1 // Name: univ/themes/win32.cpp
2 // Purpose: wxUniversal theme implementing Win32-like LNF
3 // Author: Vadim Zeitlin
7 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
8 // Licence: wxWindows license
9 ///////////////////////////////////////////////////////////////////////////////
11 // ===========================================================================
13 // ===========================================================================
15 // ---------------------------------------------------------------------------
17 // ---------------------------------------------------------------------------
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
30 #include "wx/window.h"
32 #include "wx/dcmemory.h"
34 #include "wx/button.h"
35 #include "wx/listbox.h"
36 #include "wx/checklst.h"
37 #include "wx/combobox.h"
38 #include "wx/scrolbar.h"
39 #include "wx/slider.h"
40 #include "wx/textctrl.h"
43 // for COLOR_* constants
44 #include "wx/msw/private.h"
48 #include "wx/notebook.h"
49 #include "wx/spinbutt.h"
50 #include "wx/settings.h"
53 #include "wx/univ/scrtimer.h"
54 #include "wx/toplevel.h"
55 #include "wx/univ/renderer.h"
56 #include "wx/univ/inphand.h"
57 #include "wx/univ/colschem.h"
58 #include "wx/univ/theme.h"
60 // ----------------------------------------------------------------------------
62 // ----------------------------------------------------------------------------
64 static const int BORDER_THICKNESS
= 2;
66 // the offset between the label and focus rect around it
67 static const int FOCUS_RECT_OFFSET_X
= 1;
68 static const int FOCUS_RECT_OFFSET_Y
= 1;
70 static const int FRAME_BORDER_THICKNESS
= 3;
71 static const int RESIZEABLE_FRAME_BORDER_THICKNESS
= 4;
72 static const int FRAME_TITLEBAR_HEIGHT
= 18;
73 static const int FRAME_BUTTON_WIDTH
= 16;
74 static const int FRAME_BUTTON_HEIGHT
= 14;
76 static const size_t NUM_STATUSBAR_GRIP_BANDS
= 3;
77 static const size_t WIDTH_STATUSBAR_GRIP_BAND
= 4;
78 static const size_t STATUSBAR_GRIP_SIZE
=
79 WIDTH_STATUSBAR_GRIP_BAND
*NUM_STATUSBAR_GRIP_BANDS
;
91 IndicatorState_Normal
,
92 IndicatorState_Pressed
, // this one is for check/radioboxes
93 IndicatorState_Selected
= IndicatorState_Pressed
, // for menus
94 IndicatorState_Disabled
,
95 IndicatorState_SelectedDisabled
, // only for the menus
101 IndicatorStatus_Checked
,
102 IndicatorStatus_Unchecked
,
106 // wxWin32Renderer: draw the GUI elements in Win32 style
107 // ----------------------------------------------------------------------------
109 class wxWin32Renderer
: public wxRenderer
113 enum wxArrowDirection
128 Arrow_InversedDisabled
,
132 enum wxFrameButtonType
135 FrameButton_Minimize
,
136 FrameButton_Maximize
,
143 wxWin32Renderer(const wxColourScheme
*scheme
);
145 // implement the base class pure virtuals
146 virtual void DrawBackground(wxDC
& dc
,
150 virtual void DrawLabel(wxDC
& dc
,
151 const wxString
& label
,
154 int alignment
= wxALIGN_LEFT
| wxALIGN_TOP
,
156 wxRect
*rectBounds
= NULL
);
157 virtual void DrawButtonLabel(wxDC
& dc
,
158 const wxString
& label
,
159 const wxBitmap
& image
,
162 int alignment
= wxALIGN_LEFT
| wxALIGN_TOP
,
164 wxRect
*rectBounds
= NULL
);
165 virtual void DrawBorder(wxDC
& dc
,
169 wxRect
*rectIn
= (wxRect
*)NULL
);
170 virtual void DrawHorizontalLine(wxDC
& dc
,
171 wxCoord y
, wxCoord x1
, wxCoord x2
);
172 virtual void DrawVerticalLine(wxDC
& dc
,
173 wxCoord x
, wxCoord y1
