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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32
33 #ifndef WX_PRECOMP
34 #include "wx/panel.h"
35 #include "wx/settings.h"
36 #include "wx/app.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
40 #include "wx/mdi.h"
41 #include "wx/image.h"
42 #endif
43
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
45
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
53
54 wxAuiPaneInfo wxAuiNullPaneInfo;
55 wxAuiDockInfo wxAuiNullDockInfo;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
62
63 #ifdef __WXMAC__
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #define __AIFF__
67 #include "wx/mac/private.h"
68 #endif
69
70 #ifdef __WXMSW__
71 #include "wx/msw/wrapwin.h"
72 #include "wx/msw/private.h"
73 #include "wx/msw/dc.h"
74 #endif
75
76 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
77 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
78
79
80
81 const int auiToolBarLayer = 10;
82
83 #ifndef __WXGTK20__
84
85
86 class wxPseudoTransparentFrame : public wxFrame
87 {
88 public:
89 wxPseudoTransparentFrame(wxWindow* parent = NULL,
90 wxWindowID id = wxID_ANY,
91 const wxString& title = wxEmptyString,
92 const wxPoint& pos = wxDefaultPosition,
93 const wxSize& size = wxDefaultSize,
94 long style = wxDEFAULT_FRAME_STYLE,
95 const wxString &name = wxT("frame"))
96 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
97 {
98 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
99 m_Amount=0;
100 m_MaxWidth=0;
101 m_MaxHeight=0;
102 m_lastWidth=0;
103 m_lastHeight=0;
104 #ifdef __WXGTK__
105 m_CanSetShape = false; // have to wait for window create event on GTK
106 #else
107 m_CanSetShape = true;
108 #endif
109 m_Region = wxRegion(0, 0, 0, 0);
110 SetTransparent(0);
111 }
112
113 virtual bool SetTransparent(wxByte alpha)
114 {
115 if (m_CanSetShape)
116 {
117 int w=100; // some defaults
118 int h=100;
119 GetClientSize(&w, &h);
120
121 m_MaxWidth = w;
122 m_MaxHeight = h;
123 m_Amount = alpha;
124 m_Region.Clear();
125 // m_Region.Union(0, 0, 1, m_MaxWidth);
126 if (m_Amount)
127 {
128 for (int y=0; y<m_MaxHeight; y++)
129 {
130 // Reverse the order of the bottom 4 bits
131 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
132 if ((j*16+8)<m_Amount)
133 m_Region.Union(0, y, m_MaxWidth, 1);
134 }
135 }
136 SetShape(m_Region);
137 Refresh();
138 }
139 return true;
140 }
141
142 void OnPaint(wxPaintEvent& WXUNUSED(event))
143 {
144 wxPaintDC dc(this);
145
146 if (m_Region.IsEmpty())
147 return;
148
149 #ifdef __WXMAC__
150 dc.SetBrush(wxColour(128, 192, 255));
151 #else
152 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
153 #endif
154 dc.SetPen(*wxTRANSPARENT_PEN);
155
156 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
157
158 while (upd)
159 {
160 wxRect rect(upd.GetRect());
161 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
162
163 ++upd;
164 }
165 }
166
167 #ifdef __WXGTK__
168 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
169 {
170 m_CanSetShape=true;
171 SetTransparent(0);
172 }
173 #endif
174
175 void OnSize(wxSizeEvent& event)
176 {
177 // We sometimes get surplus size events
178 if ((event.GetSize().GetWidth() == m_lastWidth) &&
179 (event.GetSize().GetHeight() == m_lastHeight))
180 {
181 event.Skip();
182 return;
183 }
184 m_lastWidth = event.GetSize().GetWidth();
185 m_lastHeight = event.GetSize().GetHeight();
186
187 SetTransparent(m_Amount);
188 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
189 event.GetSize().GetHeight());
190 SetShape(m_Region);
191 Refresh();
192 event.Skip();
193 }
194
195 private:
196 wxByte m_Amount;
197 int m_MaxWidth;
198 int m_MaxHeight;
199 bool m_CanSetShape;
200 int m_lastWidth,m_lastHeight;
201
202 wxRegion m_Region;
203
204 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
205 DECLARE_EVENT_TABLE()
206 };
207
208
209 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
210
211 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
212 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
213 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
214 #ifdef __WXGTK__
215 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
216 #endif
217 END_EVENT_TABLE()
218
219
220 #else
221 // __WXGTK20__
222
223 #include <gtk/gtk.h>
224
225 static void
226 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
227 {
228 wxSize disp = wxGetDisplaySize();
229 int amount = 128;
230 wxRegion region;
231 for (int y=0; y<disp.y; y++)
232 {
233 // Reverse the order of the bottom 4 bits
234 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
235 if ((j*16+8)<amount)
236 region.Union(0, y, disp.x, 1);
237 }
238 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
239 }
240
241
242 class wxPseudoTransparentFrame: public wxFrame
243 {
244 public:
245 wxPseudoTransparentFrame(wxWindow* parent = NULL,
246 wxWindowID id = wxID_ANY,
247 const wxString& title = wxEmptyString,
248 const wxPoint& pos = wxDefaultPosition,
249 const wxSize& size = wxDefaultSize,
250 long style = wxDEFAULT_FRAME_STYLE,
251 const wxString &name = wxT("frame"))
252 {
253 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
254 return;
255
256 m_title = title;
257
258 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
259
260 g_signal_connect( m_widget, "realize",
261 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
262
263 GdkColor col;
264 col.red = 128 * 256;
265 col.green = 192 * 256;
266 col.blue = 255 * 256;
267 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
268 }
269
270 bool SetTransparent(wxByte WXUNUSED(alpha))
271 {
272 return true;
273 }
274
275 private:
276 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
277 };
278
279 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
280
281 #endif
282 // __WXGTK20__
283
284
285
286 // -- static utility functions --
287
288 static wxBitmap wxPaneCreateStippleBitmap()
289 {
290 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
291 wxImage img(2,2,data,true);
292 return wxBitmap(img);
293 }
294
295 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
296 {
297 wxBitmap stipple = wxPaneCreateStippleBitmap();
298 wxBrush brush(stipple);
299 dc.SetBrush(brush);
300 #ifdef __WXMSW__
301 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
302 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
303 #else
304 dc.SetPen(*wxTRANSPARENT_PEN);
305
306 dc.SetLogicalFunction(wxXOR);
307 dc.DrawRectangle(rect);
308 #endif
309 }
310
311
312
313 // CopyDocksAndPanes() - this utility function creates copies of
314 // the dock and pane info. wxAuiDockInfo's usually contain pointers
315 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
316 // reconstruct that relationship in the new dock info and pane info arrays
317
318 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
319 wxAuiPaneInfoArray& dest_panes,
320 const wxAuiDockInfoArray& src_docks,
321 const wxAuiPaneInfoArray& src_panes)
322 {
323 dest_docks = src_docks;
324 dest_panes = src_panes;
325 int i, j, k, dock_count, pc1, pc2;
326 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
327 {
328 wxAuiDockInfo& dock = dest_docks.Item(i);
329 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
330 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
331 if (dock.panes.Item(j) == &src_panes.Item(k))
332 dock.panes.Item(j) = &dest_panes.Item(k);
333 }
334 }
335
336 // GetMaxLayer() is an internal function which returns
337 // the highest layer inside the specified dock
338 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
339 int dock_direction)
340 {
341 int i, dock_count, max_layer = 0;
342 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
343 {
344 wxAuiDockInfo& dock = docks.Item(i);
345 if (dock.dock_direction == dock_direction &&
346 dock.dock_layer > max_layer && !dock.fixed)
347 max_layer = dock.dock_layer;
348 }
349 return max_layer;
350 }
351
352
353 // GetMaxRow() is an internal function which returns
354 // the highest layer inside the specified dock
355 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
356 {
357 int i, pane_count, max_row = 0;
358 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
359 {
360 wxAuiPaneInfo& pane = panes.Item(i);
361 if (pane.dock_direction == direction &&
362 pane.dock_layer == layer &&
363 pane.dock_row > max_row)
364 max_row = pane.dock_row;
365 }
366 return max_row;
367 }
368
369
370
371 // DoInsertDockLayer() is an internal function that inserts a new dock
372 // layer by incrementing all existing dock layer values by one
373 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
374 int dock_direction,
375 int dock_layer)
376 {
377 int i, pane_count;
378 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
379 {
380 wxAuiPaneInfo& pane = panes.Item(i);
381 if (!pane.IsFloating() &&
382 pane.dock_direction == dock_direction &&
383 pane.dock_layer >= dock_layer)
384 pane.dock_layer++;
385 }
386 }
387
388 // DoInsertDockLayer() is an internal function that inserts a new dock
389 // row by incrementing all existing dock row values by one
390 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
391 int dock_direction,
392 int dock_layer,
393 int dock_row)
394 {
395 int i, pane_count;
396 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
397 {
398 wxAuiPaneInfo& pane = panes.Item(i);
399 if (!pane.IsFloating() &&
400 pane.dock_direction == dock_direction &&
401 pane.dock_layer == dock_layer &&
402 pane.dock_row >= dock_row)
403 pane.dock_row++;
404 }
405 }
406
407 // DoInsertDockLayer() is an internal function that inserts a space for
408 // another dock pane by incrementing all existing dock row values by one
409 static void DoInsertPane(wxAuiPaneInfoArray& panes,
410 int dock_direction,
411 int dock_layer,
412 int dock_row,
413 int dock_pos)
414 {
415 int i, pane_count;
416 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
417 {
418 wxAuiPaneInfo& pane = panes.Item(i);
419 if (!pane.IsFloating() &&
420 pane.dock_direction == dock_direction &&
421 pane.dock_layer == dock_layer &&
422 pane.dock_row == dock_row &&
423 pane.dock_pos >= dock_pos)
424 pane.dock_pos++;
425 }
426 }
427
428 // FindDocks() is an internal function that returns a list of docks which meet
429 // the specified conditions in the parameters and returns a sorted array
430 // (sorted by layer and then row)
431 static void FindDocks(wxAuiDockInfoArray& docks,
432 int dock_direction,
433 int dock_layer,
434 int dock_row,
435 wxAuiDockInfoPtrArray& arr)
436 {
437 int begin_layer = dock_layer;
438 int end_layer = dock_layer;
439 int begin_row = dock_row;
440 int end_row = dock_row;
441 int dock_count = docks.GetCount();
442 int layer, row, i, max_row = 0, max_layer = 0;
443
444 // discover the maximum dock layer and the max row
445 for (i = 0; i < dock_count; ++i)
446 {
447 max_row = wxMax(max_row, docks.Item(i).dock_row);
448 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
449 }
450
451 // if no dock layer was specified, search all dock layers
452 if (dock_layer == -1)
453 {
454 begin_layer = 0;
455 end_layer = max_layer;
456 }
457
458 // if no dock row was specified, search all dock row
459 if (dock_row == -1)
460 {
461 begin_row = 0;
462 end_row = max_row;
463 }
464
465 arr.Clear();
466
467 for (layer = begin_layer; layer <= end_layer; ++layer)
468 for (row = begin_row; row <= end_row; ++row)
469 for (i = 0; i < dock_count; ++i)
470 {
471 wxAuiDockInfo& d = docks.Item(i);
472 if (dock_direction == -1 || dock_direction == d.dock_direction)
473 {
474 if (d.dock_layer == layer && d.dock_row == row)
475 arr.Add(&d);
476 }
477 }
478 }
479
480 // FindPaneInDock() looks up a specified window pointer inside a dock.
481 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
482 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
483 {
484 int i, count = dock.panes.GetCount();
485 for (i = 0; i < count; ++i)
486 {
487 wxAuiPaneInfo* p = dock.panes.Item(i);
488 if (p->window == window)
489 return p;
490 }
491 return NULL;
492 }
493
494 // RemovePaneFromDocks() removes a pane window from all docks
495 // with a possible exception specified by parameter "ex_cept"
496 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
497 wxAuiPaneInfo& pane,
498 wxAuiDockInfo* ex_cept = NULL )
499 {
500 int i, dock_count;
501 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
502 {
503 wxAuiDockInfo& d = docks.Item(i);
504 if (&d == ex_cept)
505 continue;
506 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
507 if (pi)
508 d.panes.Remove(pi);
509 }
510 }
511
512 /*
513 // This function works fine, and may be used in the future
514
515 // RenumberDockRows() takes a dock and assigns sequential numbers
516 // to existing rows. Basically it takes out the gaps; so if a
517 // dock has rows with numbers 0,2,5, they will become 0,1,2
518 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
519 {
520 int i, dock_count;
521 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
522 {
523 wxAuiDockInfo& dock = *docks.Item(i);
524 dock.dock_row = i;
525
526 int j, pane_count;
527 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
528 dock.panes.Item(j)->dock_row = i;
529 }
530 }
531 */
532
533
534 // SetActivePane() sets the active pane, as well as cycles through
535 // every other pane and makes sure that all others' active flags
536 // are turned off
537 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
538 {
539 int i, pane_count;
540 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
541 {
542 wxAuiPaneInfo& pane = panes.Item(i);
543 pane.state &= ~wxAuiPaneInfo::optionActive;
544 if (pane.window == active_pane)
545 pane.state |= wxAuiPaneInfo::optionActive;
546 }
547 }
548
549
550 // this function is used to sort panes by dock position
551 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
552 {
553 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
554 }
555
556
557 // -- wxAuiManager class implementation --
558
559
560 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
561 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
562 EVT_AUI_RENDER(wxAuiManager::OnRender)
563 EVT_PAINT(wxAuiManager::OnPaint)
564 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
565 EVT_SIZE(wxAuiManager::OnSize)
566 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
567 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
568 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
569 EVT_MOTION(wxAuiManager::OnMotion)
570 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
571 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
572 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
573 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
574 END_EVENT_TABLE()
575
576
577 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
578 {
579 m_action = actionNone;
580 m_last_mouse_move = wxPoint();
581 m_hover_button = NULL;
582 m_art = new wxAuiDefaultDockArt;
583 m_hint_wnd = NULL;
584 m_flags = flags;
585 m_skipping = false;
586 m_has_maximized = false;
587 m_frame = NULL;
588 m_dock_constraint_x = 0.3;
589 m_dock_constraint_y = 0.3;
590 m_reserved = NULL;
591
592 if (managed_wnd)
593 {
594 SetManagedWindow(managed_wnd);
595 }
596 }
597
598 wxAuiManager::~wxAuiManager()
599 {
600 // NOTE: It's possible that the windows have already been destroyed by the
601 // time this dtor is called, so this loop can result in memory access via
602 // invalid pointers, resulting in a crash. So it will be disabled while
603 // waiting for a better solution.
604 #if 0
605 for ( size_t i = 0; i < m_panes.size(); i++ )
606 {
607 wxAuiPaneInfo& pinfo = m_panes[i];
608 if (pinfo.window && !pinfo.window->GetParent())
609 delete pinfo.window;
610 }
611 #endif
612
613 delete m_art;
614 }
615
616 // creates a floating frame for the windows
617 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
618 const wxAuiPaneInfo& pane_info)
619 {
620 return new wxAuiFloatingFrame(parent, this, pane_info);
621 }
622
623 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
624 {
625 // if a key modifier is pressed while dragging the frame,
626 // don't dock the window
627 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
628 }
629
630 // GetPane() looks up a wxAuiPaneInfo structure based
631 // on the supplied window pointer. Upon failure, GetPane()
632 // returns an empty wxAuiPaneInfo, a condition which can be checked
633 // by calling wxAuiPaneInfo::IsOk().
