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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28
29 #include "wx/validate.h" // for wxDefaultValidator (always include it)
30
31 #if wxUSE_PALETTE
32 #include "wx/palette.h"
33 #endif // wxUSE_PALETTE
34
35 #if wxUSE_ACCEL
36 #include "wx/accel.h"
37 #endif // wxUSE_ACCEL
38
39 #if wxUSE_ACCESSIBILITY
40 #include "wx/access.h"
41 #endif
42
43 // when building wxUniv/Foo we don't want the code for native menu use to be
44 // compiled in - it should only be used when building real wxFoo
45 #ifdef __WXUNIVERSAL__
46 #define wxUSE_MENUS_NATIVE 0
47 #else // !__WXUNIVERSAL__
48 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
49 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
50
51 // ----------------------------------------------------------------------------
52 // forward declarations
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxCaret;
56 class WXDLLEXPORT wxControl;
57 class WXDLLEXPORT wxCursor;
58 class WXDLLEXPORT wxDC;
59 class WXDLLEXPORT wxDropTarget;
60 class WXDLLEXPORT wxItemResource;
61 class WXDLLEXPORT wxLayoutConstraints;
62 class WXDLLEXPORT wxResourceTable;
63 class WXDLLEXPORT wxSizer;
64 class WXDLLEXPORT wxToolTip;
65 class WXDLLEXPORT wxWindowBase;
66 class WXDLLEXPORT wxWindow;
67
68 #if wxUSE_ACCESSIBILITY
69 class WXDLLEXPORT wxAccessible;
70 #endif
71
72 // ----------------------------------------------------------------------------
73 // helper stuff used by wxWindow
74 // ----------------------------------------------------------------------------
75
76 // struct containing all the visual attributes of a control
77 struct WXDLLEXPORT wxVisualAttributes
78 {
79 // the font used for control label/text inside it
80 wxFont font;
81
82 // the foreground colour
83 wxColour colFg;
84
85 // the background colour, may be wxNullColour if the controls background
86 // colour is not solid
87 wxColour colBg;
88 };
89
90 // different window variants, on platforms like eg mac uses different
91 // rendering sizes
92 enum wxWindowVariant
93 {
94 wxWINDOW_VARIANT_NORMAL, // Normal size
95 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
96 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
97 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
98 wxWINDOW_VARIANT_MAX
99 };
100
101 #if wxUSE_SYSTEM_OPTIONS
102 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // (pseudo)template list classes
107 // ----------------------------------------------------------------------------
108
109 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
110
111 // ----------------------------------------------------------------------------
112 // global variables
113 // ----------------------------------------------------------------------------
114
115 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
116
117 // ----------------------------------------------------------------------------
118 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
119 // interface of this class.
120 //
121 // Event handler: windows have themselves as their event handlers by default,
122 // but their event handlers could be set to another object entirely. This
123 // separation can reduce the amount of derivation required, and allow
124 // alteration of a window's functionality (e.g. by a resource editor that
125 // temporarily switches event handlers).
126 // ----------------------------------------------------------------------------
127
128 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
129 {
130 public:
131 // creating the window
132 // -------------------
133
134 // default ctor, initializes everything which can be initialized before
135 // Create()
136 wxWindowBase() ;
137
138 // pseudo ctor (can't be virtual, called from ctor)
139 bool CreateBase(wxWindowBase *parent,
140 wxWindowID winid,
141 const wxPoint& pos = wxDefaultPosition,
142 const wxSize& size = wxDefaultSize,
143 long style = 0,
144 const wxValidator& validator = wxDefaultValidator,
145 const wxString& name = wxPanelNameStr);
146
147 virtual ~wxWindowBase();
148
149 // deleting the window
150 // -------------------
151
152 // ask the window to close itself, return true if the event handler
153 // honoured our request
154 bool Close( bool force = false );
155
156 // the following functions delete the C++ objects (the window itself
157 // or its children) as well as the GUI windows and normally should
158 // never be used directly
159
160 // delete window unconditionally (dangerous!), returns true if ok
161 virtual bool Destroy();
162 // delete all children of this window, returns true if ok
163 bool DestroyChildren();
164
165 // is the window being deleted?
166 bool IsBeingDeleted() const { return m_isBeingDeleted; }
167
168 // window attributes
169 // -----------------
170
171 // label is just the same as the title (but for, e.g., buttons it
172 // makes more sense to speak about labels), title access
173 // is available from wxTLW classes only (frames, dialogs)
174 virtual void SetLabel(const wxString& label) = 0;
175 virtual wxString GetLabel() const = 0;
176
177 // the window name is used for ressource setting in X, it is not the
178 // same as the window title/label
179 virtual void SetName( const wxString &name ) { m_windowName = name; }
180 virtual wxString GetName() const { return m_windowName; }
181
182 // sets the window variant, calls internally DoSetVariant if variant has changed
183 void SetWindowVariant( wxWindowVariant variant ) ;
184 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
185
186
187 // window id uniquely identifies the window among its siblings unless
188 // it is wxID_ANY which means "don't care"
189 void SetId( wxWindowID winid ) { m_windowId = winid; }
190 wxWindowID GetId() const { return m_windowId; }
191
192 // generate a control id for the controls which were not given one by
193 // user
194 static int NewControlId() { return --ms_lastControlId; }
195 // get the id of the control following the one with the given
196 // (autogenerated) id
197 static int NextControlId(int winid) { return winid - 1; }
198 // get the id of the control preceding the one with the given
199 // (autogenerated) id
200 static int PrevControlId(int winid) { return winid + 1; }
201
202 // moving/resizing
203 // ---------------
204
205 // set the window size and/or position
206 void SetSize( int x, int y, int width, int height,
207 int sizeFlags = wxSIZE_AUTO )
208 { DoSetSize(x, y, width, height, sizeFlags); }
209
210 void SetSize( int width, int height )
211 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
212
213 void SetSize( const wxSize& size )
214 { SetSize( size.x, size.y); }
215
216 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
217 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
218
219 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
220 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
221
