fix some links
[wxWidgets.git] / docs / doxygen / overviews / eventhandling.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: eventhandling.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page overview_eventhandling Event handling overview
12
13 Classes: #wxEvtHandler, #wxWindow, #wxEvent
14
15 @li @ref overview_eventhandling_introduction
16 @li @ref overview_eventhandling_processing
17 @li @ref overview_eventhandling_prog
18 @li @ref overview_eventhandling_pluggable
19 @li @ref overview_eventhandling_winid
20 @li @ref overview_eventhandling_custom
21
22 <!-- @li @ref overview_eventhandling_macros -->
23
24
25 <hr>
26
27
28 @section overview_eventhandling_introduction Introduction
29
30 Before version 2.0 of wxWidgets, events were handled by the application
31 either by supplying callback functions, or by overriding virtual member
32 functions such as @b OnSize.
33
34 From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
35 An event table is placed in an implementation file to tell wxWidgets how to map
36 events to member functions. These member functions are not virtual functions, but
37 they are all similar in form: they take a single wxEvent-derived argument,
38 and have a void return type.
39 Here's an example of an event table.
40
41 @code
42 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
43 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
44 EVT_MENU(DO_TEST, MyFrame::DoTest)
45 EVT_SIZE(MyFrame::OnSize)
46 EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
47 END_EVENT_TABLE()
48 @endcode
49
50 The first two entries map menu commands to two different member functions. The
51 EVT_SIZE macro doesn't need a window identifier, since normally you are only
52 interested in the current window's size events.
53
54 The EVT_BUTTON macro demonstrates that the originating event does not have to
55 come from the window class implementing the event table -- if the event source
56 is a button within a panel within a frame, this will still work, because event
57 tables are searched up through the hierarchy of windows for the command events.
58 In this case, the button's event table will be searched, then the parent
59 panel's, then the frame's.
60
61 As mentioned before, the member functions that handle events do not have to be
62 virtual. Indeed, the member functions should not be virtual as the event
63 handler ignores that the functions are virtual, i.e. overriding a virtual
64 member function in a derived class will not have any effect. These member
65 functions take an event argument, and the class of event differs according to
66 the type of event and the class of the originating window. For size events,
67 #wxSizeEvent is used. For menu commands and most control commands
68 (such as button presses), #wxCommandEvent is used. When controls get more
69 complicated, then specific event classes are used, such as #wxTreeEvent for
70 events from #wxTreeCtrl windows.
71
72 As well as the event table in the implementation file, there must also be a
73 DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
74
75 @code
76 class MyFrame : public wxFrame
77 {
78 public:
79 ...
80 void OnExit(wxCommandEvent& event);
81 void OnSize(wxSizeEvent& event);
82
83 protected:
84 int m_count;
85 ...
86
87 DECLARE_EVENT_TABLE()
88 };
89 @endcode
90
91 Note that this macro may occur in any section of the class (public, protected
92 or private) but that it is probably better to insert it at the end, as shown,
93 because this macro implicitly changes the access to protected which may be
94 quite unexpected if there is anything following it.
95
96 Finally, if you don't like using macros for static initialization of the event
97 tables you may also use wxEvtHandler::Connect to
98 connect the events to the handlers dynamically, during run-time. See the
99 @ref sampleevent_overview for an example of doing it.
100
101
102
103 @section overview_eventhandling_processing How events are processed
104
105 When an event is received from the windowing system, wxWidgets calls
106 wxEvtHandler::ProcessEvent on the first
107 event handler object belonging to the window generating the event.
108
109 It may be noted that wxWidgets' event processing system implements something
110 very close to virtual methods in normal C++, i.e. it is possible to alter
111 the behaviour of a class by overriding its event handling functions. In
112 many cases this works even for changing the behaviour of native controls.
113
114 For example it is possible to filter out a number of key events sent by the
115 system to a native text control by overriding wxTextCtrl and defining a
116 handler for key events using EVT_KEY_DOWN. This would indeed prevent
117 any key events from being sent to the native control - which might not be
118 what is desired. In this case the event handler function has to call Skip()
119 so as to indicate that the search for the event handler should continue.