, wxCoord y2
);
174 virtual void DrawFrame(wxDC
& dc
,
175 const wxString
& label
,
178 int alignment
= wxALIGN_LEFT
,
179 int indexAccel
= -1);
180 virtual void DrawTextBorder(wxDC
& dc
,
184 wxRect
*rectIn
= (wxRect
*)NULL
);
185 virtual void DrawButtonBorder(wxDC
& dc
,
188 wxRect
*rectIn
= (wxRect
*)NULL
);
189 virtual void DrawArrow(wxDC
& dc
,
193 virtual void DrawScrollbarArrow(wxDC
& dc
,
197 { DrawArrow(dc
, dir
, rect
, flags
); }
198 virtual void DrawScrollbarThumb(wxDC
& dc
,
199 wxOrientation orient
,
202 virtual void DrawScrollbarShaft(wxDC
& dc
,
203 wxOrientation orient
,
206 virtual void DrawScrollCorner(wxDC
& dc
,
208 virtual void DrawItem(wxDC
& dc
,
209 const wxString
& label
,
212 virtual void DrawCheckItem(wxDC
& dc
,
213 const wxString
& label
,
214 const wxBitmap
& bitmap
,
217 virtual void DrawCheckButton(wxDC
& dc
,
218 const wxString
& label
,
219 const wxBitmap
& bitmap
,
222 wxAlignment align
= wxALIGN_LEFT
,
223 int indexAccel
= -1);
224 virtual void DrawRadioButton(wxDC
& dc
,
225 const wxString
& label
,
226 const wxBitmap
& bitmap
,
229 wxAlignment align
= wxALIGN_LEFT
,
230 int indexAccel
= -1);
231 virtual void DrawTextLine(wxDC
& dc
,
232 const wxString
& text
,
237 virtual void DrawLineWrapMark(wxDC
& dc
, const wxRect
& rect
);
238 virtual void DrawTab(wxDC
& dc
,
241 const wxString
& label
,
242 const wxBitmap
& bitmap
= wxNullBitmap
,
244 int indexAccel
= -1);
246 virtual void DrawSliderShaft(wxDC
& dc
,
248 wxOrientation orient
,
250 wxRect
*rectShaft
= NULL
);
251 virtual void DrawSliderThumb(wxDC
& dc
,
253 wxOrientation orient
,
255 virtual void DrawSliderTicks(wxDC
& dc
,
257 const wxSize
& sizeThumb
,
258 wxOrientation orient
,
264 virtual void DrawMenuBarItem(wxDC
& dc
,
266 const wxString
& label
,
268 int indexAccel
= -1);
269 virtual void DrawMenuItem(wxDC
& dc
,
271 const wxMenuGeometryInfo
& geometryInfo
,
272 const wxString
& label
,
273 const wxString
& accel
,
274 const wxBitmap
& bitmap
= wxNullBitmap
,
276 int indexAccel
= -1);
277 virtual void DrawMenuSeparator(wxDC
& dc
,
279 const wxMenuGeometryInfo
& geomInfo
);
281 virtual void DrawStatusField(wxDC
& dc
,
283 const wxString
& label
,
287 virtual void DrawFrameTitleBar(wxDC
& dc
,
289 const wxString
& title
,
292 int specialButton
= 0,
293 int specialButtonFlags
= 0);
294 virtual void DrawFrameBorder(wxDC
& dc
,
297 virtual void DrawFrameBackground(wxDC
& dc
,
300 virtual void DrawFrameTitle(wxDC
& dc
,
302 const wxString
& title
,
304 virtual void DrawFrameIcon(wxDC
& dc
,
308 virtual void DrawFrameButton(wxDC
& dc
,
309 wxCoord x
, wxCoord y
,
312 virtual wxRect
GetFrameClientArea(const wxRect
& rect
, int flags
) const;
313 virtual wxSize
GetFrameTotalSize(const wxSize
& clientSize
, int flags
) const;
314 virtual wxSize
GetFrameIconSize() const;
315 virtual int HitTestFrame(const wxRect
& rect
, const wxPoint
& pt
, int flags
) const;
317 virtual wxIcon
GetStdIcon(int which
) const;
319 virtual void GetComboBitmaps(wxBitmap
*bmpNormal
,
321 wxBitmap
*bmpPressed
,
322 wxBitmap
*bmpDisabled
);
324 virtual void AdjustSize(wxSize
*size
, const wxWindow
*window
);
325 virtual wxRect
GetBorderDimensions(wxBorder border
) const;
326 virtual bool AreScrollbarsInsideBorder() const;
328 virtual wxSize
GetScrollbarArrowSize() const
329 { return m_sizeScrollbarArrow
; }
330 virtual wxRect
GetScrollbarRect(const wxScrollBar
*scrollbar
,
331 wxScrollBar::Element elem