634 //
635 // The pane info's structure may then be modified. Once a pane's
636 // info is modified, wxAuiManager::Update() must be called to
637 // realize the changes in the UI.
638
639 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
640 {
641 int i, pane_count;
642 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
643 {
644 wxAuiPaneInfo& p = m_panes.Item(i);
645 if (p.window == window)
646 return p;
647 }
648 return wxAuiNullPaneInfo;
649 }
650
651 // this version of GetPane() looks up a pane based on a
652 // 'pane name', see above comment for more info
653 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
654 {
655 int i, pane_count;
656 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
657 {
658 wxAuiPaneInfo& p = m_panes.Item(i);
659 if (p.name == name)
660 return p;
661 }
662 return wxAuiNullPaneInfo;
663 }
664
665 // GetAllPanes() returns a reference to all the pane info structures
666 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
667 {
668 return m_panes;
669 }
670
671 // HitTest() is an internal function which determines
672 // which UI item the specified coordinates are over
673 // (x,y) specify a position in client coordinates
674 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
675 {
676 wxAuiDockUIPart* result = NULL;
677
678 int i, part_count;
679 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
680 {
681 wxAuiDockUIPart* item = &m_uiparts.Item(i);
682
683 // we are not interested in typeDock, because this space
684 // isn't used to draw anything, just for measurements;
685 // besides, the entire dock area is covered with other
686 // rectangles, which we are interested in.
687 if (item->type == wxAuiDockUIPart::typeDock)
688 continue;
689
690 // if we already have a hit on a more specific item, we are not
691 // interested in a pane hit. If, however, we don't already have
692 // a hit, returning a pane hit is necessary for some operations
693 if ((item->type == wxAuiDockUIPart::typePane ||
694 item->type == wxAuiDockUIPart::typePaneBorder) && result)
695 continue;
696
697 // if the point is inside the rectangle, we have a hit
698 if (item->rect.Contains(x,y))
699 result = item;
700 }
701
702 return result;
703 }
704
705
706 // SetFlags() and GetFlags() allow the owner to set various
707 // options which are global to wxAuiManager
708 void wxAuiManager::SetFlags(unsigned int flags)
709 {
710 // find out if we have to call UpdateHintWindowConfig()
711 bool update_hint_wnd = false;
712 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
713 wxAUI_MGR_VENETIAN_BLINDS_HINT |
714 wxAUI_MGR_RECTANGLE_HINT;
715 if ((flags & hint_mask) != (m_flags & hint_mask))
716 update_hint_wnd = true;
717
718
719 // set the new flags
720 m_flags = flags;
721
722 if (update_hint_wnd)
723 {
724 UpdateHintWindowConfig();
725 }
726 }
727
728 unsigned int wxAuiManager::GetFlags() const
729 {
730 return m_flags;
731 }
732
733
734 // don't use these anymore as they are deprecated
735 // use Set/GetManagedFrame() instead
736 void wxAuiManager::SetFrame(wxFrame* frame)
737 {
738 SetManagedWindow((wxWindow*)frame);
739 }
740
741 wxFrame* wxAuiManager::GetFrame() const
742 {
743 return (wxFrame*)m_frame;
744 }
745
746
747 // this function will return the aui manager for a given
748 // window. The |window| parameter should be any child window
749 // or grand-child window (and so on) of the frame/window
750 // managed by wxAuiManager. The |window| parameter does not
751 // need to be managed by the manager itself.
752 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
753 {
754 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
755 evt.SetManager(NULL);
756 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
757 if (!window->ProcessEvent(evt))
758 return NULL;
759
760 return evt.GetManager();
761 }
762
763
764 void wxAuiManager::UpdateHintWindowConfig()
765 {
766 // find out if the the system can do transparent frames
767 bool can_do_transparent = false;
768
769 wxWindow* w = m_frame;
770 while (w)
771 {
772 if (w->IsKindOf(CLASSINFO(wxFrame)))
773 {
774 wxFrame* f = static_cast<wxFrame*>(w);
775 can_do_transparent = f->CanSetTransparent();
776
777 break;
778 }
779
780 w = w->GetParent();
781 }
782
783 // if there is an existing hint window, delete it
784 if (m_hint_wnd)
785 {
786 m_hint_wnd->Destroy();
787 m_hint_wnd = NULL;
788 }
789
790 m_hint_fademax = 50;
791 m_hint_wnd = NULL;
792
793 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
794 {
795 // Make a window to use for a transparent hint
796 #if defined(__WXMSW__) || defined(__WXGTK__)
797 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
798 wxDefaultPosition, wxSize(1,1),
799 wxFRAME_TOOL_WINDOW |
800 wxFRAME_FLOAT_ON_PARENT |
801 wxFRAME_NO_TASKBAR |
802 wxNO_BORDER);
803
804 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
805 #elif defined(__WXMAC__)
806 // Using a miniframe with float and tool styles keeps the parent
807 // frame activated and highlighted as such...
808 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
809 wxDefaultPosition, wxSize(1,1),
810 wxFRAME_FLOAT_ON_PARENT
811 | wxFRAME_TOOL_WINDOW );
812
813 // Can't set the bg colour of a Frame in wxMac
814 wxPanel* p = new wxPanel(m_hint_wnd);
815
816 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
817 // color that is really hard to see, especially transparent.
818 // Until a better system color is decided upon we'll just use
819 // blue.
820 p->SetBackgroundColour(*wxBLUE);
821 #endif
822
823 }
824 else
825 {
826 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
827 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
828 {
829 // system can't support transparent fade, or the venetian
830 // blinds effect was explicitly requested
831 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
832 wxID_ANY,
833 wxEmptyString,
834 wxDefaultPosition,
835 wxSize(1,1),
836 wxFRAME_TOOL_WINDOW |
837 wxFRAME_FLOAT_ON_PARENT |
838 wxFRAME_NO_TASKBAR |
839 wxNO_BORDER);
840 m_hint_fademax = 128;
841 }
842 }
843 }
844
845
846 // SetManagedWindow() is usually called once when the frame
847 // manager class is being initialized. "frame" specifies
848 // the frame which should be managed by the frame mananger
849 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
850 {
851 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
852
853 m_frame = wnd;
854 m_frame->PushEventHandler(this);
855
856 #if wxUSE_MDI
857 // if the owner is going to manage an MDI parent frame,
858 // we need to add the MDI client window as the default
859 // center pane
860
861 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
862 {
863 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
864 wxWindow* client_window = mdi_frame->GetClientWindow();
865
866 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
867
868 AddPane(client_window,
869 wxAuiPaneInfo().Name(wxT("mdiclient")).
870 CenterPane().PaneBorder(false));
871 }
872 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
873 {
874 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
875 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
876 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
877
878 AddPane(client_window,
879 wxAuiPaneInfo().Name(wxT("mdiclient")).
880 CenterPane().PaneBorder(false));
881 }
882
883 #endif
884
885 UpdateHintWindowConfig();
886 }
887
888
889 // UnInit() must be called, usually in the destructor
890 // of the frame class. If it is not called, usually this
891 // will result in a crash upon program exit
892 void wxAuiManager::UnInit()
893 {
894 if (m_frame)
895 {
896 m_frame->RemoveEventHandler(this);
897 }
898 }
899
900 // GetManagedWindow() returns the window pointer being managed
901 wxWindow* wxAuiManager::GetManagedWindow() const
902 {
903 return m_frame;
904 }
905
906 wxAuiDockArt* wxAuiManager::GetArtProvider() const
907 {
908 return m_art;
909 }
910
911 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
912 {
913 // first, give the owner frame a chance to override
914 if (m_frame)
915 {
916 if (m_frame->ProcessEvent(event))
917 return;
918 }
919
920 ProcessEvent(event);
921 }
922
923 // SetArtProvider() instructs wxAuiManager to use the
924 // specified art provider for all drawing calls. This allows
925 // plugable look-and-feel features. The pointer that is
926 // passed to this method subsequently belongs to wxAuiManager,
927 // and is deleted in the frame manager destructor
928 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
929 {
930 // delete the last art provider, if any
931 delete m_art;
932
933 // assign the new art provider
934 m_art = art_provider;
935 }
936
937
938 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
939 {
940 // check if the pane has a valid window
941 if (!window)
942 return false;
943
944 // check if the window is already managed by us
945 if (GetPane(pane_info.window).IsOk())
946 return false;
947
948 // check if the pane name already exists, this could reveal a
949 // bug in the library user's application
950 bool already_exists = false;
951 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
952 {
953 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
954 already_exists = true;
955 }
956
957 // if the new pane is docked then we should undo maximize
958 if (pane_info.IsDocked())
959 RestoreMaximizedPane();
960
961 m_panes.Add(pane_info);
962
963 wxAuiPaneInfo& pinfo = m_panes.Last();
964
965 // set the pane window
966 pinfo.window = window;
967
968
969 // if the pane's name identifier is blank, create a random string
970 if (pinfo.name.empty() || already_exists)
971 {
972 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
973 ((unsigned long)pinfo.window) & 0xffffffff,
974 (unsigned int)time(NULL),
975 #ifdef __WXWINCE__
976 (unsigned int)GetTickCount(),
977 #else
978 (unsigned int)clock(),
979 #endif
980 (unsigned long)m_panes.GetCount());
981 }
982
983 // set initial proportion (if not already set)
984 if (pinfo.dock_proportion == 0)
985 pinfo.dock_proportion = 100000;
986
987 if (pinfo.HasMaximizeButton())
988 {
989 wxAuiPaneButton button;
990 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
991 pinfo.buttons.Add(button);
992 }
993
994 if (pinfo.HasPinButton())
995 {
996 wxAuiPaneButton button;
997 button.button_id = wxAUI_BUTTON_PIN;
998 pinfo.buttons.Add(button);
999 }
1000
1001 if (pinfo.HasCloseButton())
1002 {
1003 wxAuiPaneButton button;
1004 button.button_id = wxAUI_BUTTON_CLOSE;
1005 pinfo.buttons.Add(button);
1006 }
1007
1008 if (pinfo.best_size == wxDefaultSize &&
1009 pinfo.window)
1010 {
1011 pinfo.best_size = pinfo.window->GetClientSize();
1012
1013 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1014 {
1015 // GetClientSize() doesn't get the best size for
1016 // a toolbar under some newer versions of wxWidgets,
1017 // so use GetBestSize()
1018 pinfo.best_size = pinfo.window->GetBestSize();
1019
1020 // for some reason, wxToolBar::GetBestSize() is returning
1021 // a size that is a pixel shy of the correct amount.
1022 // I believe this to be the correct action, until
1023 // wxToolBar::GetBestSize() is fixed. Is this assumption
1024 // correct?
1025 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1026 // pinfo.best_size.y++;
1027 }
1028
1029 if (pinfo.min_size != wxDefaultSize)
1030 {
1031 if (pinfo.best_size.x < pinfo.min_size.x)
1032 pinfo.best_size.x = pinfo.min_size.x;
1033 if (pinfo.best_size.y < pinfo.min_size.y)
1034 pinfo.best_size.y = pinfo.min_size.y;
1035 }
1036 }
1037
1038 return true;
1039 }
1040
1041 bool wxAuiManager::AddPane(wxWindow* window,
1042 int direction,
1043 const wxString& caption)
1044 {
1045 wxAuiPaneInfo pinfo;
1046 pinfo.Caption(caption);
1047 switch (direction)
1048 {
1049 case wxTOP: pinfo.Top(); break;
1050 case wxBOTTOM: pinfo.Bottom(); break;
1051 case wxLEFT: pinfo.Left(); break;
1052 case wxRIGHT: pinfo.Right(); break;
1053 case wxCENTER: pinfo.CenterPane(); break;
1054 }
1055 return AddPane(window, pinfo);
1056 }
1057
1058 bool wxAuiManager::AddPane(wxWindow* window,
1059 const wxAuiPaneInfo& pane_info,
1060 const wxPoint& drop_pos)
1061 {
1062 if (!AddPane(window, pane_info))
1063 return false;
1064
1065 wxAuiPaneInfo& pane = GetPane(window);
1066
1067 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1068
1069 return true;
1070 }
1071
1072 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
1073 int insert_level)
1074 {
1075 // shift the panes around, depending on the insert level
1076 switch (insert_level)
1077 {
1078 case wxAUI_INSERT_PANE:
1079 DoInsertPane(m_panes,
1080 pane_info.dock_direction,
1081 pane_info.dock_layer,
1082 pane_info.dock_row,
1083 pane_info.dock_pos);
1084 break;
1085 case wxAUI_INSERT_ROW:
1086 DoInsertDockRow(m_panes,
1087 pane_info.dock_direction,
1088 pane_info.dock_layer,
1089 pane_info.dock_row);
1090 break;
1091 case wxAUI_INSERT_DOCK:
1092 DoInsertDockLayer(m_panes,
1093 pane_info.dock_direction,
1094 pane_info.dock_layer);
1095 break;
1096 }
1097
1098 // if the window already exists, we are basically just moving/inserting the
1099 // existing window. If it doesn't exist, we need to add it and insert it
1100 wxAuiPaneInfo& existing_pane = GetPane(window);
1101 if (!existing_pane.IsOk())
1102 {
1103 return AddPane(window, pane_info);
1104 }
1105 else
1106 {
1107 if (pane_info.IsFloating())
1108 {
1109 existing_pane.Float();
1110 if (pane_info.floating_pos != wxDefaultPosition)
1111 existing_pane.FloatingPosition(pane_info.floating_pos);
1112 if (pane_info.floating_size != wxDefaultSize)
1113 existing_pane.FloatingSize(pane_info.floating_size);
1114 }
1115 else
1116 {
1117 // if the new pane is docked then we should undo maximize
1118 RestoreMaximizedPane();
1119
1120 existing_pane.Direction(pane_info.dock_direction);
1121 existing_pane.Layer(pane_info.dock_layer);
1122 existing_pane.Row(pane_info.dock_row);
1123 existing_pane.Position(pane_info.dock_pos);
1124 }
1125 }
1126
1127 return true;
1128 }
1129
1130
1131 // DetachPane() removes a pane from the frame manager. This
1132 // method will not destroy the window that is removed.
