]> git.saurik.com Git - wxWidgets.git/blob - src/generic/dragimgg.cpp
submenu preparation in two methods encapsulated
[wxWidgets.git] / src / generic / dragimgg.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dragimgg.cpp
3 // Purpose: Generic wxDragImage implementation
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 29/2/2000
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "dragimgg.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #if wxUSE_DRAGIMAGE
32
33 #ifndef WX_PRECOMP
34 #include <stdio.h>
35 #include "wx/setup.h"
36 #include "wx/window.h"
37 #include "wx/frame.h"
38 #include "wx/dcclient.h"
39 #include "wx/dcscreen.h"
40 #include "wx/dcmemory.h"
41 #include "wx/settings.h"
42 #endif
43
44 #include "wx/log.h"
45 #include "wx/intl.h"
46
47 #ifdef __WIN16__
48 #define wxUSE_IMAGE_IN_DRAGIMAGE 0
49 #else
50 #define wxUSE_IMAGE_IN_DRAGIMAGE 1
51 #endif
52
53 #if wxUSE_IMAGE_IN_DRAGIMAGE
54 #include "wx/image.h"
55 #endif
56
57 #include "wx/generic/dragimgg.h"
58
59 // ----------------------------------------------------------------------------
60 // macros
61 // ----------------------------------------------------------------------------
62
63 IMPLEMENT_DYNAMIC_CLASS(wxGenericDragImage, wxObject)
64
65 // ============================================================================
66 // implementation
67 // ============================================================================
68
69 // ----------------------------------------------------------------------------
70 // wxGenericDragImage ctors/dtor
71 // ----------------------------------------------------------------------------
72
73 wxGenericDragImage::~wxGenericDragImage()
74 {
75 if (m_windowDC)
76 {
77 delete m_windowDC;
78 }
79 }
80
81 void wxGenericDragImage::Init()
82 {
83 m_isDirty = FALSE;
84 m_isShown = FALSE;
85 m_windowDC = (wxDC*) NULL;
86 m_window = (wxWindow*) NULL;
87 m_fullScreen = FALSE;
88 m_pBackingBitmap = (wxBitmap*) NULL;
89 }
90
91 // Attributes
92 ////////////////////////////////////////////////////////////////////////////
93
94
95 // Operations
96 ////////////////////////////////////////////////////////////////////////////
97
98 // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)
99 bool wxGenericDragImage::Create(const wxCursor& cursor)
100 {
101 m_cursor = cursor;
102
103 return TRUE;
104 }
105
106 // Create a drag image from a bitmap and optional cursor
107 bool wxGenericDragImage::Create(const wxBitmap& image, const wxCursor& cursor)
108 {
109 // We don't have to combine the cursor explicitly since we simply show the cursor
110 // as we drag. This currently will only work within one window.
111
112 m_cursor = cursor;
113 m_bitmap = image;
114
115 return TRUE ;
116 }
117
118 // Create a drag image from an icon and optional cursor
119 bool wxGenericDragImage::Create(const wxIcon& image, const wxCursor& cursor)
120 {
121 // We don't have to combine the cursor explicitly since we simply show the cursor
122 // as we drag. This currently will only work within one window.
