]> git.saurik.com Git - wxWidgets.git/blob - src/univ/spinbutt.cpp
switch to a CoreFoundation based and thread-safe implementation for message boxes...
[wxWidgets.git] / src / univ / spinbutt.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/spinbutt.cpp
3 // Purpose: implementation of the universal version of wxSpinButton
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 21.01.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #endif
28
29 #include "wx/spinbutt.h"
30
31 #if wxUSE_SPINBTN
32
33 #include "wx/univ/renderer.h"
34 #include "wx/univ/inphand.h"
35 #include "wx/univ/theme.h"
36
37 // ============================================================================
38 // implementation of wxSpinButton
39 // ============================================================================
40
41 IMPLEMENT_DYNAMIC_CLASS(wxSpinEvent, wxNotifyEvent)
42 IMPLEMENT_DYNAMIC_CLASS(wxSpinButton, wxControl)
43
44 // ----------------------------------------------------------------------------
45 // creation
46 // ----------------------------------------------------------------------------
47
48 #ifdef __VISUALC__
49 // warning C4355: 'this' : used in base member initializer list
50 #pragma warning(disable:4355) // so what? disable it...
51 #endif
52
53 wxSpinButton::wxSpinButton()
54 : m_arrows(this)
55 {
56 Init();
57 }
58
59 wxSpinButton::wxSpinButton(wxWindow *parent,
60 wxWindowID id,
61 const wxPoint& pos,
62 const wxSize& size,
63 long style,
64 const wxString& name)
65 : m_arrows(this)
66 {
67 Init();
68
69 (void)Create(parent, id, pos, size, style, name);
70 }
71
72 #ifdef __VISUALC__
73 // warning C4355: 'this' : used in base member initializer list
74 #pragma warning(default:4355)
75 #endif
76
77 void wxSpinButton::Init()
78 {
79 for ( size_t n = 0; n < WXSIZEOF(m_arrowsState); n++ )
80 {
81 m_arrowsState[n] = 0;
82 }
83
84 m_value = 0;
85 }
86
87 bool wxSpinButton::Create(wxWindow *parent,
88 wxWindowID id,
89 const wxPoint& pos,
90 const wxSize& size,
91 long style,
92 const wxString& name)
93 {
94 // the spin buttons never have the border
95 style &= ~wxBORDER_MASK;
96
97 if ( !wxSpinButtonBase::Create(parent, id, pos, size, style,
98 wxDefaultValidator, name) )
99 return false;
100
101 SetBestSize(size);
102
103 CreateInputHandler(wxINP_HANDLER_SPINBTN);
104
105 return true;
106 }
107
108 // ----------------------------------------------------------------------------
109 // value access
110 // ----------------------------------------------------------------------------
111
112 void wxSpinButton::SetRange(int minVal, int maxVal)
113 {
114 wxSpinButtonBase::SetRange(minVal, maxVal);
115
116 // because the arrows disabled state might have changed - we don't check if
117 // it really changed or not because SetRange() is called rarely enough and
118 // son an extre refresh here doesn't really hurt
119 Refresh();
120 }
121
122 int wxSpinButton::GetValue() const
123 {
124 return m_value;
125 }
126
127 void wxSpinButton::SetValue(int val)
128 {
129 if ( val != m_value )
130 {
131 m_value = val;
132
133 Refresh();
134 }
135 }
136
137 int wxSpinButton::NormalizeValue(int value) const
138 {
139 if ( value > m_max )
140 {
141 if ( GetWindowStyleFlag() & wxSP_WRAP )
142 value = m_min + (value - m_max - 1) % (m_max - m_min + 1);
