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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/renderg.cpp
3 // Purpose: generic implementation of wxRendererNative (for any platform)
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // for compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #include "wx/renderer.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/string.h"
30 #include "wx/dc.h"
31 #include "wx/settings.h"
32 #include "wx/gdicmn.h"
33 #include "wx/module.h"
34 #include "wx/control.h"
35 #endif //WX_PRECOMP
36
37 #include "wx/splitter.h"
38 #include "wx/dcmirror.h"
39
40 #ifdef __WXMAC__
41 #include "wx/osx/private.h"
42 #endif
43
44 // ----------------------------------------------------------------------------
45 // wxRendererGeneric: our wxRendererNative implementation
46 // ----------------------------------------------------------------------------
47
48 class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
49 {
50 public:
51 wxRendererGeneric();
52
53 virtual int DrawHeaderButton(wxWindow *win,
54 wxDC& dc,
55 const wxRect& rect,
56 int flags = 0,
57 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
58 wxHeaderButtonParams* params = NULL);
59
60 virtual int DrawHeaderButtonContents(wxWindow *win,
61 wxDC& dc,
62 const wxRect& rect,
63 int flags = 0,
64 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
65 wxHeaderButtonParams* params = NULL);
66
67 virtual int GetHeaderButtonHeight(wxWindow *win);
68
69 virtual int GetHeaderButtonMargin(wxWindow *win);
70
71 virtual void DrawTreeItemButton(wxWindow *win,
72 wxDC& dc,
73 const wxRect& rect,
74 int flags = 0);
75
76 virtual void DrawSplitterBorder(wxWindow *win,
77 wxDC& dc,
78 const wxRect& rect,
79 int flags = 0);
80
81 virtual void DrawSplitterSash(wxWindow *win,
82 wxDC& dc,
83 const wxSize& size,
84 wxCoord position,
85 wxOrientation orient,
86 int flags = 0);
87
88 virtual void DrawComboBoxDropButton(wxWindow *win,
89 wxDC& dc,
90 const wxRect& rect,
91 int flags = 0);
92
93 virtual void DrawDropArrow(wxWindow *win,
94 wxDC& dc,
95 const wxRect& rect,
96 int flags = 0);
97
98 virtual void DrawCheckBox(wxWindow *win,
99 wxDC& dc,
100 const wxRect& rect,
101 int flags = 0);
102
103 virtual wxSize GetCheckBoxSize(wxWindow *win);
104
105 virtual void DrawPushButton(wxWindow *win,
106 wxDC& dc,
107 const wxRect& rect,
108 int flags = 0);
109
110 virtual void DrawItemSelectionRect(wxWindow *win,
111 wxDC& dc,
112 const wxRect& rect,
113 int flags = 0);
114
115 virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
116
117 virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
118
119 virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
120
121 virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
122
123 virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
124
125 #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
126 virtual void DrawTitleBarBitmap(wxWindow *win,
127 wxDC& dc,
128 const wxRect& rect,
129 wxTitleBarButton button,
130 int flags = 0);
131 #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
132
133 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
134
135 virtual wxRendererVersion GetVersion() const
136 {
137 return wxRendererVersion(wxRendererVersion::Current_Version,
138 wxRendererVersion::Current_Age);
139 }
140
141
142 // Cleanup by deleting standard renderer
143 static void Cleanup();
144
145 // Get the generic object
146 static wxRendererGeneric* DoGetGeneric();
147
148 protected:
149 // draw the rectange using the first pen for the left and top sides and
150 // the second one for the bottom and right ones
151 void DrawShadedRect(wxDC& dc, wxRect *rect,
152 const wxPen& pen1, const wxPen& pen2);
153
154 // the standard pens
155 wxPen m_penBlack,
156 m_penDarkGrey,
157 m_penLightGrey,
158 m_penHighlight;
159
160 static wxRendererGeneric* sm_rendererGeneric;