,
332 int thumbPos
= -1) const;
333 virtual wxCoord
GetScrollbarSize(const wxScrollBar
*scrollbar
);
334 virtual wxHitTest
HitTestScrollbar(const wxScrollBar
*scrollbar
,
335 const wxPoint
& pt
) const;
336 virtual wxCoord
ScrollbarToPixel(const wxScrollBar
*scrollbar
,
338 virtual int PixelToScrollbar(const wxScrollBar
*scrollbar
, wxCoord coord
);
339 virtual wxCoord
GetListboxItemHeight(wxCoord fontHeight
)
340 { return fontHeight
+ 2; }
341 virtual wxSize
GetCheckBitmapSize() const
342 { return wxSize(13, 13); }
343 virtual wxSize
GetRadioBitmapSize() const
344 { return wxSize(12, 12); }
345 virtual wxCoord
GetCheckItemMargin() const
348 virtual wxRect
GetTextTotalArea(const wxTextCtrl
*text
,
350 virtual wxRect
GetTextClientArea(const wxTextCtrl
*text
,
352 wxCoord
*extraSpaceBeyond
);
354 virtual wxSize
GetTabIndent() const { return wxSize(2, 2); }
355 virtual wxSize
GetTabPadding() const { return wxSize(6, 5); }
357 virtual wxCoord
GetSliderDim() const { return 20; }
358 virtual wxCoord
GetSliderTickLen() const { return 4; }
359 virtual wxRect
GetSliderShaftRect(const wxRect
& rect
,
360 wxOrientation orient
) const;
361 virtual wxSize
GetSliderThumbSize(const wxRect
& rect
,
362 wxOrientation orient
) const;
363 virtual wxSize
GetProgressBarStep() const { return wxSize(16, 32); }
365 virtual wxSize
GetMenuBarItemSize(const wxSize
& sizeText
) const;
366 virtual wxMenuGeometryInfo
*GetMenuGeometry(wxWindow
*win
,
367 const wxMenu
& menu
) const;
369 virtual wxSize
GetStatusBarBorders(wxCoord
*borderBetweenFields
) const;
372 // helper of DrawLabel() and DrawCheckOrRadioButton()
373 void DoDrawLabel(wxDC
& dc
,
374 const wxString
& label
,
377 int alignment
= wxALIGN_LEFT
| wxALIGN_TOP
,
379 wxRect
*rectBounds
= NULL
,
380 const wxPoint
& focusOffset
381 = wxPoint(FOCUS_RECT_OFFSET_X
, FOCUS_RECT_OFFSET_Y
));
383 // common part of DrawLabel() and DrawItem()
384 void DrawFocusRect(wxDC
& dc
, const wxRect
& rect
);
386 // DrawLabel() and DrawButtonLabel() helper
387 void DrawLabelShadow(wxDC
& dc
,
388 const wxString
& label
,
393 // DrawButtonBorder() helper
394 void DoDrawBackground(wxDC
& dc
,
398 // DrawBorder() helpers: all of them shift and clip the DC after drawing
401 // just draw a rectangle with the given pen
402 void DrawRect(wxDC
& dc
, wxRect
*rect
, const wxPen
& pen
);
404 // draw the lower left part of rectangle
405 void DrawHalfRect(wxDC
& dc
, wxRect
*rect
, const wxPen
& pen
);
407 // draw the rectange using the first brush for the left and top sides and
408 // the second one for the bottom and right ones
409 void DrawShadedRect(wxDC
& dc
, wxRect
*rect
,
410 const wxPen
& pen1
, const wxPen
& pen2
);
412 // draw the normal 3D border
413 void DrawRaisedBorder(wxDC
& dc
, wxRect
*rect
);
415 // draw the sunken 3D border
416 void DrawSunkenBorder(wxDC
& dc
, wxRect
*rect
);
418 // draw the border used for scrollbar arrows
419 void DrawArrowBorder(wxDC
& dc
, wxRect
*rect
, bool isPressed
= FALSE
);
421 // public DrawArrow()s helper
422 void DrawArrow(wxDC
& dc
, const wxRect
& rect
,
423 wxArrowDirection arrowDir
, wxArrowStyle arrowStyle
);
425 // DrawArrowButton is used by DrawScrollbar and DrawComboButton
426 void DrawArrowButton(wxDC
& dc
, const wxRect
& rect
,
427 wxArrowDirection arrowDir
,
428 wxArrowStyle arrowStyle
);
430 // DrawCheckButton/DrawRadioButton helper
431 void DrawCheckOrRadioButton(wxDC
& dc
,
432 const wxString