1133 bool wxAuiManager::DetachPane(wxWindow* window)
1134 {
1135 int i, count;
1136 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1137 {
1138 wxAuiPaneInfo& p = m_panes.Item(i);
1139 if (p.window == window)
1140 {
1141 if (p.frame)
1142 {
1143 // we have a floating frame which is being detached. We need to
1144 // reparent it to m_frame and destroy the floating frame
1145
1146 // reduce flicker
1147 p.window->SetSize(1,1);
1148
1149 if (p.frame->IsShown())
1150 p.frame->Show(false);
1151
1152 // reparent to m_frame and destroy the pane
1153 if (m_action_window == p.frame)
1154 {
1155 m_action_window = NULL;
1156 }
1157
1158 p.window->Reparent(m_frame);
1159 p.frame->SetSizer(NULL);
1160 p.frame->Destroy();
1161 p.frame = NULL;
1162 }
1163
1164 // make sure there are no references to this pane in our uiparts,
1165 // just in case the caller doesn't call Update() immediately after
1166 // the DetachPane() call. This prevets obscure crashes which would
1167 // happen at window repaint if the caller forgets to call Update()
1168 int pi, part_count;
1169 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1170 {
1171 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1172 if (part.pane == &p)
1173 {
1174 m_uiparts.RemoveAt(pi);
1175 part_count--;
1176 pi--;
1177 continue;
1178 }
1179 }
1180
1181 m_panes.RemoveAt(i);
1182 return true;
1183 }
1184 }
1185 return false;
1186 }
1187
1188 // ClosePane() destroys or hides the pane depending on its flags
1189 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1190 {
1191 // if we were maximized, restore
1192 if (pane_info.IsMaximized())
1193 {
1194 RestorePane(pane_info);
1195 }
1196
1197 // first, hide the window
1198 if (pane_info.window && pane_info.window->IsShown())
1199 {
1200 pane_info.window->Show(false);
1201 }
1202
1203 // make sure that we are the parent of this window
1204 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1205 {
1206 pane_info.window->Reparent(m_frame);
1207 }
1208
1209 // if we have a frame, destroy it
1210 if (pane_info.frame)
1211 {
1212 pane_info.frame->Destroy();
1213 pane_info.frame = NULL;
1214 }
1215
1216 // now we need to either destroy or hide the pane
1217 if (pane_info.IsDestroyOnClose())
1218 {
1219 wxWindow * window = pane_info.window;
1220 DetachPane(window);
1221 if (window)
1222 {
1223 window->Destroy();
1224 }
1225 }
1226 else
1227 {
1228 pane_info.Hide();
1229 }
1230 }
1231
1232 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1233 {
1234 int i, pane_count;
1235
1236 // un-maximize and hide all other panes
1237 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1238 {
1239 wxAuiPaneInfo& p = m_panes.Item(i);
1240 if (!p.IsToolbar())
1241 {
1242 p.Restore();
1243
1244 // save hidden state
1245 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1246 p.HasFlag(wxAuiPaneInfo::optionHidden));
1247
1248 // hide the pane, because only the newly
1249 // maximized pane should show
1250 p.Hide();
1251 }
1252 }
1253
1254 // mark ourselves maximized
1255 pane_info.Maximize();
1256 pane_info.Show();
1257 m_has_maximized = true;
1258
1259 // last, show the window
1260 if (pane_info.window && !pane_info.window->IsShown())
1261 {
1262 pane_info.window->Show(true);
1263 }
1264 }
1265
1266 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1267 {
1268 int i, pane_count;
1269
1270 // restore all the panes
1271 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1272 {
1273 wxAuiPaneInfo& p = m_panes.Item(i);
1274 if (!p.IsToolbar())
1275 {
1276 p.SetFlag(wxAuiPaneInfo::optionHidden,
1277 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1278 }
1279 }
1280
1281 // mark ourselves non-maximized
1282 pane_info.Restore();
1283 m_has_maximized = false;
1284
1285 // last, show the window
1286 if (pane_info.window && !pane_info.window->IsShown())
1287 {
1288 pane_info.window->Show(true);
1289 }
1290 }
1291
1292 void wxAuiManager::RestoreMaximizedPane()
1293 {
1294 int i, pane_count;
1295
1296 // restore all the panes
1297 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1298 {
1299 wxAuiPaneInfo& p = m_panes.Item(i);
1300 if (p.IsMaximized())
1301 {
1302 RestorePane(p);
1303 break;
1304 }
1305 }
1306 }
1307
1308 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1309 // in the input string. This is an internal functions which is
1310 // used for saving perspectives
1311 static wxString EscapeDelimiters(const wxString& s)
1312 {
1313 wxString result;
1314 result.Alloc(s.length());
1315 const wxChar* ch = s.c_str();
1316 while (*ch)
1317 {
1318 if (*ch == wxT(';') || *ch == wxT('|'))
1319 result += wxT('\\');
1320 result += *ch;
1321 ++ch;
1322 }
1323 return result;
1324 }
1325
1326 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1327 {
1328 wxString result = wxT("name=");
1329 result += EscapeDelimiters(pane.name);
1330 result += wxT(";");
1331
1332 result += wxT("caption=");
1333 result += EscapeDelimiters(pane.caption);
1334 result += wxT(";");
1335
1336 result += wxString::Format(wxT("state=%u;"), pane.state);
1337 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1338 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1339 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1340 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1341 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1342 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1343 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1344 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1345 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1346 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1347 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1348 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1349 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1350 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1351 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1352
1353 return result;
1354 }
1355
1356 // Load a "pane" with the pane infor settings in pane_part
1357 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1358 {
1359 // replace escaped characters so we can
1360 // split up the string easily
1361 pane_part.Replace(wxT("\\|"), wxT("\a"));
1362 pane_part.Replace(wxT("\\;"), wxT("\b"));
1363
1364 while(1)
1365 {
1366 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1367 pane_part = pane_part.AfterFirst(wxT(';'));
1368 wxString val_name = val_part.BeforeFirst(wxT('='));
1369 wxString value = val_part.AfterFirst(wxT('='));
1370 val_name.MakeLower();
1371 val_name.Trim(true);
1372 val_name.Trim(false);
1373 value.Trim(true);
1374 value.Trim(false);
1375
1376 if (val_name.empty())
1377 break;
1378
1379 if (val_name == wxT("name"))
1380 pane.name = value;
1381 else if (val_name == wxT("caption"))
1382 pane.caption = value;
1383 else if (val_name == wxT("state"))
1384 pane.state = (unsigned int)wxAtoi(value.c_str());
1385 else if (val_name == wxT("dir"))
1386 pane.dock_direction = wxAtoi(value.c_str());
1387 else if (val_name == wxT("layer"))
1388 pane.dock_layer = wxAtoi(value.c_str());
1389 else if (val_name == wxT("row"))
1390 pane.dock_row = wxAtoi(value.c_str());
1391 else if (val_name == wxT("pos"))
1392 pane.dock_pos = wxAtoi(value.c_str());
1393 else if (val_name == wxT("prop"))
1394 pane.dock_proportion = wxAtoi(value.c_str());
1395 else if (val_name == wxT("bestw"))
1396 pane.best_size.x = wxAtoi(value.c_str());
1397 else if (val_name == wxT("besth"))
1398 pane.best_size.y = wxAtoi(value.c_str());
1399 else if (val_name == wxT("minw"))
1400 pane.min_size.x = wxAtoi(value.c_str());
1401 else if (val_name == wxT("minh"))
1402 pane.min_size.y = wxAtoi(value.c_str());
1403 else if (val_name == wxT("maxw"))
1404 pane.max_size.x = wxAtoi(value.c_str());
1405 else if (val_name == wxT("maxh"))
1406 pane.max_size.y = wxAtoi(value.c_str());
1407 else if (val_name == wxT("floatx"))
1408 pane.floating_pos.x = wxAtoi(value.c_str());
1409 else if (val_name == wxT("floaty"))
1410 pane.floating_pos.y = wxAtoi(value.c_str());
1411 else if (val_name == wxT("floatw"))
1412 pane.floating_size.x = wxAtoi(value.c_str());
1413 else if (val_name == wxT("floath"))
1414 pane.floating_size.y = wxAtoi(value.c_str());
1415 else {
1416 wxFAIL_MSG(wxT("Bad Perspective String"));
1417 }
1418 }
1419
1420 // replace escaped characters so we can
1421 // split up the string easily
1422 pane.name.Replace(wxT("\a"), wxT("|"));
1423 pane.name.Replace(wxT("\b"), wxT(";"));
1424 pane.caption.Replace(wxT("\a"), wxT("|"));
1425 pane.caption.Replace(wxT("\b"), wxT(";"));
1426 pane_part.Replace(wxT("\a"), wxT("|"));
1427 pane_part.Replace(wxT("\b"), wxT(";"));
1428
1429 return;
1430 }
1431
1432
1433 // SavePerspective() saves all pane information as a single string.
1434 // This string may later be fed into LoadPerspective() to restore
1435 // all pane settings. This save and load mechanism allows an
1436 // exact pane configuration to be saved and restored at a later time
1437
1438 wxString wxAuiManager::SavePerspective()
1439 {
1440 wxString result;
1441 result.Alloc(500);
1442 result = wxT("layout2|");
1443
1444 int pane_i, pane_count = m_panes.GetCount();
1445 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1446 {
1447 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1448 result += SavePaneInfo(pane)+wxT("|");
1449 }
1450
1451 int dock_i, dock_count = m_docks.GetCount();
1452 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1453 {
1454 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1455
1456 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1457 dock.dock_direction, dock.dock_layer,
1458 dock.dock_row, dock.size);
1459 }
1460
1461 return result;
1462 }
1463
1464 // LoadPerspective() loads a layout which was saved with SavePerspective()
1465 // If the "update" flag parameter is true, the GUI will immediately be updated
1466
1467 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1468 {
1469 wxString input = layout;
1470 wxString part;
1471
1472 // check layout string version
1473 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1474 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1475 part = input.BeforeFirst(wxT('|'));
1476 input = input.AfterFirst(wxT('|'));
1477 part.Trim(true);
1478 part.Trim(false);
1479 if (part != wxT("layout2"))
1480 return false;
1481
1482 // mark all panes currently managed as docked and hidden
1483 int pane_i, pane_count = m_panes.GetCount();
1484 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1485 m_panes.Item(pane_i).Dock().Hide();
1486
1487 // clear out the dock array; this will be reconstructed
1488 m_docks.Clear();
1489
1490 // replace escaped characters so we can
1491 // split up the string easily
1492 input.Replace(wxT("\\|"), wxT("\a"));
1493 input.Replace(wxT("\\;"), wxT("\b"));
1494
1495 while (1)
1496 {
1497 wxAuiPaneInfo pane;
1498
1499 wxString pane_part = input.BeforeFirst(wxT('|'));
1500 input = input.AfterFirst(wxT('|'));
1501 pane_part.Trim(true);
1502
1503 // if the string is empty, we're done parsing
1504 if (pane_part.empty())
1505 break;
1506
1507 if (pane_part.Left(9) == wxT("dock_size"))
1508 {
1509 wxString val_name = pane_part.BeforeFirst(wxT('='));
1510 wxString value = pane_part.AfterFirst(wxT('='));
1511
1512 long dir, layer, row, size;
1513 wxString piece = val_name.AfterFirst(wxT('('));
1514 piece = piece.BeforeLast(wxT(')'));
1515 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1516 piece = piece.AfterFirst(wxT(','));
1517 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1518 piece.AfterFirst(wxT(',')).ToLong(&row);
1519 value.ToLong(&size);
1520
1521 wxAuiDockInfo dock;
1522 dock.dock_direction = dir;
1523 dock.dock_layer = layer;
1524 dock.dock_row = row;
1525 dock.size = size;
1526 m_docks.Add(dock);
1527 continue;
1528 }
1529
1530 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1531 // name so it can be called by external callers
1532 pane_part.Replace(wxT("\a"), wxT("|"));
1533 pane_part.Replace(wxT("\b"), wxT(";"));
1534
1535 LoadPaneInfo(pane_part, pane);
1536
1537 wxAuiPaneInfo& p = GetPane(pane.name);
1538 if (!p.IsOk())
1539 {
1540 // the pane window couldn't be found
1541 // in the existing layout -- skip it
1542 continue;
1543 }
1544
1545 p.SafeSet(pane);
1546 }
1547
1548 if (update)
1549 Update();
1550
1551 return true;
1552 }
1553
1554 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1555 wxArrayInt& positions,
1556 wxArrayInt& sizes)
1557 {
1558 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1559 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1560 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1561
1562 positions.Empty();
1563 sizes.Empty();
1564
1565 int offset, action_pane = -1;
1566 int pane_i, pane_count = dock.panes.GetCount();
1567
1568 // find the pane marked as our action pane
1569 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1570 {
1571 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1572
1573 if (pane.state & wxAuiPaneInfo::actionPane)
1574 {
1575 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1576 action_pane = pane_i;
1577 }
1578 }
1579
1580 // set up each panes default position, and
1581 // determine the size (width or height, depending
1582 // on the dock's orientation) of each pane
1583 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1584 {
1585 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1586 positions.Add(pane.dock_pos);
1587 int size = 0;
1588
1589 if (pane.HasBorder())
1590 size += (pane_border_size*2);
1591
1592 if (dock.IsHorizontal())
1593 {
1594 if (pane.HasGripper() && !pane.HasGripperTop())
1595 size += gripper_size;
1596 size += pane.best_size.x;
1597 }
1598 else
1599 {
1600 if (pane.HasGripper() && pane.HasGripperTop())
1601 size += gripper_size;
1602
1603 if (pane.HasCaption())
1604 size += caption_size;
1605 size += pane.best_size.y;
1606 }
1607
1608 sizes.Add(size);
1609 }
1610
1611 // if there is no action pane, just return the default
1612 // positions (as specified in pane.pane_pos)
1613 if (action_pane == -1)
1614 return;
1615
1616 offset = 0;
1617 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1618 {
1619 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1620
1621 if (amount >= 0)
1622 offset += amount;
1623 else
1624 positions[pane_i] -= -amount;
1625
1626 offset += sizes[pane_i];
1627 }
1628
1629 // if the dock mode is fixed, make sure none of the panes
1630 // overlap; we will bump panes that overlap
1631 offset = 0;
1632 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1633 {
1634 int amount = positions[pane_i] - offset;
1635 if (amount >= 0)
1636 offset += amount;
1637 else
1638 positions[pane_i] += -amount;
1639
1640 offset += sizes[pane_i];
1641 }
1642 }
1643
1644
1645 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1646 wxAuiDockInfo& dock,
1647 wxAuiPaneInfo& pane,
1648 wxAuiDockUIPartArray& uiparts,
1649 bool spacer_only)
1650 {
1651 wxAuiDockUIPart part;
1652 wxSizerItem* sizer_item;
1653
1654 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1655 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1656 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1657 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1658
1659 // find out the orientation of the item (orientation for panes
1660 // is the same as the dock's orientation)
1661 int orientation;
1662 if (dock.IsHorizontal())
1663 orientation = wxHORIZONTAL;
1664 else
1665 orientation = wxVERTICAL;
1666
1667 // this variable will store the proportion
1668 // value that the pane will receive
1669 int pane_proportion = pane.dock_proportion;
1670
1671 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1672 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1673
1674 if (pane.HasGripper())
1675 {
1676 if (pane.HasGripperTop())
1677 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1678 else
1679 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1680
1681 part.type = wxAuiDockUIPart::typeGripper;
1682 part.dock = &dock;
1683 part.pane = &pane;
1684 part.button = NULL;
1685 part.orientation = orientation;
1686 part.cont_sizer = horz_pane_sizer;
1687 part.sizer_item = sizer_item;
1688 uiparts.Add(part);
1689 }
1690
1691 if (pane.HasCaption())
1692 {
1693 // create the caption sizer
1694 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1695
1696 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1697
1698 part.type = wxAuiDockUIPart::typeCaption;
1699 part.dock = &dock;
1700 part.pane = &pane;
1701 part.button = NULL;
1702 part.orientation = orientation;
1703 part.cont_sizer = vert_pane_sizer;
1704 part.sizer_item = sizer_item;
1705 int caption_part_idx = uiparts.GetCount();
1706 uiparts.Add(part);
1707
1708 // add pane buttons to the caption
1709 int i, button_count;
1710 for (i = 0, button_count = pane.buttons.GetCount();
1711 i < button_count; ++i)
1712 {
1713 wxAuiPaneButton& button = pane.buttons.Item(i);
1714
1715 sizer_item = caption_sizer->Add(pane_button_size,
1716 caption_size,
1717 0, wxEXPAND);
1718
1719 part.type = wxAuiDockUIPart::typePaneButton;
1720 part.dock = &dock;
1721 part.pane = &pane;
1722 part.button = &button;
1723 part.orientation = orientation;
1724 part.cont_sizer = caption_sizer;
1725 part.sizer_item = sizer_item;
1726 uiparts.Add(part);
1727 }
1728
1729 // if we have buttons, add a little space to the right
1730 // of them to ease visual crowding
1731 if (button_count >= 1)
1732 {
1733 caption_sizer->Add(3,1);
1734 }
1735
1736 // add the caption sizer
1737 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1738
1739 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1740 }
1741
1742 // add the pane window itself
1743 if (spacer_only)
1744 {
1745 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1746 }
1747 else
1748 {
1749 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1750 // Don't do this because it breaks the pane size in floating windows
1751 // BIW: Right now commenting this out is causing problems with
1752 // an mdi client window as the center pane.
