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extract (and expand and clean up and document) the header window implementation used...
[wxWidgets.git] / build / msw / wx_wxtiff.dsp
1 # Microsoft Developer Studio Project File - Name="wx_wxtiff" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
3 # ** DO NOT EDIT **
4
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
6
7 CFG=wxtiff - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
10 !MESSAGE
11 !MESSAGE NMAKE /f "wx_wxtiff.mak".
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16 !MESSAGE NMAKE /f "wx_wxtiff.mak" CFG="wxtiff - Win32 Debug"
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20 !MESSAGE "wxtiff - Win32 DLL Universal Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "wxtiff - Win32 DLL Universal Debug" (based on "Win32 (x86) Static Library")
22 !MESSAGE "wxtiff - Win32 DLL Release" (based on "Win32 (x86) Static Library")
23 !MESSAGE "wxtiff - Win32 DLL Debug" (based on "Win32 (x86) Static Library")
24 !MESSAGE "wxtiff - Win32 Universal Release" (based on "Win32 (x86) Static Library")
25 !MESSAGE "wxtiff - Win32 Universal Debug" (based on "Win32 (x86) Static Library")
26 !MESSAGE "wxtiff - Win32 Release" (based on "Win32 (x86) Static Library")
27 !MESSAGE "wxtiff - Win32 Debug" (based on "Win32 (x86) Static Library")
28 !MESSAGE
29
30 # Begin Project
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