& label
,
433 const wxBitmap
& bitmap
,
438 wxCoord focusOffsetY
);
440 // draw a normal or transposed line (useful for using the same code fo both
441 // horizontal and vertical widgets)
442 void DrawLine(wxDC
& dc
,
443 wxCoord x1
, wxCoord y1
,
444 wxCoord x2
, wxCoord y2
,
445 bool transpose
= FALSE
)
448 dc
.DrawLine(y1
, x1
, y2
, x2
);
450 dc
.DrawLine(x1
, y1
, x2
, y2
);
453 // get the standard check/radio button bitmap
454 wxBitmap
GetIndicator(IndicatorType indType
, int flags
);
455 wxBitmap
GetCheckBitmap(int flags
)
456 { return GetIndicator(IndicatorType_Check
, flags
); }
457 wxBitmap
GetRadioBitmap(int flags
)
458 { return GetIndicator(IndicatorType_Radio
, flags
); }
461 const wxColourScheme
*m_scheme
;
463 // the sizing parameters (TODO make them changeable)
464 wxSize m_sizeScrollbarArrow
;
466 // GDI objects we use for drawing
467 wxColour m_colDarkGrey
,
475 wxFont m_titlebarFont
;
478 wxBitmap m_bmpFrameButtons
[FrameButton_Max
];
480 // first row is for the normal state, second - for the disabled
481 wxBitmap m_bmpArrows
[Arrow_StateMax
][Arrow_Max
];
484 // ----------------------------------------------------------------------------
485 // wxWin32InputHandler and derived classes: process the keyboard and mouse
486 // messages according to Windows standards
487 // ----------------------------------------------------------------------------
489 class wxWin32InputHandler
: public wxInputHandler
492 wxWin32InputHandler(wxWin32Renderer
*renderer
);
494 virtual bool HandleKey(wxInputConsumer
*control
,
495 const wxKeyEvent
& event
,
497 virtual bool HandleMouse(wxInputConsumer
*control
,
498 const wxMouseEvent
& event
);
501 wxWin32Renderer
*m_renderer
;
504 class wxWin32ScrollBarInputHandler
: public wxStdScrollBarInputHandler
507 wxWin32ScrollBarInputHandler(wxWin32Renderer
*renderer
,
508 wxInputHandler
*handler
);
510 virtual bool HandleMouse(wxInputConsumer
*control
, const wxMouseEvent
& event
);
511 virtual bool HandleMouseMove(wxInputConsumer
*control
, const wxMouseEvent
& event
);
513 virtual bool OnScrollTimer(wxScrollBar
*scrollbar
,
514 const wxControlAction
& action
);
517 virtual bool IsAllowedButton(int button
) { return button
== 1; }
519 virtual void Highlight(wxScrollBar
*scrollbar
, bool doIt
)
521 // we don't highlight anything
524 // the first and last event which caused the thumb to move
525 wxMouseEvent m_eventStartDrag
,
528 // have we paused the scrolling because the mouse moved?
531 // we remember the interval of the timer to be able to restart it
535 class wxWin32CheckboxInputHandler
: public wxStdCheckboxInputHandler
538 wxWin32CheckboxInputHandler(wxInputHandler
*handler
)
539 : wxStdCheckboxInputHandler(handler
) { }
541 virtual bool HandleKey(wxInputConsumer
*control
,
542 const wxKeyEvent
& event
,
546 class wxWin32TextCtrlInputHandler
: public wxStdTextCtrlInputHandler
549 wxWin32TextCtrlInputHandler(wxInputHandler
*handler
)
550 : wxStdTextCtrlInputHandler(handler
) { }
552 virtual bool HandleKey(wxInputConsumer
*control
,
553 const wxKeyEvent
& event
,
557 class wxWin32StatusBarInputHandler
: public wxStdInputHandler
560 wxWin32StatusBarInputHandler(wxInputHandler
*handler
);
562 virtual bool HandleMouse(wxInputConsumer
*consumer
,
563 const wxMouseEvent
& event
);
565 virtual bool HandleMouseMove(wxInputConsumer
*consumer
,
566 const wxMouseEvent
& event
);
569 // is the given point over the statusbar grip?