222 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
223 { Move(pt.x, pt.y, flags); }
224
225 void SetPosition(const wxPoint& pt) { Move(pt); }
226
227 // Z-order
228 virtual void Raise() = 0;
229 virtual void Lower() = 0;
230
231 // client size is the size of area available for subwindows
232 void SetClientSize( int width, int height )
233 { DoSetClientSize(width, height); }
234
235 void SetClientSize( const wxSize& size )
236 { DoSetClientSize(size.x, size.y); }
237
238 void SetClientSize(const wxRect& rect)
239 { SetClientSize( rect.width, rect.height ); }
240
241 // get the window position (pointers may be NULL): notice that it is in
242 // client coordinates for child windows and screen coordinates for the
243 // top level ones, use GetScreenPosition() if you need screen
244 // coordinates for all kinds of windows
245 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
246 wxPoint GetPosition() const
247 {
248 int x, y;
249 DoGetPosition(&x, &y);
250
251 return wxPoint(x, y);
252 }
253
254 // get the window position in screen coordinates
255 void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
256 wxPoint GetScreenPosition() const
257 {
258 int x, y;
259 DoGetScreenPosition(&x, &y);
260
261 return wxPoint(x, y);
262 }
263
264 // get the window size (pointers may be NULL)
265 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
266 wxSize GetSize() const
267 {
268 int w, h;
269 DoGetSize(& w, & h);
270 return wxSize(w, h);
271 }
272
273 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
274 wxSize GetClientSize() const
275 {
276 int w, h;
277 DoGetClientSize(&w, &h);
278
279 return wxSize(w, h);
280 }
281
282 // get the position and size at once
283 wxRect GetRect() const
284 {
285 int x, y, w, h;
286 GetPosition(&x, &y);
287 GetSize(&w, &h);
288
289 return wxRect(x, y, w, h);
290 }
291
292 wxRect GetScreenRect() const
293 {
294 int x, y, w, h;
295 GetScreenPosition(&x, &y);
296 GetSize(&w, &h);
297
298 return wxRect(x, y, w, h);
299 }
300
301 // get the origin of the client area of the window relative to the
302 // window top left corner (the client area may be shifted because of
303 // the borders, scrollbars, other decorations...)
304 virtual wxPoint GetClientAreaOrigin() const;
305
306 // get the client rectangle in window (i.e. client) coordinates
307 wxRect GetClientRect() const
308 {
309 return wxRect(GetClientAreaOrigin(), GetClientSize());
310 }
311
312 // get the size best suited for the window (in fact, minimal
313 // acceptable size using which it will still look "nice" in
314 // most situations)
315 wxSize GetBestSize() const
316 {
317 if (m_bestSizeCache.IsFullySpecified())
318 return m_bestSizeCache;
319 return DoGetBestSize();
320 }
321 void GetBestSize(int *w, int *h) const
322 {
323 wxSize s = GetBestSize();
324 if ( w )
325 *w = s.x;
326 if ( h )
327 *h = s.y;
328 }
329
330 // reset the cached best size value so it will be recalculated the
331 // next time it is needed.
332 void InvalidateBestSize();
333 void CacheBestSize(const wxSize& size) const
334 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
335
336 // There are times (and windows) where 'Best' size and 'Min' size
337 // are vastly out of sync. This should be remedied somehow, but in
338 // the meantime, this method will return the larger of BestSize
339 // (the window's smallest legible size), and any user specified
340 // MinSize hint.
341 wxSize GetAdjustedBestSize() const
342 {
343 wxSize s( GetBestSize() );
344 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
345 }
346
347 // This function will merge the window's best size into the window's
348 // minimum size, giving priority to the min size components, and
349 // returns the results.
350 wxSize GetBestFittingSize() const;
351
352 // A 'Smart' SetSize that will fill in default size values with 'best'
353 // size. Sets the minsize to what was passed in.
354 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
355
356 // the generic centre function - centers the window on parent by`
357 // default or on screen if it doesn't have parent or
358 // wxCENTER_ON_SCREEN flag is given
359 void Centre(int dir = wxBOTH) { DoCentre(dir); }
360 void Center(int dir = wxBOTH) { DoCentre(dir); }
361
362 // centre with respect to the the parent window
363 void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
364 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
365
366 // set window size to wrap around its children
367 virtual void Fit();
368
369 // set virtual size to satisfy children
370 virtual void FitInside();
371
372 // set min/max size of the window
373 virtual void SetSizeHints( int minW, int minH,
374 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
375 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
376 {
377 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
378 }
379
380 void SetSizeHints( const wxSize& minSize,
381 const wxSize& maxSize=wxDefaultSize,
382 const wxSize& incSize=wxDefaultSize)
383 {
384 DoSetSizeHints(minSize.x, minSize.y,
385 maxSize.x, maxSize.y,
386 incSize.x, incSize.y);
387 }
388
389 virtual void DoSetSizeHints(int minW, int minH,
390 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
391 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
392
393 virtual void SetVirtualSizeHints( int minW, int minH,
394 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
395 void SetVirtualSizeHints( const wxSize& minSize,
396 const wxSize& maxSize=wxDefaultSize)
397 {
398 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
399 }
400
401 virtual int GetMinWidth() const { return m_minWidth; }
402 virtual int GetMinHeight() const { return m_minHeight; }
403 int GetMaxWidth() const { return m_maxWidth; }
404 int GetMaxHeight() const { return m_maxHeight; }
405
406 // Override this method to control the values given to Sizers etc.
407 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
408 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
409
410 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
411 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
412
413 // Methods for accessing the virtual size of a window. For most
414 // windows this is just the client area of the window, but for
415 // some like scrolled windows it is more or less independent of
416 // the screen window size. You may override the DoXXXVirtual
417 // methods below for classes where that is is the case.
418
419 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
420 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
421
422 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
423 void GetVirtualSize( int *x, int *y ) const
424 {
425 wxSize s( DoGetVirtualSize() );
426
427 if( x )
428 *x = s.GetWidth();
429 if( y )
430 *y = s.GetHeight();
431 }
432
433 // Override these methods for windows that have a virtual size
434 // independent of their client size. eg. the virtual area of a
435 // wxScrolledWindow.
