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git.saurik.com Git - wxWidgets.git/blob - src/msw/button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/button.cpp
4 // Author: Julian Smart
7 // Copyright: (c) Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 // ============================================================================
13 // ============================================================================
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
28 #include "wx/button.h"
34 #include "wx/bmpbuttn.h"
35 #include "wx/settings.h"
36 #include "wx/dcscreen.h"
37 #include "wx/dcclient.h"
38 #include "wx/toplevel.h"
39 #include "wx/msw/wrapcctl.h"
40 #include "wx/msw/private.h"
41 #include "wx/msw/missing.h"
44 #include "wx/imaglist.h"
45 #include "wx/stockitem.h"
46 #include "wx/msw/private/button.h"
47 #include "wx/msw/private/dc.h"
48 #include "wx/private/window.h"
51 #include "wx/generic/private/markuptext.h"
52 #endif // wxUSE_MARKUP
54 // set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
57 #define BCM_SETSHIELD 0x160c
60 // ----------------------------------------------------------------------------
62 // ----------------------------------------------------------------------------
64 BEGIN_EVENT_TABLE(wxButton
, wxButtonBase
)
65 EVT_CHAR_HOOK(wxButton::OnCharHook
)
68 // ============================================================================
70 // ============================================================================
72 // ----------------------------------------------------------------------------
73 // creation/destruction
74 // ----------------------------------------------------------------------------
76 bool wxButton::Create(wxWindow
*parent
,
82 const wxValidator
& validator
,
86 if (label
.empty() && wxIsStockID(id
))
88 // On Windows, some buttons aren't supposed to have mnemonics
89 label
= wxGetStockLabel
92 id
== wxID_OK
|| id
== wxID_CANCEL
|| id
== wxID_CLOSE
94 : wxSTOCK_WITH_MNEMONIC
98 if ( !CreateControl(parent
, id
, pos
, size
, style
, validator
, name
) )
102 WXDWORD msStyle
= MSWGetStyle(style
, &exstyle
);
104 // if the label contains several lines we must explicitly tell the button
105 // about it or it wouldn't draw it correctly ("\n"s would just appear as
108 // NB: we do it here and not in MSWGetStyle() because we need the label
109 // value and the label is not set yet when MSWGetStyle() is called
110 msStyle
|= wxMSWButton::GetMultilineStyle(label
);
112 return MSWCreateControl(wxT("BUTTON"), msStyle
, pos
, size
, label
, exstyle
);
115 wxButton::~wxButton()
117 wxTopLevelWindow
*tlw
= wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow
);
118 if ( tlw
&& tlw
->GetTmpDefaultItem() == this )
124 // ----------------------------------------------------------------------------
126 // ----------------------------------------------------------------------------
128 WXDWORD
wxButton::MSWGetStyle(long style
, WXDWORD
*exstyle
) const
130 // buttons never have an external border, they draw their own one
131 WXDWORD msStyle
= wxControl::MSWGetStyle
133 (style
& ~wxBORDER_MASK
) | wxBORDER_NONE
, exstyle
136 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
137 // each other in any resizable dialog which has more than one button in
139 msStyle
|= WS_CLIPSIBLINGS
;
141 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
142 // and wxBU_RIGHT to get BS_CENTER!
143 if ( style
& wxBU_LEFT
)
145 if ( style
& wxBU_RIGHT
)
147 if ( style
& wxBU_TOP
)
149 if ( style
& wxBU_BOTTOM
)
150 msStyle
|= BS_BOTTOM
;
153 if ( style
& wxNO_BORDER
)
155 #endif // __WXWINCE__
161 wxSize
wxButtonBase::GetDefaultSize()
163 static wxSize s_sizeBtn
;
165 if ( s_sizeBtn
.x
== 0 )
168 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
170 // The size of a standard button in the dialog units is 50x14,
171 // translate this to pixels.