143 else
144 value = m_max;
145 }
146 else if ( value < m_min )
147 {
148 if ( GetWindowStyleFlag() & wxSP_WRAP )
149 value = m_max - (m_min - value - 1) % (m_max - m_min + 1);
150 else
151 value = m_min;
152 }
153
154 return value;
155 }
156
157 bool wxSpinButton::ChangeValue(int inc)
158 {
159 int valueNew = NormalizeValue(m_value + inc);
160
161 if ( valueNew == m_value )
162 {
163 // nothing changed - most likely because we are already at min/max
164 // value
165 return false;
166 }
167
168 wxSpinEvent event(inc > 0 ? wxEVT_SCROLL_LINEUP : wxEVT_SCROLL_LINEDOWN,
169 GetId());
170 event.SetPosition(valueNew);
171 event.SetEventObject(this);
172
173 if ( GetEventHandler()->ProcessEvent(event) && !event.IsAllowed() )
174 {
175 // programm has vetoed the event
176 return false;
177 }
178
179 m_value = valueNew;
180
181 // send wxEVT_SCROLL_THUMBTRACK as well
182 event.SetEventType(wxEVT_SCROLL_THUMBTRACK);
183 (void)GetEventHandler()->ProcessEvent(event);
184
185 return true;
186 }
187
188 // ----------------------------------------------------------------------------
189 // size calculations
190 // ----------------------------------------------------------------------------
191
192 wxSize wxSpinButton::DoGetBestClientSize() const
193 {
194 // a spin button has by default the same size as two scrollbar arrows put
195 // together
196 wxSize size = m_renderer->GetScrollbarArrowSize();
197 if ( IsVertical() )
198 {
199 size.y *= 2;
200 }
201 else
202 {
203 size.x *= 2;
204 }
205
206 return size;
207 }
208
209 // ----------------------------------------------------------------------------
210 // wxControlWithArrows methods
211 // ----------------------------------------------------------------------------
212
213 int wxSpinButton::GetArrowState(wxScrollArrows::Arrow arrow) const
214 {
215 int state = m_arrowsState[arrow];
216
217 // the arrow may also be disabled: either because the control is completely
218 // disabled
219 bool disabled = !IsEnabled();
220
221 if ( !disabled && !(GetWindowStyleFlag() & wxSP_WRAP) )
222 {
223 // ... or because we can't go any further - note that this never
224 // happens if we just wrap
225 if ( IsVertical() )
226 {
227 if ( arrow == wxScrollArrows::Arrow_First )
228 disabled = m_value == m_max;
229 else
230 disabled = m_value == m_min;
231 }
232 else // horizontal
233 {
234 if ( arrow == wxScrollArrows::Arrow_First )
235 disabled = m_value == m_min;
236 else
237 disabled = m_value == m_max;
238 }
239 }
240
241 if ( disabled )
242 {
243 state |= wxCONTROL_DISABLED;
244 }
245
246 return state;
247 }
248
249 void wxSpinButton::SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set)
250 {
251 int state = m_arrowsState[arrow];
252 if ( set )
253 state |= flag;
254 else
255 state &= ~flag;
256
257 if ( state != m_arrowsState[arrow] )
258 {
259 m_arrowsState[arrow] = state;
260 Refresh();
261 }
262 }
263
264 bool wxSpinButton::OnArrow(wxScrollArrows::Arrow arrow)
265 {
266 int valueOld = GetValue();
267
268 wxControlAction action;
269 if ( arrow == wxScrollArrows::Arrow_First )
270 action = IsVertical() ? wxACTION_SPIN_INC : wxACTION_SPIN_DEC;
271 else
272 action = IsVertical() ? wxACTION_SPIN_DEC : wxACTION_SPIN_INC;
273
274 PerformAction(action);
275
276 // did we scroll to the end?
