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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.cpp
3 // Purpose:
4 // Author: Robert Roebling
5 // Id: $Id$
6 // Copyright: (c) 1998 Robert Roebling
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10
11 #ifdef __GNUG__
12 #pragma implementation "region.h"
13 #endif
14
15 #include "wx/region.h"
16
17 //-----------------------------------------------------------------------------
18 // wxRegion
19 //-----------------------------------------------------------------------------
20
21 class wxRegionRefData: public wxObjectRefData
22 {
23 public:
24
25 wxRegionRefData(void);
26 ~wxRegionRefData(void);
27
28 public:
29
30 GdkRegion *m_region;
31 wxList m_rects;
32 };
33
34 wxRegionRefData::wxRegionRefData(void)
35 {
36 m_region = (GdkRegion *) NULL;
37 }
38
39 wxRegionRefData::~wxRegionRefData(void)
40 {
41 if (m_region) gdk_region_destroy( m_region );
42
43 wxNode *node = m_rects.First();
44 while (node)
45 {
46 wxRect *r = (wxRect*)node->Data();
47 delete r;
48 node = node->Next();
49 }
50 }
51
52 //-----------------------------------------------------------------------------
53
54 #define M_REGIONDATA ((wxRegionRefData *)m_refData)
55
56 IMPLEMENT_DYNAMIC_CLASS(wxRegion,wxGDIObject);
57
58 wxRegion::wxRegion( long x, long y, long w, long h )
59 {
60 m_refData = new wxRegionRefData();
61 GdkRegion *reg = gdk_region_new();
62 GdkRectangle rect;
63 rect.x = x;
64 rect.y = y;
65 rect.width = w;
66 rect.height = h;
67 M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
68 gdk_region_destroy( reg );
69 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) );
70 }
71
72 wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
73 {
74 m_refData = new wxRegionRefData();
75 GdkRegion *reg = gdk_region_new();
76 GdkRectangle rect;
77 rect.x = topLeft.x;
78 rect.y = topLeft.y;
79 rect.width = bottomRight.x - rect.x;
80 rect.height = bottomRight.y - rect.y;
81 M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
82 gdk_region_destroy( reg );
83 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) );
84 }
85
86 wxRegion::wxRegion( const wxRect& rect )
87 {
88 m_refData = new wxRegionRefData();
89 GdkRegion *reg = gdk_region_new();
90 GdkRectangle g_rect;
91 g_rect.x = rect.x;
92 g_rect.y = rect.y;
93 g_rect.width = rect.width;
94 g_rect.height = rect.height;
95 M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect );
96 gdk_region_destroy( reg );
97
98 wxNode *node = M_REGIONDATA->m_rects.First();
99 while (node)
100 {
101 wxRect *r = (wxRect*)node->Data();
102 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
103 node = node->Next();
104 }
105 }
106
107 wxRegion::wxRegion(void)
108 {
109 m_refData = new wxRegionRefData();
110 M_REGIONDATA->m_region = gdk_region_new();
111 }
112
113 wxRegion::~wxRegion(void)
114 {
115 }
116
117 void wxRegion::Clear(void)
118 {
119 UnRef();
120 m_refData = new wxRegionRefData();
121 M_REGIONDATA->m_region = gdk_region_new();
122 }
123
124 bool wxRegion::Union( long x, long y, long width, long height )
125 {
126 GdkRectangle rect;
127 rect.x = x;
128 rect.y = y;
129 rect.width = width;
130 rect.height = height;
131 GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect );
132 gdk_region_destroy( M_REGIONDATA->m_region );
133 M_REGIONDATA->m_region = reg;
134 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) );
135 return TRUE;
136 }
137
138 bool wxRegion::Union( const wxRect& rect )
139 {
140 GdkRectangle g_rect;
141 g_rect.x = rect.x;
142 g_rect.y = rect.y;
143 g_rect.width = rect.width;
144 g_rect.height = rect.height;
145 GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &g_rect );
146 gdk_region_destroy( M_REGIONDATA->m_region );
147 M_REGIONDATA->m_region = reg;
148 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) );
149 return TRUE;
150 }
151
152 bool wxRegion::Union( const wxRegion& region )
153 {
154 GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() );
155 gdk_region_destroy( M_REGIONDATA->m_region );
156 M_REGIONDATA->m_region = reg;
157
158 wxNode *node = region.GetRectList()->First();
159 while (node)
160 {
161 wxRect *r = (wxRect*)node->Data();
162 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
163 node = node->Next();
164 }
165
166 return TRUE;
167 }
168
169 bool wxRegion::Intersect( long x, long y, long width, long height )
170 {
171 wxRegion reg( x, y, width, height );
172 Intersect( reg );
173 return TRUE;
174 }
175
176 bool wxRegion::Intersect( const wxRect& rect )
177 {
178 wxRegion reg( rect );
179 Intersect( reg );
180 return TRUE;
181 }
182
183 bool wxRegion::Intersect( const wxRegion& region )
184 {
185 GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() );
186 gdk_region_destroy( M_REGIONDATA->m_region );
187 M_REGIONDATA->m_region = reg;
188 return TRUE;
189 }
190
191 bool wxRegion::Subtract( long x, long y, long width, long height )
192 {
193 wxRegion reg( x, y, width, height );
194 Subtract( reg );
195 return TRUE;
196 }
197
198 bool wxRegion::Subtract( const wxRect& rect )
199 {
