1 Installing wxWidgets for Windows
2 -----------------------------------------------------------
4 This is wxWidgets for Microsoft Windows 9x/ME, Windows NT
5 and later (2000, XP, Vista, 7, etc) and Windows CE.
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read these instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before posting to wx-users list.
14 If you are sure that you found a bug, please report it at
17 http://trac.wxwidgets.org/newticket
19 Please notice that often trying to correct the bug yourself is the
20 quickest way to fix it. Even if you fail to do it, you may
21 discover valuable information allowing us to fix it while doing
22 it. We also give much higher priority to bug reports with patches
23 fixing the problems so this ensures that your report will be
30 - Configuring the Build
31 - Building Applications Using wxWidgets
37 Please simply uncompress the .zip file manually into any directory.
38 However we advise avoiding using directories with spaces in their
39 names (notably "C:\Program Files") as this risks creating problems
40 with makefiles and other command-line tools.
43 In the majority of cases, you don't need to change the default
44 library build configuration. If you wish to change some of the build
45 options you need to edit the include/wx/msw/setup.h file enabling or
46 disabling the features you would like to compile wxWidgets with[out].
48 NB: If you checked your sources from version control repository and
49 didn't obtain them from a release file, the file above doesn't
50 exist and you will need to copy include/wx/msw/setup0.h to
51 include/wx/msw/setup.h.
53 Notice that this file is later copied into a directory under lib for
54 each of the build configurations which allows to have different
55 build options for different configurations too.
57 See "Configuring the Build" section for more information.
63 The following sections explain how to compile wxWidgets with each supported
64 compiler, see the "Building Applications" section about the instructions for
65 building your application using wxWidgets.
67 Search for one of Microsoft/Borland/Watcom/Symantec/Cygwin/Mingw32 keywords
68 to quickly locate the instructions for your compiler. Notice that the primary
69 compilers for wxWidgets under MSW are Microsoft Visual C++ and GNU g++, other
70 compilers are more rarely tested and might not work so please consider using
71 one of these two if possible.
73 All makefiles and project are located in build\msw directory.
75 Where Compiled Files are Stored
76 -------------------------------
78 After successful compilation you'll find the libraries in a subdirectory
79 of lib directory named after the compiler and DLL/static settings.
82 lib\vc_lib VC++ compiled static libraries
84 lib\bcc_lib Static libraries for Borland C++
85 lib\wat_dll Watcom C++ DLLs
87 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
88 depend on GUI components begin with "wxbase" followed by a version number and,
89 optionally, letters indicating Unicode compilation ('u') and a debug build ('d').
90 The last component is the name of the wxWidgets component (unless you build the
91 library as single monolithic library; look for "Configuring the Build" below).
92 This is a typical set of release ANSI build libraries (release versions on
93 left, debug on right side):
95 wxbase29.lib wxbase29d.lib
96 wxbase29_net.lib wxbase29d_net.lib
97 wxbase29_xml.lib wxbase29d_xml.lib
98 wxmsw29_core.lib wxmsw29d_core.lib
99 wxmsw29_html.lib wxmsw29d_html.lib
100 wxmsw29_adv.lib wxmsw29d_adv.lib
102 Their Unicode debug counterparts in wxUniversal build would be
106 wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
107 wxmswuniv29ud_core.lib
108 wxmswuniv29ud_html.lib
109 wxmswuniv29ud_adv.lib
111 These directories also contain a subdirectory with the wx/setup.h header. This
112 subdirectory is named after the port, Unicode, wxUniv and debug settings and
113 you must add it to the include paths when compiling your application. Some
116 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
117 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
118 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
120 Below are compiler specific notes followed by customizing instructions that
121 apply to all compilers (search for "Configuring the Build").
123 Microsoft Visual C++ Compilation
124 ----------------------------------------------------------------
126 You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide
127 for a more informal and detailed description of the process summarized below.
129 Please note that currently ready to use projeect files are provided for VC++
130 versions 6 through to 9 (also known as 6, 2003, 2005 and 2008). For VC++ 10 and
131 11 (2010 and 2012, respectively), you will need to import the existing VC9
134 Using project files (VC++ 6 and later):
136 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
137 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
138 2. Open build\msw\wx.dsw, which has configurations for static
139 compilation or DLL compilation, and each of these available in
140 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
141 Choose the Win32 Debug or Win32 Release configuration (or any other that
142 suits your needs) and use Batch Build to compile _all_ projects. If you
143 know you won't need some of the libraries (e.g. the HTML part), you don't have
144 to compile it. It will also produce similar variations on jpeg.lib,
145 png.lib, tiff.lib, zlib.lib, and regex.lib.