123
124 m_cursor = cursor;
125 m_icon = image;
126
127 return TRUE ;
128 }
129
130 // Create a drag image from a string and optional cursor
131 bool wxGenericDragImage::Create(const wxString& str, const wxCursor& cursor)
132 {
133 wxFont font(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
134
135 long w, h;
136 wxScreenDC dc;
137 dc.SetFont(font);
138 dc.GetTextExtent(str, & w, & h);
139 dc.SetFont(wxNullFont);
140
141 wxMemoryDC dc2;
142
143 // Sometimes GetTextExtent isn't accurate enough, so make it longer
144 wxBitmap bitmap((int) ((w+2) * 1.5), (int) h+2);
145 dc2.SelectObject(bitmap);
146
147 dc2.SetFont(font);
148 dc2.SetBackground(* wxWHITE_BRUSH);
149 dc2.Clear();
150 dc2.SetBackgroundMode(wxTRANSPARENT);
151 dc2.SetTextForeground(* wxLIGHT_GREY);
152 dc2.DrawText(str, 0, 0);
153 dc2.DrawText(str, 1, 0);
154 dc2.DrawText(str, 2, 0);
155 dc2.DrawText(str, 1, 1);
156 dc2.DrawText(str, 2, 1);
157 dc2.DrawText(str, 1, 2);
158 dc2.DrawText(str, 2, 2);
159
160 dc2.SetTextForeground(* wxBLACK);
161 dc2.DrawText(str, 1, 1);
162
163 dc2.SelectObject(wxNullBitmap);
164
165 #if wxUSE_IMAGE_IN_DRAGIMAGE
166 // Make the bitmap masked
167 wxImage image = bitmap.ConvertToImage();
168 image.SetMaskColour(255, 255, 255);
169 bitmap = wxBitmap(image);
170 #endif
171
172 return Create(bitmap, cursor);
173 }
174
175 // Create a drag image for the given tree control item
176 bool wxGenericDragImage::Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
177 {
178 wxString str = treeCtrl.GetItemText(id);
179 return Create(str);
180 }
181
182 // Create a drag image for the given list control item
183 bool wxGenericDragImage::Create(const wxListCtrl& listCtrl, long id)
184 {
185 wxString str = listCtrl.GetItemText(id);
186 return Create(str);
187 }
188
189 // Begin drag
190 bool wxGenericDragImage::BeginDrag(const wxPoint& hotspot,
191 wxWindow* window,
192 bool fullScreen,
193 wxRect* rect)
194 {
195 wxASSERT_MSG( (window != 0), wxT("Window must not be null in BeginDrag."));
196
197 // The image should be offset by this amount
198 m_offset = hotspot;
199 m_window = window;
200 m_fullScreen = fullScreen;
201
202 if (rect)
203 m_boundingRect = * rect;
204
205 m_isDirty = FALSE;
206 m_isDirty = FALSE;
207
208 if (window)
209 {
210 window->CaptureMouse();
211
212 if (m_cursor.Ok())
213 {
214 m_oldCursor = window->GetCursor();
215 window->SetCursor(m_cursor);
216 }
217 }
218
219 // Make a copy of the window so we can repair damage done as the image is
220 // dragged.
221
222 wxSize clientSize;
223 wxPoint pt(0, 0);
224 if (!m_fullScreen)
225 {
226 clientSize = window->GetClientSize();
227 m_boundingRect.x = 0; m_boundingRect.y = 0;
228 m_boundingRect.width = clientSize.x; m_boundingRect.height = clientSize.y;
229 }
230 else
231 {
232 int w, h;
233 wxDisplaySize(& w, & h);
234 clientSize.x = w; clientSize.y = h;
235 if (rect)
236 {
237 pt.x = m_boundingRect.x; pt.y = m_boundingRect.y;
238 clientSize.x = m_boundingRect.width; clientSize.y = m_boundingRect.height;
239 }
240 else
241 {
242 m_boundingRect.x = 0; m_boundingRect.y = 0;
243 m_boundingRect.width = w; m_boundingRect.height = h;
244 }
245 }
246
247 wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
248
249 if (!backing->Ok() || (backing->GetWidth() < clientSize.x || backing->GetHeight() < clientSize.y))
250 (*backing) = wxBitmap(clientSize.x, clientSize.y);
251
252 if (!m_fullScreen)
253 {
254 m_windowDC = new wxClientDC(window);
255 }
256 else
257 {
258 m_windowDC = new wxScreenDC;
259
260 #if 0
261 // Use m_boundingRect to limit the area considered.
262 ((wxScreenDC*) m_windowDC)->StartDrawingOnTop(rect);
263 #endif
264
265 m_windowDC->SetClippingRegion(m_boundingRect.x, m_boundingRect.y,
266 m_boundingRect.width, m_boundingRect.height);
267 }
268
269 return TRUE;
270 }
271
272 // Begin drag. hotspot is the location of the drag position relative to the upper-left
273 // corner of the image. This is full screen only. fullScreenRect gives the
274 // position of the window on the screen, to restrict the drag to.