161 };
162
163 // ============================================================================
164 // wxRendererGeneric implementation
165 // ============================================================================
166
167 // Get the generic object
168 wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
169 {
170 if (!sm_rendererGeneric)
171 sm_rendererGeneric = new wxRendererGeneric;
172 return sm_rendererGeneric;
173 }
174
175 // ----------------------------------------------------------------------------
176 // wxRendererGeneric creation
177 // ----------------------------------------------------------------------------
178
179 /* static */
180 wxRendererNative& wxRendererNative::GetGeneric()
181 {
182 return * wxRendererGeneric::DoGetGeneric();
183 }
184
185 void wxRendererGeneric::Cleanup()
186 {
187 wxDELETE(sm_rendererGeneric);
188 }
189
190 wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
191
192 wxRendererGeneric::wxRendererGeneric()
193 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
194 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
195 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
196 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
197 {
198 }
199
200 // ----------------------------------------------------------------------------
201 // wxRendererGeneric helpers
202 // ----------------------------------------------------------------------------
203
204 void
205 wxRendererGeneric::DrawShadedRect(wxDC& dc,
206 wxRect *rect,
207 const wxPen& pen1,
208 const wxPen& pen2)
209 {
210 // draw the rectangle
211 dc.SetPen(pen1);
212 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
213 rect->GetLeft(), rect->GetBottom());
214 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
215 rect->GetRight(), rect->GetTop());
216 dc.SetPen(pen2);
217 dc.DrawLine(rect->GetRight(), rect->GetTop(),
218 rect->GetRight(), rect->GetBottom());
219 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
220 rect->GetRight() + 1, rect->GetBottom());
221
222 // adjust the rect
223 rect->Inflate(-1);
224 }
225
226 // ----------------------------------------------------------------------------
227 // tree/list ctrl drawing
228 // ----------------------------------------------------------------------------
229
230 int
231 wxRendererGeneric::DrawHeaderButton(wxWindow* win,
232 wxDC& dc,
233 const wxRect& rect,
234 int flags,
235 wxHeaderSortIconType sortArrow,
236 wxHeaderButtonParams* params)
237 {
238 const wxCoord x = rect.x,
239 y = rect.y,
240 w = rect.width,
241 h = rect.height;
242
243 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
244 dc.SetPen(*wxTRANSPARENT_PEN);
245 dc.DrawRectangle(rect);
246
247 dc.SetBrush(*wxTRANSPARENT_BRUSH);
248
249 dc.SetPen(m_penBlack);
250 dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer)
251 dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer)
252
253 dc.SetPen(m_penDarkGrey);
254 dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner)
255 dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner)
256
257 dc.SetPen(m_penHighlight);
258 dc.DrawLine( x, y, x, y+h-1 ); // left (outer)
259 dc.DrawLine( x, y, x+w-1, y ); // top (outer)
260
261 return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
262 }
263
264
265 int
266 wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
267 wxDC& dc,
268 const wxRect& rect,
269 int flags,
270 wxHeaderSortIconType sortArrow,
271 wxHeaderButtonParams* params)
272 {
273 int labelWidth = 0;
274
275 // Mark this item as selected. For the generic version we'll just draw an
276 // underline
277 if ( flags & wxCONTROL_SELECTED )
278 {
279 // draw a line at the bottom of the header button, overlaying the
280 // native hot-tracking line (on XP)
281 const int penwidth = 3;
282 int y = rect.y + rect.height + 1 - penwidth;
283 wxColour c = (params && params->m_selectionColour.IsOk()) ?