570 bool IsOnGrip(wxWindow
*statbar
, const wxPoint
& pt
) const;
573 // the cursor we had replaced with the resize one
574 wxCursor m_cursorOld
;
576 // was the mouse over the grip last time we checked?
580 // ----------------------------------------------------------------------------
581 // wxWin32ColourScheme: uses (default) Win32 colours
582 // ----------------------------------------------------------------------------
584 class wxWin32ColourScheme
: public wxColourScheme
587 virtual wxColour
Get(StdColour col
) const;
588 virtual wxColour
GetBackground(wxWindow
*win
) const;
591 // ----------------------------------------------------------------------------
593 // ----------------------------------------------------------------------------
595 WX_DEFINE_ARRAY(wxInputHandler
*, wxArrayHandlers
);
597 class wxWin32Theme
: public wxTheme
601 virtual ~wxWin32Theme();
603 virtual wxRenderer
*GetRenderer();
604 virtual wxInputHandler
*GetInputHandler(const wxString
& control
);
605 virtual wxColourScheme
*GetColourScheme();
608 // get the default input handler
609 wxInputHandler
*GetDefaultInputHandler();
611 wxWin32Renderer
*m_renderer
;
613 // the names of the already created handlers and the handlers themselves
614 // (these arrays are synchronized)
615 wxSortedArrayString m_handlerNames
;
616 wxArrayHandlers m_handlers
;
618 wxWin32InputHandler
*m_handlerDefault
;
620 wxWin32ColourScheme
*m_scheme
;
622 WX_DECLARE_THEME(win32
)
625 // ----------------------------------------------------------------------------
627 // ----------------------------------------------------------------------------
629 // frame buttons bitmaps
631 static const char *frame_button_close_xpm
[] = {
646 static const char *frame_button_help_xpm
[] = {
661 static const char *frame_button_maximize_xpm
[] = {
676 static const char *frame_button_minimize_xpm
[] = {
691 static const char *frame_button_restore_xpm
[] = {
708 static const char *checked_menu_xpm
[] = {
709 /* columns rows colors chars-per-pixel */
725 static const char *selected_checked_menu_xpm
[] = {
726 /* columns rows colors chars-per-pixel */
742 static const char *disabled_checked_menu_xpm
[] = {
743 /* columns rows colors chars-per-pixel */
760 static const char *selected_disabled_checked_menu_xpm
[] = {
761 /* columns rows colors chars-per-pixel */
777 // checkbox and radiobox bitmaps below
779 static const char *checked_xpm
[] = {
780 /* columns rows colors chars-per-pixel */
803 static const char *pressed_checked_xpm
[] = {
804 /* columns rows colors chars-per-pixel */
826 static const char *pressed_disabled_checked_xpm
[] = {
827 /* columns rows colors chars-per-pixel */
849 static const char *checked_item_xpm
[] = {
850 /* columns rows colors chars-per-pixel */
871 static const char *unchecked_xpm
[] = {
872 /* columns rows colors chars-per-pixel */
895 static const char *pressed_unchecked_xpm
[] = {
896 /* columns rows colors chars-per-pixel */
918 static const char *unchecked_item_xpm
[] = {
919 /* columns rows colors chars-per-pixel */
939 static const char *checked_radio_xpm
[] = {
940 /* columns rows colors chars-per-pixel */
963 static const char *pressed_checked_radio_xpm
[] = {
964 /* columns rows colors chars-per-pixel */
987 static const char *pressed_disabled_checked_radio_xpm
[] = {
988 /* columns rows colors chars-per-pixel */
1011 static const char *unchecked_radio_xpm
