1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxRendererNative
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
10 @anchor wxCONTROL_FLAGS
12 The following rendering flags are defined for wxRendererNative:
16 /** Control is disabled. */
17 wxCONTROL_DISABLED
= 0x00000001,
19 /** Currently has keyboard focus. */
20 wxCONTROL_FOCUSED
= 0x00000002,
22 /** (Button) is pressed. */
23 wxCONTROL_PRESSED
= 0x00000004,
25 /** Control-specific bit. */
26 wxCONTROL_SPECIAL
= 0x00000008,
28 /** Only for the buttons. */
29 wxCONTROL_ISDEFAULT
= wxCONTROL_SPECIAL
,
31 /** Only for the menu items. */
32 wxCONTROL_ISSUBMENU
= wxCONTROL_SPECIAL
,
34 /** Only for the tree items. */
35 wxCONTROL_EXPANDED
= wxCONTROL_SPECIAL
,
37 /** Only for the status bar panes. */
38 wxCONTROL_SIZEGRIP
= wxCONTROL_SPECIAL
,
40 /** Checkboxes only: flat border. */
41 wxCONTROL_FLAT
= wxCONTROL_SPECIAL
,
43 /** Mouse is currently over the control. */
44 wxCONTROL_CURRENT
= 0x00000010,
46 /** Selected item in e.g. listbox. */
47 wxCONTROL_SELECTED
= 0x00000020,
49 /** (Check/radio button) is checked. */
50 wxCONTROL_CHECKED
= 0x00000040,
52 /** (Menu) item can be checked. */
53 wxCONTROL_CHECKABLE
= 0x00000080,
55 /** (Check) undetermined state. */
56 wxCONTROL_UNDETERMINED
= wxCONTROL_CHECKABLE
60 @struct wxSplitterRenderParams
62 This is just a simple @c struct used as a return value of
63 wxRendererNative::GetSplitterParams().
65 It doesn't have any methods and all of its fields are constant, so they can
66 only be examined but not modified.
71 struct wxSplitterRenderParams
74 The only way to initialize this struct is by using this ctor.
76 wxSplitterRenderParams(wxCoord widthSash_
, wxCoord border_
, bool isSens_
);
79 The width of the border drawn by the splitter inside it, may be 0.
84 @true if the sash changes appearance when the mouse passes over it, @false
87 const bool isHotSensitive
;
90 The width of the splitter sash.
92 const wxCoord widthSash
;
96 @struct wxHeaderButtonParams
98 This @c struct can optionally be used with
99 wxRendererNative::DrawHeaderButton() to specify custom values used to draw
100 the text or bitmap label.
105 struct wxHeaderButtonParams
107 wxHeaderButtonParams();
109 wxColour m_arrowColour
;
110 wxColour m_selectionColour
;
111 wxString m_labelText
;
113 wxColour m_labelColour
;
114 wxBitmap m_labelBitmap
;
115 int m_labelAlignment
;
119 Used to specify the type of sort arrow used with
120 wxRendererNative::DrawHeaderButton().
122 enum wxHeaderSortIconType
124 wxHDR_SORT_ICON_NONE
, ///< Don't draw a sort arrow.
125 wxHDR_SORT_ICON_UP
, ///< Draw a sort arrow icon pointing up.
126 wxHDR_SORT_ICON_DOWN
///< Draw a sort arrow icon pointing down.
132 @class wxDelegateRendererNative
134 wxDelegateRendererNative allows reuse of renderers code by forwarding all the
135 wxRendererNative methods to the given object and
136 thus allowing you to only modify some of its methods -- without having to
137 reimplement all of them.
139 Note that the "normal", inheritance-based approach, doesn't work with the
140 renderers as it is impossible to derive from a class unknown at compile-time
141 and the renderer is only chosen at run-time. So suppose that you want to only
142 add something to the drawing of the tree control buttons but leave all the
143 other methods unchanged -- the only way to do it, considering that the renderer
144 class which you want to customize might not even be written yet when you write
145 your code (it could be written later and loaded from a DLL during run-time), is
148 Except for the constructor, it has exactly the same methods as
149 wxRendererNative and their implementation is
150 trivial: they are simply forwarded to the real renderer. Note that the "real"
151 renderer may, in turn, be a wxDelegateRendererNative as well and that there may
152 be arbitrarily many levels like this -- but at the end of the chain there must
153 be a real renderer which does the drawing.
158 @see wxRendererNative
160 class wxDelegateRendererNative
: public wxRendererNative
164 The default constructor does the same thing as the other one except that it
165 uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the
166 user-specified @a rendererNative.
168 In any case, this sets up the delegate renderer object to follow all calls to
169 the specified real renderer.
171 wxDelegateRendererNative();
173 This constructor uses the user-specified @a rendererNative to set up the delegate
174 renderer object to follow all calls to the specified real renderer.