284 params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
285 wxPen pen(c, penwidth);
286 pen.SetCap(wxCAP_BUTT);
287 dc.SetPen(pen);
288 dc.DrawLine(rect.x, y, rect.x + rect.width, y);
289 }
290
291 // Draw an up or down arrow
292 int arrowSpace = 0;
293 if (sortArrow != wxHDR_SORT_ICON_NONE )
294 {
295 wxRect ar = rect;
296
297 // make a rect for the arrow
298 ar.height = 4;
299 ar.width = 8;
300 ar.y += (rect.height - ar.height)/2;
301 ar.x = ar.x + rect.width - 3*ar.width/2;
302 arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
303
304 wxPoint triPt[3];
305 if ( sortArrow & wxHDR_SORT_ICON_UP )
306 {
307 triPt[0].x = ar.width / 2;
308 triPt[0].y = 0;
309 triPt[1].x = ar.width;
310 triPt[1].y = ar.height;
311 triPt[2].x = 0;
312 triPt[2].y = ar.height;
313 }
314 else
315 {
316 triPt[0].x = 0;
317 triPt[0].y = 0;
318 triPt[1].x = ar.width;
319 triPt[1].y = 0;
320 triPt[2].x = ar.width / 2;
321 triPt[2].y = ar.height;
322 }
323
324 wxColour c = (params && params->m_arrowColour.IsOk()) ?
325 params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
326
327 wxDCPenChanger setPen(dc, c);
328 wxDCBrushChanger setBrush(dc, c);
329
330 wxDCClipper clip(dc, rect);
331 dc.DrawPolygon( 3, triPt, ar.x, ar.y);
332 }
333 labelWidth += arrowSpace;
334
335 int bmpWidth = 0;
336
337 // draw the bitmap if there is one
338 if ( params && params->m_labelBitmap.IsOk() )
339 {
340 int w = params->m_labelBitmap.GetWidth();
341 int h = params->m_labelBitmap.GetHeight();
342
343 const int margin = 1; // an extra pixel on either side of the bitmap
344
345 bmpWidth = w + 2*margin;
346 labelWidth += bmpWidth;
347
348 int x = rect.x + margin;
349 const int y = rect.y + wxMax(1, (rect.height - h) / 2);
350
351 const int extraSpace = rect.width - labelWidth;
352 if ( params->m_labelText.empty() && extraSpace > 0 )
353 {
354 // use the alignment flags
355 switch (params->m_labelAlignment)
356 {
357 default:
358 case wxALIGN_LEFT:
359 break;
360
361 case wxALIGN_CENTER:
362 x += extraSpace/2;
363 break;
364
365 case wxALIGN_RIGHT:
366 x += extraSpace;
367 break;
368 }
369 }
370
371 wxDCClipper clip(dc, rect);
372 dc.DrawBitmap(params->m_labelBitmap, x, y, true);
373 }
374
375 // Draw a label if one is given
376 if ( params && !params->m_labelText.empty() )
377 {
378 const int margin = 5; // number of pixels to reserve on either side of the label
379 labelWidth += 2*margin;
380
381 wxFont font = params->m_labelFont.IsOk() ?
382 params->m_labelFont : win->GetFont();
383 wxColour clr = params->m_labelColour.IsOk() ?
384 params->m_labelColour : win->GetForegroundColour();
385
386 wxString label( params->m_labelText );
387
388 dc.SetFont(font);
389 dc.SetTextForeground(clr);
390 dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
391
392 int tw, th, td;
393 dc.GetTextExtent( label, &tw, &th, &td);
394
395 int x = rect.x + bmpWidth + margin;
396 const int y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
397
398 // truncate and add an ellipsis (...) if the text is too wide.
