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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/inphand.h
3 // Purpose: wxInputHandler class maps the keyboard and mouse events to the
4 // actions which then are performed by the control
5 // Author: Vadim Zeitlin
6 // Modified by:
7 // Created: 18.08.00
8 // RCS-ID: $Id$
9 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
10 // Licence: wxWindows license
11 ///////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_UNIV_INPHAND_H_
14 #define _WX_UNIV_INPHAND_H_
15
16 #ifdef __GNUG__
17 #pragma interface "inphand.h"
18 #endif
19
20 #include "wx/univ/inpcons.h" // for wxControlAction(s)
21
22 // ----------------------------------------------------------------------------
23 // types of the standard input handlers which can be passed to
24 // wxTheme::GetInputHandler()
25 // ----------------------------------------------------------------------------
26
27 #define wxINP_HANDLER_DEFAULT _T("")
28 #define wxINP_HANDLER_BUTTON _T("button")
29 #define wxINP_HANDLER_CHECKBOX _T("checkbox")
30 #define wxINP_HANDLER_CHECKLISTBOX _T("checklistbox")
31 #define wxINP_HANDLER_COMBOBOX _T("combobox")
32 #define wxINP_HANDLER_LISTBOX _T("listbox")
33 #define wxINP_HANDLER_NOTEBOOK _T("notebook")
34 #define wxINP_HANDLER_RADIOBTN _T("radiobtn")
35 #define wxINP_HANDLER_SCROLLBAR _T("scrollbar")
36 #define wxINP_HANDLER_SLIDER _T("slider")
37 #define wxINP_HANDLER_SPINBTN _T("spinbtn")
38 #define wxINP_HANDLER_STATUSBAR _T("statusbar")
39 #define wxINP_HANDLER_TEXTCTRL _T("textctrl")
40 #define wxINP_HANDLER_TOOLBAR _T("toolbar")
41 #define wxINP_HANDLER_TOPLEVEL _T("toplevel")
42
43 // ----------------------------------------------------------------------------
44 // wxInputHandler: maps the events to the actions
45 // ----------------------------------------------------------------------------
46
47 class WXDLLEXPORT wxInputHandler : public wxObject
48 {
49 public:
50 // map a keyboard event to one or more actions (pressed == TRUE if the key
51 // was pressed, FALSE if released), returns TRUE if something was done
52 virtual bool HandleKey(wxInputConsumer *consumer,
53 const wxKeyEvent& event,
54 bool pressed) = 0;
55
56 // map a mouse (click) event to one or more actions
57 virtual bool HandleMouse(wxInputConsumer *consumer,
58 const wxMouseEvent& event) = 0;
59
60 // handle mouse movement (or enter/leave) event: it is separated from
61 // HandleMouse() for convenience as many controls don't care about mouse
62 // movements at all
63 virtual bool HandleMouseMove(wxInputConsumer *consumer,
64 const wxMouseEvent& event);
65
66 // do something with focus set/kill event: this is different from
67 // HandleMouseMove() as the mouse maybe over the control without it having
68 // focus
69 //
70 // return TRUE to refresh the control, FALSE otherwise
71 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
72
73 // react to the app getting/losing activation
74 //
75 // return TRUE to refresh the control, FALSE otherwise
76 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
77
78 // virtual dtor for any base class
79 virtual ~wxInputHandler();
80 };
81
82 // ----------------------------------------------------------------------------
83 // wxStdInputHandler is just a base class for all other "standard" handlers
84 // and also provides the way to chain input handlers together
85 // ----------------------------------------------------------------------------
86
87 class WXDLLEXPORT wxStdInputHandler : public wxInputHandler
88 {
89 public:
90 wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }
91
92 virtual bool HandleKey(wxInputConsumer *consumer,
93 const wxKeyEvent& event,
94 bool pressed)
95 {
96 return m_handler ? m_handler->HandleKey(consumer, event, pressed)
97 : FALSE;
98 }
99
100 virtual bool HandleMouse(wxInputConsumer *consumer,
101 const wxMouseEvent& event)
102 {
103 return m_handler ? m_handler->HandleMouse(consumer, event) : FALSE;
104 }
105
106 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event)
107 {
108 return m_handler ? m_handler->HandleMouseMove(consumer, event) : FALSE;
109 }
110
111 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event)
112 {
113 return m_handler ? m_handler->HandleFocus(consumer, event) : FALSE;
114 }
115
116 private:
117 wxInputHandler *m_handler;
118 };
119
120 #endif // _WX_UNIV_INPHAND_H_