1753 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1754 }
1755
1756 part.type = wxAuiDockUIPart::typePane;
1757 part.dock = &dock;
1758 part.pane = &pane;
1759 part.button = NULL;
1760 part.orientation = orientation;
1761 part.cont_sizer = vert_pane_sizer;
1762 part.sizer_item = sizer_item;
1763 uiparts.Add(part);
1764
1765
1766 // determine if the pane should have a minimum size; if the pane is
1767 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1768 // if the pane.min_size is set, we must use that value as well
1769
1770 wxSize min_size = pane.min_size;
1771 if (pane.IsFixed())
1772 {
1773 if (min_size == wxDefaultSize)
1774 {
1775 min_size = pane.best_size;
1776 pane_proportion = 0;
1777 }
1778 }
1779
1780 if (min_size != wxDefaultSize)
1781 {
1782 vert_pane_sizer->SetItemMinSize(
1783 vert_pane_sizer->GetChildren().GetCount()-1,
1784 min_size.x, min_size.y);
1785 }
1786
1787
1788 // add the verticle sizer (caption, pane window) to the
1789 // horizontal sizer (gripper, verticle sizer)
1790 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1791
1792 // finally, add the pane sizer to the dock sizer
1793
1794 if (pane.HasBorder())
1795 {
1796 // allowing space for the pane's border
1797 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1798 wxEXPAND | wxALL, pane_border_size);
1799
1800 part.type = wxAuiDockUIPart::typePaneBorder;
1801 part.dock = &dock;
1802 part.pane = &pane;
1803 part.button = NULL;
1804 part.orientation = orientation;
1805 part.cont_sizer = cont;
1806 part.sizer_item = sizer_item;
1807 uiparts.Add(part);
1808 }
1809 else
1810 {
1811 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1812 }
1813 }
1814
1815 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1816 wxAuiDockInfo& dock,
1817 wxAuiDockUIPartArray& uiparts,
1818 bool spacer_only)
1819 {
1820 wxSizerItem* sizer_item;
1821 wxAuiDockUIPart part;
1822
1823 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1824 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1825
1826 // resizable bottom and right docks have a sash before them
1827 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1828 dock.dock_direction == wxAUI_DOCK_RIGHT))
1829 {
1830 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1831
1832 part.type = wxAuiDockUIPart::typeDockSizer;
1833 part.orientation = orientation;
1834 part.dock = &dock;
1835 part.pane = NULL;
1836 part.button = NULL;
1837 part.cont_sizer = cont;
1838 part.sizer_item = sizer_item;
1839 uiparts.Add(part);
1840 }
1841
1842 // create the sizer for the dock
1843 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1844
1845 // add each pane to the dock
1846 bool has_maximized_pane = false;
1847 int pane_i, pane_count = dock.panes.GetCount();
1848
1849 if (dock.fixed)
1850 {
1851 wxArrayInt pane_positions, pane_sizes;
1852
1853 // figure out the real pane positions we will
1854 // use, without modifying the each pane's pane_pos member
1855 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1856
1857 int offset = 0;
1858 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1859 {
1860 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1861 int pane_pos = pane_positions.Item(pane_i);
1862
1863 if (pane.IsMaximized())
1864 has_maximized_pane = true;
1865
1866
1867 int amount = pane_pos - offset;
1868 if (amount > 0)
1869 {
1870 if (dock.IsVertical())
1871 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1872 else
1873 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1874
1875 part.type = wxAuiDockUIPart::typeBackground;
1876 part.dock = &dock;
1877 part.pane = NULL;
1878 part.button = NULL;
1879 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1880 part.cont_sizer = dock_sizer;
1881 part.sizer_item = sizer_item;
1882 uiparts.Add(part);
1883
1884 offset += amount;
1885 }
1886
1887 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1888
1889 offset += pane_sizes.Item(pane_i);
1890 }
1891
1892 // at the end add a very small stretchable background area
1893 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1894
1895 part.type = wxAuiDockUIPart::typeBackground;
1896 part.dock = &dock;
1897 part.pane = NULL;
1898 part.button = NULL;
1899 part.orientation = orientation;
1900 part.cont_sizer = dock_sizer;
1901 part.sizer_item = sizer_item;
1902 uiparts.Add(part);
1903 }
1904 else
1905 {
1906 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1907 {
1908 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1909
1910 if (pane.IsMaximized())
1911 has_maximized_pane = true;
1912
1913 // if this is not the first pane being added,
1914 // we need to add a pane sizer
1915 if (!m_has_maximized && pane_i > 0)
1916 {
1917 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1918
1919 part.type = wxAuiDockUIPart::typePaneSizer;
1920 part.dock = &dock;
1921 part.pane = dock.panes.Item(pane_i-1);
1922 part.button = NULL;
1923 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1924 part.cont_sizer = dock_sizer;
1925 part.sizer_item = sizer_item;
1926 uiparts.Add(part);
1927 }
1928
1929 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1930 }
1931 }
1932
1933 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1934 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1935 else
1936 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1937
1938 part.type = wxAuiDockUIPart::typeDock;
1939 part.dock = &dock;
1940 part.pane = NULL;
1941 part.button = NULL;
1942 part.orientation = orientation;
1943 part.cont_sizer = cont;
1944 part.sizer_item = sizer_item;
1945 uiparts.Add(part);
1946
1947 if (dock.IsHorizontal())
1948 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1949 else
1950 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1951
1952 // top and left docks have a sash after them
1953 if (!m_has_maximized &&
1954 !dock.fixed &&
1955 (dock.dock_direction == wxAUI_DOCK_TOP ||
1956 dock.dock_direction == wxAUI_DOCK_LEFT))
1957 {
1958 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1959
1960 part.type = wxAuiDockUIPart::typeDockSizer;
1961 part.dock = &dock;
1962 part.pane = NULL;
1963 part.button = NULL;
1964 part.orientation = orientation;
1965 part.cont_sizer = cont;
1966 part.sizer_item = sizer_item;
1967 uiparts.Add(part);
1968 }
1969 }
1970
1971 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1972 wxAuiDockInfoArray& docks,
1973 wxAuiDockUIPartArray& uiparts,
1974 bool spacer_only)
1975 {
1976 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1977
1978 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1979 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1980 wxSize cli_size = m_frame->GetClientSize();
1981 int i, dock_count, pane_count;
1982
1983
1984 // empty all docks out
1985 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1986 {
1987 wxAuiDockInfo& dock = docks.Item(i);
1988
1989 // empty out all panes, as they will be readded below
1990 dock.panes.Empty();
1991
1992 if (dock.fixed)
1993 {
1994 // always reset fixed docks' sizes, because
1995 // the contained windows may have been resized
1996 dock.size = 0;
1997 }
1998 }
1999
2000
2001 // iterate through all known panes, filing each
2002 // of them into the appropriate dock. If the
2003 // pane does not exist in the dock, add it
2004 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2005 {
2006 wxAuiPaneInfo& p = panes.Item(i);
2007
2008 // find any docks with the same dock direction, dock layer, and
2009 // dock row as the pane we are working on
2010 wxAuiDockInfo* dock;
2011 wxAuiDockInfoPtrArray arr;
2012 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2013
2014 if (arr.GetCount() > 0)
2015 {
2016 // found the right dock
2017 dock = arr.Item(0);
2018 }
2019 else
2020 {
2021 // dock was not found, so we need to create a new one
2022 wxAuiDockInfo d;
2023 d.dock_direction = p.dock_direction;
2024 d.dock_layer = p.dock_layer;
2025 d.dock_row = p.dock_row;
2026 docks.Add(d);
2027 dock = &docks.Last();
2028 }
2029
2030
2031 if (p.IsDocked() && p.IsShown())
2032 {
2033 // remove the pane from any existing docks except this one
2034 RemovePaneFromDocks(docks, p, dock);
2035
2036 // pane needs to be added to the dock,
2037 // if it doesn't already exist
2038 if (!FindPaneInDock(*dock, p.window))
2039 dock->panes.Add(&p);
2040 }
2041 else
2042 {
2043 // remove the pane from any existing docks
2044 RemovePaneFromDocks(docks, p);
2045 }
2046
2047 }
2048
2049 // remove any empty docks
2050 for (i = docks.GetCount()-1; i >= 0; --i)
2051 {
2052 if (docks.Item(i).panes.GetCount() == 0)
2053 docks.RemoveAt(i);
2054 }
2055
2056 // configure the docks further
2057 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2058 {
2059 wxAuiDockInfo& dock = docks.Item(i);
2060 int j, dock_pane_count = dock.panes.GetCount();
2061
2062 // sort the dock pane array by the pane's
2063 // dock position (dock_pos), in ascending order
2064 dock.panes.Sort(PaneSortFunc);
2065
2066 // for newly created docks, set up their initial size
2067 if (dock.size == 0)
2068 {
2069 int size = 0;
2070
2071 for (j = 0; j < dock_pane_count; ++j)
2072 {
2073 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2074 wxSize pane_size = pane.best_size;
2075 if (pane_size == wxDefaultSize)
2076 pane_size = pane.min_size;
2077 if (pane_size == wxDefaultSize)
2078 pane_size = pane.window->GetSize();
2079
2080 if (dock.IsHorizontal())
2081 size = wxMax(pane_size.y, size);
2082 else
2083 size = wxMax(pane_size.x, size);
2084 }
2085
2086 // add space for the border (two times), but only
2087 // if at least one pane inside the dock has a pane border
2088 for (j = 0; j < dock_pane_count; ++j)
2089 {
2090 if (dock.panes.Item(j)->HasBorder())
2091 {
2092 size += (pane_border_size*2);
2093 break;
2094 }
2095 }
2096
2097 // if pane is on the top or bottom, add the caption height,
2098 // but only if at least one pane inside the dock has a caption
2099 if (dock.IsHorizontal())
2100 {
2101 for (j = 0; j < dock_pane_count; ++j)
2102 {
2103 if (dock.panes.Item(j)->HasCaption())
2104 {
2105 size += caption_size;
2106 break;
2107 }
2108 }
2109 }
2110
2111
2112 // new dock's size may not be more than the dock constraint
2113 // parameter specifies. See SetDockSizeConstraint()
2114
2115 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2116 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2117
2118 if (dock.IsHorizontal())
2119 size = wxMin(size, max_dock_y_size);
2120 else
2121 size = wxMin(size, max_dock_x_size);
2122
2123 // absolute minimum size for a dock is 10 pixels
2124 if (size < 10)
2125 size = 10;
2126
2127 dock.size = size;
2128 }
2129
2130
2131 // determine the dock's minimum size
2132 bool plus_border = false;
2133 bool plus_caption = false;
2134 int dock_min_size = 0;
2135 for (j = 0; j < dock_pane_count; ++j)
2136 {
2137 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2138 if (pane.min_size != wxDefaultSize)
2139 {
2140 if (pane.HasBorder())
2141 plus_border = true;
2142 if (pane.HasCaption())
2143 plus_caption = true;
2144 if (dock.IsHorizontal())
2145 {
2146 if (pane.min_size.y > dock_min_size)
2147 dock_min_size = pane.min_size.y;
2148 }
2149 else
2150 {
2151 if (pane.min_size.x > dock_min_size)
2152 dock_min_size = pane.min_size.x;
2153 }
2154 }
2155 }
2156
2157 if (plus_border)
2158 dock_min_size += (pane_border_size*2);
2159 if (plus_caption && dock.IsHorizontal())
2160 dock_min_size += (caption_size);
2161
2162 dock.min_size = dock_min_size;
2163
2164
2165 // if the pane's current size is less than it's
2166 // minimum, increase the dock's size to it's minimum
2167 if (dock.size < dock.min_size)
2168 dock.size = dock.min_size;
2169
2170
2171 // determine the dock's mode (fixed or proportional);
2172 // determine whether the dock has only toolbars
2173 bool action_pane_marked = false;
2174 dock.fixed = true;
2175 dock.toolbar = true;
2176 for (j = 0; j < dock_pane_count; ++j)
2177 {
2178 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2179 if (!pane.IsFixed())
2180 dock.fixed = false;
2181 if (!pane.IsToolbar())
2182 dock.toolbar = false;
2183 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2184 dock.fixed = true;
2185 if (pane.state & wxAuiPaneInfo::actionPane)
2186 action_pane_marked = true;
2187 }
2188
2189
2190 // if the dock mode is proportional and not fixed-pixel,
2191 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2192 // e.g. remove gaps like 1, 2, 30, 500
2193 if (!dock.fixed)
2194 {
2195 for (j = 0; j < dock_pane_count; ++j)
2196 {
2197 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2198 pane.dock_pos = j;
2199 }
2200 }
2201
2202 // if the dock mode is fixed, and none of the panes
2203 // are being moved right now, make sure the panes
2204 // do not overlap each other. If they do, we will
2205 // adjust the positions of the panes
2206 if (dock.fixed && !action_pane_marked)
2207 {
2208 wxArrayInt pane_positions, pane_sizes;
2209 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2210
2211 int offset = 0;
2212 for (j = 0; j < dock_pane_count; ++j)
2213 {
2214 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2215 pane.dock_pos = pane_positions[j];
2216
2217 int amount = pane.dock_pos - offset;
2218 if (amount >= 0)
2219 offset += amount;
2220 else
2221 pane.dock_pos += -amount;
2222
2223 offset += pane_sizes[j];
2224 }
2225 }
2226 }
2227
2228 // discover the maximum dock layer
2229 int max_layer = 0;
2230 for (i = 0; i < dock_count; ++i)
2231 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2232
2233
2234 // clear out uiparts
2235 uiparts.Empty();
2236
2237 // create a bunch of box sizers,
2238 // from the innermost level outwards.