120
121 To summarize, instead of explicitly calling the base class version as you
122 would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
123 you should instead call #Skip.
124
125 In practice, this would look like this if the derived text control only
126 accepts 'a' to 'z' and 'A' to 'Z':
127
128 @code
129 void MyTextCtrl::OnChar(wxKeyEvent& event)
130 {
131 if ( isalpha( event.KeyCode() ) )
132 {
133 // key code is within legal range. we call event.Skip() so the
134 // event can be processed either in the base wxWidgets class
135 // or the native control.
136
137 event.Skip();
138 }
139 else
140 {
141 // illegal key hit. we don't call event.Skip() so the
142 // event is not processed anywhere else.
143
144 wxBell();
145 }
146 }
147 @endcode
148
149 The normal order of event table searching by ProcessEvent is as follows:
150
151 @li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
152 the function skips to step (6).
153 @li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
154 #wxValidator. If this returns @true, the function exits.
155 @li @b SearchEventTable is called for this event handler. If this fails, the base
156 class table is tried, and so on until no more tables exist or an appropriate
157 function was found, in which case the function exits.
158 @li The search is applied down the entire chain of event handlers (usually the chain has
159 a length of one). If this succeeds, the function exits.
160 @li If the object is a wxWindow and the event is set to set to propagate (in the library only
161 wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
162 to the parent window's event handler. If this returns @true, the function exits.
163 @li Finally, @b ProcessEvent is called on the wxApp object.
164
165 <b>Pay close attention to Step 5</b>. People often overlook or get
166 confused by this powerful feature of the wxWidgets event processing
167 system. To put it a different way, events set to propagate
168 (see wxEvent::ShouldPropagate)
169 (most likely derived either directly or indirectly from wxCommandEvent)
170 will travel up the containment hierarchy from child to parent until the
171 maximal propagation level is reached or an event handler is found that
172 doesn't call @c event.Skip().
173
174 Finally, there is another additional complication (which, in fact, simplifies
175 life of wxWidgets programmers significantly): when propagating the command
176 events upwards to the parent window, the event propagation stops when it
177 reaches the parent dialog, if any. This means that you don't risk to get
178 unexpected events from the dialog controls (which might be left unprocessed by
179 the dialog itself because it doesn't care about them) when a modal dialog is
180 popped up. The events do propagate beyond the frames, however. The rationale
181 for this choice is that there are only a few frames in a typical application
182 and their parent-child relation are well understood by the programmer while it
183 may be very difficult, if not impossible, to track down all the dialogs which
184 may be popped up in a complex program (remember that some are created
185 automatically by wxWidgets). If you need to specify a different behaviour for
186 some reason, you can use #SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
187 explicitly to prevent the events from being propagated beyond the given window
188 or unset this flag for the dialogs which have it on by default.
189
190 Typically events that deal with a window as a window (size, motion,
191 paint, mouse, keyboard, etc.) are sent only to the window. Events
192 that have a higher level of meaning and/or are generated by the window
193 itself, (button click, menu select, tree expand, etc.) are command
194 events and are sent up to the parent to see if it is interested in the event.
195
196 Note that your application may wish to override ProcessEvent to redirect processing of
197 events. This is done in the document/view framework, for example, to allow event handlers
198 to be defined in the document or view. To test for command events (which will probably
199 be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
200 instead of using the slower run-time type system.