173 // Windows' computes dialog units using average character width over
174 // upper- and lower-case ASCII alphabet and not using the average
175 // character width metadata stored in the font; see
176 // http://support.microsoft.com/default.aspx/kb/145994 for detailed
179 // NB: wxMulDivInt32() is used, because it correctly rounds the result
181 const wxSize base
= wxPrivate::GetAverageASCIILetterSize(dc
);
182 s_sizeBtn
.x
= wxMulDivInt32(50, base
.x
, 4);
183 s_sizeBtn
.y
= wxMulDivInt32(14, base
.y
, 8);
189 // ----------------------------------------------------------------------------
190 // default button handling
191 // ----------------------------------------------------------------------------
194 In normal Windows programs there is no need to handle default button
195 manually because this is taken care by the system provided you use
196 WM_NEXTDLGCTL and not just SetFocus() to switch focus betweeh the controls
197 (see http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for
198 the full explanation why just calling SetFocus() is not enough).
200 However this only works if the window is a dialog, i.e. uses DefDlgProc(),
201 but not with plain windows using DefWindowProc() and we do want to have
202 default buttons inside frames as well, so we're forced to reimplement all
203 this logic ourselves. It would be great to avoid having to do this but using
204 DefDlgProc() for all the windows would almost certainly result in more
205 problems, we'd need to carefully filter messages and pass some of them to
206 DefWindowProc() and some of them to DefDlgProc() which looks dangerous (what
207 if the handling of some message changes in some Windows version?), so doing
208 this ourselves is probably a lesser evil.
210 Read the rest to learn everything you ever wanted to know about the default
211 buttons but were afraid to ask.
214 In MSW the default button should be activated when the user presses Enter
215 and the current control doesn't process Enter itself somehow. This is
216 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
217 Another aspect of "defaultness" is that the default button has different
218 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
219 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
220 be unset if our parent window is not active so it should be unset whenever
221 we lose activation and set back when we regain it.
223 Final complication is that when a button is active, it should be the default
224 one, i.e. pressing Enter on a button always activates it and not another
227 We handle this by maintaining a permanent and a temporary default items in
228 wxControlContainer (both may be NULL). When a button becomes the current
229 control (i.e. gets focus) it sets itself as the temporary default which
230 ensures that it has the right appearance and that Enter will be redirected
231 to it. When the button loses focus, it unsets the temporary default and so
232 the default item will be the permanent default -- that is the default button
233 if any had been set or none otherwise, which is just what we want.
236 // set this button as the (permanently) default one in its panel
237 wxWindow
*wxButton::SetDefault()
239 // set this one as the default button both for wxWidgets ...
240 wxWindow
*winOldDefault
= wxButtonBase::SetDefault();
243 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), false);
244 SetDefaultStyle(this, true);
246 return winOldDefault
;
249 // return the top level parent window if it's not being deleted yet, otherwise
251 static wxTopLevelWindow
*GetTLWParentIfNotBeingDeleted(wxWindow
*win
)
255 // IsTopLevel() will return false for a wxTLW being deleted, so we also
256 // need the parent test for this case
257 wxWindow
* const parent
= win
->GetParent();
258 if ( !parent
|| win
->IsTopLevel() )
260 if ( win
->IsBeingDeleted() )
269 wxASSERT_MSG( win
, wxT("button without top level parent?") );
271 wxTopLevelWindow
* const tlw
= wxDynamicCast(win
, wxTopLevelWindow
);
272 wxASSERT_MSG( tlw
, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
277 // set this button as being currently default
278 void wxButton::SetTmpDefault()
280 wxTopLevelWindow
* const tlw
= GetTLWParentIfNotBeingDeleted(this);
284 wxWindow
*winOldDefault
= tlw
->GetDefaultItem();
285 tlw
->SetTmpDefaultItem(this);
287 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), false);
288 SetDefaultStyle(this, true);
291 // unset this button as currently default, it may still stay permanent default
292 void wxButton::UnsetTmpDefault()
294 wxTopLevelWindow
* const tlw
= GetTLWParentIfNotBeingDeleted(this);
298 tlw
->SetTmpDefaultItem(NULL
);
300 wxWindow
*winOldDefault
= tlw
->GetDefaultItem();
302 SetDefaultStyle(this, false);
303 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), true);
308 wxButton::SetDefaultStyle(wxButton
*btn
, bool on
)
310 // we may be called with NULL pointer -- simpler to do the check here than
311 // in the caller which does wxDynamicCast()
315 // first, let DefDlgProc() know about the new default button
318 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
319 // focus at all any more
320 if ( !wxTheApp
->IsActive() )
323 wxWindow
* const tlw
= wxGetTopLevelParent(btn
);
324 wxCHECK_RET( tlw
, wxT("button without top level window?") );
326 ::SendMessage(GetHwndOf(tlw
), DM_SETDEFID
, btn
->GetId(), 0L);
328 // sending DM_SETDEFID also changes the button style to
329 // BS_DEFPUSHBUTTON so there is nothing more to do
332 // then also change the style as needed
333 long style
= ::GetWindowLong(GetHwndOf(btn
), GWL_STYLE
);
334 if ( !(style
& BS_DEFPUSHBUTTON
) == on
)
336 // don't do it with the owner drawn buttons because it will
337 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
338 // BS_DEFPUSHBUTTON != 0)!