399 const int availWidth = rect.width - labelWidth;
400 #if wxUSE_CONTROLS
401 if ( tw > availWidth )
402 {
403 label = wxControl::Ellipsize(label,
404 dc,
405 wxELLIPSIZE_END,
406 availWidth,
407 wxELLIPSIZE_FLAGS_NONE);
408 tw = dc.GetTextExtent(label).x;
409 }
410 else // enough space, we can respect alignment
411 #endif // wxUSE_CONTROLS
412 {
413 switch (params->m_labelAlignment)
414 {
415 default:
416 case wxALIGN_LEFT:
417 break;
418
419 case wxALIGN_CENTER:
420 x += (availWidth - tw)/2;
421 break;
422
423 case wxALIGN_RIGHT:
424 x += availWidth - tw;
425 break;
426 }
427 }
428
429 dc.DrawText(label, x, y);
430
431 labelWidth += tw;
432 }
433
434 return labelWidth;
435 }
436
437
438 int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
439 {
440 // Copied and adapted from src/generic/listctrl.cpp
441 const int HEADER_OFFSET_Y = 1;
442 const int EXTRA_HEIGHT = 4;
443
444 int w=0, h=14, d=0;
445 if (win)
446 win->GetTextExtent(wxT("Hg"), &w, &h, &d);
447
448 return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
449 }
450
451 int wxRendererGeneric::GetHeaderButtonMargin(wxWindow *WXUNUSED(win))
452 {
453 return 5;
454 }
455
456
457 // draw the plus or minus sign
458 void
459 wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
460 wxDC& dc,
461 const wxRect& rect,
462 int flags)
463 {
464 // store settings
465 wxDCPenChanger penChanger(dc, *wxGREY_PEN);
466 wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
467
468 dc.DrawRectangle(rect);
469
470 // black lines
471 const wxCoord xMiddle = rect.x + rect.width/2;
472 const wxCoord yMiddle = rect.y + rect.height/2;
473
474 // half of the length of the horz lines in "-" and "+"
475 const wxCoord halfWidth = rect.width/2 - 2;
476 dc.SetPen(*wxBLACK_PEN);
477 dc.DrawLine(xMiddle - halfWidth, yMiddle,
478 xMiddle + halfWidth + 1, yMiddle);
479
480 if ( !(flags & wxCONTROL_EXPANDED) )
481 {
482 // turn "-" into "+"
483 const wxCoord halfHeight = rect.height/2 - 2;
484 dc.DrawLine(xMiddle, yMiddle - halfHeight,
485 xMiddle, yMiddle + halfHeight + 1);
486 }
487 }
488
489 // ----------------------------------------------------------------------------
490 // sash drawing
491 // ----------------------------------------------------------------------------
492
493 wxSplitterRenderParams
494 wxRendererGeneric::GetSplitterParams(const wxWindow *win)
495 {
496 // see below
497 wxCoord sashWidth,
498 border;
499
500 if ( win->HasFlag(wxSP_3DSASH) )
501 sashWidth = 7;
502 else if ( win->HasFlag(wxSP_NOSASH) )
503 sashWidth = 0;
504 else // no 3D effect
505 sashWidth = 3;
506
507 if ( win->HasFlag(wxSP_3DBORDER) )
508 border = 2;
509 else // no 3D effect
510 border = 0;
511
512 return wxSplitterRenderParams(sashWidth, border, false);
513 }
514
515 void
516 wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
517 wxDC& dc,
518 const wxRect& rectOrig,
519 int WXUNUSED(falgs))
520 {
521 if ( win->HasFlag(wxSP_3DBORDER) )
522 {
523 wxRect rect = rectOrig;
524 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
525 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
526 }
527 }
528
529 void
530 wxRendererGeneric::DrawSplitterSash(wxWindow *win,
531 wxDC& dcReal,
532 const wxSize& sizeReal,
533 wxCoord position,
534 wxOrientation orient,
535 int WXUNUSED(flags))
536 {
537 // to avoid duplicating the same code for horizontal and vertical sashes,
538 // simply mirror the DC instead if needed (i.e. if horz splitter)
