1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/floatpane.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/dockart.h"
36 #include "wx/msw/private.h"
39 IMPLEMENT_CLASS( wxAuiFloatingFrame
, wxAuiFloatingFrameBaseClass
)
41 wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow
* parent
,
42 wxAuiManager
* owner_mgr
,
43 const wxAuiPaneInfo
& pane
,
44 wxWindowID id
/*= wxID_ANY*/,
45 long style
/*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
49 : wxAuiFloatingFrameBaseClass(parent
, id
, wxEmptyString
,
50 pane
.floating_pos
, pane
.floating_size
,
52 (pane
.HasCloseButton()?wxCLOSE_BOX
:0) |
53 (pane
.HasMaximizeButton()?wxMAXIMIZE_BOX
:0) |
54 (pane
.IsFixed()?0:wxRESIZE_BORDER
)
57 m_owner_mgr
= owner_mgr
;
59 m_mgr
.SetManagedWindow(this);
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b
, 0);
67 m_solid_drag
= b
? true : false;
70 SetExtraStyle(wxWS_EX_PROCESS_IDLE
);
73 wxAuiFloatingFrame::~wxAuiFloatingFrame()
75 // if we do not do this, then we can crash...
76 if(m_owner_mgr
&& m_owner_mgr
->m_action_window
== this) {
77 m_owner_mgr
->m_action_window
= NULL
;
82 void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo
& pane
)
84 m_pane_window
= pane
.window
;
85 m_pane_window
->Reparent(this);
87 wxAuiPaneInfo contained_pane
= pane
;
88 contained_pane
.Dock().Center().Show().
89 CaptionVisible(false).
91 Layer(0).Row(0).Position(0);
93 // Carry over the minimum size
94 SetMinSize(pane
.window
->GetMinSize());
96 m_mgr
.AddPane(m_pane_window
, contained_pane
);
99 if (pane
.min_size
.IsFullySpecified())
101 // because SetSizeHints() calls Fit() too (which sets the window
102 // size to its minimum allowed), we keep the size before calling
103 // SetSizeHints() and reset it afterwards...
104 wxSize tmp
= GetSize();
105 GetSizer()->SetSizeHints(this);
109 SetTitle(pane
.caption
);
111 if (pane
.floating_size
!= wxDefaultSize
)
113 SetSize(pane
.floating_size
);
117 wxSize size
= pane
.best_size
;
118 if (size
== wxDefaultSize
)
119 size
= pane
.min_size
;
120 if (size
== wxDefaultSize
)
121 size
= m_pane_window
->GetSize();
122 if (pane
.HasGripper())
124 if (pane
.HasGripperTop())
125 size
.y
+= m_owner_mgr
->m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
127 size
.x
+= m_owner_mgr
->m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
134 void wxAuiFloatingFrame::OnSize(wxSizeEvent
& event
)
136 m_owner_mgr
->OnFloatingPaneResized(m_pane_window
, event
.GetSize());
139 void wxAuiFloatingFrame::OnClose(wxCloseEvent
& evt
)
141 m_owner_mgr
->OnFloatingPaneClosed(m_pane_window
, evt
);
146 void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent
& event
)
150 // systems without solid window dragging need to be
151 // handled slightly differently, due to the lack of
152 // the constant stream of EVT_MOVING events
156 OnMoving(event
.GetRect(), wxNORTH
);
162 wxRect win_rect
= GetRect();
164 if (win_rect
== m_last_rect
)
167 // skip the first move event
168 if (m_last_rect
.IsEmpty())
170 m_last_rect
= win_rect
;
174 // skip if moving too fast to avoid massive redraws and
175 // jumping hint windows
176 if ((abs(win_rect
.x
- m_last_rect
.x
) > 3) ||
177 (abs(win_rect
.y
- m_last_rect
.y
) > 3))
179 m_last3_rect
= m_last2_rect
;
180 m_last2_rect
= m_last_rect
;
181 m_last_rect
= win_rect
;
185 // prevent frame redocking during resize
186 if (m_last_rect
.GetSize() != win_rect
.GetSize())
188 m_last3_rect
= m_last2_rect
;
189 m_last2_rect
= m_last_rect
;
190 m_last_rect
= win_rect
;
194 wxDirection dir
= wxALL
;
196 int horiz_dist
= abs(win_rect
.x
- m_last3_rect
.x
);
197 int vert_dist
= abs(win_rect
.y
- m_last3_rect
.y
);
199 if (vert_dist
>= horiz_dist
)
201 if (win_rect
.y
< m_last3_rect
.y
)
208 if (win_rect
.x
< m_last3_rect
.x
)
214 m_last3_rect
= m_last2_rect
;
215 m_last2_rect
= m_last_rect
;
216 m_last_rect
= win_rect
;
227 if (m_last3_rect
.IsEmpty())
230 OnMoving(event
.GetRect(), dir
);
233 void wxAuiFloatingFrame::OnIdle(wxIdleEvent
& event
)
249 void wxAuiFloatingFrame::OnMoveStart()
251 // notify the owner manager that the pane has started to move
252 m_owner_mgr
->OnFloatingPaneMoveStart(m_pane_window
);
255 void wxAuiFloatingFrame::OnMoving(const wxRect
& WXUNUSED(window_rect
), wxDirection dir
)
257 // notify the owner manager that the pane is moving
258 m_owner_mgr
->OnFloatingPaneMoving(m_pane_window
, dir
);
259 m_lastDirection
= dir
;
262 void wxAuiFloatingFrame::OnMoveFinished()
264 // notify the owner manager that the pane has finished moving
265 m_owner_mgr
->OnFloatingPaneMoved(m_pane_window
, m_lastDirection
);
268 void wxAuiFloatingFrame::OnActivate(wxActivateEvent
& event
)
270 if (event
.GetActive())
272 m_owner_mgr
->OnFloatingPaneActivated(m_pane_window
);
276 // utility function which determines the state of the mouse button
277 // (independant of having a wxMouseEvent handy) - utimately a better
278 // mechanism for this should be found (possibly by adding the
279 // functionality to wxWidgets itself)
280 bool wxAuiFloatingFrame::isMouseDown()
282 return wxGetMouseState().LeftDown();
286 BEGIN_EVENT_TABLE(wxAuiFloatingFrame
, wxAuiFloatingFrameBaseClass
)
287 EVT_SIZE(wxAuiFloatingFrame::OnSize
)
288 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent
)
289 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent
)
290 EVT_CLOSE(wxAuiFloatingFrame::OnClose
)
291 EVT_IDLE(wxAuiFloatingFrame::OnIdle
)
292 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate
)