201
202 As mentioned above, only command events are recursively applied to the parents event
203 handler in the library itself. As this quite often causes confusion for users,
204 here is a list of system events which will NOT get sent to the parent's event handler:
205
206 @li #wxEvent: The event base class
207 @li #wxActivateEvent: A window or application activation event
208 @li #wxCloseEvent: A close window or end session event
209 @li #wxEraseEvent: An erase background event
210 @li #wxFocusEvent: A window focus event
211 @li #wxKeyEvent: A keypress event
212 @li #wxIdleEvent: An idle event
213 @li #wxInitDialogEvent: A dialog initialisation event
214 @li #wxJoystickEvent: A joystick event
215 @li #wxMenuEvent: A menu event
216 @li #wxMouseEvent: A mouse event
217 @li #wxMoveEvent: A move event
218 @li #wxPaintEvent: A paint event
219 @li #wxQueryLayoutInfoEvent: Used to query layout information
220 @li #wxSetCursorEvent: Used for special cursor processing based on current mouse position
221 @li #wxSizeEvent: A size event
222 @li #wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
223 @li #wxSysColourChangedEvent: A system colour change event
224
225 In some cases, it might be desired by the programmer to get a certain number
226 of system events in a parent window, for example all key events sent to, but not
227 used by, the native controls in a dialog. In this case, a special event handler
228 will have to be written that will override ProcessEvent() in order to pass
229 all events (or any selection of them) to the parent window.
230
231
232 @section overview_eventhandling_prog Events generated by the user vs programmatically generated events
233
234 While generically #wxEvents can be generated both by user
235 actions (e.g. resize of a #wxWindow) and by calls to functions
236 (e.g. wxWindow::SetSize), wxWidgets controls normally send #wxCommandEvent-derived
237 events only for the user-generated events. The only @b exceptions to this rule are:
238
239 @li wxNotebook::AddPage: No event-free alternatives
240 @li wxNotebook::AdvanceSelection: No event-free alternatives
241 @li wxNotebook::DeletePage: No event-free alternatives
242 @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
243 wxNotebook::SetSelection is deprecated
244 @li wxTreeCtrl::Delete: No event-free alternatives
245 @li wxTreeCtrl::DeleteAllItems: No event-free alternatives
246 @li wxTreeCtrl::EditLabel: No event-free alternatives
247 @li All #wxTextCtrl methods
248
249 wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
250 functions, such as #Replace or #WriteText don't have event-free equivalents.
251
252
253
254 @section overview_eventhandling_pluggable Pluggable event handlers
255
256 In fact, you don't have to derive a new class from a window class
257 if you don't want to. You can derive a new class from wxEvtHandler instead,
258 defining the appropriate event table, and then call wxWindow::SetEventHandler
259 (or, preferably, wxWindow::PushEventHandler) to make this
260 event handler the object that responds to events. This way, you can avoid
261 a lot of class derivation, and use instances of the same event handler class (but different
262 objects as the same event handler object shouldn't be used more than once) to
263 handle events from instances of different widget classes.
264
265 If you ever have to call a window's event handler
266 manually, use the GetEventHandler function to retrieve the window's event handler and use that
267 to call the member function. By default, GetEventHandler returns a pointer to the window itself
268 unless an application has redirected event handling using SetEventHandler or PushEventHandler.
269
270 One use of PushEventHandler is to temporarily or permanently change the
271 behaviour of the GUI. For example, you might want to invoke a dialog editor
272 in your application that changes aspects of dialog boxes. You can
273 grab all the input for an existing dialog box, and edit it 'in situ',
274 before restoring its behaviour to normal. So even if the application
275 has derived new classes to customize behaviour, your utility can indulge
276 in a spot of body-snatching. It could be a useful technique for on-line
277 tutorials, too, where you take a user through a serious of steps and
278 don't want them to diverge from the lesson. Here, you can examine the events
279 coming from buttons and windows, and if acceptable, pass them through to
280 the original event handler. Use PushEventHandler/PopEventHandler
281 to form a chain of event handlers, where each handler processes a different
282 range of events independently from the other handlers.
283
284
285
286 @section overview_eventhandling_winid Window identifiers
287
288 Window identifiers are integers, and are used to
289 uniquely determine window identity in the event system (though you can use it
290 for other purposes). In fact, identifiers do not need to be unique
291 across your entire application just so long as they are unique within a
292 particular context you're interested in, such as a frame and its children. You
293 may use the @c wxID_OK identifier, for example, on any number of dialogs so
294 long as you don't have several within the same dialog.
