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removed duplicated DYNCLASS macro
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: htmlpars.h
3 // Purpose: wxHtmlParser class (generic parser)
4 // Author: Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) 1999 Vaclav Slavik
7 // Licence: wxWindows Licence
8 /////////////////////////////////////////////////////////////////////////////
9
10
11 #ifndef _WX_HTMLPARS_H_
12 #define _WX_HTMLPARS_H_
13
14 #ifdef __GNUG__
15 #pragma interface "htmlpars.h"
16 #endif
17
18 #include "wx/defs.h"
19 #if wxUSE_HTML
20
21 #include "wx/html/htmltag.h"
22 #include "wx/filesys.h"
23 #include "wx/hash.h"
24 #include "wx/fontenc.h"
25
26 class WXDLLEXPORT wxMBConv;
27 class WXDLLEXPORT wxHtmlParser;
28 class WXDLLEXPORT wxHtmlTagHandler;
29 class WXDLLEXPORT wxHtmlEntitiesParser;
30
31 class wxHtmlTextPieces;
32 class wxHtmlParserState;
33
34 // This class handles generic parsing of HTML document : it scans
35 // the document and divide it into blocks of tags (where one block
36 // consists of starting and ending tag and of text between these
37 // 2 tags.
38 class WXDLLEXPORT wxHtmlParser : public wxObject
39 {
40 DECLARE_ABSTRACT_CLASS(wxHtmlParser)
41
42 public:
43 wxHtmlParser();
44 virtual ~wxHtmlParser();
45
46 // Sets the class which will be used for opening files
47 void SetFS(wxFileSystem *fs) { m_FS = fs; }
48
49 wxFileSystem* GetFS() const { return m_FS; }
50
51 // You can simply call this method when you need parsed output.
52 // This method does these things:
53 // 1. call InitParser(source);
54 // 2. call DoParsing();
55 // 3. call GetProduct(); (it's return value is then returned)
56 // 4. call DoneParser();
57 wxObject* Parse(const wxString& source);
58
59 // Sets the source. This must be called before running Parse() method.
60 virtual void InitParser(const wxString& source);
61 // This must be called after Parse().
62 virtual void DoneParser();
63
64 // Parses the m_Source from begin_pos to end_pos-1.
65 // (in noparams version it parses whole m_Source)
66 void DoParsing(int begin_pos, int end_pos);
67 void DoParsing();
68
69 // Returns pointer to the tag at parser's current position
70 wxHtmlTag *GetCurrentTag() const { return m_CurTag; }
71
72 // Returns product of parsing
73 // Returned value is result of parsing of the part. The type of this result
74 // depends on internal representation in derived parser
75 // (see wxHtmlWinParser for details).
76 virtual wxObject* GetProduct() = 0;
77
78 // adds handler to the list & hash table of handlers.
79 virtual void AddTagHandler(wxHtmlTagHandler *handler);
80
81 // Forces the handler to handle additional tags (not returned by GetSupportedTags).
82 // The handler should already be in use by this parser.
83 // Example: you want to parse following pseudo-html structure:
84 // <myitems>
85 // <it name="one" value="1">
86 // <it name="two" value="2">
87 // </myitems>
88 // <it> This last it has different meaning, we don't want it to be parsed by myitems handler!
89 // handler can handle only 'myitems' (e.g. it's GetSupportedTags returns "MYITEMS")
90 // you can call PushTagHandler(handler, "IT") when you find <myitems>
91 // and call PopTagHandler() when you find </myitems>
92 void PushTagHandler(wxHtmlTagHandler *handler, wxString tags);
93
94 // Restores state before last call to PushTagHandler
95 void PopTagHandler();
96
97 wxString* GetSource() {return &m_Source;}
98 void SetSource(const wxString& src);
99
100 // Sets HTML source and remebers current parser's state so that it can
101 // later be restored. This is useful for on-line modifications of
102 // HTML source (for example, <pre> handler replaces spaces with &nbsp;
103 // and newlines with <br>)
104 virtual void SetSourceAndSaveState(const wxString& src);
105 // Restores parser's state from stack or returns FALSE if the stack is
106 // empty
107 virtual bool RestoreState();
108
109 protected:
110 // DOM structure
111 void CreateDOMTree();
112 void DestroyDOMTree();
113 void CreateDOMSubTree(wxHtmlTag *cur,
114 int begin_pos, int end_pos,
115 wxHtmlTagsCache *cache);
116
117 // Adds text to the output.
118 // This is called from Parse() and must be overriden in derived classes.
119 // txt is not guaranteed to be only one word. It is largest continuous part of text
120 // (= not broken by tags)
121 // NOTE : using char* because of speed improvements
122 virtual void AddText(const wxChar* txt) = 0;
123
124 // Adds tag and proceeds it. Parse() may (and usually is) called from this method.