436
437 virtual void DoSetVirtualSize( int x, int y );
438 virtual wxSize DoGetVirtualSize() const;
439
440 // Return the largest of ClientSize and BestSize (as determined
441 // by a sizer, interior children, or other means)
442
443 virtual wxSize GetBestVirtualSize() const
444 {
445 wxSize client( GetClientSize() );
446 wxSize best( GetBestSize() );
447
448 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
449 }
450
451 // window state
452 // ------------
453
454 // returns true if window was shown/hidden, false if the nothing was
455 // done (window was already shown/hidden)
456 virtual bool Show( bool show = true );
457 bool Hide() { return Show(false); }
458
459 // returns true if window was enabled/disabled, false if nothing done
460 virtual bool Enable( bool enable = true );
461 bool Disable() { return Enable(false); }
462
463 virtual bool IsShown() const { return m_isShown; }
464 virtual bool IsEnabled() const { return m_isEnabled; }
465
466 // get/set window style (setting style won't update the window and so
467 // is only useful for internal usage)
468 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
469 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
470
471 // just some (somewhat shorter) synonims
472 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
473 long GetWindowStyle() const { return GetWindowStyleFlag(); }
474
475 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
476 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
477
478 // extra style: the less often used style bits which can't be set with
479 // SetWindowStyleFlag()
480 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
481 long GetExtraStyle() const { return m_exStyle; }
482
483 // make the window modal (all other windows unresponsive)
484 virtual void MakeModal(bool modal = true);
485
486
487 // (primitive) theming support
488 // ---------------------------
489
490 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
491 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
492
493
494 // focus and keyboard handling
495 // ---------------------------
496
497 // set focus to this window
498 virtual void SetFocus() = 0;
499
500 // set focus to this window as the result of a keyboard action
501 virtual void SetFocusFromKbd() { SetFocus(); }
502
503 // return the window which currently has the focus or NULL
504 static wxWindow *FindFocus();
505
506 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
507
508 // can this window have focus?
509 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
510
511 // can this window be given focus by keyboard navigation? if not, the
512 // only way to give it focus (provided it accepts it at all) is to
513 // click it
514 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
515
516 // NB: these methods really don't belong here but with the current
517 // class hierarchy there is no other place for them :-(
518
519 // get the default child of this parent, i.e. the one which is
520 // activated by pressing <Enter>
521 virtual wxWindow *GetDefaultItem() const { return NULL; }
522
523 // set this child as default, return the old default
524 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
525 { return NULL; }
526
527 // set this child as temporary default
528 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
529
530 // navigates in the specified direction by sending a wxNavigationKeyEvent
531 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
532
533 // move this window just before/after the specified one in tab order
534 // (the other window must be our sibling!)
535 void MoveBeforeInTabOrder(wxWindow *win)
536 { DoMoveInTabOrder(win, MoveBefore); }
537 void MoveAfterInTabOrder(wxWindow *win)
538 { DoMoveInTabOrder(win, MoveAfter); }
539
540
541 // parent/children relations
542 // -------------------------
543
544 // get the list of children
545 const wxWindowList& GetChildren() const { return m_children; }
546 wxWindowList& GetChildren() { return m_children; }
547
548 // needed just for extended runtime
549 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
550
551 // get the parent or the parent of the parent
552 wxWindow *GetParent() const { return m_parent; }
553 inline wxWindow *GetGrandParent() const;
554
555 // is this window a top level one?
556 virtual bool IsTopLevel() const;
557
558 // it doesn't really change parent, use Reparent() instead
559 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
560 // change the real parent of this window, return true if the parent
561 // was changed, false otherwise (error or newParent == oldParent)
562 virtual bool Reparent( wxWindowBase *newParent );
563
564 // implementation mostly
565 virtual void AddChild( wxWindowBase *child );
566 virtual void RemoveChild( wxWindowBase *child );
567
568 // looking for windows
569 // -------------------
570
571 // find window among the descendants of this one either by id or by
572 // name (return NULL if not found)
573 wxWindow *FindWindow(long winid) const;
574 wxWindow *FindWindow(const wxString& name) const;
575
576 // Find a window among any window (all return NULL if not found)
577 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
578 static wxWindow *FindWindowByName( const wxString& name,
579 const wxWindow *parent = NULL );
580 static wxWindow *FindWindowByLabel( const wxString& label,
581 const wxWindow *parent = NULL );
582
583 // event handler stuff
584 // -------------------
585
586 // get the current event handler
587 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
588
589 // replace the event handler (allows to completely subclass the
590 // window)
591 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
592
593 // push/pop event handler: allows to chain a custom event handler to
594 // alreasy existing ones
595 void PushEventHandler( wxEvtHandler *handler );
596 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
597
598 // find the given handler in the event handler chain and remove (but
599 // not delete) it from the event handler chain, return true if it was
600 // found and false otherwise (this also results in an assert failure so
601 // this function should only be called when the handler is supposed to
602 // be there)
603 bool RemoveEventHandler(wxEvtHandler *handler);
604
605 // validators
606 // ----------
607
608 #if wxUSE_VALIDATORS
609 // a window may have an associated validator which is used to control
610 // user input
611 virtual void SetValidator( const wxValidator &validator );
612 virtual wxValidator *GetValidator() { return m_windowValidator; }
613 #endif // wxUSE_VALIDATORS
614
615
616 // dialog oriented functions
617 // -------------------------
618
619 // validate the correctness of input, return true if ok
620 virtual bool Validate();
621
622 // transfer data between internal and GUI representations
623 virtual bool TransferDataToWindow();
624 virtual bool TransferDataFromWindow();
625
626 virtual void InitDialog();
627
628 #if wxUSE_ACCEL
629 // accelerators
630 // ------------
631 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
632 { m_acceleratorTable = accel; }
633 wxAcceleratorTable *GetAcceleratorTable()
634 { return &m_acceleratorTable; }
635
636 #endif // wxUSE_ACCEL
637
638 #if wxUSE_HOTKEY
639 // hot keys (system wide accelerators)
640 // -----------------------------------
641
642 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
643 virtual bool UnregisterHotKey(int hotkeyId);
644 #endif // wxUSE_HOTKEY
645
646
647 // dialog units translations
648 // -------------------------
649
650 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
651 wxPoint ConvertDialogToPixels( const wxPoint& pt );
652 wxSize ConvertPixelsToDialog( const wxSize& sz )
653 {
654 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
655
656 return wxSize(pt.x, pt.y);
657 }
658
659 wxSize ConvertDialogToPixels( const wxSize& sz )
660 {
661 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
662
663 return wxSize(pt.x, pt.y);
664 }
665
666 // mouse functions
667 // ---------------
668
669 // move the mouse to the specified position
670 virtual void WarpPointer(int x, int y) = 0;
671
672 // start or end mouse capture, these functions maintain the stack of
673 // windows having captured the mouse and after calling ReleaseMouse()
674 // the mouse is not released but returns to the window which had had
675 // captured it previously (if any)
676 void CaptureMouse();
677 void ReleaseMouse();
678
679 // get the window which currently captures the mouse or NULL
680 static wxWindow *GetCapture();
681
682 // does this window have the capture?