275 bool wxGenericDragImage::BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect)
276 {
277 wxRect rect;
278
279 int x = fullScreenRect->GetPosition().x;
280 int y = fullScreenRect->GetPosition().y;
281
282 wxSize sz = fullScreenRect->GetSize();
283
284 if (fullScreenRect->GetParent() && !fullScreenRect->IsKindOf(CLASSINFO(wxFrame)))
285 fullScreenRect->GetParent()->ClientToScreen(& x, & y);
286
287 rect.x = x; rect.y = y;
288 rect.width = sz.x; rect.height = sz.y;
289
290 return BeginDrag(hotspot, window, TRUE, & rect);
291 }
292
293 // End drag
294 bool wxGenericDragImage::EndDrag()
295 {
296 if (m_window)
297 {
298 #ifdef __WXMSW__
299 // Under Windows we can be pretty sure this test will give
300 // the correct results
301 if (wxWindow::GetCapture() == m_window)
302 #endif
303 m_window->ReleaseMouse();
304
305 if (m_cursor.Ok() && m_oldCursor.Ok())
306 {
307 m_window->SetCursor(m_oldCursor);
308 }
309 }
310
311 if (m_windowDC)
312 {
313 m_windowDC->DestroyClippingRegion();
314 delete m_windowDC;
315 m_windowDC = (wxDC*) NULL;
316 }
317
318 m_repairBitmap = wxNullBitmap;
319
320 return TRUE;
321 }
322
323 // Move the image: call from OnMouseMove. Pt is in window client coordinates if window
324 // is non-NULL, or in screen coordinates if NULL.
325 bool wxGenericDragImage::Move(const wxPoint& pt)
326 {
327 wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Move()") );
328
329 wxPoint pt2(pt);
330 if (m_fullScreen)
331 pt2 = m_window->ClientToScreen(pt);
332
333 // Erase at old position, then show at the current position
334 wxPoint oldPos = m_position;
335
336 bool eraseOldImage = (m_isDirty && m_isShown);
337
338 if (m_isShown)
339 RedrawImage(oldPos - m_offset, pt2 - m_offset, eraseOldImage, TRUE);
340
341 m_position = pt2;
342
343 if (m_isShown)
344 m_isDirty = TRUE;
345
346 return TRUE;
347 }
348
349 bool wxGenericDragImage::Show()
350 {
351 wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Show()") );
352
353 // Show at the current position
354
355 if (!m_isShown)
356 {
357 // This is where we restore the backing bitmap, in case
358 // something has changed on the window.
359
360 wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
361 wxMemoryDC memDC;
362 memDC.SelectObject(* backing);
363
364 UpdateBackingFromWindow(* m_windowDC, memDC, m_boundingRect, wxRect(0, 0, m_boundingRect.width, m_boundingRect.height));
365
366 //memDC.Blit(0, 0, m_boundingRect.width, m_boundingRect.height, m_windowDC, m_boundingRect.x, m_boundingRect.y);
367 memDC.SelectObject(wxNullBitmap);
368
369 RedrawImage(m_position - m_offset, m_position - m_offset, FALSE, TRUE);
370 }
371
372 m_isShown = TRUE;
373 m_isDirty = TRUE;
374
375 return TRUE;
376 }
377
378 bool wxGenericDragImage::UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
379 const wxRect& sourceRect, const wxRect& destRect) const
380 {
381 return destDC.Blit(destRect.x, destRect.y, destRect.width, destRect.height, & windowDC,
382 sourceRect.x, sourceRect.y);
383 }
384
385 bool wxGenericDragImage::Hide()
386 {
387 wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Hide()") );
388
389 // Repair the old position
390
391 if (m_isShown && m_isDirty)
392 {
393 RedrawImage(m_position - m_offset, m_position - m_offset, TRUE, FALSE);
394 }
395
396 m_isShown = FALSE;
397 m_isDirty = FALSE;
398
399 return TRUE;
400 }
401
402 // More efficient: erase and redraw simultaneously if possible
403 bool wxGenericDragImage::RedrawImage(const wxPoint& oldPos, const wxPoint& newPos,
404 bool eraseOld, bool drawNew)
405 {
406 if (!m_windowDC)
407 return FALSE;
408
409 wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
410 if (!backing->Ok())
411 return FALSE;
412
413 wxRect oldRect(GetImageRect(oldPos));
414 wxRect newRect(GetImageRect(newPos));
415
416 wxRect fullRect;
417
418 // Full rect: the combination of both rects
419 if (eraseOld && drawNew)
420 {
421 int oldRight = oldRect.GetRight();
422 int oldBottom = oldRect.GetBottom();
423 int newRight = newRect.GetRight();
424 int newBottom = newRect.GetBottom();
425
426 wxPoint topLeft = wxPoint(wxMin(oldPos.x, newPos.x), wxMin(oldPos.y, newPos.y));
427 wxPoint bottomRight = wxPoint(wxMax(oldRight, newRight), wxMax(oldBottom, newBottom));
428
429 fullRect.x = topLeft.x; fullRect.y = topLeft.y;
430 fullRect.SetRight(bottomRight.x);
431 fullRect.SetBottom(bottomRight.y);
432 }
433 else if (eraseOld)
434 fullRect = oldRect;
435 else if (drawNew)
436 fullRect = newRect;
437
438 // Make the bitmap bigger than it need be, so we don't
439 // keep reallocating all the time.