147 If you want to build DLL configurations in wx.dsw project you unfortunately
148 need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
149 base, net, core, gl, html, media, qa, adv, xrc, aui, richtext,
150 propgrid) manually because VC6 doesn't always respect the correct build order.
152 Alternatively, use the special wx_dll.dsw project which adds the
153 dependencies to force the correct order (but, because of this, doesn't work
154 for the static libraries) or simply redo the build several times until all
155 DLLs are linked correctly.
156 3. Open a sample project file, choose a configuration such as
157 Win32 Debug using Build | Set Active Configuration..., and compile.
158 The project files don't use precompiled headers, to save disk
159 space, but you can switch PCH compiling on for greater speed.
160 NOTE: you may also use samples/samples.dsw to access all
161 sample projects without opening each workspace individually.
162 You can use the Batch Build facility to make several samples
167 1. Change directory to build\msw. Type:
169 'nmake -f makefile.vc'
171 to make the wxWidgets core library as release DLL.
172 See "Configuring the Build" for instruction how to build debug or static
175 2. Change directory to samples and type 'nmake -f makefile.vc'
176 to make all the samples. You can also make them individually.
180 Use the 'clean' target to clean all objects, libraries and
183 Note (1): if you wish to use templates, please edit
184 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
185 Without this, the redefinition of 'new' will cause problems in
186 the headers. Alternatively, #undef new before including template headers.
187 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
188 using templates, to avoid the non-template stream files being included
191 Note (2): libraries and applications generated with makefiles and
192 project files are now (hopefully) compatible where static libraries
193 are concerned, but please exercise caution nevertheless and if
194 possible, use one method or the other.
196 Note (3): some crash problems can be due to inconsistent compiler
197 options. If strange/weird/impossible things start to happen please
198 check (dumping IDE project file as makefile and doing text comparison
199 if necessary) that the project settings, especially the list of defined
200 symbols, struct packing, etc. are exactly the same for all items in
201 the project. After this, delete everything (including PCH) and recompile.
203 Note (4): to create your own IDE files, copy .dsp and .dsw
204 files from an existing wxWidgets sample and adapt them, or
205 visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide.
207 Microsoft Visual C++ Compilation for 64-bit Windows
208 ----------------------------------------------------------------
210 Visual Studio 2005 includes 64-bit compilers, though they are not installed by
211 default; you need to select them during the installation. Both native 64-bit
212 compilers and 32-bit hosted cross compilers are included, so you do not need a
213 64-bit machine to use them (though you do to run the created executables).
214 Visual C++ Express Edition does not include 64-bit compilers.
216 64-bit compilers are also available in various SDKs, for example
217 the .NET Framework SDK:
218 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
222 1. Open the solution file for the version you use: build\msw\wx_vc8.sln or
225 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
226 Manager...'. In the 'Active solution platform' drop down choose '<new>',
227 then you can choose either 'Itanium' or 'x64'.
229 For more detailed instructions see:
230 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
232 Note: 64-bit targets created this way will use the build directory of the
233 corresponding 32-bit target for some files. Therefore after building
234 for one CPU it is necessary to clean the build before building the
235 equivalent target for another CPU. We've reported the problem to MS
236 but they say it is not possible to fix it.
238 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
239 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
241 This will build a debug version of the static libs. The section above on
242 Visual C++ in general has more information about adjusting the settings to
243 build other configurations.
245 4. To compile one of the samples open one of the sample projects, such as
246 samples\minimal\minimal_vc7.vcproj. Visual Studio will convert the project as in
247 step 1, then add a 64-bit target as in step 2, and build.
251 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
252 directory to build\msw. Then for x64 type:
254 nmake -f makefile.vc TARGET_CPU=X64
258 nmake -f makefile.vc TARGET_CPU=IA64
260 This will build a debug version of wxWidgets DLLs. See "Configuring the
261 build" for instruction how to build other configurations such as a release
262 build or static libraries.