277 return GetValue() != valueOld;
278 }
279
280 // ----------------------------------------------------------------------------
281 // drawing
282 // ----------------------------------------------------------------------------
283
284 void wxSpinButton::DoDraw(wxControlRenderer *renderer)
285 {
286 wxRect rectArrow1, rectArrow2;
287 CalcArrowRects(&rectArrow1, &rectArrow2);
288
289 wxDC& dc = renderer->GetDC();
290 m_arrows.DrawArrow(wxScrollArrows::Arrow_First, dc, rectArrow1);
291 m_arrows.DrawArrow(wxScrollArrows::Arrow_Second, dc, rectArrow2);
292 }
293
294 // ----------------------------------------------------------------------------
295 // geometry
296 // ----------------------------------------------------------------------------
297
298 void wxSpinButton::CalcArrowRects(wxRect *rect1, wxRect *rect2) const
299 {
300 // calculate the rectangles for both arrows: note that normally the 2
301 // arrows are adjacent to each other but if the total control width/height
302 // is odd, we can have 1 pixel between them
303 wxRect rectTotal = GetClientRect();
304
305 *rect1 =
306 *rect2 = rectTotal;
307 if ( IsVertical() )
308 {
309 rect1->height /= 2;
310 rect2->height /= 2;
311
312 rect2->y += rect1->height;
313 if ( rectTotal.height % 2 )
314 rect2->y++;
315 }
316 else // horizontal
317 {
318 rect1->width /= 2;
319 rect2->width /= 2;
320
321 rect2->x += rect1->width;
322 if ( rectTotal.width % 2 )
323 rect2->x++;
324 }
325 }
326
327 wxScrollArrows::Arrow wxSpinButton::HitTest(const wxPoint& pt) const
328 {
329 wxRect rectArrow1, rectArrow2;
330 CalcArrowRects(&rectArrow1, &rectArrow2);
331
332 if ( rectArrow1.Inside(pt) )
333 return wxScrollArrows::Arrow_First;
334 else if ( rectArrow2.Inside(pt) )
335 return wxScrollArrows::Arrow_Second;
336 else
337 return wxScrollArrows::Arrow_None;
338 }
339
340 // ----------------------------------------------------------------------------
341 // input processing
342 // ----------------------------------------------------------------------------
343
344 bool wxSpinButton::PerformAction(const wxControlAction& action,
345 long numArg,
346 const wxString& strArg)
347 {
348 if ( action == wxACTION_SPIN_INC )
349 ChangeValue(+1);
350 else if ( action == wxACTION_SPIN_DEC )
351 ChangeValue(-1);
352 else
353 return wxControl::PerformAction(action, numArg, strArg);
354
355 return true;
356 }
357
358 // ----------------------------------------------------------------------------
359 // wxStdSpinButtonInputHandler
360 // ----------------------------------------------------------------------------
361
362 wxStdSpinButtonInputHandler::
363 wxStdSpinButtonInputHandler(wxInputHandler *inphand)
364 : wxStdInputHandler(inphand)
365 {
366 }
367
368 bool wxStdSpinButtonInputHandler::HandleKey(wxInputConsumer *consumer,
369 const wxKeyEvent& event,
370 bool pressed)
371 {
372 if ( pressed )
373 {
374 wxControlAction action;
375 switch ( event.GetKeyCode() )
376 {
377 case WXK_DOWN:
378 case WXK_RIGHT:
379 action = wxACTION_SPIN_DEC;
380 break;
381
382 case WXK_UP:
383 case WXK_LEFT:
384 action = wxACTION_SPIN_INC;
385 break;
386 }
387
388 if ( !action.IsEmpty() )
389 {
390 consumer->PerformAction(action);
391
392 return true;
393 }
394 }
395
396 return wxStdInputHandler::HandleKey(consumer, event, pressed);
397 }
398
399 bool wxStdSpinButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
400 const wxMouseEvent& event)
401 {
402 wxSpinButton *spinbtn = wxStaticCast(consumer->GetInputWindow(), wxSpinButton);
403
404 if ( spinbtn->GetArrows().HandleMouse(event) )
405 {
406 // don't refresh, everything is already done
407 return false;
408 }
409
410 return wxStdInputHandler::HandleMouse(consumer, event);
411 }
412
413 bool wxStdSpinButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
414 const wxMouseEvent& event)
415 {
416 wxSpinButton *spinbtn = wxStaticCast(consumer->GetInputWindow(), wxSpinButton);
417
418 if ( spinbtn->GetArrows().HandleMouseMove(event) )
419 {
420 // processed by the arrows
421 return false;
422 }
423
424 return wxStdInputHandler::HandleMouseMove(consumer, event);
425 }
426
427
428 #endif // wxUSE_SPINBTN