177 This object does not take ownership of (i.e. won't delete) @a rendererNative.
179 wxDelegateRendererNative(wxRendererNative
& rendererNative
);
181 // The rest of these functions inherit the documentation from wxRendererNative
183 virtual int DrawHeaderButton(wxWindow
*win
, wxDC
& dc
,
184 const wxRect
& rect
, int flags
= 0,
185 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
186 wxHeaderButtonParams
* params
= NULL
);
188 virtual int DrawHeaderButtonContents(wxWindow
*win
, wxDC
& dc
,
189 const wxRect
& rect
, int flags
= 0,
190 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
191 wxHeaderButtonParams
* params
= NULL
);
193 virtual int GetHeaderButtonHeight(wxWindow
*win
);
195 virtual void DrawTreeItemButton(wxWindow
*win
, wxDC
& dc
,
196 const wxRect
& rect
, int flags
= 0);
198 virtual void DrawSplitterBorder(wxWindow
*win
, wxDC
& dc
,
199 const wxRect
& rect
, int flags
= 0);
201 virtual void DrawSplitterSash(wxWindow
*win
, wxDC
& dc
,
202 const wxSize
& size
, wxCoord position
,
203 wxOrientation orient
, int flags
= 0);
205 virtual void DrawComboBoxDropButton(wxWindow
*win
, wxDC
& dc
,
206 const wxRect
& rect
, int flags
= 0);
208 virtual void DrawDropArrow(wxWindow
*win
, wxDC
& dc
,
209 const wxRect
& rect
, int flags
= 0);
211 virtual void DrawCheckBox(wxWindow
*win
, wxDC
& dc
,
212 const wxRect
& rect
, int flags
= 0 );
214 virtual void DrawPushButton(wxWindow
*win
, wxDC
& dc
,
215 const wxRect
& rect
, int flags
= 0 );
217 virtual void DrawItemSelectionRect(wxWindow
*win
, wxDC
& dc
,
218 const wxRect
& rect
, int flags
= 0 );
220 virtual void DrawFocusRect(wxWindow
* win
, wxDC
& dc
,
221 const wxRect
& rect
, int flags
= 0);
223 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
);
225 virtual wxRendererVersion
GetVersion() const;
231 @class wxRendererNative
233 First, a brief introduction to wxRendererNative and why it is needed.
235 Usually wxWidgets uses the underlying low level GUI system to draw all the
236 controls - this is what we mean when we say that it is a "native" framework.
237 However not all controls exist under all (or even any) platforms and in this
238 case wxWidgets provides a default, generic, implementation of them written in
241 These controls don't have the native appearance if only the standard
242 line drawing and other graphics primitives are used, because the native
243 appearance is different under different platforms while the lines are always
244 drawn in the same way.
246 This is why we have renderers: wxRendererNative is a class which virtualizes the
247 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
248 button, without caring about exactly how this is done. Of course, as we
249 can draw the button differently in different renderers, this also allows us to
250 emulate the native look and feel.
252 So the renderers work by exposing a large set of high-level drawing functions
253 which are used by the generic controls. There is always a default global
254 renderer but it may be changed or extended by the user, see
255 @ref page_samples_render.
257 All drawing functions take some standard parameters:
259 @li @a win - The window being drawn. It is normally not used and when
260 it is it should only be used as a generic wxWindow
261 (in order to get its low level handle, for example), but you should
262 not assume that it is of some given type as the same renderer
263 function may be reused for drawing different kinds of control.
264 @li @a dc - The wxDC to draw on. Only this device
265 context should be used for drawing. It is not necessary to restore
266 pens and brushes for it on function exit but, on the other hand, you
267 shouldn't assume that it is in any specific state on function entry:
268 the rendering functions should always prepare it.
269 @li @a rect - The bounding rectangle for the element to be drawn.
270 @li @a flags - The optional flags (none by default) which can be a
271 combination of the @ref wxCONTROL_FLAGS.
273 Note that each drawing function restores the wxDC attributes if
274 it changes them, so it is safe to assume that the same pen, brush and colours
275 that were active before the call to this function are still in effect after it.
280 class wxRendererNative
284 Virtual destructor as for any base class.
289 Draw a check box (used by wxDataViewCtrl).
291 @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
292 @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS.
294 virtual void DrawCheckBox(wxWindow
* win
, wxDC
& dc
,
295 const wxRect
& rect
, int flags
);
298 Draw a button like the one used by wxComboBox to show a
299 drop down window. The usual appearance is a downwards pointing arrow.
301 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
302 see @ref wxCONTROL_FLAGS.
304 virtual void DrawComboBoxDropButton(wxWindow
* win
, wxDC
& dc
,
309 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
310 have transparent background.
312 @a rect is not entirely filled by the arrow. Instead, you should use bounding
313 rectangle of a drop down button which arrow matches the size you need.
315 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
316 see @ref wxCONTROL_FLAGS.
318 virtual void DrawDropArrow(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
322 Draw a focus rectangle using the specified rectangle.
325 The only supported flags is @c wxCONTROL_SELECTED for items which are selected.
326 see @ref wxCONTROL_FLAGS.