[] = {
1012 /* columns rows colors chars-per-pixel */
1035 static const char *pressed_unchecked_radio_xpm
[] = {
1036 /* columns rows colors chars-per-pixel */
1059 static const char **
1060 bmpIndicators
[IndicatorType_Max
][IndicatorState_Max
][IndicatorStatus_Max
] =
1065 { checked_xpm
, unchecked_xpm
},
1068 { pressed_checked_xpm
, pressed_unchecked_xpm
},
1071 { pressed_disabled_checked_xpm
, pressed_unchecked_xpm
},
1077 { checked_radio_xpm
, unchecked_radio_xpm
},
1080 { pressed_checked_radio_xpm
, pressed_unchecked_radio_xpm
},
1083 { pressed_disabled_checked_radio_xpm
, pressed_unchecked_radio_xpm
},
1089 { checked_menu_xpm
, NULL
},
1092 { selected_checked_menu_xpm
, NULL
},
1095 { disabled_checked_menu_xpm
, NULL
},
1097 // disabled selected state
1098 { selected_disabled_checked_menu_xpm
, NULL
},
1102 // ============================================================================
1104 // ============================================================================
1106 WX_IMPLEMENT_THEME(wxWin32Theme
, win32
, wxTRANSLATE("Win32 theme"));
1108 // ----------------------------------------------------------------------------
1110 // ----------------------------------------------------------------------------
1112 wxWin32Theme::wxWin32Theme()
1116 m_handlerDefault
= NULL
;
1119 wxWin32Theme::~wxWin32Theme()
1121 size_t count
= m_handlers
.GetCount();
1122 for ( size_t n
= 0; n
< count
; n
++ )
1124 if ( m_handlers
[n
] != m_handlerDefault
)
1125 delete m_handlers
[n
];
1128 delete m_handlerDefault
;
1134 wxRenderer
*wxWin32Theme::GetRenderer()
1138 m_renderer
= new wxWin32Renderer(GetColourScheme());
1144 wxInputHandler
*wxWin32Theme::GetDefaultInputHandler()
1146 if ( !m_handlerDefault
)
1148 m_handlerDefault
= new wxWin32InputHandler(m_renderer
);
1151 return m_handlerDefault
;
1154 wxInputHandler
*wxWin32Theme::GetInputHandler(const wxString
& control
)
1156 wxInputHandler
*handler
;
1157 int n
= m_handlerNames
.Index(control
);
1158 if ( n
== wxNOT_FOUND
)
1160 // create a new handler
1161 if ( control
== wxINP_HANDLER_SCROLLBAR
)
1162 handler
= new wxWin32ScrollBarInputHandler(m_renderer
,
1163 GetDefaultInputHandler());
1165 else if ( control
== wxINP_HANDLER_BUTTON
)
1166 handler
= new wxStdButtonInputHandler(GetDefaultInputHandler());
1167 #endif // wxUSE_BUTTON
1169 else if ( control
== wxINP_HANDLER_CHECKBOX
)
1170 handler
= new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
1171 #endif // wxUSE_CHECKBOX
1173 else if ( control
== wxINP_HANDLER_COMBOBOX
)
1174 handler
= new wxStdComboBoxInputHandler(GetDefaultInputHandler());
1175 #endif // wxUSE_COMBOBOX
1177 else if ( control
== wxINP_HANDLER_LISTBOX
)
1178 handler
= new wxStdListboxInputHandler(GetDefaultInputHandler());
1179 #endif // wxUSE_LISTBOX
1180 #if wxUSE_CHECKLISTBOX
1181 else if ( control
== wxINP_HANDLER_CHECKLISTBOX
)
1182 handler
= new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
1183 #endif // wxUSE_CHECKLISTBOX
1185 else if ( control
== wxINP_HANDLER_TEXTCTRL
)
1186 handler
= new wxWin32TextCtrlInputHandler(GetDefaultInputHandler());
1187 #endif // wxUSE_TEXTCTRL
1189 else if ( control
== wxINP_HANDLER_SLIDER
)
1190 handler
= new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
1191 #endif // wxUSE_SLIDER
1193 else if ( control
== wxINP_HANDLER_SPINBTN
)
1194 handler
= new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