264 2. Change to the directory of one of the samples such as samples\minimal. Type
265 the same command used to build the main library, for example for x64:
267 nmake -f makefile.vc TARGET_CPU=X64
271 The versions of the VC++ 8 compiler included with some SDKs requires an
272 additional library to be linked or the following error is received.
274 LNK2001 unresolved external symbol __security_check_cookie
276 If you receive this error add bufferoverflowu.lib to link, e.g.:
278 nmake -f makefile.vc TARGET_CPU=X64 LDFLAGS=bufferoverflowu.lib
280 See http://support.microsoft.com/?id=894573 for more information.
282 Borland C++ Compilation
283 ----------------------------------------------------------------
285 The minimum version required is 5.5 (last version supported by BC++ 5.0 was
286 2.4.2), which can be downloaded for free from:
287 http://www.borland.com/products/downloads/download_cbuilder.html
289 We have found that the free Turbo Explorer and commercial BDS work fine; the
290 debugger is very good. To avoid linker errors you will need to add
291 -DSHARED=1 to the makefile line for the library
293 The version 5.6 included in Borland C++ Builder 2006 works as well after the
294 following small change: please remove the test for __WINDOWS__ from line 88
295 of the file BCCDIR\include\stl\_threads.h.
297 Compiling using the makefiles:
299 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
300 make the wxWidgets core library. Ignore the compiler warnings.
301 This produces a couple of libraries in the lib\bcc_lib directory.
303 2. Change directory to a sample or demo such as samples\minimal, and type
304 'make -f makefile.bcc'. This produces a windows exe file - by default
305 in the bcc_mswd subdirectory.
307 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
308 make sure that your own project or makefile settings use the
309 same alignment, or you could experience mysterious crashes. To
310 change the alignment, change CPPFLAGS in build\msw\config.bcc.
312 Note (2): If you wish debug messages to be sent to the console in
313 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
315 Using the Debugger and IDE in BDS or Turbo Explorer
316 ---------------------------------------------------
318 Doubleclick / open samples\minimal\borland.bdsproj. The current version
319 is to be used with a dynamic build of wxWidgets-made by running
320 make -f Makefile.bcc -DBUILD=debug -DSHARED=1
321 in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
322 directory in your PATH. The debugger tracks your source and also
323 traces into the wxWidgets sources.
325 To use this to debug other samples, copy the borland_ide.cpp
326 and borland.bdsproj files, then replace all occurrences of
327 "minimal" with the name of the new project files
329 Compilation succeeds with CBuilderX personal edition and CBuilder6, but
330 you may have to copy make.exe from the 5.5 download to the new bin directory.
332 Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
333 (v1-v6): not supported
337 In all of your wxWidgets applications, your source code should include
338 the following preprocessor directive:
344 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
347 Watcom C++ 10.6/11 and OpenWatcom Compilation
348 ----------------------------------------------------------------
350 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
351 make the wxWidgets core library.
353 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
354 to make this sample. Repeat for other samples of interest.
356 Note (1): if variant.cpp is compiled with date/time class options, the linker
357 gives up. So the date/time option is switched off for Watcom C++.
358 Also, wxAutomationObject is not compiled with Watcom C++ 10.
360 Note (2): RawBitmaps won't work at present because they use unsupported template
363 Note (3): if Watcom can't read the precompiled header when building a sample,
364 try deleting .pch files in build\msw\wat_* and compiling
367 Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
368 compiler doesn't come with standard C++ library headers by default.
369 If you install STLPort or another STL implementation, you'll need to
370 edit wx/string.h and remove the check for Digital Mars in it (search
374 Cygwin/MinGW Compilation
375 ----------------------------------------------------------------
377 wxWidgets supports Cygwin (formerly GnuWin32) betas and
378 releases, and MinGW. Cygwin can be downloaded from:
380 http://sources.redhat.com/cygwin/
384 http://www.mingw.org/
386 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
387 installed in case of MinGW). You will need new enough MinGW version, preferably
388 MinGW 3.4.2+ (ships with gcc3).
390 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
391 section (see OLD VERSIONS)
393 There are two methods of compiling wxWidgets, by using the
394 makefiles provided or by using 'configure'.
396 Retrieve and install the latest version of Cygwin, or MinGW, as per
397 the instructions with either of these packages.