328 virtual void DrawFocusRect(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
332 Draw the header control button (used, for example, by wxListCtrl).
334 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
335 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
338 The optimal width to contain the the unabreviated label text or
339 bitmap, the sort arrow if present, and internal margins.
341 virtual int DrawHeaderButton(wxWindow
* win
, wxDC
& dc
,
342 const wxRect
& rect
, int flags
= 0,
343 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
344 wxHeaderButtonParams
* params
= NULL
);
347 Draw the contents of a header control button (label, sort arrows,
348 etc.). This function is normally only called by DrawHeaderButton().
350 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
351 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
354 The optimal width to contain the the unabreviated label text or
355 bitmap, the sort arrow if present, and internal margins.
357 virtual int DrawHeaderButtonContents(wxWindow
*win
, wxDC
& dc
,
358 const wxRect
& rect
, int flags
= 0,
359 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
360 wxHeaderButtonParams
* params
= NULL
);
363 Draw a selection rectangle underneath the text as used e.g. in a
366 The supported @a flags are @c wxCONTROL_SELECTED for items
367 which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
368 for the item that has the focus (often a dotted line around the item's text).
369 @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
370 (othewise the the selection rectangle is e.g. often grey and not blue).
371 This may be ignored by the renderer or deduced by the code directly from
374 virtual void DrawItemSelectionRect(wxWindow
* win
, wxDC
& dc
,
375 const wxRect
& rect
, int flags
= 0);
378 Draw a blank push button that looks very similar to wxButton.
380 @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
381 @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS.
383 virtual void DrawPushButton(wxWindow
* win
, wxDC
& dc
,
384 const wxRect
& rect
, int flags
);
387 Draw the border for sash window: this border must be such that the sash
388 drawn by DrawSplitterSash() blends into it well.
390 virtual void DrawSplitterBorder(wxWindow
* win
, wxDC
& dc
,
391 const wxRect
& rect
, int flags
= 0);
394 Draw a sash. The @a orient parameter defines whether the sash should be
395 vertical or horizontal and how the @a position should be interpreted.
397 virtual void DrawSplitterSash(wxWindow
* win
, wxDC
& dc
,
398 const wxSize
& size
, wxCoord position
,
399 wxOrientation orient
, int flags
= 0);
402 Draw the expanded/collapsed icon for a tree control item.
404 To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit,
405 see @ref wxCONTROL_FLAGS.
407 virtual void DrawTreeItemButton(wxWindow
* win
, wxDC
& dc
,
408 const wxRect
& rect
, int flags
= 0);
411 Return the currently used renderer.
413 static wxRendererNative
Get();
416 Return the default (native) implementation for this platform -- this is also
417 the one used by default but this may be changed by calling
418 Set() in which case the return value of this
419 method may be different from the return value of Get().
421 static wxRendererNative
GetDefault();
424 Return the generic implementation of the renderer. Under some platforms, this
425 is the default renderer implementation, others have platform-specific default
426 renderer which can be retrieved by calling GetDefault().
428 static wxRendererNative
GetGeneric();
431 Returns the height of a header button, either a fixed platform height if
433 generic height based on the window's font.
435 virtual int GetHeaderButtonHeight(wxWindow
* win
);
438 Get the splitter parameters, see
439 wxSplitterRenderParams.
441 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
* win
);
444 This function is used for version checking: Load()
445 refuses to load any shared libraries implementing an older or incompatible
449 The implementation of this method is always the same in all renderers (simply
450 construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values),
451 but it has to be in the derived, not base, class, to detect mismatches between
452 the renderers versions and so you have to implement it anew in all renderers.
454 virtual wxRendererVersion
GetVersion() const;
457 Load the renderer from the specified DLL, the returned pointer must be
458 deleted by caller if not @NULL when it is not used any more.
460 The @a name should be just the base name of the renderer and not the full
461 name of the DLL file which is constructed differently (using
462 wxDynamicLibrary::CanonicalizePluginName())
463 on different systems.
465 static wxRendererNative
* Load(const wxString
& name
);
468 Set the renderer to use, passing @NULL reverts to using the default
469 renderer (the global renderer must always exist).
471 Return the previous renderer used with Set() or @NULL if none.
473 static wxRendererNative
* Set(wxRendererNative
* renderer
);
479 @struct wxRendererVersion
481 This simple struct represents the wxRendererNative
482 interface version and is only used as the return value of
483 wxRendererNative::GetVersion().
485 The version has two components: the version itself and the age. If the main
486 program and the renderer have different versions they are never compatible with
487 each other because the version is only changed when an existing virtual
488 function is modified or removed. The age, on the other hand, is incremented
489 each time a new virtual method is added and so, at least for the compilers
490 using a common C++ object model, the calling program is compatible with any
491 renderer which has the age greater or equal to its age. This verification is
492 done by IsCompatible() method.
497 struct wxRendererVersion
500 Checks if the main program is compatible with the renderer having the version
501 @e ver, returns @true if it is and @false otherwise.
503 This method is used by wxRendererNative::Load() to determine whether a
504 renderer can be used.
506 static bool IsCompatible(const wxRendererVersion
& ver
);
514 The version component.