2239 wxSizer* cont = NULL;
2240 wxSizer* middle = NULL;
2241 int layer = 0;
2242 int row, row_count;
2243
2244 for (layer = 0; layer <= max_layer; ++layer)
2245 {
2246 wxAuiDockInfoPtrArray arr;
2247
2248 // find any docks in this layer
2249 FindDocks(docks, -1, layer, -1, arr);
2250
2251 // if there aren't any, skip to the next layer
2252 if (arr.IsEmpty())
2253 continue;
2254
2255 wxSizer* old_cont = cont;
2256
2257 // create a container which will hold this layer's
2258 // docks (top, bottom, left, right)
2259 cont = new wxBoxSizer(wxVERTICAL);
2260
2261
2262 // find any top docks in this layer
2263 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2264 if (!arr.IsEmpty())
2265 {
2266 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2267 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2268 }
2269
2270
2271 // fill out the middle layer (which consists
2272 // of left docks, content area and right docks)
2273
2274 middle = new wxBoxSizer(wxHORIZONTAL);
2275
2276 // find any left docks in this layer
2277 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2278 if (!arr.IsEmpty())
2279 {
2280 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2281 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2282 }
2283
2284 // add content dock (or previous layer's sizer
2285 // to the middle
2286 if (!old_cont)
2287 {
2288 // find any center docks
2289 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2290 if (!arr.IsEmpty())
2291 {
2292 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2293 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2294 }
2295 else if (!m_has_maximized)
2296 {
2297 // there are no center docks, add a background area
2298 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2299 wxAuiDockUIPart part;
2300 part.type = wxAuiDockUIPart::typeBackground;
2301 part.pane = NULL;
2302 part.dock = NULL;
2303 part.button = NULL;
2304 part.cont_sizer = middle;
2305 part.sizer_item = sizer_item;
2306 uiparts.Add(part);
2307 }
2308 }
2309 else
2310 {
2311 middle->Add(old_cont, 1, wxEXPAND);
2312 }
2313
2314 // find any right docks in this layer
2315 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2316 if (!arr.IsEmpty())
2317 {
2318 for (row = arr.GetCount()-1; row >= 0; --row)
2319 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2320 }
2321
2322 cont->Add(middle, 1, wxEXPAND);
2323
2324
2325
2326 // find any bottom docks in this layer
2327 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2328 if (!arr.IsEmpty())
2329 {
2330 for (row = arr.GetCount()-1; row >= 0; --row)
2331 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2332 }
2333
2334 }
2335
2336 if (!cont)
2337 {
2338 // no sizer available, because there are no docks,
2339 // therefore we will create a simple background area
2340 cont = new wxBoxSizer(wxVERTICAL);
2341 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2342 wxAuiDockUIPart part;
2343 part.type = wxAuiDockUIPart::typeBackground;
2344 part.pane = NULL;
2345 part.dock = NULL;
2346 part.button = NULL;
2347 part.cont_sizer = middle;
2348 part.sizer_item = sizer_item;
2349 uiparts.Add(part);
2350 }
2351
2352 container->Add(cont, 1, wxEXPAND);
2353 return container;
2354 }
2355
2356
2357 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2358 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2359 // not be larger than half of the window's size
2360
2361 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2362 {
2363 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2364 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2365 }
2366
2367 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2368 {
2369 if (width_pct)
2370 *width_pct = m_dock_constraint_x;
2371
2372 if (height_pct)
2373 *height_pct = m_dock_constraint_y;
2374 }
2375
2376
2377
2378 // Update() updates the layout. Whenever changes are made to
2379 // one or more panes, this function should be called. It is the
2380 // external entry point for running the layout engine.
2381
2382 void wxAuiManager::Update()
2383 {
2384 m_hover_button = NULL;
2385
2386 wxSizer* sizer;
2387 int i, pane_count = m_panes.GetCount();
2388
2389
2390 // destroy floating panes which have been
2391 // redocked or are becoming non-floating
2392 for (i = 0; i < pane_count; ++i)
2393 {
2394 wxAuiPaneInfo& p = m_panes.Item(i);
2395
2396 if (!p.IsFloating() && p.frame)
2397 {
2398 // because the pane is no longer in a floating, we need to
2399 // reparent it to m_frame and destroy the floating frame
2400
2401 // reduce flicker
2402 p.window->SetSize(1,1);
2403
2404
2405 // the following block is a workaround for bug #1531361
2406 // (see wxWidgets sourceforge page). On wxGTK (only), when
2407 // a frame is shown/hidden, a move event unfortunately
2408 // also gets fired. Because we may be dragging around
2409 // a pane, we need to cancel that action here to prevent
2410 // a spurious crash.
2411 if (m_action_window == p.frame)
2412 {
2413 if (wxWindow::GetCapture() == m_frame)
2414 m_frame->ReleaseMouse();
2415 m_action = actionNone;
2416 m_action_window = NULL;
2417 }
2418
2419 // hide the frame
2420 if (p.frame->IsShown())
2421 p.frame->Show(false);
2422
2423 // reparent to m_frame and destroy the pane
2424 if (m_action_window == p.frame)
2425 {
2426 m_action_window = NULL;
2427 }
2428
2429 p.window->Reparent(m_frame);
2430 p.frame->SetSizer(NULL);
2431 p.frame->Destroy();
2432 p.frame = NULL;
2433 }
2434 }
2435
2436
2437 // delete old sizer first
2438 m_frame->SetSizer(NULL);
2439
2440 // create a layout for all of the panes
2441 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2442
2443 // hide or show panes as necessary,
2444 // and float panes as necessary
2445 for (i = 0; i < pane_count; ++i)
2446 {
2447 wxAuiPaneInfo& p = m_panes.Item(i);
2448
2449 if (p.IsFloating())
2450 {
2451 if (p.frame == NULL)
2452 {
2453 // we need to create a frame for this
2454 // pane, which has recently been floated
2455 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2456
2457 // on MSW and Mac, if the owner desires transparent dragging, and
2458 // the dragging is happening right now, then the floating
2459 // window should have this style by default
2460 if (m_action == actionDragFloatingPane &&
2461 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2462 frame->SetTransparent(150);
2463
2464 frame->SetPaneWindow(p);
2465 p.frame = frame;
2466
2467 if (p.IsShown() && !frame->IsShown())
2468 frame->Show();
2469 }
2470 else
2471 {
2472 // frame already exists, make sure it's position
2473 // and size reflect the information in wxAuiPaneInfo
2474 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2475 {
2476 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2477 p.floating_size.x, p.floating_size.y,
2478 wxSIZE_USE_EXISTING);
2479 /*
2480 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2481 wxDefaultCoord, wxDefaultCoord,
2482 wxSIZE_USE_EXISTING);
2483 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2484 */
2485 }
2486
2487 if (p.frame->IsShown() != p.IsShown())
2488 p.frame->Show(p.IsShown());
2489 }
2490 }
2491 else
2492 {
2493 if (p.window->IsShown() != p.IsShown())
2494 p.window->Show(p.IsShown());
2495 }
2496
2497 // if "active panes" are no longer allowed, clear
2498 // any optionActive values from the pane states
2499 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2500 {
2501 p.state &= ~wxAuiPaneInfo::optionActive;
2502 }
2503 }
2504
2505
2506 // keep track of the old window rectangles so we can
2507 // refresh those windows whose rect has changed
2508 wxAuiRectArray old_pane_rects;
2509 for (i = 0; i < pane_count; ++i)
2510 {
2511 wxRect r;
2512 wxAuiPaneInfo& p = m_panes.Item(i);
2513
2514 if (p.window && p.IsShown() && p.IsDocked())
2515 r = p.rect;
2516
2517 old_pane_rects.Add(r);
2518 }
2519
2520
2521
2522
2523 // apply the new sizer
2524 m_frame->SetSizer(sizer);
2525 m_frame->SetAutoLayout(false);
2526 DoFrameLayout();
2527
2528
2529
2530 // now that the frame layout is done, we need to check
2531 // the new pane rectangles against the old rectangles that
2532 // we saved a few lines above here. If the rectangles have
2533 // changed, the corresponding panes must also be updated
2534 for (i = 0; i < pane_count; ++i)
2535 {
2536 wxAuiPaneInfo& p = m_panes.Item(i);
2537 if (p.window && p.window->IsShown() && p.IsDocked())
2538 {
2539 if (p.rect != old_pane_rects[i])
2540 {
2541 p.window->Refresh();
2542 p.window->Update();
2543 }
2544 }
2545 }
2546
2547
2548 Repaint();
2549
2550 // set frame's minimum size
2551
2552 /*
2553 // N.B. More work needs to be done on frame minimum sizes;
2554 // this is some intresting code that imposes the minimum size,
2555 // but we may want to include a more flexible mechanism or
2556 // options for multiple minimum-size modes, e.g. strict or lax
2557 wxSize min_size = sizer->GetMinSize();
2558 wxSize frame_size = m_frame->GetSize();
2559 wxSize client_size = m_frame->GetClientSize();
2560
2561 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2562 min_size.y+frame_size.y-client_size.y );
2563
2564 m_frame->SetMinSize(minframe_size);
2565
2566 if (frame_size.x < minframe_size.x ||
2567 frame_size.y < minframe_size.y)
2568 sizer->Fit(m_frame);
2569 */
2570 }
2571
2572
2573 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2574 // on the frame's main sizer, then measures all the various UI items
2575 // and updates their internal rectangles. This should always be called
2576 // instead of calling m_frame->Layout() directly
2577
2578 void wxAuiManager::DoFrameLayout()
2579 {
2580 m_frame->Layout();
2581
2582 int i, part_count;
2583 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2584 {
2585 wxAuiDockUIPart& part = m_uiparts.Item(i);
2586
2587 // get the rectangle of the UI part
2588 // originally, this code looked like this:
2589 // part.rect = wxRect(part.sizer_item->GetPosition(),
2590 // part.sizer_item->GetSize());
2591 // this worked quite well, with one exception: the mdi
2592 // client window had a "deferred" size variable
2593 // that returned the wrong size. It looks like
2594 // a bug in wx, because the former size of the window
2595 // was being returned. So, we will retrieve the part's
2596 // rectangle via other means
2597
2598
2599 part.rect = part.sizer_item->GetRect();
2600 int flag = part.sizer_item->GetFlag();
2601 int border = part.sizer_item->GetBorder();
2602 if (flag & wxTOP)
2603 {
2604 part.rect.y -= border;
2605 part.rect.height += border;
2606 }
2607 if (flag & wxLEFT)
2608 {
2609 part.rect.x -= border;
2610 part.rect.width += border;
2611 }
2612 if (flag & wxBOTTOM)
2613 part.rect.height += border;
2614 if (flag & wxRIGHT)
2615 part.rect.width += border;
2616
2617
2618 if (part.type == wxAuiDockUIPart::typeDock)
2619 part.dock->rect = part.rect;
2620 if (part.type == wxAuiDockUIPart::typePane)
2621 part.pane->rect = part.rect;
2622 }
2623 }
2624
2625 // GetPanePart() looks up the pane the pane border UI part (or the regular
2626 // pane part if there is no border). This allows the caller to get the exact
2627 // rectangle of the pane in question, including decorations like
2628 // caption and border (if any).
2629
2630 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2631 {
2632 int i, part_count;
2633 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2634 {
2635 wxAuiDockUIPart& part = m_uiparts.Item(i);
2636 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2637 part.pane && part.pane->window == wnd)
2638 return &part;
2639 }
2640 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2641 {
2642 wxAuiDockUIPart& part = m_uiparts.Item(i);
2643 if (part.type == wxAuiDockUIPart::typePane &&
2644 part.pane && part.pane->window == wnd)
2645 return &part;
2646 }
2647 return NULL;
2648 }
2649
2650
2651
2652 // GetDockPixelOffset() is an internal function which returns
2653 // a dock's offset in pixels from the left side of the window
2654 // (for horizontal docks) or from the top of the window (for
2655 // vertical docks). This value is necessary for calculating
2656 // fixel-pane/toolbar offsets when they are dragged.
2657
2658 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2659 {
2660 // the only way to accurately calculate the dock's
2661 // offset is to actually run a theoretical layout
2662
2663 int i, part_count, dock_count;
2664 wxAuiDockInfoArray docks;
2665 wxAuiPaneInfoArray panes;
2666 wxAuiDockUIPartArray uiparts;
2667 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2668 panes.Add(test);
2669
2670 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2671 wxSize client_size = m_frame->GetClientSize();
2672 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2673 sizer->Layout();
2674
2675 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2676 {
2677 wxAuiDockUIPart& part = uiparts.Item(i);
2678 part.rect = wxRect(part.sizer_item->GetPosition(),
2679 part.sizer_item->GetSize());
2680 if (part.type == wxAuiDockUIPart::typeDock)
2681 part.dock->rect = part.rect;
2682 }
2683
2684 delete sizer;
2685
2686 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2687 {
2688 wxAuiDockInfo& dock = docks.Item(i);
2689 if (test.dock_direction == dock.dock_direction &&
2690 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2691 {
2692 if (dock.IsVertical())
2693 return dock.rect.y;
2694 else
2695 return dock.rect.x;
2696 }
2697 }
2698
2699 return 0;
2700 }
2701
2702
2703
2704 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2705 // if a dock operation is allowed, the new dock position is copied into
2706 // the target info. If the operation was allowed, the function returns true.
2707
2708 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2709 const wxAuiPaneInfo& new_pos)
2710 {
2711 bool allowed = false;
2712 switch (new_pos.dock_direction)
2713 {
2714 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2715 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2716 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2717 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2718 }
2719
2720 if (allowed)
2721 target = new_pos;
2722
2723 return allowed;
2724 }
2725
2726
2727 // DoDrop() is an important function. It basically takes a mouse position,
2728 // and determines where the pane's new position would be. If the pane is to be
2729 // dropped, it performs the drop operation using the specified dock and pane
2730 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2731 // scenario can be performed, giving precise coordinates for drop hints.
2732 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2733 // as parameters, the changes will be made to the main state arrays
2734
2735 const int auiInsertRowPixels = 10;
2736 const int auiNewRowPixels = 40;
2737 const int auiLayerInsertPixels = 40;
2738 const int auiLayerInsertOffset = 5;
2739
2740 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2741 wxAuiPaneInfoArray& panes,
2742 wxAuiPaneInfo& target,
2743 const wxPoint& pt,
2744 const wxPoint& offset)
2745 {
2746 wxSize cli_size = m_frame->GetClientSize();
2747
2748 wxAuiPaneInfo drop = target;
2749
2750
2751 // The result should always be shown
2752 drop.Show();
2753
2754
2755 // Check to see if the pane has been dragged outside of the window
2756 // (or near to the outside of the window), if so, dock it along the edge
2757
2758
2759 int layer_insert_offset = auiLayerInsertOffset;
2760 if (drop.IsToolbar())
2761 layer_insert_offset = 0;
2762
2763
2764 if (pt.x < layer_insert_offset &&
2765 pt.x > layer_insert_offset-auiLayerInsertPixels)
2766 {
2767 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2768 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2769 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2770
2771 if (drop.IsToolbar())
2772 new_layer = auiToolBarLayer;
2773
2774 drop.Dock().Left().
2775 Layer(new_layer).
2776 Row(0).
2777 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2778 return ProcessDockResult(target, drop);
2779 }
2780 else if (pt.y < layer_insert_offset &&
2781 pt.y > layer_insert_offset-auiLayerInsertPixels)
2782 {
2783 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2784 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2785 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2786
2787 if (drop.IsToolbar())
2788 new_layer = auiToolBarLayer;
2789
2790 drop.Dock().Top().
2791 Layer(new_layer).
2792 Row(0).
2793 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2794 return ProcessDockResult(target, drop);
2795 }
2796 else if (pt.x >= cli_size.x - layer_insert_offset &&
2797 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2798 {
2799 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2800 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2801 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2802
2803 if (drop.IsToolbar())
2804 new_layer = auiToolBarLayer;
2805
2806 drop.Dock().Right().
2807 Layer(new_layer).
2808 Row(0).
2809 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2810 return ProcessDockResult(target, drop);
2811 }
2812 else if (pt.y >= cli_size.y - layer_insert_offset &&
2813 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2814 {
2815 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2816 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2817 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2818
2819 if (drop.IsToolbar())
2820 new_layer = auiToolBarLayer;
2821
2822 drop.Dock().Bottom().
