1 /////////////////////////////////////////////////////////////////////////////
 
   3 // Purpose:     SWIG definitions for the OpenGL wxWindows classes
 
   7 // Created:     15-Mar-1999
 
   9 // Copyright:   (c) 1998 by Total Control Software
 
  10 // Licence:     wxWindows license
 
  11 /////////////////////////////////////////////////////////////////////////////
 
  19 #include "myglcanvas.h"
 
  21 #include <wx/glcanvas.h>
 
  26 //---------------------------------------------------------------------------
 
  29 %include my_typemaps.i
 
  43 %pragma(python) code = "import wx"
 
  45 //----------------------------------------------------------------------
 
  48     // Put some wx default wxChar* values into wxStrings.
 
  49     static const wxString wxPyGLCanvasNameStr(wxT("GLCanvas"));
 
  50     static const wxString wxPyEmptyString(wxT(""));
 
  53 //---------------------------------------------------------------------------
 
  61 //---------------------------------------------------------------------------
 
  63 class wxGLContext : public wxObject {
 
  65 #ifndef __WXMAC__  //  fix this?
 
  66     wxGLContext(bool isRGB, wxGLCanvas *win,
 
  67                 const wxPalette& palette = wxNullPalette);
 
  72     void SetColour(const char *colour);
 
  76     void SetupPixelFormat();
 
  77     void SetupPalette(const wxPalette& palette);
 
  78     wxPalette CreateDefaultPalette();
 
  79     wxPalette* GetPalette();
 
  82     wxWindow* GetWindow();
 
  85 //---------------------------------------------------------------------------
 
  88     WX_GL_RGBA,              // use true color palette
 
  89     WX_GL_BUFFER_SIZE,       // bits for buffer if not WX_GL_RGBA
 
  90     WX_GL_LEVEL,             // 0 for main buffer, >0 for overlay, <0 for underlay
 
  91     WX_GL_DOUBLEBUFFER,      // use doublebuffer
 
  92     WX_GL_STEREO,            // use stereoscopic display
 
  93     WX_GL_AUX_BUFFERS,       // number of auxiliary buffers
 
  94     WX_GL_MIN_RED,           // use red buffer with most bits (> MIN_RED bits)
 
  95     WX_GL_MIN_GREEN,         // use green buffer with most bits (> MIN_GREEN bits)
 
  96     WX_GL_MIN_BLUE,          // use blue buffer with most bits (> MIN_BLUE bits)
 
  97     WX_GL_MIN_ALPHA,         // use blue buffer with most bits (> MIN_ALPHA bits)
 
  98     WX_GL_DEPTH_SIZE,        // bits for Z-buffer (0,16,32)
 
  99     WX_GL_STENCIL_SIZE,      // bits for stencil buffer
 
 100     WX_GL_MIN_ACCUM_RED,     // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
 
 101     WX_GL_MIN_ACCUM_GREEN,   // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
 
 102     WX_GL_MIN_ACCUM_BLUE,    // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
 
 103     WX_GL_MIN_ACCUM_ALPHA    // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
 
 107 %typemap(python, in) int *attribList (int *temp) {
 
 109     if (PySequence_Check($source)) {
 
 110         int size = PyObject_Length($source);
 
 111         temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
 
 112         for (i = 0; i < size; i++) {
 
 113             temp[i] = PyInt_AsLong(PySequence_GetItem($source, i));
 
 120 %typemap(python, freearg) int *attribList
 
 127 class wxGLCanvas : public wxWindow {
 
 129     wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
 
 130                const wxPoint& pos = wxDefaultPosition,
 
 131                const wxSize& size = wxDefaultSize, long style = 0,
 
 132                const wxString& name = wxPyGLCanvasNameStr,
 
 133                int *attribList = NULL,
 
 134                const wxPalette& palette = wxNullPalette);
 
 136     %name(wxGLCanvasWithContext)
 
 137         wxGLCanvas( wxWindow *parent,
 
 138                     const wxGLContext *shared = NULL,
 
 140                     const wxPoint& pos = wxDefaultPosition,
 
 141                     const wxSize& size = wxDefaultSize,
 
 143                     const wxString& name = wxPyGLCanvasNameStr,
 
 144                     int *attribList = NULL,
 
 145                     const wxPalette& palette = wxNullPalette );
 
 147 //      bool Create(wxWindow *parent, wxWindowID id,
 
 148 //                  const wxPoint& pos, const wxSize& size, long style, const wxString& name);
 
 150     %pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
 
 151     %pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)"
 
 154     void SetColour(const char *colour);
 
 157     wxGLContext* GetContext();
 
 160     void SetupPixelFormat(int *attribList = NULL);
 
 161     void SetupPalette(const wxPalette& palette);
 
 162     wxPalette CreateDefaultPalette();
 
 163     wxPalette* GetPalette();
 
 168 //---------------------------------------------------------------------------
 
 172     wxClassInfo::CleanUpClasses();
 
 173     wxClassInfo::InitializeClasses();
 
 177 //---------------------------------------------------------------------------
 
 178 //---------------------------------------------------------------------------