539 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
540 wxSize size = dc.Reflect(sizeReal);
541
542
543 // we draw a Win32-like grey sash with possible 3D border here:
544 //
545 // ---- this is position
546 // /
547 // v
548 // dWGGGDd
549 // GWGGGDB
550 // GWGGGDB where G is light grey (face)
551 // GWGGGDB W white (light)
552 // GWGGGDB D dark grey (shadow)
553 // GWGGGDB B black (dark shadow)
554 // GWGGGDB
555 // GWGGGDB and lower letters are our border (already drawn)
556 // GWGGGDB
557 // wWGGGDd
558 //
559 // only the middle 3 columns are drawn unless wxSP_3D is specified
560
561 const wxCoord h = size.y;
562 wxCoord offset = 0;
563
564 // If we're drawing the border, draw the sash 3d lines shorter
565 if ( win->HasFlag(wxSP_3DBORDER) )
566 {
567 offset = 1;
568 }
569
570 dc.SetPen(*wxTRANSPARENT_PEN);
571 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
572
573 if ( win->HasFlag(wxSP_3DSASH) )
574 {
575 // Draw the 3D sash
576 dc.DrawRectangle(position + 2, 0, 3, h);
577
578 dc.SetPen(m_penLightGrey);
579 dc.DrawLine(position, offset, position, h - offset);
580
581 dc.SetPen(m_penHighlight);
582 dc.DrawLine(position + 1, 0, position + 1, h);
583
584 dc.SetPen(m_penDarkGrey);
585 dc.DrawLine(position + 5, 0, position + 5, h);
586
587 dc.SetPen(m_penBlack);
588 dc.DrawLine(position + 6, offset, position + 6, h - offset);
589 }
590 else
591 {
592 // Draw a flat sash
593 dc.DrawRectangle(position, 0, 3, h);
594 }
595 }
596
597 // ----------------------------------------------------------------------------
598 // button drawing
599 // ----------------------------------------------------------------------------
600
601 void
602 wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
603 wxDC& dc,
604 const wxRect& rect,
605 int flags)
606 {
607 DrawPushButton(win,dc,rect,flags);
608 DrawDropArrow(win,dc,rect,flags);
609 }
610
611 void
612 wxRendererGeneric::DrawDropArrow(wxWindow *win,
613 wxDC& dc,
614 const wxRect& rect,
615 int WXUNUSED(flags))
616 {
617 // This generic implementation should be good
618 // enough for Windows platforms (including XP).
619
620 int arrowHalf = rect.width/5;
621 int rectMid = rect.width / 2;
622 int arrowTopY = (rect.height/2) - (arrowHalf/2);
623
624 // This should always result in arrow with odd width.
625 wxPoint pt[] =
626 {
627 wxPoint(rectMid - arrowHalf, arrowTopY),
628 wxPoint(rectMid + arrowHalf, arrowTopY),
629 wxPoint(rectMid, arrowTopY + arrowHalf)
630 };
631 dc.SetBrush(wxBrush(win->GetForegroundColour()));
632 dc.SetPen(wxPen(win->GetForegroundColour()));
633 dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
634 }
635
636 void
637 wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
638 wxDC& dc,
639 const wxRect& rect,
640 int flags)
641 {
642 dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
643 dc.SetBrush( *wxTRANSPARENT_BRUSH );
644 dc.DrawRectangle(rect);
645
646 if ( flags & wxCONTROL_CHECKED )
647 {
648 dc.DrawCheckMark(rect.Deflate(2, 2));
649 }
650 }
651
652 wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *WXUNUSED(win))
653 {
654 return wxSize(16, 16);
655 }
656
657 void
658 wxRendererGeneric::DrawPushButton(wxWindow *win,
659 wxDC& dc,
660 const wxRect& rect,
661 int flags)
662 {
663 // Don't try anything too fancy. It'll just turn out looking
664 // out-of-place on most platforms.
665 wxColour bgCol = flags & wxCONTROL_DISABLED ?