399 If using MinGW, you can download the add-on MSYS package to
400 provide Unix-like tools that you'll need to build wxWidgets using configure.
402 Using makefiles Directly
403 ----------------------------------------------------------------
405 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
406 Windows command interpreter (command.com/cmd.exe), they won't work in
407 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
408 to use configure instead, see the section below)
410 Use the makefile.gcc files for compiling wxWidgets and samples,
411 e.g. to compile a debugging version of wxWidgets:
413 > mingw32-make -f makefile.gcc BUILD=debug
414 > cd c:\wx\samples\minimal
415 > mingw32-make -f makefile.gcc BUILD=debug
416 (See below for more options.)
418 Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
419 used, using Bash (sh.exe) and make.exe from MSYS will only work when using
420 configure-based build procedure described below!
422 You can also use the 'strip' command to reduce executable/dll size (note that
423 stripping an executable/dll will remove debug information!).
425 All targets have 'clean' targets to allow removal of object files
426 and other intermediate compiler files.
429 ----------------------------------------------------------------
431 Instead of using the makefiles, you can use the configure
432 system to generate appropriate makefiles, as used on Unix
433 and Mac OS X systems.
435 Change directory to the root of the wxWidgets distribution,
436 make a build directory, and run configure and make in this directory.
443 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
445 make install % This step is optional, see note (6) below.
452 1. See also the Cygwin/MinGW on the web site or CD-ROM for
453 further information about using wxWidgets with these compilers.
455 2. libwx.a is 100 MB or more - but much less if compiled with no
456 debug info (-g0) and level 4 optimization (-O4).
458 3. There's a bug in MinGW headers for some early distributions.
460 in include/windows32/defines.h, where it says:
462 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
466 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
470 4. OpenGL support should work with MinGW as-is. However,
471 if you wish to generate import libraries appropriate either for
472 the MS OpenGL libraries or the SGI OpenGL libraries, go to
473 include/wx/msw/gl and use:
475 dlltool -k -d opengl.def -llibopengl.a
479 dlltool -k -d opengl32.def -llibopengl32.a
481 and similarly for glu[32].def.
483 5. The 'make install' step is optional, and copies files
486 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
487 /usr/local/include/wx - wxWidgets header files
488 /usr/local/bin - wx-config
490 You may need to do this if using wx-config with the
493 6. With Cygwin, you can invoke gdb --nw myfile.exe to
494 debug an executable. If there are memory leaks, they will be
495 flagged when the program quits. You can use Cygwin gdb
496 to debug MinGW executables.
498 7. Note that gcc's precompiled headers do not work on current versions of
499 Cygwin. If your version of Cygwin is affected you will need to use the
500 --disable-precomp-headers configure option.
504 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
505 to set up appropriate variables, if necessary mounting drives.
506 Run it before compiling.
508 - For Cygwin, make sure there's a \tmp directory on your
509 Windows drive or bison will crash (actually you don't need
510 bison for ordinary wxWidgets compilation: a pre-generated .c file is
513 - If using GnuWin32 b18, you will need to copy windres.exe
514 from e.g. the MinGW distribution, to a directory in your path.
517 DigitalMars C++ Compilation
518 ----------------------------------------------------------------
520 Digital Mars compiler is no longer updated as the project is discontinued.
521 wxWidgets 2.8 was the last version to compile with this compiler.
524 Configuring the Build
525 ================================================================
527 So far the instructions only explain how to build release DLLs of wxWidgets
528 and did not cover any configuration. It is possible to change many aspects of
529 the build, including debug/release and static/dynamic settings.
531 Notice that in the previous versions of wxWidgets it was possible to build the
532 library in either ANSI or Unicode mode but in wxWidgets 2.9 and later only a
533 single, combined, build mode exists. It is still possible to set UNICODE=0 to
534 disable Unicode support entirely but it is strongly not recommended and should
538 Changing the Settings
539 ----------------------------------------------------------------
541 There are two ways to modify the settings: either by passing the values as
542 arguments when invoking make or by editing build\msw\config.$(compiler) file
543 where $(compiler) is same extension as the makefile you use has (see below).
544 The latter is good for setting options that never change in your development
545 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
546 wxWidgets and use them side by side, the former method is better. Settings in
547 config.* files are shared by all makefiles (samples, contrib, main library),
548 but if you pass the options as arguments, you must use same arguments you used
549 for the library when building samples or contrib libraries!