683 virtual bool HasCapture() const
684 { return (wxWindow *)this == GetCapture(); }
685
686 // painting the window
687 // -------------------
688
689 // mark the specified rectangle (or the whole window) as "dirty" so it
690 // will be repainted
691 virtual void Refresh( bool eraseBackground = true,
692 const wxRect *rect = (const wxRect *) NULL ) = 0;
693
694 // a less awkward wrapper for Refresh
695 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
696 {
697 Refresh(eraseBackground, &rect);
698 }
699
700 // repaint all invalid areas of the window immediately
701 virtual void Update() { }
702
703 // clear the window background
704 virtual void ClearBackground();
705
706 // freeze the window: don't redraw it until it is thawed
707 virtual void Freeze() { }
708
709 // thaw the window: redraw it after it had been frozen
710 virtual void Thaw() { }
711
712 // adjust DC for drawing on this window
713 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
714
715 // the update region of the window contains the areas which must be
716 // repainted by the program
717 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
718 wxRegion& GetUpdateRegion() { return m_updateRegion; }
719
720 // get the update rectangleregion bounding box in client coords
721 wxRect GetUpdateClientRect() const;
722
723 // these functions verify whether the given point/rectangle belongs to
724 // (or at least intersects with) the update region
725 bool IsExposed( int x, int y ) const;
726 bool IsExposed( int x, int y, int w, int h ) const;
727
728 bool IsExposed( const wxPoint& pt ) const
729 { return IsExposed(pt.x, pt.y); }
730 bool IsExposed( const wxRect& rect ) const
731 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
732
733 // colours, fonts and cursors
734 // --------------------------
735
736 // get the default attributes for the controls of this class: we
737 // provide a virtual function which can be used to query the default
738 // attributes of an existing control and a static function which can
739 // be used even when no existing object of the given class is
740 // available, but which won't return any styles specific to this
741 // particular control, of course (e.g. "Ok" button might have
742 // different -- bold for example -- font)
743 virtual wxVisualAttributes GetDefaultAttributes() const
744 {
745 return GetClassDefaultAttributes(GetWindowVariant());
746 }
747
748 static wxVisualAttributes
749 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
750
751 // set/retrieve the window colours (system defaults are used by
752 // default): SetXXX() functions return true if colour was changed,
753 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
754 // value to prevent it from being inherited by our children
755 virtual bool SetBackgroundColour(const wxColour& colour);
756 void SetOwnBackgroundColour(const wxColour& colour)
757 {
758 if ( SetBackgroundColour(colour) )
759 m_inheritBgCol = false;
760 }
761 wxColour GetBackgroundColour() const;
762 bool InheritsBackgroundColour() const
763 {
764 return m_inheritBgCol;
765 }
766 bool UseBgCol() const
767 {
768 return m_hasBgCol;
769 }
770
771 virtual bool SetForegroundColour(const wxColour& colour);
772 void SetOwnForegroundColour(const wxColour& colour)
773 {
774 if ( SetForegroundColour(colour) )
775 m_inheritFgCol = false;
776 }
777 wxColour GetForegroundColour() const;
778
779 // Set/get the background style.
780 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
781 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
782 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
783
784 // returns true if the control has "transparent" areas such as a
785 // wxStaticText and wxCheckBox and the background should be adapted
786 // from a parent window
787 virtual bool HasTransparentBackground() { return false; }
788
789 // set/retrieve the font for the window (SetFont() returns true if the
790 // font really changed)
791 virtual bool SetFont(const wxFont& font) = 0;
792 void SetOwnFont(const wxFont& font)
793 {
794 if ( SetFont(font) )
795 m_inheritFont = false;
796 }
797 wxFont GetFont() const;
798
799 // set/retrieve the cursor for this window (SetCursor() returns true
800 // if the cursor was really changed)
801 virtual bool SetCursor( const wxCursor &cursor );
802 const wxCursor& GetCursor() const { return m_cursor; }
803
804 #if wxUSE_CARET
805 // associate a caret with the window
806 void SetCaret(wxCaret *caret);
807 // get the current caret (may be NULL)
808 wxCaret *GetCaret() const { return m_caret; }
809 #endif // wxUSE_CARET
810
811 // get the (average) character size for the current font
812 virtual int GetCharHeight() const = 0;
813 virtual int GetCharWidth() const = 0;
814
815 // get the width/height/... of the text using current or specified
816 // font
817 virtual void GetTextExtent(const wxString& string,
818 int *x, int *y,
819 int *descent = (int *) NULL,
820 int *externalLeading = (int *) NULL,
821 const wxFont *theFont = (const wxFont *) NULL)
822 const = 0;
823
824 // client <-> screen coords
825 // ------------------------
826
827 // translate to/from screen/client coordinates (pointers may be NULL)
828 void ClientToScreen( int *x, int *y ) const
829 { DoClientToScreen(x, y); }
830 void ScreenToClient( int *x, int *y ) const
831 { DoScreenToClient(x, y); }
832
833 // wxPoint interface to do the same thing
834 wxPoint ClientToScreen(const wxPoint& pt) const
835 {
836 int x = pt.x, y = pt.y;
837 DoClientToScreen(&x, &y);
838
839 return wxPoint(x, y);
840 }
841
842 wxPoint ScreenToClient(const wxPoint& pt) const
843 {
844 int x = pt.x, y = pt.y;
845 DoScreenToClient(&x, &y);
846
847 return wxPoint(x, y);
848 }
849
850 // test where the given (in client coords) point lies
851 wxHitTest HitTest(wxCoord x, wxCoord y) const
852 { return DoHitTest(x, y); }
853
854 wxHitTest HitTest(const wxPoint& pt) const
855 { return DoHitTest(pt.x, pt.y); }
856
857 // misc
858 // ----
859
860 // get the window border style from the given flags: this is different from
861 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
862 // translate wxBORDER_DEFAULT to something reasonable
863 wxBorder GetBorder(long flags) const;
864
865 // get border for the flags of this window
866 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
867
868 // send wxUpdateUIEvents to this window, and children if recurse is true
869 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
870
871 // do the window-specific processing after processing the update event
872 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
873
874 #if wxUSE_MENUS
875 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
876 { return DoPopupMenu(menu, pos.x, pos.y); }
877 bool PopupMenu(wxMenu *menu, int x, int y)
878 { return DoPopupMenu(menu, x, y); }
879 #endif // wxUSE_MENUS
880
881 // scrollbars
882 // ----------
883
884 // does the window have the scrollbar for this orientation?