339 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
341 ::SendMessage(GetHwndOf(btn
), BM_SETSTYLE
,
342 on
? style
| BS_DEFPUSHBUTTON
343 : style
& ~BS_DEFPUSHBUTTON
,
348 // redraw the button - it will notice itself that it's
349 // [not] the default one [any longer]
353 //else: already has correct style
356 // ----------------------------------------------------------------------------
358 // ----------------------------------------------------------------------------
360 bool wxButton::SendClickEvent()
362 wxCommandEvent
event(wxEVT_BUTTON
, GetId());
363 event
.SetEventObject(this);
365 return ProcessCommand(event
);
368 void wxButton::Command(wxCommandEvent
& event
)
370 ProcessCommand(event
);
373 // ----------------------------------------------------------------------------
374 // event/message handlers
375 // ----------------------------------------------------------------------------
377 void wxButton::OnCharHook(wxKeyEvent
& event
)
379 // We want to ensure that the button always processes Enter key events
380 // itself, even if it's inside some control that normally takes over them
381 // (this happens when the button is part of an in-place editor control for
383 if ( event
.GetKeyCode() == WXK_RETURN
)
385 // We should ensure that subsequent key events are still generated even
386 // if we did handle EVT_CHAR_HOOK (normally this would suppress their
388 event
.DoAllowNextEvent();
396 bool wxButton::MSWCommand(WXUINT param
, WXWORD
WXUNUSED(id
))
398 bool processed
= false;
401 // NOTE: Apparently older versions (NT 4?) of the common controls send
402 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
403 // buttons, so in order to send two EVT_BUTTON events we should
404 // catch both types. Currently (Feb 2003) up-to-date versions of
405 // win98, win2k and winXP all send two BN_CLICKED messages for
406 // all button types, so we don't catch BN_DOUBLECLICKED anymore
407 // in order to not get 3 EVT_BUTTON events. If this is a problem
408 // then we need to figure out which version of the comctl32 changed
409 // this behaviour and test for it.
411 case 1: // message came from an accelerator
412 case BN_CLICKED
: // normal buttons send this
413 processed
= SendClickEvent();
420 WXLRESULT
wxButton::MSWWindowProc(WXUINT nMsg
, WXWPARAM wParam
, WXLPARAM lParam
)
422 // when we receive focus, we want to temporarily become the default button in
423 // our parent panel so that pressing "Enter" would activate us -- and when
424 // losing it we should restore the previous default button as well
425 if ( nMsg
== WM_SETFOCUS
)
429 // let the default processing take place too
431 else if ( nMsg
== WM_KILLFOCUS
)
436 // let the base class do all real processing
437 return wxAnyButton::MSWWindowProc(nMsg
, wParam
, lParam
);
440 // ----------------------------------------------------------------------------
441 // authentication needed handling
442 // ----------------------------------------------------------------------------
444 bool wxButton::DoGetAuthNeeded() const
449 void wxButton::DoSetAuthNeeded(bool show
)
451 // show/hide UAC symbol on Windows Vista and later
452 if ( wxGetWinVersion() >= wxWinVersion_6
)
455 ::SendMessage(GetHwnd(), BCM_SETSHIELD
, 0, show
);
456 InvalidateBestSize();
460 #endif // wxUSE_BUTTON