295
296 If you pass @c wxID_ANY to a window constructor, an identifier will be
297 generated for you automatically by wxWidgets. This is useful when you don't
298 care about the exact identifier either because you're not going to process the
299 events from the control being created at all or because you process the events
300 from all controls in one place (in which case you should specify @c wxID_ANY
301 in the event table or wxEvtHandler::Connect call
302 as well. The automatically generated identifiers are always negative and so
303 will never conflict with the user-specified identifiers which must be always
304 positive.
305
306 The following standard identifiers are supplied. You can use wxID_HIGHEST to
307 determine the number above which it is safe to define your own identifiers. Or,
308 you can use identifiers below wxID_LOWEST.
309
310 @code
311 #define wxID_ANY -1
312
313 #define wxID_LOWEST 4999
314
315 #define wxID_OPEN 5000
316 #define wxID_CLOSE 5001
317 #define wxID_NEW 5002
318 #define wxID_SAVE 5003
319 #define wxID_SAVEAS 5004
320 #define wxID_REVERT 5005
321 #define wxID_EXIT 5006
322 #define wxID_UNDO 5007
323 #define wxID_REDO 5008
324 #define wxID_HELP 5009
325 #define wxID_PRINT 5010
326 #define wxID_PRINT_SETUP 5011
327 #define wxID_PREVIEW 5012
328 #define wxID_ABOUT 5013
329 #define wxID_HELP_CONTENTS 5014
330 #define wxID_HELP_COMMANDS 5015
331 #define wxID_HELP_PROCEDURES 5016
332 #define wxID_HELP_CONTEXT 5017
333
334 #define wxID_CUT 5030
335 #define wxID_COPY 5031
336 #define wxID_PASTE 5032
337 #define wxID_CLEAR 5033
338 #define wxID_FIND 5034
339 #define wxID_DUPLICATE 5035
340 #define wxID_SELECTALL 5036
341 #define wxID_DELETE 5037
342 #define wxID_REPLACE 5038
343 #define wxID_REPLACE_ALL 5039
344 #define wxID_PROPERTIES 5040
345
346 #define wxID_VIEW_DETAILS 5041
347 #define wxID_VIEW_LARGEICONS 5042
348 #define wxID_VIEW_SMALLICONS 5043
349 #define wxID_VIEW_LIST 5044
350 #define wxID_VIEW_SORTDATE 5045
351 #define wxID_VIEW_SORTNAME 5046
352 #define wxID_VIEW_SORTSIZE 5047
353 #define wxID_VIEW_SORTTYPE 5048
354
355 #define wxID_FILE1 5050
356 #define wxID_FILE2 5051
357 #define wxID_FILE3 5052
358 #define wxID_FILE4 5053
359 #define wxID_FILE5 5054
360 #define wxID_FILE6 5055
361 #define wxID_FILE7 5056
362 #define wxID_FILE8 5057
363 #define wxID_FILE9 5058
364
365 #define wxID_OK 5100
366 #define wxID_CANCEL 5101
367 #define wxID_APPLY 5102
368 #define wxID_YES 5103
369 #define wxID_NO 5104
370 #define wxID_STATIC 5105
371
372 #define wxID_HIGHEST 5999
373 @endcode
374
375
376
377 <!--
378
379 NOTE: this list is incomplete and it's a trouble to maintain it!
380 we must find an automatic way to generate it
381
382
383 @section overview_eventhandling_macros Event macros summary
384
385 @b Macros listed by event class
386 The documentation for specific event macros is organised by event class. Please refer
387 to these sections for details.
388
389
390
391
392
393
394 #wxActivateEvent
395
396
397
398
399 The EVT_ACTIVATE and EVT_ACTIVATE_APP macros intercept
400 activation and deactivation events.
401
402
403
404
405
406 #wxCommandEvent
407
408
409
410
411 A range of commonly-used control events.
412
413
414
415
416
417 #wxCloseEvent
418
419
420
421
422 The EVT_CLOSE macro handles window closure
423 called via wxWindow::Close.