885 bool HasScrollbar(int orient) const
886 {
887 return (m_windowStyle &
888 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
889 }
890
891 // configure the window scrollbars
892 virtual void SetScrollbar( int orient,
893 int pos,
894 int thumbvisible,
895 int range,
896 bool refresh = true ) = 0;
897 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
898 virtual int GetScrollPos( int orient ) const = 0;
899 virtual int GetScrollThumb( int orient ) const = 0;
900 virtual int GetScrollRange( int orient ) const = 0;
901
902 // scroll window to the specified position
903 virtual void ScrollWindow( int dx, int dy,
904 const wxRect* rect = (wxRect *) NULL ) = 0;
905
906 // scrolls window by line/page: note that not all controls support this
907 //
908 // return true if the position changed, false otherwise
909 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
910 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
911
912 // convenient wrappers for ScrollLines/Pages
913 bool LineUp() { return ScrollLines(-1); }
914 bool LineDown() { return ScrollLines(1); }
915 bool PageUp() { return ScrollPages(-1); }
916 bool PageDown() { return ScrollPages(1); }
917
918 // context-sensitive help
919 // ----------------------
920
921 // these are the convenience functions wrapping wxHelpProvider methods
922
923 #if wxUSE_HELP
924 // associate this help text with this window
925 void SetHelpText(const wxString& text);
926 // associate this help text with all windows with the same id as this
927 // one
928 void SetHelpTextForId(const wxString& text);
929 // get the help string associated with this window (may be empty)
930 wxString GetHelpText() const;
931 #else
932 // silently ignore SetHelpText() calls
933 void SetHelpText(const wxString& WXUNUSED(text)) { }
934 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
935 #endif // wxUSE_HELP
936
937 // tooltips
938 // --------
939
940 #if wxUSE_TOOLTIPS
941 // the easiest way to set a tooltip for a window is to use this method
942 void SetToolTip( const wxString &tip );
943 // attach a tooltip to the window
944 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
945 // get the associated tooltip or NULL if none
946 wxToolTip* GetToolTip() const { return m_tooltip; }
947 wxString GetToolTipText() const ;
948 #else
949 // make it much easier to compile apps in an environment
950 // that doesn't support tooltips, such as PocketPC
951 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
952 #endif // wxUSE_TOOLTIPS
953
954 // drag and drop
955 // -------------
956 #if wxUSE_DRAG_AND_DROP
957 // set/retrieve the drop target associated with this window (may be
958 // NULL; it's owned by the window and will be deleted by it)
959 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
960 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
961 #endif // wxUSE_DRAG_AND_DROP
962
963 // constraints and sizers
964 // ----------------------
965 #if wxUSE_CONSTRAINTS
966 // set the constraints for this window or retrieve them (may be NULL)
967 void SetConstraints( wxLayoutConstraints *constraints );
968 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
969
970 // implementation only
971 void UnsetConstraints(wxLayoutConstraints *c);
972 wxWindowList *GetConstraintsInvolvedIn() const
973 { return m_constraintsInvolvedIn; }
974 void AddConstraintReference(wxWindowBase *otherWin);
975 void RemoveConstraintReference(wxWindowBase *otherWin);
976 void DeleteRelatedConstraints();
977 void ResetConstraints();
978
979 // these methods may be overridden for special layout algorithms
980 virtual void SetConstraintSizes(bool recurse = true);
981 virtual bool LayoutPhase1(int *noChanges);
982 virtual bool LayoutPhase2(int *noChanges);
983 virtual bool DoPhase(int phase);
984
985 // these methods are virtual but normally won't be overridden
986 virtual void SetSizeConstraint(int x, int y, int w, int h);
987 virtual void MoveConstraint(int x, int y);
988 virtual void GetSizeConstraint(int *w, int *h) const ;
989 virtual void GetClientSizeConstraint(int *w, int *h) const ;
990 virtual void GetPositionConstraint(int *x, int *y) const ;
991
992 #endif // wxUSE_CONSTRAINTS
993
994 // when using constraints or sizers, it makes sense to update
995 // children positions automatically whenever the window is resized
996 // - this is done if autoLayout is on
997 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
998 bool GetAutoLayout() const { return m_autoLayout; }
999
1000 // lay out the window and its children
1001 virtual bool Layout();
1002
1003 // sizers
1004 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1005 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1006
1007 wxSizer *GetSizer() const { return m_windowSizer; }
1008
1009 // Track if this window is a member of a sizer
1010 void SetContainingSizer(wxSizer* sizer);
1011 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1012
1013 // accessibility
1014 // ----------------------
1015 #if wxUSE_ACCESSIBILITY
1016 // Override to create a specific accessible object.
1017 virtual wxAccessible* CreateAccessible();
1018
1019 // Sets the accessible object.
1020 void SetAccessible(wxAccessible* accessible) ;
1021
1022 // Returns the accessible object.
1023 wxAccessible* GetAccessible() { return m_accessible; };
1024
1025 // Returns the accessible object, creating if necessary.