200 wxRegion reg( rect );
201 Subtract( reg );
202 return TRUE;
203 }
204
205 bool wxRegion::Subtract( const wxRegion& region )
206 {
207 GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() );
208 gdk_region_destroy( M_REGIONDATA->m_region );
209 M_REGIONDATA->m_region = reg;
210 return TRUE;
211 }
212
213 bool wxRegion::Xor( long x, long y, long width, long height )
214 {
215 wxRegion reg( x, y, width, height );
216 Xor( reg );
217 return TRUE;
218 }
219
220 bool wxRegion::Xor( const wxRect& rect )
221 {
222 wxRegion reg( rect );
223 Xor( reg );
224 return TRUE;
225 }
226
227 bool wxRegion::Xor( const wxRegion& region )
228 {
229 GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() );
230 gdk_region_destroy( M_REGIONDATA->m_region );
231 M_REGIONDATA->m_region = reg;
232
233 wxNode *node = region.GetRectList()->First();
234 while (node)
235 {
236 wxRect *r = (wxRect*)node->Data();
237 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
238 node = node->Next();
239 }
240
241 return TRUE;
242 }
243
244 void wxRegion::GetBox( long& x, long& y, long&w, long &h ) const
245 {
246 x = 0;
247 y = 0;
248 w = -1;
249 h = -1;
250 wxNode *node = GetRectList()->First();
251 while (node)
252 {
253 wxRect *r = (wxRect*)node->Data();
254 if (node == GetRectList()->First())
255 {
256 x = r->x;
257 y = r->y;
258 w = r->width;
259 h = r->height;
260 }
261 else
262 {
263 if (r->x < x)
264 {
265 x = r->x;
266 w += x - r->x;
267 }
268 if (r->y < y)
269 {
270 y = r->y;
271 h += y - r->y;
272 }
273 if (r->width+r->x > x+w)
274 {
275 w = r->x + r->width - x;
276 }
277 if (r->height+r->y > y+h)
278 {
279 h = r->y + r->height - y;
280 }
281 }
282 node = node->Next();
283 }
284 }
285
286 wxRect wxRegion::GetBox(void) const
287 {
288 long x = 0;
289 long y = 0;
290 long w = -1;
291 long h = -1;
292 GetBox( x, y, w, h );
293 return wxRect( x, y, w, h );
294 }
295
296 bool wxRegion::Empty(void) const
297 {
298 return gdk_region_empty( M_REGIONDATA->m_region );
299 }
300
301 wxRegionContain wxRegion::Contains( long x, long y ) const
302 {
303 if (gdk_region_point_in( M_REGIONDATA->m_region, x, y ))
304 return wxInRegion;
305 else
306 return wxOutRegion;
307 }
308
309 wxRegionContain wxRegion::Contains( long x, long y, long w, long h ) const
310 {
311 GdkRectangle rect;
312 rect.x = x;
313 rect.y = y;
314 rect.width = w;
315 rect.height = h;
316 GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect );
317 switch (res)
318 {
319 case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion;
320 case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion;
321 case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion;
322 }
323 return wxOutRegion;
324 }
325
326 wxRegionContain wxRegion::Contains(const wxPoint& pt) const
327 {
328 return Contains( pt.x, pt.y );
329 }
330
331 wxRegionContain wxRegion::Contains(const wxRect& rect) const
332 {
333 return Contains( rect.x, rect.y, rect.width, rect.height );
334 }
335
336 GdkRegion *wxRegion::GetRegion(void) const
337 {
338 return M_REGIONDATA->m_region;
339 }
340
341 wxList *wxRegion::GetRectList() const
342 {
343 return &(M_REGIONDATA->m_rects);
344 }
345
346 //-----------------------------------------------------------------------------
347 // wxRegion
348 //-----------------------------------------------------------------------------
349
350 IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject);
351
352 wxRegionIterator::wxRegionIterator(void)
353 {
354 m_current = 0;
355 }
356
357 wxRegionIterator::wxRegionIterator( const wxRegion& region )
358 {
359 m_region = region;
360 m_current = 0;
361 }
362
363 void wxRegionIterator::Reset( const wxRegion& region )
364 {
365 m_region = region;
366 m_current = 0;
367 }
368
369 wxRegionIterator::operator bool (void) const
370 {
371 return m_current < m_region.GetRectList()->Number();
372 }
373
374 bool wxRegionIterator::HaveRects(void) const
375 {
376 return m_current < m_region.GetRectList()->Number();
377 }
378
379 void wxRegionIterator::operator ++ (void)
380 {
381 if (m_current < m_region.GetRectList()->Number()) ++m_current;
382 }
383
384 void wxRegionIterator::operator ++ (int)
385 {
386 if (m_current < m_region.GetRectList()->Number()) ++m_current;
387 }
388
389 long wxRegionIterator::GetX(void) const
390 {
391 wxNode *node = m_region.GetRectList()->Nth( m_current );
392 if (!node) return 0;
393 wxRect *r = (wxRect*)node->Data();
394 return r->x;
395 }
396
397 long wxRegionIterator::GetY(void) const
398 {
399 wxNode *node = m_region.GetRectList()->Nth( m_current );
400 if (!node) return 0;
401 wxRect *r = (wxRect*)node->Data();
402 return r->y;
403 }
404
405 long wxRegionIterator::GetW(void) const
406 {
407 wxNode *node = m_region.GetRectList()->Nth( m_current );
408 if (!node) return 0;
409 wxRect *r = (wxRect*)node->Data();
410 return r->width;
411 }
412
413 long wxRegionIterator::GetH(void) const
414 {
415 wxNode *node = m_region.GetRectList()->Nth( m_current );
416 if (!node) return 0;
417 wxRect *r = (wxRect*)node->Data();
418 return r->height;
419 }
420
421