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Avoid paint event recursion when the run loop is restarted inside the paint
[wxWidgets.git] / include / wx / cocoa / NSWindow.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/cocoa/NSWindow.h
3 // Purpose: wxCocoaNSWindow class
4 // Author: David Elliott
5 // Modified by:
6 // Created: 2003/03/16
7 // RCS-ID: $Id:
8 // Copyright: (c) 2003 David Elliott
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef __WX_COCOA_NSWINDOW_H__
13 #define __WX_COCOA_NSWINDOW_H__
14
15 #include "wx/hashmap.h"
16 #include "wx/cocoa/ObjcAssociate.h"
17
18 WX_DECLARE_OBJC_HASHMAP(NSWindow);
19
20 class wxCocoaNSWindow
21 {
22 /* NSWindow is a rather special case and requires some extra attention */
23 WX_DECLARE_OBJC_INTERFACE_HASHMAP(NSWindow)
24 public:
25 void AssociateNSWindow(WX_NSWindow cocoaNSWindow);
26 inline void DisassociateNSWindow(WX_NSWindow cocoaNSWindow)
27 {
28 sm_cocoaHash.erase(cocoaNSWindow);
29 }
30 virtual void Cocoa_close(void) = 0;
31 virtual bool Cocoa_windowShouldClose(void) = 0;
32 virtual void Cocoa_wxMenuItemAction(wxMenuItem& item) = 0;
33 };
34
35 #endif // _WX_COCOA_NSWINDOW_H_