1026 wxAccessible* GetOrCreateAccessible() ;
1027 #endif
1028
1029 // implementation
1030 // --------------
1031
1032 // event handlers
1033 void OnSysColourChanged( wxSysColourChangedEvent& event );
1034 void OnInitDialog( wxInitDialogEvent &event );
1035 void OnMiddleClick( wxMouseEvent& event );
1036 #if wxUSE_HELP
1037 void OnHelp(wxHelpEvent& event);
1038 #endif // wxUSE_HELP
1039
1040 // virtual function for implementing internal idle
1041 // behaviour
1042 virtual void OnInternalIdle() {}
1043
1044 // call internal idle recursively
1045 // void ProcessInternalIdle() ;
1046
1047 // get the handle of the window for the underlying window system: this
1048 // is only used for wxWin itself or for user code which wants to call
1049 // platform-specific APIs
1050 virtual WXWidget GetHandle() const = 0;
1051 // associate the window with a new native handle
1052 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1053 // dissociate the current native handle from the window
1054 virtual void DissociateHandle() { }
1055
1056 #if wxUSE_PALETTE
1057 // Store the palette used by DCs in wxWindow so that the dcs can share
1058 // a palette. And we can respond to palette messages.
1059 wxPalette GetPalette() const { return m_palette; }
1060
1061 // When palette is changed tell the DC to set the system palette to the
1062 // new one.
1063 void SetPalette(const wxPalette& pal);
1064
1065 // return true if we have a specific palette
1066 bool HasCustomPalette() const { return m_hasCustomPalette; }
1067
1068 // return the first parent window with a custom palette or NULL
1069 wxWindow *GetAncestorWithCustomPalette() const;
1070 #endif // wxUSE_PALETTE
1071
1072 // inherit the parents visual attributes if they had been explicitly set
1073 // by the user (i.e. we don't inherit default attributes) and if we don't
1074 // have our own explicitly set
1075 virtual void InheritAttributes();
1076
1077 // returns false from here if this window doesn't want to inherit the
1078 // parents colours even if InheritAttributes() would normally do it
1079 //
1080 // this just provides a simple way to customize InheritAttributes()
1081 // behaviour in the most common case
1082 virtual bool ShouldInheritColours() const { return false; }
1083
1084 protected:
1085 // event handling specific to wxWindow
1086 virtual bool TryValidator(wxEvent& event);
1087 virtual bool TryParent(wxEvent& event);
1088
1089 // common part of MoveBefore/AfterInTabOrder()
1090 enum MoveKind
1091 {
1092 MoveBefore, // insert before the given window
1093 MoveAfter // insert after the given window
1094 };
1095 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1096
1097 #if wxUSE_CONSTRAINTS
1098 // satisfy the constraints for the windows but don't set the window sizes
1099 void SatisfyConstraints();
1100 #endif // wxUSE_CONSTRAINTS
1101
1102 // Send the wxWindowDestroyEvent
1103 void SendDestroyEvent();
1104
1105 // returns the main window of composite control; this is the window
1106 // that FindFocus returns if the focus is in one of composite control's
1107 // windows
1108 virtual wxWindow *GetMainWindowOfCompositeControl()
1109 { return (wxWindow*)this; }
1110
1111 // the window id - a number which uniquely identifies a window among
1112 // its siblings unless it is wxID_ANY
1113 wxWindowID m_windowId;
1114
1115 // the parent window of this window (or NULL) and the list of the children
1116 // of this window
1117 wxWindow *m_parent;
1118 wxWindowList m_children;
1119
1120 // the minimal allowed size for the window (no minimal size if variable(s)
1121 // contain(s) wxDefaultCoord)
1122 int m_minWidth,
1123 m_minHeight,
1124 m_maxWidth,
1125 m_maxHeight;
1126
1127 // event handler for this window: usually is just 'this' but may be
1128 // changed with SetEventHandler()
1129 wxEvtHandler *m_eventHandler;
1130
1131 #if wxUSE_VALIDATORS
1132 // associated validator or NULL if none
1133 wxValidator *m_windowValidator;
1134 #endif // wxUSE_VALIDATORS
1135
1136 #if wxUSE_DRAG_AND_DROP
1137 wxDropTarget *m_dropTarget;
1138 #endif // wxUSE_DRAG_AND_DROP
1139
1140 // visual window attributes
1141 wxCursor m_cursor;
1142 wxFont m_font; // see m_hasFont
1143 wxColour m_backgroundColour, // m_hasBgCol
1144 m_foregroundColour; // m_hasFgCol
1145
1146 #if wxUSE_CARET
1147 wxCaret *m_caret;
1148 #endif // wxUSE_CARET
1149
1150 // the region which should be repainted in response to paint event
1151 wxRegion m_updateRegion;
1152
1153 #if wxUSE_ACCEL
1154 // the accelerator table for the window which translates key strokes into
1155 // command events
1156 wxAcceleratorTable m_acceleratorTable;
1157 #endif // wxUSE_ACCEL
1158
1159 // the tooltip for this window (may be NULL)
1160 #if wxUSE_TOOLTIPS
1161 wxToolTip *m_tooltip;
1162 #endif // wxUSE_TOOLTIPS
1163
1164 // constraints and sizers
1165 #if wxUSE_CONSTRAINTS
1166 // the constraints for this window or NULL
1167 wxLayoutConstraints *m_constraints;
1168
1169 // constraints this window is involved in
1170 wxWindowList *m_constraintsInvolvedIn;
1171 #endif // wxUSE_CONSTRAINTS
1172
1173 // this window's sizer
1174 wxSizer *m_windowSizer;
1175
1176 // The sizer this window is a member of, if any
1177 wxSizer *m_containingSizer;
1178
1179 // Layout() window automatically when its size changes?
1180 bool m_autoLayout:1;
1181
1182 // window state
1183 bool m_isShown:1;
1184 bool m_isEnabled:1;
1185 bool m_isBeingDeleted:1;
1186
1187 // was the window colours/font explicitly changed by user?
1188 bool m_hasBgCol:1;
1189 bool m_hasFgCol:1;
1190 bool m_hasFont:1;
1191
1192 // and should it be inherited by children?