551 Examples of invoking make in Unicode debug build (other options described
552 below are set analogically):
555 > nmake -f makefile.vc BUILD=debug
558 > make -f makefile.bcc -DBUILD=debug
559 (Note that you have to use -D to set the variable, unlike in other make
563 > wmake -f makefile.wat BUILD=debug
565 MinGW using native makefiles:
566 > mingw32-make -f makefile.gcc BUILD=debug
568 MinGW using configure:
569 > ./configure --enable-debug
570 (see ./configure --help on details; configure is not covered in this
573 Cygwin using configure:
574 > ./configure --disable-precomp-headers --enable-debug
575 (use --disable-precomp-headers if Cygwin doesn't support precompiled
578 Brief explanation of options and possible values is in every
579 build\msw\config.* file; more detailed description follows.
582 ----------------------------------------------------------------
585 Builds release version of the library. It differs from default 'debug' in
586 lack of appended 'd' in name of library and uses the release CRT libraries
587 instead of debug ones. Notice that even release builds do include debug
588 information by default, see DEBUG_FLAG for more information about it.
591 Build shared libraries (DLLs). By default, DLLs are not built
595 To completely disable Unicode support (default is UNICODE=1). It should not
596 be necessary to do this unless, perhaps, you still wish to target Win9x
597 systems and can't use MSLU (which requires MSLU=1) for some reason.
599 This option affect name of the library ('u' is appended in the default
600 Unicode build) and the directory where the library and setup.h are store
604 Build wxUniversal instead of native wxMSW (see
605 http://www.wxwidgets.org/wxuniv.htm for more information).
608 ----------------------------------------------------------------
611 Starting with version 2.5.1, wxWidgets has the ability to be built as
612 several smaller libraries instead of single big one as used to be the case
613 in 2.4 and older versions. This is called "multilib build" and is the
614 default behaviour of makefiles. You can still build single library
615 ("monolithic build") by setting MONOLITHIC variable to 1.
618 Disable building GUI parts of the library, build only wxBase components used
619 by console applications. Note that if you leave USE_GUI=1 then both wxBase
620 and GUI libraries are built. If you are building monolithic library, then
621 you should set wxUSE_GUI to 1 in setup.h.
624 Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
625 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
626 OpenGL library is always built as additional library, even in monolithic
630 Do not build wxHTML library. If MONOLITHIC=1, then you must also
631 #define wxUSE_HTML 1 in setup.h.
634 Do not build XRC resources library. If MONOLITHIC=1, then you must also
635 #define wxUSE_HTML 1 in setup.h.
638 Links static version of C and C++ runtime libraries into the executable, so
639 that the program does not depend on DLLs provided with the compiler (e.g.
640 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
641 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
644 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
645 used together with UNICODE=1. If you want to be able to use Unicode version
646 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
647 and import lib. The former can be downloaded from Microsoft, the latter is
648 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
649 details). An alternative implementation of import library can be downloaded
650 from http://libunicows.sourceforge.net - unlike the official one, this one
651 works with other compilers and does not require 300+ MB Platform SDK update.
656 Specifies the level of debug support in wxWidgets. Notice that
657 this is independent from both BUILD and DEBUG_INFO options. By default
658 always set to 1 meaning that debug support is enabled: asserts are compiled
659 into the code (they are inactive by default in release builds of the
660 application but can be enabled), wxLogDebug() and wxLogTrace() are available
661 and __WXDEBUG__ is defined. Setting it to 0 completely disables all
662 debugging code in wxWidgets while setting it to 2 enables even the time
663 consuming assertions and checks which are deemed to be unsuitable for
664 production environment.
668 This option affects whether debugging information is generated. If
669 omitted or set to 'default' its value is determined the value of
673 (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
676 VENDOR=<your company name>
677 Set this to a short string identifying your company if you are planning to
678 distribute wxWidgets DLLs with your application. Default value is 'custom'.
679 This string is included as part of DLL name. wxWidgets DLLs contain compiler
680 name, version information and vendor name in them. For example
681 wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
682 default settings. If you set VENDOR=mycorp, the name will change to
683 wxmsw290_core_bcc_mycorp.dll.