125 // This is called from Parse() and may be overriden.
126 // Default behavior is that it looks for proper handler in m_Handlers. The tag is
127 // ignored if no hander is found.
128 // Derived class is *responsible* for filling in m_Handlers table.
129 virtual void AddTag(const wxHtmlTag& tag);
130
131 // Returns entity parser object, used to substitute HTML &entities;
132 wxHtmlEntitiesParser *GetEntitiesParser() const { return m_entitiesParser; }
133
134 protected:
135 // DOM tree:
136 wxHtmlTag *m_CurTag;
137 wxHtmlTag *m_Tags;
138 wxHtmlTextPieces *m_TextPieces;
139 size_t m_CurTextPiece;
140
141 wxString m_Source;
142
143 wxHtmlParserState *m_SavedStates;
144
145 // handlers that handle particular tags. The table is accessed by
146 // key = tag's name.
147 // This attribute MUST be filled by derived class otherwise it would
148 // be empty and no tags would be recognized
149 // (see wxHtmlWinParser for details about filling it)
150 // m_HandlersHash is for random access based on knowledge of tag name (BR, P, etc.)
151 // it may (and often does) contain more references to one object
152 // m_HandlersList is list of all handlers and it is guaranteed to contain
153 // only one reference to each handler instance.
154 wxList m_HandlersList;
155 wxHashTable m_HandlersHash;
156
157 // class for opening files (file system)
158 wxFileSystem *m_FS;
159 // handlers stack used by PushTagHandler and PopTagHandler
160 wxList *m_HandlersStack;
161
162 // entity parse
163 wxHtmlEntitiesParser *m_entitiesParser;
164 };
165
166
167
168 // This class (and derived classes) cooperates with wxHtmlParser.
169 // Each recognized tag is passed to handler which is capable
170 // of handling it. Each tag is handled in 3 steps:
171 // 1. Handler will modifies state of parser
172 // (using it's public methods)
173 // 2. Parser parses source between starting and ending tag
174 // 3. Handler restores original state of the parser
175 class WXDLLEXPORT wxHtmlTagHandler : public wxObject
176 {
177 DECLARE_ABSTRACT_CLASS(wxHtmlTagHandler)
178
179 public:
180 wxHtmlTagHandler() : wxObject () { m_Parser = NULL; }
181
182 // Sets the parser.
183 // NOTE : each _instance_ of handler is guaranteed to be called
184 // only by one parser. This means you don't have to care about
185 // reentrancy.
186 virtual void SetParser(wxHtmlParser *parser)
187 { m_Parser = parser; }
188
189 // Returns list of supported tags. The list is in uppercase and
190 // tags are delimited by ','.
191 // Example : "I,B,FONT,P"
192 // is capable of handling italic, bold, font and paragraph tags
193 virtual wxString GetSupportedTags() = 0;
194
195 // This is hadling core method. It does all the Steps 1-3.
196 // To process step 2, you can call ParseInner()
197 // returned value : TRUE if it called ParseInner(),
198 // FALSE etherwise
199 virtual bool HandleTag(const wxHtmlTag& tag) = 0;
200
201 protected:
202 // parses input between beginning and ending tag.
203 // m_Parser must be set.
204 void ParseInner(const wxHtmlTag& tag)
205 { m_Parser->DoParsing(tag.GetBeginPos(), tag.GetEndPos1()); }
206
207 wxHtmlParser *m_Parser;
208 };
209
210
211 // This class is used to parse HTML entities in strings. It can handle
212 // both named entities and &#xxxx entries where xxxx is Unicode code.
213 class WXDLLEXPORT wxHtmlEntitiesParser : public wxObject
214 {
215 DECLARE_DYNAMIC_CLASS(wxHtmlEntitiesParser)
216
217 public:
218 wxHtmlEntitiesParser();
219 virtual ~wxHtmlEntitiesParser();
220
221 // Sets encoding of output string.
222 // Has no effect if wxUSE_WCHAR_T==0 or wxUSE_UNICODE==1
223 void SetEncoding(wxFontEncoding encoding);
224
225 // Parses entities in input and replaces them with respective characters
226 // (with respect to output encoding)
227 wxString Parse(const wxString& input);
228
229 // Returns character for given entity or 0 if the enity is unknown
230 wxChar GetEntityChar(const wxString& entity);
231
232 // Returns character that represents given Unicode code
233 wxChar GetCharForCode(unsigned code);
234
235 protected:
236 #if wxUSE_WCHAR_T && !wxUSE_UNICODE
237 wxMBConv *m_conv;
238 wxFontEncoding m_encoding;
239 #endif
240 };
241
242
243 #endif
244
245 #endif // _WX_HTMLPARS_H_