2823 Layer(new_layer).
2824 Row(0).
2825 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2826 return ProcessDockResult(target, drop);
2827 }
2828
2829
2830 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2831
2832
2833 if (drop.IsToolbar())
2834 {
2835 if (!part || !part->dock)
2836 return false;
2837
2838 // calculate the offset from where the dock begins
2839 // to the point where the user dropped the pane
2840 int dock_drop_offset = 0;
2841 if (part->dock->IsHorizontal())
2842 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2843 else
2844 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2845
2846
2847 // toolbars may only be moved in and to fixed-pane docks,
2848 // otherwise we will try to float the pane. Also, the pane
2849 // should float if being dragged over center pane windows
2850 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2851 {
2852 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2853 {
2854 m_skipping = true;
2855 }
2856 else
2857 {
2858 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2859 (drop.IsFloatable() ||
2860 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2861 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2862 {
2863 drop.Float();
2864 }
2865
2866 m_skipping = false;
2867
2868 return ProcessDockResult(target, drop);
2869 }
2870
2871 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2872
2873 return ProcessDockResult(target, drop);
2874 }
2875
2876 m_skipping = false;
2877
2878 m_last_rect = part->dock->rect;
2879 m_last_rect.Inflate( 15, 15 );
2880
2881 drop.Dock().
2882 Direction(part->dock->dock_direction).
2883 Layer(part->dock->dock_layer).
2884 Row(part->dock->dock_row).
2885 Position(dock_drop_offset);
2886
2887 if ((
2888 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2889 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2890 ) && part->dock->panes.GetCount() > 1)
2891 {
2892 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2893 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2894 {
2895 int row = drop.dock_row;
2896 DoInsertDockRow(panes, part->dock->dock_direction,
2897 part->dock->dock_layer,
2898 part->dock->dock_row);
2899 drop.dock_row = row;
2900 }
2901 else
2902 {
2903 DoInsertDockRow(panes, part->dock->dock_direction,
2904 part->dock->dock_layer,
2905 part->dock->dock_row+1);
2906 drop.dock_row = part->dock->dock_row+1;
2907 }
2908 }
2909
2910 if ((
2911 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2912 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2913 ) && part->dock->panes.GetCount() > 1)
2914 {
2915 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2916 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2917 {
2918 DoInsertDockRow(panes, part->dock->dock_direction,
2919 part->dock->dock_layer,
2920 part->dock->dock_row+1);
2921 drop.dock_row = part->dock->dock_row+1;
2922 }
2923 else
2924 {
2925 int row = drop.dock_row;
2926 DoInsertDockRow(panes, part->dock->dock_direction,
2927 part->dock->dock_layer,
2928 part->dock->dock_row);
2929 drop.dock_row = row;
2930 }
2931 }
2932
2933 return ProcessDockResult(target, drop);
2934 }
2935
2936
2937
2938
2939 if (!part)
2940 return false;
2941
2942 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2943 part->type == wxAuiDockUIPart::typeCaption ||
2944 part->type == wxAuiDockUIPart::typeGripper ||
2945 part->type == wxAuiDockUIPart::typePaneButton ||
2946 part->type == wxAuiDockUIPart::typePane ||
2947 part->type == wxAuiDockUIPart::typePaneSizer ||
2948 part->type == wxAuiDockUIPart::typeDockSizer ||
2949 part->type == wxAuiDockUIPart::typeBackground)
2950 {
2951 if (part->type == wxAuiDockUIPart::typeDockSizer)
2952 {
2953 if (part->dock->panes.GetCount() != 1)
2954 return false;
2955 part = GetPanePart(part->dock->panes.Item(0)->window);
2956 if (!part)
2957 return false;
2958 }
2959
2960
2961
2962 // If a normal frame is being dragged over a toolbar, insert it
2963 // along the edge under the toolbar, but over all other panes.
2964 // (this could be done much better, but somehow factoring this
2965 // calculation with the one at the beginning of this function)
2966 if (part->dock && part->dock->toolbar)
2967 {
2968 int layer = 0;
2969
2970 switch (part->dock->dock_direction)
2971 {
2972 case wxAUI_DOCK_LEFT:
2973 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2974 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2975 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2976 break;
2977 case wxAUI_DOCK_TOP:
2978 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2979 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2980 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2981 break;
2982 case wxAUI_DOCK_RIGHT:
2983 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2984 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2985 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2986 break;
2987 case wxAUI_DOCK_BOTTOM:
2988 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2989 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2990 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2991 break;
2992 }
2993
2994 DoInsertDockRow(panes, part->dock->dock_direction,
2995 layer, 0);
2996 drop.Dock().
2997 Direction(part->dock->dock_direction).
2998 Layer(layer).Row(0).Position(0);
2999 return ProcessDockResult(target, drop);
3000 }
3001
3002
3003 if (!part->pane)
3004 return false;
3005
3006 part = GetPanePart(part->pane->window);
3007 if (!part)
3008 return false;
3009
3010 bool insert_dock_row = false;
3011 int insert_row = part->pane->dock_row;
3012 int insert_dir = part->pane->dock_direction;
3013 int insert_layer = part->pane->dock_layer;
3014
3015 switch (part->pane->dock_direction)
3016 {
3017 case wxAUI_DOCK_TOP:
3018 if (pt.y >= part->rect.y &&
3019 pt.y < part->rect.y+auiInsertRowPixels)
3020 insert_dock_row = true;
3021 break;
3022 case wxAUI_DOCK_BOTTOM:
3023 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3024 pt.y <= part->rect.y + part->rect.height)
3025 insert_dock_row = true;
3026 break;
3027 case wxAUI_DOCK_LEFT:
3028 if (pt.x >= part->rect.x &&
3029 pt.x < part->rect.x+auiInsertRowPixels)
3030 insert_dock_row = true;
3031 break;
3032 case wxAUI_DOCK_RIGHT:
3033 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3034 pt.x <= part->rect.x+part->rect.width)
3035 insert_dock_row = true;
3036 break;
3037 case wxAUI_DOCK_CENTER:
3038 {
3039 // "new row pixels" will be set to the default, but
3040 // must never exceed 20% of the window size
3041 int new_row_pixels_x = auiNewRowPixels;
3042 int new_row_pixels_y = auiNewRowPixels;
3043
3044 if (new_row_pixels_x > (part->rect.width*20)/100)
3045 new_row_pixels_x = (part->rect.width*20)/100;
3046
3047 if (new_row_pixels_y > (part->rect.height*20)/100)
3048 new_row_pixels_y = (part->rect.height*20)/100;
3049
3050
3051 // determine if the mouse pointer is in a location that
3052 // will cause a new row to be inserted. The hot spot positions
3053 // are along the borders of the center pane
3054
3055 insert_layer = 0;
3056 insert_dock_row = true;
3057 const wxRect& pr = part->rect;
3058 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3059 insert_dir = wxAUI_DOCK_LEFT;
3060 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3061 insert_dir = wxAUI_DOCK_TOP;
3062 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3063 pt.x < pr.x + pr.width)
3064 insert_dir = wxAUI_DOCK_RIGHT;
3065 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3066 pt.y < pr.y + pr.height)
3067 insert_dir = wxAUI_DOCK_BOTTOM;
3068 else
3069 return false;
3070
3071 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3072 }
3073 }
3074
3075 if (insert_dock_row)
3076 {
3077 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3078 drop.Dock().Direction(insert_dir).
3079 Layer(insert_layer).
3080 Row(insert_row).
3081 Position(0);
3082 return ProcessDockResult(target, drop);
3083 }
3084
3085 // determine the mouse offset and the pane size, both in the
3086 // direction of the dock itself, and perpendicular to the dock
3087
3088 int offset, size;
3089
3090 if (part->orientation == wxVERTICAL)
3091 {
3092 offset = pt.y - part->rect.y;
3093 size = part->rect.GetHeight();
3094 }
3095 else
3096 {
3097 offset = pt.x - part->rect.x;
3098 size = part->rect.GetWidth();
3099 }
3100
3101 int drop_position = part->pane->dock_pos;
3102
3103 // if we are in the top/left part of the pane,
3104 // insert the pane before the pane being hovered over
3105 if (offset <= size/2)
3106 {
3107 drop_position = part->pane->dock_pos;
3108 DoInsertPane(panes,
3109 part->pane->dock_direction,
3110 part->pane->dock_layer,
3111 part->pane->dock_row,
3112 part->pane->dock_pos);
3113 }
3114
3115 // if we are in the bottom/right part of the pane,
3116 // insert the pane before the pane being hovered over
3117 if (offset > size/2)
3118 {
3119 drop_position = part->pane->dock_pos+1;
3120 DoInsertPane(panes,
3121 part->pane->dock_direction,
3122 part->pane->dock_layer,
3123 part->pane->dock_row,
3124 part->pane->dock_pos+1);
3125 }
3126
3127 drop.Dock().
3128 Direction(part->dock->dock_direction).
3129 Layer(part->dock->dock_layer).
3130 Row(part->dock->dock_row).
3131 Position(drop_position);
3132 return ProcessDockResult(target, drop);
3133 }
3134
3135 return false;
3136 }
3137
3138
3139 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3140 {
3141 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3142 {
3143 m_hint_fadetimer.Stop();
3144 return;
3145 }
3146
3147 m_hint_fadeamt += 4;
3148 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3149 }
3150
3151 void wxAuiManager::ShowHint(const wxRect& rect)
3152 {
3153 if (m_hint_wnd)
3154 {
3155 // if the hint rect is the same as last time, don't do anything
3156 if (m_last_hint == rect)
3157 return;
3158 m_last_hint = rect;
3159
3160 m_hint_fadeamt = m_hint_fademax;
3161
3162 if ((m_flags & wxAUI_MGR_HINT_FADE)
3163 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3164 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3165 )
3166 m_hint_fadeamt = 0;
3167
3168 m_hint_wnd->SetSize(rect);
3169 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3170
3171 if (!m_hint_wnd->IsShown())
3172 m_hint_wnd->Show();
3173
3174 // if we are dragging a floating pane, set the focus
3175 // back to that floating pane (otherwise it becomes unfocused)
3176 if (m_action == actionDragFloatingPane && m_action_window)
3177 m_action_window->SetFocus();
3178
3179 m_hint_wnd->Raise();
3180
3181
3182 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3183 {
3184 // start fade in timer
3185 m_hint_fadetimer.SetOwner(this, 101);
3186 m_hint_fadetimer.Start(5);
3187 }
3188 }
3189 else // Not using a transparent hint window...
3190 {
3191 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3192 return;
3193
3194 if (m_last_hint != rect)
3195 {
3196 // remove the last hint rectangle
3197 m_last_hint = rect;
3198 m_frame->Refresh();
3199 m_frame->Update();
3200 }
3201
3202 wxScreenDC screendc;
3203 wxRegion clip(1, 1, 10000, 10000);
3204
3205 // clip all floating windows, so we don't draw over them
3206 int i, pane_count;
3207 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3208 {
3209 wxAuiPaneInfo& pane = m_panes.Item(i);
3210
3211 if (pane.IsFloating() &&
3212 pane.frame->IsShown())
3213 {
3214 wxRect rect = pane.frame->GetRect();
3215 #ifdef __WXGTK__
3216 // wxGTK returns the client size, not the whole frame size
3217 rect.width += 15;
3218 rect.height += 35;
3219 rect.Inflate(5);
3220 #endif
3221
3222 clip.Subtract(rect);
3223 }
3224 }
3225
3226 // As we can only hide the hint by redrawing the managed window, we
3227 // need to clip the region to the managed window too or we get
3228 // nasty redrawn problems.
3229 clip.Intersect(m_frame->GetRect());
3230
3231 screendc.SetClippingRegion(clip);
3232
3233 wxBitmap stipple = wxPaneCreateStippleBitmap();
3234 wxBrush brush(stipple);
3235 screendc.SetBrush(brush);
3236 screendc.SetPen(*wxTRANSPARENT_PEN);
3237
3238 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3239 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3240 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3241 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3242 }
3243 }
3244
3245 void wxAuiManager::HideHint()
3246 {
3247 // hides a transparent window hint, if there is one
3248 if (m_hint_wnd)
3249 {
3250 if (m_hint_wnd->IsShown())
3251 m_hint_wnd->Show(false);
3252 m_hint_wnd->SetTransparent(0);
3253 m_hint_fadetimer.Stop();
3254 m_last_hint = wxRect();
3255 return;
3256 }
3257
3258 // hides a painted hint by redrawing the frame window
3259 if (!m_last_hint.IsEmpty())
3260 {
3261 m_frame->Refresh();
3262 m_frame->Update();
3263 m_last_hint = wxRect();
3264 }
3265 }
3266
3267
3268
3269 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3270 const wxPoint& offset)
3271 {
3272 wxAuiPaneInfo& pane = GetPane(pane_window);
3273 if (!pane.IsOk())
3274 return;
3275
3276 if (pane.IsToolbar())
3277 {
3278 m_action = actionDragToolbarPane;
3279 }
3280 else
3281 {
3282 m_action = actionDragFloatingPane;
3283 }
3284
3285 m_action_window = pane_window;
3286 m_action_offset = offset;
3287 m_frame->CaptureMouse();
3288 }
3289
3290
3291 // CalculateHintRect() calculates the drop hint rectangle. The method
3292 // first calls DoDrop() to determine the exact position the pane would
3293 // be at were if dropped. If the pane would indeed become docked at the
3294 // specified drop point, the the rectangle hint will be returned in
3295 // screen coordinates. Otherwise, an empty rectangle is returned.