424
425
426
427
428
429 #wxDropFilesEvent
430
431
432
433
434 The EVT_DROP_FILES macros handles
435 file drop events.
436
437
438
439
440
441 #wxEraseEvent
442
443
444
445
446 The EVT_ERASE_BACKGROUND macro is used to handle window erase requests.
447
448
449
450
451
452 #wxFocusEvent
453
454
455
456
457 The EVT_SET_FOCUS and EVT_KILL_FOCUS macros are used to handle keyboard focus events.
458
459
460
461
462
463 #wxKeyEvent
464
465
466
467
468 EVT_CHAR, EVT_KEY_DOWN and
469 EVT_KEY_UP macros handle keyboard input for any window.
470
471
472
473
474
475 #wxIdleEvent
476
477
478
479
480 The EVT_IDLE macro handle application idle events
481 (to process background tasks, for example).
482
483
484
485
486
487 #wxInitDialogEvent
488
489
490
491
492 The EVT_INIT_DIALOG macro is used
493 to handle dialog initialisation.
494
495
496
497
498
499 #wxListEvent
500
501
502
503
504 These macros handle #wxListCtrl events.
505
506
507
508
509
510 #wxMenuEvent
511
512
513
514
515 These macros handle special menu events (not menu commands).
516
517
518
519
520
521 #wxMouseEvent
522
523
524
525
526 Mouse event macros can handle either individual
527 mouse events or all mouse events.
528
529
530
531
532
533 #wxMoveEvent
534
535
536
537
538 The EVT_MOVE macro is used to handle a window move.
539
540
541
542
543
544 #wxPaintEvent
545
546
547
548
549 The EVT_PAINT macro is used to handle window paint requests.
550
551
552
553
554
555 #wxScrollEvent
556
557
558
559
560 These macros are used to handle scroll events from
561 #wxScrollBar, #wxSlider,and #wxSpinButton.
562
563
564
565
566
567 #wxSetCursorEvent
568
569
570
571
572 The EVT_SET_CURSOR macro is used for special cursor processing.
573
574
575
576
577
578 #wxSizeEvent
579
580
581
582
583 The EVT_SIZE macro is used to handle a window resize.
584
585
586
587
588
589 #wxSplitterEvent
590
591
592
593
594 The EVT_SPLITTER_SASH_POS_CHANGED, EVT_SPLITTER_UNSPLIT
595 and EVT_SPLITTER_DCLICK macros are used to handle the various splitter window events.
596
597
598
599
600
601 #wxSysColourChangedEvent
602
603
604
605
606 The EVT_SYS_COLOUR_CHANGED macro is used to handle
607 events informing the application that the user has changed the system colours (Windows only).
608
609
610
611
612
613 #wxTreeEvent
614
615
616
617
618 These macros handle #wxTreeCtrl events.
619
620
621
622
623
624 #wxUpdateUIEvent
625
626
627
628
629 The EVT_UPDATE_UI macro is used to handle user interface
630 update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
631 toolbars and controls.
632
633
634 -->
635
636
637
638 @section overview_eventhandling_custom Custom event summary
639
640 @subsection overview_eventhandling_custom_general General approach
641
642 Since version 2.2.x of wxWidgets, each event type is identified by ID which
643 is given to the event type @e at runtime which makes it possible to add
644 new event types to the library or application without risking ID clashes
645 (two different event types mistakingly getting the same event ID). This
646 event type ID is stored in a struct of type @b const wxEventType.
647
648 In order to define a new event type, there are principally two choices.
649 One is to define a entirely new event class (typically deriving from
650 #wxEvent or #wxCommandEvent.
651
652 The other is to use the existing event classes and give them an new event
653 type. You'll have to define and declare a new event type using either way,
654 and this is done using the following macros:
655
656 @code
657 // in the header of the source file
658 BEGIN_DECLARE_EVENT_TYPES()
659 DECLARE_EVENT_TYPE(name, value)
660 END_DECLARE_EVENT_TYPES()
661
662 // in the implementation
663 DEFINE_EVENT_TYPE(name)
664 @endcode
665
666 You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
667 since it is used only for backwards compatibility with wxWidgets 2.0.x based
668 applications where you have to give the event type ID an explicit value.