666 wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
667 win->GetBackgroundColour();
668 dc.SetBrush(wxBrush(bgCol));
669 dc.SetPen(wxPen(bgCol));
670 dc.DrawRectangle(rect);
671 }
672
673 void
674 wxRendererGeneric::DrawItemSelectionRect(wxWindow * win,
675 wxDC& dc,
676 const wxRect& rect,
677 int flags)
678 {
679 wxBrush brush;
680 if ( flags & wxCONTROL_SELECTED )
681 {
682 if ( flags & wxCONTROL_FOCUSED )
683 {
684 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
685 }
686 else // !focused
687 {
688 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
689 }
690 }
691 else // !selected
692 {
693 brush = *wxTRANSPARENT_BRUSH;
694 }
695
696 dc.SetBrush(brush);
697 if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED)
698 #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
699 && IsControlActive( (ControlRef)win->GetHandle() )
700 #endif
701 )
702 dc.SetPen( *wxBLACK_PEN );
703 else
704 dc.SetPen( *wxTRANSPARENT_PEN );
705
706 dc.DrawRectangle( rect );
707
708 // it's unused everywhere except in wxOSX/Carbon
709 wxUnusedVar(win);
710 }
711
712 void
713 wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
714 {
715 // draw the pixels manually because the "dots" in wxPen with wxDOT style
716 // may be short traits and not really dots
717 //
718 // note that to behave in the same manner as DrawRect(), we must exclude
719 // the bottom and right borders from the rectangle
720 wxCoord x1 = rect.GetLeft(),
721 y1 = rect.GetTop(),
722 x2 = rect.GetRight(),
723 y2 = rect.GetBottom();
724
725 dc.SetPen(m_penBlack);
726
727 #ifdef __WXMAC__
728 dc.SetLogicalFunction(wxCOPY);
729 #else
730 // this seems to be closer than what Windows does than wxINVERT although
731 // I'm still not sure if it's correct
732 dc.SetLogicalFunction(wxAND_REVERSE);
733 #endif
734
735 wxCoord z;
736 for ( z = x1 + 1; z < x2; z += 2 )
737 dc.DrawPoint(z, rect.GetTop());
738
739 wxCoord shift = z == x2 ? 0 : 1;
740 for ( z = y1 + shift; z < y2; z += 2 )
741 dc.DrawPoint(x2, z);
742
743 shift = z == y2 ? 0 : 1;
744 for ( z = x2 - shift; z > x1; z -= 2 )
745 dc.DrawPoint(z, y2);
746
747 shift = z == x1 ? 0 : 1;
748 for ( z = y2 - shift; z > y1; z -= 2 )
749 dc.DrawPoint(x1, z);
750
751 dc.SetLogicalFunction(wxCOPY);
752 }
753
754 void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
755 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
756 {
757 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice");
758 }
759
760 void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
761 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
762 {
763 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox");
764 }
765
766 void wxRendererGeneric::DrawRadioBitmap(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
767 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
768 {
769 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioBitmap");
770 }
771
772 void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
773 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
774 {
775 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawTextCtrl");
776 }
777
778 #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
779
780 void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win),
781 wxDC& WXUNUSED(dc),
782 const wxRect& WXUNUSED(rect),
783 wxTitleBarButton WXUNUSED(button),
784 int WXUNUSED(flags))
785 {
786 // no need to fail here, if wxHAS_DRAW_TITLE_BAR_BITMAP is defined this
787 // will be implemented in the native renderer and this version is never
788 // going to be used -- but we still need to define it to allow
789 // instantiation of this class (which would have been pure virtual
790 // otherwise)
791 }
792
793 #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
794
795
796 // ----------------------------------------------------------------------------
797 // A module to allow cleanup of generic renderer.
798 // ----------------------------------------------------------------------------
799
800 class wxGenericRendererModule: public wxModule
801 {
802 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
803 public:
804 wxGenericRendererModule() {}
805 bool OnInit() { return true; }
806 void OnExit() { wxRendererGeneric::Cleanup(); }
807 };
808
809 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)