3296 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3297 // the mouse position, in client coordinates. |offset| describes the offset
3298 // that the mouse is from the upper-left corner of the item being dragged
3299
3300 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3301 const wxPoint& pt,
3302 const wxPoint& offset)
3303 {
3304 wxRect rect;
3305
3306 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3307 // we will create a new temporary layout and then measure the resulting
3308 // rectangle; we will create a copy of the docking structures (m_dock)
3309 // so that we don't modify the real thing on screen
3310
3311 int i, pane_count, part_count;
3312 wxAuiDockInfoArray docks;
3313 wxAuiPaneInfoArray panes;
3314 wxAuiDockUIPartArray uiparts;
3315 wxAuiPaneInfo hint = GetPane(pane_window);
3316 hint.name = wxT("__HINT__");
3317 hint.PaneBorder(true);
3318 hint.Show();
3319
3320 if (!hint.IsOk())
3321 return rect;
3322
3323 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3324
3325 // remove any pane already there which bears the same window;
3326 // this happens when you are moving a pane around in a dock
3327 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3328 {
3329 if (panes.Item(i).window == pane_window)
3330 {
3331 RemovePaneFromDocks(docks, panes.Item(i));
3332 panes.RemoveAt(i);
3333 break;
3334 }
3335 }
3336
3337 // find out where the new pane would be
3338 if (!DoDrop(docks, panes, hint, pt, offset))
3339 {
3340 return rect;
3341 }
3342
3343 panes.Add(hint);
3344
3345 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3346 wxSize client_size = m_frame->GetClientSize();
3347 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3348 sizer->Layout();
3349
3350 for (i = 0, part_count = uiparts.GetCount();
3351 i < part_count; ++i)
3352 {
3353 wxAuiDockUIPart& part = uiparts.Item(i);
3354
3355 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3356 part.pane && part.pane->name == wxT("__HINT__"))
3357 {
3358 rect = wxRect(part.sizer_item->GetPosition(),
3359 part.sizer_item->GetSize());
3360 break;
3361 }
3362 }
3363
3364 delete sizer;
3365
3366 if (rect.IsEmpty())
3367 {
3368 return rect;
3369 }
3370
3371 // actually show the hint rectangle on the screen
3372 m_frame->ClientToScreen(&rect.x, &rect.y);
3373
3374 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3375 {
3376 // Mirror rectangle in RTL mode
3377 rect.x -= rect.GetWidth();
3378 }
3379
3380 return rect;
3381 }
3382
3383 // DrawHintRect() calculates the hint rectangle by calling
3384 // CalculateHintRect(). If there is a rectangle, it shows it
3385 // by calling ShowHint(), otherwise it hides any hint
3386 // rectangle currently shown
3387 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3388 const wxPoint& pt,
3389 const wxPoint& offset)
3390 {
3391 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3392
3393 if (rect.IsEmpty())
3394 {
3395 HideHint();
3396 }
3397 else
3398 {
3399 ShowHint(rect);
3400 }
3401 }
3402
3403 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3404 {
3405 // try to find the pane
3406 wxAuiPaneInfo& pane = GetPane(wnd);
3407 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3408
3409 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3410 pane.frame->SetTransparent(150);
3411 }
3412
3413 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3414 {
3415 // try to find the pane
3416 wxAuiPaneInfo& pane = GetPane(wnd);
3417 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3418
3419 wxPoint pt = ::wxGetMousePosition();
3420
3421 #if 0
3422 // Adapt pt to direction
3423 if (dir == wxNORTH)
3424 {
3425 // move to pane's upper border
3426 wxPoint pos( 0,0 );
3427 pos = wnd->ClientToScreen( pos );
3428 pt.y = pos.y;
3429 // and some more pixels for the title bar
3430 pt.y -= 5;
3431 }
3432 else if (dir == wxWEST)
3433 {
3434 // move to pane's left border
3435 wxPoint pos( 0,0 );
3436 pos = wnd->ClientToScreen( pos );
3437 pt.x = pos.x;
3438 }
3439 else if (dir == wxEAST)
3440 {
3441 // move to pane's right border
3442 wxPoint pos( wnd->GetSize().x, 0 );
3443 pos = wnd->ClientToScreen( pos );
3444 pt.x = pos.x;
3445 }
3446 else if (dir == wxSOUTH)
3447 {
3448 // move to pane's bottom border
3449 wxPoint pos( 0, wnd->GetSize().y );
3450 pos = wnd->ClientToScreen( pos );
3451 pt.y = pos.y;
3452 }
3453 #else
3454 wxUnusedVar(dir);
3455 #endif
3456
3457 wxPoint client_pt = m_frame->ScreenToClient(pt);
3458
3459 // calculate the offset from the upper left-hand corner
3460 // of the frame to the mouse pointer
3461 wxPoint frame_pos = pane.frame->GetPosition();
3462 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3463
3464 // no hint for toolbar floating windows
3465 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3466 {
3467 wxAuiDockInfoArray docks;
3468 wxAuiPaneInfoArray panes;
3469 wxAuiDockUIPartArray uiparts;
3470 wxAuiPaneInfo hint = pane;
3471
3472 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3473
3474 // find out where the new pane would be
3475 if (!DoDrop(docks, panes, hint, client_pt))
3476 return;
3477 if (hint.IsFloating())
3478 return;
3479
3480 pane = hint;
3481 m_action = actionDragToolbarPane;
3482 m_action_window = pane.window;
3483
3484 Update();
3485
3486 return;
3487 }
3488
3489
3490 // if a key modifier is pressed while dragging the frame,
3491 // don't dock the window
3492 if (!CanDockPanel(pane))
3493 {
3494 HideHint();
3495 return;
3496 }
3497
3498
3499 DrawHintRect(wnd, client_pt, action_offset);
3500
3501 #ifdef __WXGTK__
3502 // this cleans up some screen artifacts that are caused on GTK because
3503 // we aren't getting the exact size of the window (see comment
3504 // in DrawHintRect)
3505 //Refresh();
3506 #endif
3507
3508
3509 // reduces flicker
3510 m_frame->Update();
3511 }
3512
3513 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3514 {
3515 // try to find the pane
3516 wxAuiPaneInfo& pane = GetPane(wnd);
3517 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3518
3519 wxPoint pt = ::wxGetMousePosition();
3520
3521 #if 0
3522 // Adapt pt to direction
3523 if (dir == wxNORTH)
3524 {
3525 // move to pane's upper border
3526 wxPoint pos( 0,0 );
3527 pos = wnd->ClientToScreen( pos );
3528 pt.y = pos.y;
3529 // and some more pixels for the title bar
3530 pt.y -= 10;
3531 }
3532 else if (dir == wxWEST)
3533 {
3534 // move to pane's left border
3535 wxPoint pos( 0,0 );
3536 pos = wnd->ClientToScreen( pos );
3537 pt.x = pos.x;
3538 }
3539 else if (dir == wxEAST)
3540 {
3541 // move to pane's right border
3542 wxPoint pos( wnd->GetSize().x, 0 );
3543 pos = wnd->ClientToScreen( pos );
3544 pt.x = pos.x;
3545 }
3546 else if (dir == wxSOUTH)
3547 {
3548 // move to pane's bottom border
3549 wxPoint pos( 0, wnd->GetSize().y );
3550 pos = wnd->ClientToScreen( pos );
3551 pt.y = pos.y;
3552 }
3553 #else
3554 wxUnusedVar(dir);
3555 #endif
3556
3557 wxPoint client_pt = m_frame->ScreenToClient(pt);
3558
3559 // calculate the offset from the upper left-hand corner
3560 // of the frame to the mouse pointer
3561 wxPoint frame_pos = pane.frame->GetPosition();
3562 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3563
3564
3565 // if a key modifier is pressed while dragging the frame,
3566 // don't dock the window
3567 if (CanDockPanel(pane))
3568 {
3569 // do the drop calculation
3570 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3571 }
3572
3573 // if the pane is still floating, update it's floating
3574 // position (that we store)
3575 if (pane.IsFloating())
3576 {
3577 pane.floating_pos = pane.frame->GetPosition();
3578
3579 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3580 pane.frame->SetTransparent(255);
3581 }
3582 else if (m_has_maximized)
3583 {
3584 RestoreMaximizedPane();
3585 }
3586
3587 Update();
3588
3589 HideHint();
3590 }
3591
3592 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3593 {
3594 // try to find the pane
3595 wxAuiPaneInfo& pane = GetPane(wnd);
3596 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3597
3598 pane.floating_size = size;
3599 }
3600
3601
3602 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3603 {
3604 // try to find the pane
3605 wxAuiPaneInfo& pane = GetPane(wnd);
3606 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3607
3608
3609 // fire pane close event
3610 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3611 e.SetPane(&pane);
3612 e.SetCanVeto(evt.CanVeto());
3613 ProcessMgrEvent(e);
3614
3615 if (e.GetVeto())
3616 {
3617 evt.Veto();
3618 return;
3619 }
3620 else
3621 {
3622 // close the pane, but check that it
3623 // still exists in our pane array first
3624 // (the event handler above might have removed it)
3625
3626 wxAuiPaneInfo& check = GetPane(wnd);
3627 if (check.IsOk())
3628 {
3629 ClosePane(pane);
3630 }
3631 }
3632 }
3633
3634
3635
3636 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3637 {
3638 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3639 {
3640 SetActivePane(m_panes, wnd);
3641 Repaint();
3642 }
3643 }
3644
3645 // OnRender() draws all of the pane captions, sashes,
3646 // backgrounds, captions, grippers, pane borders and buttons.
3647 // It renders the entire user interface.
3648
3649 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3650 {
3651 // if the frame is about to be deleted, don't bother
3652 if (!m_frame || wxPendingDelete.Member(m_frame))
3653 return;
3654
3655 wxDC* dc = evt.GetDC();
3656
3657 #ifdef __WXMAC__
3658 dc->Clear() ;
3659 #endif
3660 int i, part_count;
3661 for (i = 0, part_count = m_uiparts.GetCount();
3662 i < part_count; ++i)
3663 {
3664 wxAuiDockUIPart& part = m_uiparts.Item(i);
3665
3666 // don't draw hidden pane items or items that aren't windows
3667 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3668 continue;
3669
3670 switch (part.type)
3671 {
3672 case wxAuiDockUIPart::typeDockSizer:
3673 case wxAuiDockUIPart::typePaneSizer:
3674 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3675 break;
3676 case wxAuiDockUIPart::typeBackground:
3677 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3678 break;
3679 case wxAuiDockUIPart::typeCaption:
3680 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3681 break;
3682 case wxAuiDockUIPart::typeGripper:
3683 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3684 break;
3685 case wxAuiDockUIPart::typePaneBorder:
3686 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3687 break;
3688 case wxAuiDockUIPart::typePaneButton:
3689 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3690 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3691 break;
3692 }
3693 }
3694 }
3695
3696
3697 // Render() fire a render event, which is normally handled by
3698 // wxAuiManager::OnRender(). This allows the render function to
3699 // be overridden via the render event. This can be useful for paintin
3700 // custom graphics in the main window. Default behavior can be
3701 // invoked in the overridden function by calling OnRender()
3702
3703 void wxAuiManager::Render(wxDC* dc)
3704 {
3705 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3706 e.SetManager(this);
3707 e.SetDC(dc);
3708 ProcessMgrEvent(e);
3709 }
3710
3711 void wxAuiManager::Repaint(wxDC* dc)
3712 {
3713 #ifdef __WXMAC__
3714 if ( dc == NULL )
3715 {
3716 m_frame->Refresh() ;
3717 m_frame->Update() ;
3718 return ;
3719 }
3720 #endif
3721 int w, h;
3722 m_frame->GetClientSize(&w, &h);
3723
3724 // figure out which dc to use; if one
3725 // has been specified, use it, otherwise
3726 // make a client dc
3727 wxClientDC* client_dc = NULL;
3728 if (!dc)
3729 {
3730 client_dc = new wxClientDC(m_frame);
3731 dc = client_dc;
3732 }
3733
3734 // if the frame has a toolbar, the client area
3735 // origin will not be (0,0).
3736 wxPoint pt = m_frame->GetClientAreaOrigin();
3737 if (pt.x != 0 || pt.y != 0)
3738 dc->SetDeviceOrigin(pt.x, pt.y);
3739
3740 // render all the items
3741 Render(dc);
3742
3743 // if we created a client_dc, delete it
3744 if (client_dc)
3745 delete client_dc;
3746 }
3747
3748 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3749 {
3750 wxPaintDC dc(m_frame);
3751 Repaint(&dc);
3752 }
3753
3754 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3755 {
3756 #ifdef __WXMAC__
3757 event.Skip() ;
3758 #else
3759 wxUnusedVar(event);
3760 #endif
3761 }
3762
3763 void wxAuiManager::OnSize(wxSizeEvent& event)
3764 {
3765 if (m_frame)
3766 {
3767 DoFrameLayout();
3768 Repaint();
3769
3770 #if wxUSE_MDI
3771 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3772 {
3773 // for MDI parent frames, this event must not
3774 // be "skipped". In other words, the parent frame
3775 // must not be allowed to resize the client window
3776 // after we are finished processing sizing changes
3777 return;
3778 }
3779 #endif
3780 }
3781 event.Skip();
3782 }
3783
3784 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3785 {
3786 // get the window we are managing, if none, return NULL
3787 wxWindow* window = GetManagedWindow();
3788 if (!window)
3789 {
3790 evt.SetManager(NULL);
3791 return;
3792 }
3793
3794 // if we are managing a child frame, get the 'real' manager
3795 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3796 {
3797 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3798 evt.SetManager(float_frame->GetOwnerManager());
3799 return;
3800 }
3801
3802 // return pointer to ourself
3803 evt.SetManager(this);
3804 }
3805
3806 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3807 {
3808 // determine cursor
3809 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3810 wxCursor cursor = wxNullCursor;
3811
3812 if (part)
3813 {
3814 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3815 part->type == wxAuiDockUIPart::typePaneSizer)
3816 {
3817 // a dock may not be resized if it has a single
3818 // pane which is not resizable
3819 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3820 part->dock->panes.GetCount() == 1 &&
3821 part->dock->panes.Item(0)->IsFixed())
3822 return;
3823
3824 // panes that may not be resized do not get a sizing cursor
3825 if (part->pane && part->pane->IsFixed())
3826 return;
3827
3828 if (part->orientation == wxVERTICAL)
3829 cursor = wxCursor(wxCURSOR_SIZEWE);
3830 else
3831 cursor = wxCursor(wxCURSOR_SIZENS);
3832 }
3833 else if (part->type == wxAuiDockUIPart::typeGripper)
3834 {
3835 cursor = wxCursor(wxCURSOR_SIZING);
3836 }
3837 }
3838
3839 event.SetCursor(cursor);
3840 }
3841
3842
3843
3844 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3845 const wxMouseEvent& event)
3846 {
3847 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3848 if (!hit_test || !button_ui_part)
3849 return;
3850
3851 int state = wxAUI_BUTTON_STATE_NORMAL;
3852
3853 if (hit_test == button_ui_part)
3854 {
3855 if (event.LeftDown())
3856 state = wxAUI_BUTTON_STATE_PRESSED;
3857 else
3858 state = wxAUI_BUTTON_STATE_HOVER;
3859 }
3860 else
3861 {
3862 if (event.LeftDown())
3863 state = wxAUI_BUTTON_STATE_HOVER;
3864 }
3865
3866 // now repaint the button with hover state
3867 wxClientDC cdc(m_frame);
3868
3869 // if the frame has a toolbar, the client area
3870 // origin will not be (0,0).