440 int excess = 50;
441
442 if (!m_repairBitmap.Ok() || (m_repairBitmap.GetWidth() < fullRect.GetWidth() || m_repairBitmap.GetHeight() < fullRect.GetHeight()))
443 {
444 m_repairBitmap = wxBitmap(fullRect.GetWidth() + excess, fullRect.GetHeight() + excess);
445 }
446
447 wxMemoryDC memDC;
448 memDC.SelectObject(* backing);
449
450 wxMemoryDC memDCTemp;
451 memDCTemp.SelectObject(m_repairBitmap);
452
453 // Draw the backing bitmap onto the repair bitmap.
454 // If full-screen, we may have specified the rect on the
455 // screen that we're using for our backing bitmap.
456 // So subtract this when we're blitting from the backing bitmap
457 // (translate from screen to backing-bitmap coords).
458
459 memDCTemp.Blit(0, 0, fullRect.GetWidth(), fullRect.GetHeight(), & memDC, fullRect.x - m_boundingRect.x, fullRect.y - m_boundingRect.y);
460
461 // If drawing, draw the image onto the mem DC
462 if (drawNew)
463 {
464 wxPoint pos(newPos.x - fullRect.x, newPos.y - fullRect.y) ;
465 DoDrawImage(memDCTemp, pos);
466 }
467
468 // Now blit to the window
469 // Finally, blit the temp mem DC to the window.
470 m_windowDC->Blit(fullRect.x, fullRect.y, fullRect.width, fullRect.height, & memDCTemp, 0, 0);
471
472 memDCTemp.SelectObject(wxNullBitmap);
473 memDC.SelectObject(wxNullBitmap);
474
475 return TRUE;
476 }
477
478 // Override this if you are using a virtual image (drawing your own image)
479 bool wxGenericDragImage::DoDrawImage(wxDC& dc, const wxPoint& pos) const
480 {
481 if (m_bitmap.Ok())
482 {
483 dc.DrawBitmap(m_bitmap, pos.x, pos.y, (m_bitmap.GetMask() != 0));
484 return TRUE;
485 }
486 else if (m_icon.Ok())
487 {
488 dc.DrawIcon(m_icon, pos.x, pos.y);
489 return TRUE;
490 }
491 else
492 return FALSE;
493 }
494
495 // Override this if you are using a virtual image (drawing your own image)
496 wxRect wxGenericDragImage::GetImageRect(const wxPoint& pos) const
497 {
498 if (m_bitmap.Ok())
499 {
500 return wxRect(pos.x, pos.y, m_bitmap.GetWidth(), m_bitmap.GetHeight());
501 }
502 else if (m_icon.Ok())
503 {
504 return wxRect(pos.x, pos.y, m_icon.GetWidth(), m_icon.GetHeight());
505 }
506 else
507 {
508 return wxRect(pos.x, pos.y, 0, 0);
509 }
510 }
511
512 #endif // wxUSE_DRAGIMAGE