685 CFG=<configuration name>
686 Sets configuration name so that you can have multiple wxWidgets builds with
687 different setup.h settings coexisting in same tree. See "Object and library
688 directories" below for more information.
690 COMPILER_PREFIX=<string>
691 If you build with multiple versions of the same compiler, you can put
692 their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
693 "vc_lib" by setting this variable to e.g. "vc6". This is merely a
694 convenience variable, you can achieve the same effect (but different
695 directory names) with the CFG option.
698 Compiler-Specific Options
699 ----------------------------------------------------------------
703 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
704 2.95. In build\msw\config.gcc, change
713 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
714 msvcrtd.dll is used only if the executable contains debug info and
715 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
716 and still link against msvcrt.dll (e.g. when you want to ship the app to
717 customers and still have usable .pdb files with debug information) and this
718 setting makes it possible.
720 Fine-tuning the Compiler
721 ----------------------------------------------------------------
723 All makefiles have variables that you can use to specify additional options
724 passed to the compiler or linker. You won't need this in most cases, but if you
725 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
726 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
728 Object and Library Directories
729 ----------------------------------------------------------------
731 All object files produced during a library build are stored in a directory under
732 build\msw. Its name is derived from the build settings and CFG variable and from
733 the compiler name. Examples of directory names:
735 build\msw\bcc_msw SHARED=0
736 build\msw\bcc_mswdll SHARED=1
737 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
738 build\msw\vc_mswunivd ditto, with Visual C++
740 Libraries and DLLs are copied into a subdirectory of the lib directory with a
741 name derived from the compiler and a static/DLL setting and setup.h into a
742 directory with a name that contains other settings:
745 lib\bcc_lib\msw\wx\setup.h
747 lib\bcc_dll\msw\wx\setup.h
749 lib\bcc_lib\mswunivd\wx\setup.h
751 lib\vc_lib\mswunivd\wx\setup.h
753 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
754 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
755 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
756 all samples and should be used by your apps as well. If you are doing changes
757 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
759 If you set CFG to something, the value is appended to directory names. E.g.
760 for CFG=MyBuild, you'll have object files in
762 build\msw\bcc_mswMyBuild
763 build\msw\bcc_mswdllMyBuild
772 By now it is clear what CFG is for: builds with different CFG settings don't
773 share any files and they use different setup.h files. For example, this allows
774 you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
775 enabled (without CFG, both of them would be put into same directory and there
776 would be conflicts between the files).
779 Building Applications Using wxWidgets
780 =====================================
782 NB: The makefiles and project files provided with wxWidgets samples show which
783 flags should be used when building applications using wxWidgets so in case
784 of a problem, e.g. if the instructions here are out of date, you can always
785 simply copy a makefile or project file from samples\minimal or some other
786 sample and adapt it to your application.
788 Independently of the compiler and make/IDE you are using you must do the
789 following to use wxWidgets:
791 * Add $WXWIN/include to the
795 * Define the following symbols for the preprocessor:
796 - __WXMSW__ to ensure you use the correct wxWidgets port.
797 - _UNICODE unless you want to use deprecated ANSI build of wxWidgets.
798 - NDEBUG if you want to build in release mode, i.e. disable asserts.
799 - WXUSINGDLL if you are using DLL build of wxWidgets.
800 * If using MSVC 6 or 7 only (i.e. not for later versions), also define
801 wxUSE_RC_MANIFEST=1 and WX_CPU_X86.
802 * Add $WXWIN/lib/prefix_lib-or-dll to the libraries path. The prefix depends
803 on the compiler, by default it is "vc" for MSVC, "gcc" for g++ and so on.
804 * Add the list of libraries to link with to the linker input. The exact list
805 depends on which libraries you use and whether you built wxWidgets in
806 monolithic or default multlib mode and basically should include all the
807 relevant libraries from the directory above, e.g. "wxmsw29ud_core.lib
808 wxbase29ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib
809 wxexpatd.lib" for a debug build of an application using the core library only
810 (all wxWidgets applications use the base library).
813 Microsoft Visual C++ users can simplify the linker setup by prepending the
814 directory $WXWIN/msvc to the include path (it must come before $WXWIN/include
815 directory!) and omitting the last step: the required libraries will be linked
816 in automatically using the "#pragma comment(lib)" feature of this compiler.