1193 bool m_inheritBgCol:1;
1194 bool m_inheritFgCol:1;
1195 bool m_inheritFont:1;
1196
1197 // window attributes
1198 long m_windowStyle,
1199 m_exStyle;
1200 wxString m_windowName;
1201 bool m_themeEnabled;
1202 wxBackgroundStyle m_backgroundStyle;
1203 #if wxUSE_PALETTE
1204 wxPalette m_palette;
1205 bool m_hasCustomPalette;
1206 #endif // wxUSE_PALETTE
1207
1208 #if wxUSE_ACCESSIBILITY
1209 wxAccessible* m_accessible;
1210 #endif
1211
1212 // Virtual size (scrolling)
1213 wxSize m_virtualSize;
1214
1215 int m_minVirtualWidth; // VirtualSizeHints
1216 int m_minVirtualHeight;
1217 int m_maxVirtualWidth;
1218 int m_maxVirtualHeight;
1219
1220 wxWindowVariant m_windowVariant ;
1221
1222 // override this to change the default (i.e. used when no style is
1223 // specified) border for the window class
1224 virtual wxBorder GetDefaultBorder() const;
1225
1226 // Get the default size for the new window if no explicit size given. TLWs
1227 // have their own default size so this is just for non top-level windows.
1228 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1229 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1230
1231
1232 // Used to save the results of DoGetBestSize so it doesn't need to be
1233 // recalculated each time the value is needed.
1234 wxSize m_bestSizeCache;
1235
1236 // keep the old name for compatibility, at least until all the internal
1237 // usages of it are changed to SetBestFittingSize
1238 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1239
1240 // set the initial window size if none is given (i.e. at least one of the
1241 // components of the size passed to ctor/Create() is wxDefaultCoord)
1242 //
1243 // normally just calls SetBestSize() for controls, but can be overridden
1244 // not to do it for the controls which have to do some additional
1245 // initialization (e.g. add strings to list box) before their best size
1246 // can be accurately calculated
1247 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1248
1249
1250
1251 // more pure virtual functions
1252 // ---------------------------
1253
1254 // NB: we must have DoSomething() function when Something() is an overloaded
1255 // method: indeed, we can't just have "virtual Something()" in case when
1256 // the function is overloaded because then we'd have to make virtual all
1257 // the variants (otherwise only the virtual function may be called on a
1258 // pointer to derived class according to C++ rules) which is, in
1259 // general, absolutely not needed. So instead we implement all
1260 // overloaded Something()s in terms of DoSomething() which will be the
1261 // only one to be virtual.
1262
1263 // coordinates translation
1264 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1265 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1266
1267 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1268
1269 // capture/release the mouse, used by Capture/ReleaseMouse()
1270 virtual void DoCaptureMouse() = 0;
1271 virtual void DoReleaseMouse() = 0;
1272
1273 // retrieve the position/size of the window
1274 virtual void DoGetPosition(int *x, int *y) const = 0;
1275 virtual void DoGetScreenPosition(int *x, int *y) const;
1276 virtual void DoGetSize(int *width, int *height) const = 0;
1277 virtual void DoGetClientSize(int *width, int *height) const = 0;
1278
1279 // get the size which best suits the window: for a control, it would be
1280 // the minimal size which doesn't truncate the control, for a panel - the
1281 // same size as it would have after a call to Fit()
1282 virtual wxSize DoGetBestSize() const;
1283
1284 // called from DoGetBestSize() to convert best virtual size (returned by
1285 // the window sizer) to the best size for the window itself; this is
1286 // overridden at wxScrolledWindow level to clump down virtual size to real
1287 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1288 {
1289 return size;
1290 }
1291
1292 // this is the virtual function to be overriden in any derived class which
1293 // wants to change how SetSize() or Move() works - it is called by all
1294 // versions of these functions in the base class
1295 virtual void DoSetSize(int x, int y,
1296 int width, int height,
1297 int sizeFlags = wxSIZE_AUTO) = 0;
1298
1299 // same as DoSetSize() for the client size
1300 virtual void DoSetClientSize(int width, int height) = 0;
1301
1302 // move the window to the specified location and resize it: this is called
1303 // from both DoSetSize() and DoSetClientSize() and would usually just
1304 // reposition this window except for composite controls which will want to
1305 // arrange themselves inside the given rectangle
1306 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1307
1308 // centre the window in the specified direction on parent, note that
1309 // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
1310 // TLWs
1311 virtual void DoCentre(int dir);
1312
1313 #if wxUSE_TOOLTIPS
1314 virtual void DoSetToolTip( wxToolTip *tip );
1315 #endif // wxUSE_TOOLTIPS
1316
1317 #if wxUSE_MENUS
1318 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1319 #endif // wxUSE_MENUS
1320
1321 // Makes an adjustment to the window position to make it relative to the
1322 // parents client area, e.g. if the parent is a frame with a toolbar, its
1323 // (0, 0) is just below the toolbar
1324 virtual void AdjustForParentClientOrigin(int& x, int& y,
1325 int sizeFlags = 0) const;
1326
1327 // implements the window variants
1328 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1329
1330 private:
1331 // contains the last id generated by NewControlId
1332 static int ms_lastControlId;
1333
1334 // the stack of windows which have captured the mouse
1335 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1336
1337 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1338 DECLARE_NO_COPY_CLASS(wxWindowBase)
1339 DECLARE_EVENT_TABLE()
1340 };
1341
1342 // ----------------------------------------------------------------------------
1343 // now include the declaration of wxWindow class
1344 // ----------------------------------------------------------------------------
1345
1346 // include the declaration of the platform-specific class
1347 #if defined(__WXPALMOS__)
1348 #ifdef __WXUNIVERSAL__
1349 #define wxWindowNative wxWindowPalm
1350 #else // !wxUniv
1351 #define wxWindowPalm wxWindow
1352 #endif // wxUniv/!wxUniv
1353 #include "wx/palmos/window.h"
1354 #elif defined(__WXMSW__)
1355 #ifdef __WXUNIVERSAL__
1356 #define wxWindowNative wxWindowMSW
1357 #else // !wxUniv
1358 #define wxWindowMSW wxWindow
1359 #endif // wxUniv/!wxUniv
1360 #include "wx/msw/window.h"
1361 #elif defined(__WXMOTIF__)
1362 #include "wx/motif/window.h"
1363 #elif defined(__WXGTK20__)
1364 #ifdef __WXUNIVERSAL__
1365 #define wxWindowNative wxWindowGTK
1366 #else // !wxUniv
1367 #define wxWindowGTK wxWindow
1368 #endif // wxUniv