669 See also the @ref sampleevent_overview for an example of code
670 defining and working with the custom event types.
671
672
673 @subsection overview_eventhandling_custom_existing Using existing event classes
674
675 If you just want to use a #wxCommandEvent with
676 a new event type, you can then use one of the generic event table macros
677 listed below, without having to define a new macro yourself. This also
678 has the advantage that you won't have to define a new wxEvent::Clone()
679 method for posting events between threads etc. This could look like this
680 in your code:
681
682 @code
683 DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
684 DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
685
686 // user code intercepting the event
687
688 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
689 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
690 // ....
691 EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
692 END_EVENT_TABLE()
693
694 void MyFrame::OnMyEvent( wxCommandEvent )
695 {
696 // do something
697 wxString text = event.GetText();
698 }
699
700
701 // user code sending the event
702
703 void MyWindow::SendEvent()
704 {
705 wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
706 event.SetEventObject( this );
707 // Give it some contents
708 event.SetText( wxT("Hallo") );
709 // Send it
710 GetEventHandler()-ProcessEvent( event );
711 }
712 @endcode
713
714
715 @subsection overview_eventhandling_custom_generic Generic event table macros
716
717 @beginTable
718 @row2col{EVT_CUSTOM(event\, id\, func),
719 Allows you to add a custom event table
720 entry by specifying the event identifier (such as wxEVT_SIZE),
721 the window identifier, and a member function to call.}
722 @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
723 The same as EVT_CUSTOM, but responds to a range of window identifiers.}
724 @row2col{EVT_COMMAND(id\, event\, func),
725 The same as EVT_CUSTOM, but expects a member function with a
726 wxCommandEvent argument.}
727 @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
728 The same as EVT_CUSTOM_RANGE, but
729 expects a member function with a wxCommandEvent argument.}
730 @row2col{EVT_NOTIFY(event\, id\, func),
731 The same as EVT_CUSTOM, but
732 expects a member function with a wxNotifyEvent argument.}
733 @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
734 The same as EVT_CUSTOM_RANGE, but
735 expects a member function with a wxNotifyEvent argument.}
736 @endTable
737
738
739 @subsection overview_eventhandling_custom_ownclass Defining your own event class
740
741 Under certain circumstances, it will be required to define your own event
742 class e.g. for sending more complex data from one place to another. Apart
743 from defining your event class, you will also need to define your own
744 event table macro (which is quite long). Watch out to put in enough
745 casts to the inherited event function. Here is an example:
746
747 @code
748 // code defining event
749
750 class wxPlotEvent: public wxNotifyEvent
751 {
752 public:
753 wxPlotEvent( wxEventType commandType = wxEVT_@NULL, int id = 0 );
754
755 // accessors
756 wxPlotCurve *GetCurve()
757 { return m_curve; }
758
759 // required for sending with wxPostEvent()
760 virtual wxEvent *Clone() const;
761
762 private:
763 wxPlotCurve *m_curve;
764 };
765
766 DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
767
768 typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
769
770 #define EVT_PLOT(id, fn) \
771 DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
772 (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
773 wxStaticCastEvent( wxPlotEventFunction, & fn ), (wxObject *) @NULL ),
774
775
776 // code implementing the event type and the event class
777
778 DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
779
780 wxPlotEvent::wxPlotEvent( ...
781
782
783 // user code intercepting the event
784
785 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
786 EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
787 END_EVENT_TABLE()
788
789 void MyFrame::OnPlot( wxPlotEvent )
790 {
791 wxPlotCurve *curve = event.GetCurve();
792 }
793
794
795 // user code sending the event
796
797 void MyWindow::SendEvent()
798 {
799 wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
800 event.SetEventObject( this );
801 event.SetCurve( m_curve );
802 GetEventHandler()-ProcessEvent( event );
803 }
804 @endcode
805
806 */
807