3871 wxPoint pt = m_frame->GetClientAreaOrigin();
3872 if (pt.x != 0 || pt.y != 0)
3873 cdc.SetDeviceOrigin(pt.x, pt.y);
3874
3875 if (hit_test->pane)
3876 {
3877 m_art->DrawPaneButton(cdc, m_frame,
3878 button_ui_part->button->button_id,
3879 state,
3880 button_ui_part->rect,
3881 *hit_test->pane);
3882 }
3883 }
3884
3885 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3886 {
3887 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3888 if (part)
3889 {
3890 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3891 part->type == wxAuiDockUIPart::typePaneSizer)
3892 {
3893 // Removing this restriction so that a centre pane can be resized
3894 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3895 // return;
3896
3897 // a dock may not be resized if it has a single
3898 // pane which is not resizable
3899 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3900 part->dock->panes.GetCount() == 1 &&
3901 part->dock->panes.Item(0)->IsFixed())
3902 return;
3903
3904 // panes that may not be resized should be ignored here
3905 if (part->pane && part->pane->IsFixed())
3906 return;
3907
3908 m_action = actionResize;
3909 m_action_part = part;
3910 m_action_hintrect = wxRect();
3911 m_action_start = wxPoint(event.m_x, event.m_y);
3912 m_action_offset = wxPoint(event.m_x - part->rect.x,
3913 event.m_y - part->rect.y);
3914 m_frame->CaptureMouse();
3915 }
3916 else if (part->type == wxAuiDockUIPart::typePaneButton)
3917 {
3918 m_action = actionClickButton;
3919 m_action_part = part;
3920 m_action_start = wxPoint(event.m_x, event.m_y);
3921 m_frame->CaptureMouse();
3922
3923 UpdateButtonOnScreen(part, event);
3924 }
3925 else if (part->type == wxAuiDockUIPart::typeCaption ||
3926 part->type == wxAuiDockUIPart::typeGripper)
3927 {
3928 // if we are managing a wxAuiFloatingFrame window, then
3929 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3930 // We want to initiate a toolbar drag in our owner manager
3931 wxWindow* managed_wnd = GetManagedWindow();
3932
3933 if (part->pane &&
3934 part->pane->window &&
3935 managed_wnd &&
3936 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3937 {
3938 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3939 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3940 owner_mgr->StartPaneDrag(part->pane->window,
3941 wxPoint(event.m_x - part->rect.x,
3942 event.m_y - part->rect.y));
3943 return;
3944 }
3945
3946
3947
3948 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3949 {
3950 // set the caption as active
3951 SetActivePane(m_panes, part->pane->window);
3952 Repaint();
3953 }
3954
3955 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3956 return;
3957
3958 m_action = actionClickCaption;
3959 m_action_part = part;
3960 m_action_start = wxPoint(event.m_x, event.m_y);
3961 m_action_offset = wxPoint(event.m_x - part->rect.x,
3962 event.m_y - part->rect.y);
3963 m_frame->CaptureMouse();
3964 }
3965 #ifdef __WXMAC__
3966 else
3967 {
3968 event.Skip();
3969 }
3970 #endif
3971 }
3972 #ifdef __WXMAC__
3973 else
3974 {
3975 event.Skip();
3976 }
3977 #else
3978 event.Skip();
3979 #endif
3980 }
3981
3982
3983 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3984 {
3985 if (m_action == actionResize)
3986 {
3987 m_frame->ReleaseMouse();
3988
3989 // get rid of the hint rectangle
3990 wxScreenDC dc;
3991 DrawResizeHint(dc, m_action_hintrect);
3992
3993 // resize the dock or the pane
3994 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3995 {
3996 wxRect& rect = m_action_part->dock->rect;
3997
3998 wxPoint new_pos(event.m_x - m_action_offset.x,
3999 event.m_y - m_action_offset.y);
4000
4001 switch (m_action_part->dock->dock_direction)
4002 {
4003 case wxAUI_DOCK_LEFT:
4004 m_action_part->dock->size = new_pos.x - rect.x;
4005 break;
4006 case wxAUI_DOCK_TOP:
4007 m_action_part->dock->size = new_pos.y - rect.y;
4008 break;
4009 case wxAUI_DOCK_RIGHT:
4010 m_action_part->dock->size = rect.x + rect.width -
4011 new_pos.x - m_action_part->rect.GetWidth();
4012 break;
4013 case wxAUI_DOCK_BOTTOM:
4014 m_action_part->dock->size = rect.y + rect.height -
4015 new_pos.y - m_action_part->rect.GetHeight();
4016 break;
4017 }
4018
4019 Update();
4020 Repaint(NULL);
4021 }
4022 else if (m_action_part &&
4023 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4024 {
4025 wxAuiDockInfo& dock = *m_action_part->dock;
4026 wxAuiPaneInfo& pane = *m_action_part->pane;
4027
4028 int total_proportion = 0;
4029 int dock_pixels = 0;
4030 int new_pixsize = 0;
4031
4032 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4033 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4034 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4035
4036 wxPoint new_pos(event.m_x - m_action_offset.x,
4037 event.m_y - m_action_offset.y);
4038
4039 // determine the pane rectangle by getting the pane part
4040 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4041 wxASSERT_MSG(pane_part,
4042 wxT("Pane border part not found -- shouldn't happen"));
4043
4044 // determine the new pixel size that the user wants;
4045 // this will help us recalculate the pane's proportion
4046 if (dock.IsHorizontal())
4047 new_pixsize = new_pos.x - pane_part->rect.x;
4048 else
4049 new_pixsize = new_pos.y - pane_part->rect.y;
4050
4051 // determine the size of the dock, based on orientation
4052 if (dock.IsHorizontal())
4053 dock_pixels = dock.rect.GetWidth();
4054 else
4055 dock_pixels = dock.rect.GetHeight();
4056
4057 // determine the total proportion of all resizable panes,
4058 // and the total size of the dock minus the size of all
4059 // the fixed panes
4060 int i, dock_pane_count = dock.panes.GetCount();
4061 int pane_position = -1;
4062 for (i = 0; i < dock_pane_count; ++i)
4063 {
4064 wxAuiPaneInfo& p = *dock.panes.Item(i);
4065 if (p.window == pane.window)
4066 pane_position = i;
4067
4068 // while we're at it, subtract the pane sash
4069 // width from the dock width, because this would
4070 // skew our proportion calculations
4071 if (i > 0)
4072 dock_pixels -= sash_size;
4073
4074 // also, the whole size (including decorations) of
4075 // all fixed panes must also be subtracted, because they
4076 // are not part of the proportion calculation
4077 if (p.IsFixed())
4078 {
4079 if (dock.IsHorizontal())
4080 dock_pixels -= p.best_size.x;
4081 else
4082 dock_pixels -= p.best_size.y;
4083 }
4084 else
4085 {
4086 total_proportion += p.dock_proportion;
4087 }
4088 }
4089
4090 // find a pane in our dock to 'steal' space from or to 'give'
4091 // space to -- this is essentially what is done when a pane is
4092 // resized; the pane should usually be the first non-fixed pane
4093 // to the right of the action pane
4094 int borrow_pane = -1;
4095 for (i = pane_position+1; i < dock_pane_count; ++i)
4096 {
4097 wxAuiPaneInfo& p = *dock.panes.Item(i);
4098 if (!p.IsFixed())
4099 {
4100 borrow_pane = i;
4101 break;
4102 }
4103 }
4104
4105
4106 // demand that the pane being resized is found in this dock
4107 // (this assert really never should be raised)
4108 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4109
4110 // prevent division by zero
4111 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4112 {
4113 m_action = actionNone;
4114 return;
4115 }
4116
4117 // calculate the new proportion of the pane
4118 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4119
4120 // default minimum size
4121 int min_size = 0;
4122
4123 // check against the pane's minimum size, if specified. please note
4124 // that this is not enough to ensure that the minimum size will
4125 // not be violated, because the whole frame might later be shrunk,
4126 // causing the size of the pane to violate it's minimum size
4127 if (pane.min_size.IsFullySpecified())
4128 {
4129 min_size = 0;
4130
4131 if (pane.HasBorder())
4132 min_size += (pane_border_size*2);
4133
4134 // calculate minimum size with decorations (border,caption)
4135 if (pane_part->orientation == wxVERTICAL)
4136 {
4137 min_size += pane.min_size.y;
4138 if (pane.HasCaption())
4139 min_size += caption_size;
4140 }
4141 else
4142 {
4143 min_size += pane.min_size.x;
4144 }
4145 }
4146
4147
4148 // for some reason, an arithmatic error somewhere is causing
4149 // the proportion calculations to always be off by 1 pixel;
4150 // for now we will add the 1 pixel on, but we really should
4151 // determine what's causing this.
4152 min_size++;
4153
4154 int min_proportion = (min_size*total_proportion)/dock_pixels;
4155
4156 if (new_proportion < min_proportion)
4157 new_proportion = min_proportion;
4158
4159
4160
4161 int prop_diff = new_proportion - pane.dock_proportion;
4162
4163 // borrow the space from our neighbor pane to the
4164 // right or bottom (depending on orientation)
4165 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4166 pane.dock_proportion = new_proportion;
4167
4168 // repaint
4169 Update();
4170 Repaint(NULL);
4171 }
4172 }
4173 else if (m_action == actionClickButton)
4174 {
4175 m_hover_button = NULL;
4176 m_frame->ReleaseMouse();
4177 UpdateButtonOnScreen(m_action_part, event);
4178
4179 // make sure we're still over the item that was originally clicked
4180 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4181 {
4182 // fire button-click event
4183 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4184 e.SetManager(this);
4185 e.SetPane(m_action_part->pane);
4186 e.SetButton(m_action_part->button->button_id);
4187 ProcessMgrEvent(e);
4188 }
4189 }
4190 else if (m_action == actionClickCaption)
4191 {
4192 m_frame->ReleaseMouse();
4193 }
4194 else if (m_action == actionDragFloatingPane)
4195 {
4196 m_frame->ReleaseMouse();
4197 }
4198 else if (m_action == actionDragToolbarPane)
4199 {
4200 m_frame->ReleaseMouse();
4201
4202 wxAuiPaneInfo& pane = GetPane(m_action_window);
4203 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4204
4205 // save the new positions
4206 wxAuiDockInfoPtrArray docks;
4207 FindDocks(m_docks, pane.dock_direction,
4208 pane.dock_layer, pane.dock_row, docks);
4209 if (docks.GetCount() == 1)
4210 {
4211 wxAuiDockInfo& dock = *docks.Item(0);
4212
4213 wxArrayInt pane_positions, pane_sizes;
4214 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4215
4216 int i, dock_pane_count = dock.panes.GetCount();
4217 for (i = 0; i < dock_pane_count; ++i)
4218 dock.panes.Item(i)->dock_pos = pane_positions[i];
4219 }
4220
4221 pane.state &= ~wxAuiPaneInfo::actionPane;
4222 Update();
4223 }
4224 else
4225 {
4226 event.Skip();
4227 }
4228
4229 m_action = actionNone;
4230 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4231 }
4232
4233
4234 void wxAuiManager::OnMotion(wxMouseEvent& event)
4235 {
4236 // sometimes when Update() is called from inside this method,
4237 // a spurious mouse move event is generated; this check will make
4238 // sure that only real mouse moves will get anywhere in this method;
4239 // this appears to be a bug somewhere, and I don't know where the
4240 // mouse move event is being generated. only verified on MSW
4241
4242 wxPoint mouse_pos = event.GetPosition();
4243 if (m_last_mouse_move == mouse_pos)
4244 return;
4245 m_last_mouse_move = mouse_pos;
4246
4247
4248 if (m_action == actionResize)
4249 {
4250 wxPoint pos = m_action_part->rect.GetPosition();
4251 if (m_action_part->orientation == wxHORIZONTAL)
4252 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4253 else
4254 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4255
4256 wxRect rect(m_frame->ClientToScreen(pos),
4257 m_action_part->rect.GetSize());
4258
4259 wxScreenDC dc;
4260 if (!m_action_hintrect.IsEmpty())
4261 DrawResizeHint(dc, m_action_hintrect);
4262 DrawResizeHint(dc, rect);
4263 m_action_hintrect = rect;
4264 }
4265 else if (m_action == actionClickCaption)
4266 {
4267 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4268 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4269
4270 // caption has been clicked. we need to check if the mouse
4271 // is now being dragged. if it is, we need to change the
4272 // mouse action to 'drag'
4273 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4274 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4275 {
4276 wxAuiPaneInfo* pane_info = m_action_part->pane;
4277
4278 if (!pane_info->IsToolbar())
4279 {
4280 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4281 pane_info->IsFloatable())
4282 {
4283 m_action = actionDragFloatingPane;
4284
4285 // set initial float position
4286 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4287 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4288 pt.y - m_action_offset.y);
4289
4290 // float the window
4291 if (pane_info->IsMaximized())
4292 RestorePane(*pane_info);
4293 pane_info->Float();
4294 Update();
4295
4296 m_action_window = pane_info->frame;
4297
4298 // action offset is used here to make it feel "natural" to the user
4299 // to drag a docked pane and suddenly have it become a floating frame.
4300 // Sometimes, however, the offset where the user clicked on the docked
4301 // caption is bigger than the width of the floating frame itself, so
4302 // in that case we need to set the action offset to a sensible value
4303 wxSize frame_size = m_action_window->GetSize();
4304 if (frame_size.x <= m_action_offset.x)
4305 m_action_offset.x = 30;
4306 }
4307 }
4308 else
4309 {
4310 m_action = actionDragToolbarPane;
4311 m_action_window = pane_info->window;
4312 }
4313 }
4314 }
4315 else if (m_action == actionDragFloatingPane)
4316 {
4317 if (m_action_window)
4318 {
4319 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4320 m_action_window->Move(pt.x - m_action_offset.x,
4321 pt.y - m_action_offset.y);
4322 }
4323 }
4324 else if (m_action == actionDragToolbarPane)
4325 {
4326 wxAuiPaneInfo& pane = GetPane(m_action_window);
4327 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4328
4329 pane.state |= wxAuiPaneInfo::actionPane;
4330
4331 wxPoint pt = event.GetPosition();
4332 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4333
4334 // if DoDrop() decided to float the pane, set up
4335 // the floating pane's initial position
4336 if (pane.IsFloating())
4337 {
4338 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4339 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4340 pt.y - m_action_offset.y);
4341 }
4342
4343 // this will do the actiual move operation;
4344 // in the case that the pane has been floated,
4345 // this call will create the floating pane
4346 // and do the reparenting
4347 Update();
4348
4349 // if the pane has been floated, change the mouse
4350 // action actionDragFloatingPane so that subsequent
4351 // EVT_MOTION() events will move the floating pane
4352 if (pane.IsFloating())
4353 {
4354 pane.state &= ~wxAuiPaneInfo::actionPane;
4355 m_action = actionDragFloatingPane;
4356 m_action_window = pane.frame;
4357 }
4358 }
4359 else
4360 {
4361 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4362 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4363 {
4364 if (part != m_hover_button)
4365 {
4366 // make the old button normal
4367 if (m_hover_button)
4368 {
4369 UpdateButtonOnScreen(m_hover_button, event);
4370 Repaint();
4371 }
4372
4373 // mouse is over a button, so repaint the
4374 // button in hover mode
4375 UpdateButtonOnScreen(part, event);
4376 m_hover_button = part;
4377
4378 }
4379 }
4380 else
4381 {
4382 if (m_hover_button)
4383 {
4384 m_hover_button = NULL;
4385 Repaint();
4386 }
4387 else
4388 {
4389 event.Skip();
4390 }
4391 }
4392 }
4393 }
4394
4395 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4396 {
4397 if (m_hover_button)
4398 {
4399 m_hover_button = NULL;
4400 Repaint();
4401 }
4402 }
4403
4404 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4405 {
4406 // when a child pane has it's focus set, we should change the
4407 // pane's active state to reflect this. (this is only true if
4408 // active panes are allowed by the owner)
4409 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4410 {
4411 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4412 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4413 {
4414 SetActivePane(m_panes, event.GetWindow());
4415 m_frame->Refresh();
4416 }
4417 }
4418
4419 event.Skip();
4420 }
4421
4422
4423 // OnPaneButton() is an event handler that is called
4424 // when a pane button has been pressed.
4425 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4426 {
4427 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4428
4429 wxAuiPaneInfo& pane = *(evt.pane);
4430
4431 if (evt.button == wxAUI_BUTTON_CLOSE)
4432 {
4433 // fire pane close event
4434 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4435 e.SetManager(this);
4436 e.SetPane(evt.pane);
4437 ProcessMgrEvent(e);
4438
4439 if (!e.GetVeto())
4440 {
4441 // close the pane, but check that it
4442 // still exists in our pane array first
4443 // (the event handler above might have removed it)
4444
4445 wxAuiPaneInfo& check = GetPane(pane.window);
4446 if (check.IsOk())
4447 {
4448 ClosePane(pane);
4449 }
4450
4451 Update();
4452 }
4453 }
4454 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4455 {
4456 // fire pane close event
4457 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4458 e.SetManager(this);
4459 e.SetPane(evt.pane);
4460 ProcessMgrEvent(e);
4461
4462 if (!e.GetVeto())
4463 {
4464 MaximizePane(pane);
4465 Update();
4466 }
4467 }
4468 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4469 {
4470 // fire pane close event
4471 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4472 e.SetManager(this);
4473 e.SetPane(evt.pane);
4474 ProcessMgrEvent(e);
4475
4476 if (!e.GetVeto())
4477 {
4478 RestorePane(pane);
4479 Update();
4480 }
4481 }
4482 else if (evt.button == wxAUI_BUTTON_PIN)
4483 {
4484 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4485 pane.IsFloatable())
4486 pane.Float();
4487 Update();
4488 }
4489 }
4490
4491 #endif // wxUSE_AUI