1369 #include "wx/gtk/window.h"
1370 #elif defined(__WXGTK__)
1371 #ifdef __WXUNIVERSAL__
1372 #define wxWindowNative wxWindowGTK
1373 #else // !wxUniv
1374 #define wxWindowGTK wxWindow
1375 #endif // wxUniv
1376 #include "wx/gtk1/window.h"
1377 #elif defined(__WXX11__)
1378 #ifdef __WXUNIVERSAL__
1379 #define wxWindowNative wxWindowX11
1380 #else // !wxUniv
1381 #define wxWindowX11 wxWindow
1382 #endif // wxUniv
1383 #include "wx/x11/window.h"
1384 #elif defined(__WXMGL__)
1385 #ifdef __WXUNIVERSAL__
1386 #define wxWindowNative wxWindowMGL
1387 #else // !wxUniv
1388 #define wxWindowMGL wxWindow
1389 #endif // wxUniv
1390 #include "wx/mgl/window.h"
1391 #elif defined(__WXMAC__)
1392 #ifdef __WXUNIVERSAL__
1393 #define wxWindowNative wxWindowMac
1394 #else // !wxUniv
1395 #define wxWindowMac wxWindow
1396 #endif // wxUniv
1397 #include "wx/mac/window.h"
1398 #elif defined(__WXCOCOA__)
1399 #ifdef __WXUNIVERSAL__
1400 #define wxWindowNative wxWindowCocoa
1401 #else // !wxUniv
1402 #define wxWindowCocoa wxWindow
1403 #endif // wxUniv
1404 #include "wx/cocoa/window.h"
1405 #elif defined(__WXPM__)
1406 #ifdef __WXUNIVERSAL__
1407 #define wxWindowNative wxWindowOS2
1408 #else // !wxUniv
1409 #define wxWindowOS2 wxWindow
1410 #endif // wxUniv/!wxUniv
1411 #include "wx/os2/window.h"
1412 #endif
1413
1414 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1415 // for the native ports we already have defined it above
1416 #if defined(__WXUNIVERSAL__)
1417 #ifndef wxWindowNative
1418 #error "wxWindowNative must be defined above!"
1419 #endif
1420
1421 #include "wx/univ/window.h"
1422 #endif // wxUniv
1423
1424 // ----------------------------------------------------------------------------
1425 // inline functions which couldn't be declared in the class body because of
1426 // forward dependencies
1427 // ----------------------------------------------------------------------------
1428
1429 inline wxWindow *wxWindowBase::GetGrandParent() const
1430 {
1431 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1432 }
1433
1434 // ----------------------------------------------------------------------------
1435 // global functions
1436 // ----------------------------------------------------------------------------
1437
1438 // Find the wxWindow at the current mouse position, also returning the mouse
1439 // position.
1440 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1441
1442 // Get the current mouse position.
1443 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1444
1445 // get the currently active window of this application or NULL
1446 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1447
1448 // get the (first) top level parent window
1449 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1450
1451 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1452 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1453
1454 #if wxUSE_ACCESSIBILITY
1455 // ----------------------------------------------------------------------------
1456 // accessible object for windows
1457 // ----------------------------------------------------------------------------
1458
1459 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1460 {
1461 public:
1462 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1463 virtual ~wxWindowAccessible() {}
1464
1465 // Overridables
1466
1467 // Can return either a child object, or an integer
1468 // representing the child element, starting from 1.
1469 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1470
1471 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1472 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1473
1474 // Navigates from fromId to toId/toObject.
1475 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1476 int* toId, wxAccessible** toObject);
1477
1478 // Gets the name of the specified object.
1479 virtual wxAccStatus GetName(int childId, wxString* name);
1480
1481 // Gets the number of children.
1482 virtual wxAccStatus GetChildCount(int* childCount);
1483
1484 // Gets the specified child (starting from 1).
1485 // If *child is NULL and return value is wxACC_OK,
1486 // this means that the child is a simple element and
1487 // not an accessible object.
1488 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1489
1490 // Gets the parent, or NULL.
1491 virtual wxAccStatus GetParent(wxAccessible** parent);
1492
1493 // Performs the default action. childId is 0 (the action for this object)
1494 // or > 0 (the action for a child).
1495 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1496 // window (e.g. an edit control).
1497 virtual wxAccStatus DoDefaultAction(int childId);
1498
1499 // Gets the default action for this object (0) or > 0 (the action for a child).
1500 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1501 // string if there is no action.
1502 // The retrieved string describes the action that is performed on an object,
1503 // not what the object does as a result. For example, a toolbar button that prints
1504 // a document has a default action of "Press" rather than "Prints the current document."
1505 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1506
1507 // Returns the description for this object or a child.
1508 virtual wxAccStatus GetDescription(int childId, wxString* description);
1509
1510 // Returns help text for this object or a child, similar to tooltip text.
1511 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1512
1513 // Returns the keyboard shortcut for this object or child.
1514 // Return e.g. ALT+K
1515 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1516
1517 // Returns a role constant.
1518 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1519
1520 // Returns a state constant.
1521 virtual wxAccStatus GetState(int childId, long* state);
1522
1523 // Returns a localized string representing the value for the object
1524 // or child.
1525 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1526
1527 // Selects the object or child.
1528 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1529
1530 // Gets the window with the keyboard focus.
1531 // If childId is 0 and child is NULL, no object in
1532 // this subhierarchy has the focus.
1533 // If this object has the focus, child should be 'this'.
1534 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1535
1536 // Gets a variant representing the selected children
1537 // of this object.
1538 // Acceptable values:
1539 // - a null variant (IsNull() returns true)
1540 // - a list variant (GetType() == wxT("list")
1541 // - an integer representing the selected child element,
1542 // or 0 if this object is selected (GetType() == wxT("long")
1543 // - a "void*" pointer to a wxAccessible child object
1544 virtual wxAccStatus GetSelections(wxVariant* selections);
1545 };
1546
1547 #endif // wxUSE_ACCESSIBILITY
1548
1549
1550 #endif // _WX_WINDOW_H_BASE_