1195 #endif // wxUSE_SPINBTN
1197 else if ( control
== wxINP_HANDLER_NOTEBOOK
)
1198 handler
= new wxStdNotebookInputHandler(GetDefaultInputHandler());
1199 #endif // wxUSE_NOTEBOOK
1201 else if ( control
== wxINP_HANDLER_STATUSBAR
)
1202 handler
= new wxWin32StatusBarInputHandler(GetDefaultInputHandler());
1203 #endif // wxUSE_STATUSBAR
1204 else if ( control
== wxINP_HANDLER_TOPLEVEL
)
1205 handler
= new wxStdFrameInputHandler(GetDefaultInputHandler());
1207 handler
= GetDefaultInputHandler();
1209 n
= m_handlerNames
.Add(control
);
1210 m_handlers
.Insert(handler
, n
);
1212 else // we already have it
1214 handler
= m_handlers
[n
];
1220 wxColourScheme
*wxWin32Theme::GetColourScheme()
1224 m_scheme
= new wxWin32ColourScheme
;
1229 // ============================================================================
1230 // wxWin32ColourScheme
1231 // ============================================================================
1233 wxColour
wxWin32ColourScheme::GetBackground(wxWindow
*win
) const
1236 if ( win
->UseBgCol() )
1238 // use the user specified colour
1239 col
= win
->GetBackgroundColour();
1242 if ( win
->IsContainerWindow() )
1244 wxTextCtrl
*text
= wxDynamicCast(win
, wxTextCtrl
);
1247 if ( !text
->IsEnabled() ) // not IsEditable()
1249 //else: execute code below
1254 // doesn't depend on the state
1260 int flags
= win
->GetStateFlags();
1262 // the colour set by the user should be used for the normal state
1263 // and for the states for which we don't have any specific colours
1264 if ( !col
.Ok() || (flags
& wxCONTROL_PRESSED
) != 0 )
1266 if ( wxDynamicCast(win
, wxScrollBar
) )
1267 col
= Get(flags
& wxCONTROL_PRESSED
? SCROLLBAR_PRESSED
1277 wxColour
wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col
) const
1281 // use the system colours under Windows
1282 #if defined(__WXMSW__)
1283 case WINDOW
: return wxColour(GetSysColor(COLOR_WINDOW
));
1285 case CONTROL_PRESSED
:
1286 case CONTROL_CURRENT
:
1287 case CONTROL
: return wxColour(GetSysColor(COLOR_BTNFACE
));
1289 case CONTROL_TEXT
: return wxColour(GetSysColor(COLOR_BTNTEXT
));
1291 case SCROLLBAR
: return wxColour(GetSysColor(COLOR_SCROLLBAR
));
1292 case SCROLLBAR_PRESSED
: return wxColour(GetSysColor(COLOR_HIGHLIGHT
));
1294 case HIGHLIGHT
: return wxColour(GetSysColor(COLOR_HIGHLIGHT
));
1295 case HIGHLIGHT_TEXT
: return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT
));
1297 #if defined(COLOR_3DDKSHADOW)
1298 case SHADOW_DARK
: return wxColour(GetSysColor(COLOR_3DDKSHADOW
));
1300 case SHADOW_DARK
: return *wxBLACK
;
1303 case CONTROL_TEXT_DISABLED
:
1304 case SHADOW_HIGHLIGHT
: return wxColour(GetSysColor(COLOR_BTNHIGHLIGHT
));
1306 case SHADOW_IN
: return wxColour(GetSysColor(COLOR_BTNFACE
));
1308 case CONTROL_TEXT_DISABLED_SHADOW
:
1309 case SHADOW_OUT
: return wxColour(GetSysColor(COLOR_BTNSHADOW
));
1311 case TITLEBAR
: return wxColour(GetSysColor(COLOR_INACTIVECAPTION
));
1312 case TITLEBAR_ACTIVE
: return wxColour(GetSysColor(COLOR_ACTIVECAPTION
));
1313 case TITLEBAR_TEXT
: return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT
));
1314 case TITLEBAR_ACTIVE_TEXT
: return wxColour(GetSysColor(COLOR_CAPTIONTEXT
));
1316 case DESKTOP
: return wxColour(0x808000);
1318 // use the standard Windows colours elsewhere
1319 case WINDOW
: return *wxWHITE
;
1321 case CONTROL_PRESSED
:
1322 case CONTROL_CURRENT
:
1323 case CONTROL
: return wxColour(0xc0c0c0);
1325 case CONTROL_TEXT
: return *wxBLACK
;
1327 case SCROLLBAR
: return wxColour(0xe0e0e0);
1328 case SCROLLBAR_PRESSED
: return *wxBLACK
;
1330 case HIGHLIGHT
: return wxColour(0x800000);
1331 case HIGHLIGHT_TEXT
: return wxColour(0xffffff);
1333 case SHADOW_DARK
: return *wxBLACK
;
1335 case CONTROL_TEXT_DISABLED
:return wxColour(0xe0e0e0);
1336 case SHADOW_HIGHLIGHT
: return wxColour(0xffffff);
1338 case SHADOW_IN
: return wxColour(0xc0c0c0);
1340 case CONTROL_TEXT_DISABLED_SHADOW
:
1341 case SHADOW_OUT
: return wxColour(0x7f7f7f);
1343 case TITLEBAR
: return wxColour(0xaeaaae);
1344 case TITLEBAR_ACTIVE
: return wxColour(0x820300);
1345 case TITLEBAR_TEXT
: return wxColour(0xc0c0c0);
1346 case TITLEBAR_ACTIVE_TEXT
:return *wxWHITE
;
1348 case DESKTOP
: return wxColour(0x808000);
1353 wxFAIL_MSG(_T("invalid standard colour"));
1358 // ============================================================================
1360 // ============================================================================
1362 // ----------------------------------------------------------------------------
1364 // ----------------------------------------------------------------------------
1366 wxWin32Renderer::wxWin32Renderer(const wxColourScheme
*scheme
)
1370 m_sizeScrollbarArrow
= wxSize(16, 16);
1372 // init colours and pens
1373 m_penBlack
= wxPen(wxSCHEME_COLOUR(scheme
, SHADOW_DARK
), 0, wxSOLID
);
1375 m_colDarkGrey
= wxSCHEME_COLOUR(scheme
, SHADOW_OUT
);
1376 m_penDarkGrey
= wxPen(m_colDarkGrey
, 0, wxSOLID
);
1378 m_penLightGrey
= wxPen(wxSCHEME_COLOUR(scheme
, SHADOW_IN
), 0, wxSOLID
);
1380 m_colHighlight
= wxSCHEME_COLOUR(scheme
, SHADOW_HIGHLIGHT
);
1381 m_penHighlight
= wxPen(m_colHighlight
, 0, wxSOLID
);
1383 m_titlebarFont
= wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
);
1384 m_titlebarFont
.SetWeight(wxFONTWEIGHT_BOLD
);
1386 // init the arrow bitmaps
1387 static const size_t ARROW_WIDTH
= 7;
1388 static const size_t ARROW_LENGTH
= 4;
1391 wxMemoryDC dcNormal
,
1394 for ( size_t n
= 0; n
< Arrow_Max
; n
++ )
1396 bool isVertical
= n
> Arrow_Right
;
1409 // disabled arrow is larger because of the shadow
1410 m_bmpArrows
[Arrow_Normal
][n
].Create(w
, h
);
1411 m_bmpArrows
[Arrow_Disabled
][n
].Create(w
+ 1, h
+ 1);
1413 dcNormal
.SelectObject(m_bmpArrows
[Arrow_Normal
][n
]);
1414 dcDisabled
.SelectObject(m_bmpArrows
[Arrow_Disabled
][n
]);
1416 dcNormal
.SetBackground(*wxWHITE_BRUSH
);
1417 dcDisabled
.SetBackground(*wxWHITE_BRUSH
);
1421 dcNormal
.SetPen(m_penBlack
);
1422 dcDisabled
.SetPen(m_penDarkGrey
);
1424 // calculate the position of the point of the arrow
1428 x1
= (ARROW_WIDTH
- 1)/2;
1429 y1
= n
== Arrow_Up
? 0 : ARROW_LENGTH
- 1;
1433 x1
= n
== Arrow_Left
? 0 : ARROW_LENGTH
- 1;
1434 y1
= (ARROW_WIDTH
- 1)/2;
1445 for ( size_t i
= 0; i
< ARROW_LENGTH
; i
++ )
1447 dcNormal
.DrawLine(x1
, y1
, x2
, y2
);
1448 dcDisabled
.DrawLine(x1
, y1
, x2
, y2
);
1455 if ( n
== Arrow_Up
)
1466 else // left or right arrow
1471 if ( n
== Arrow_Left
)
1484 // draw the shadow for the disabled one
1485 dcDisabled
.SetPen(m_penHighlight
);
1490 dcDisabled
.DrawLine(x1
, y1
, x2
, y2
);
1494 x1
= ARROW_LENGTH
- 1;
1495 y1
= (ARROW_WIDTH
- 1)/2 + 1;
1498 dcDisabled
.DrawLine(x1
, y1
, x2
, y2
);
1499 dcDisabled
.DrawLine(++x1
, y1
, x2
, ++y2
);
1504 dcDisabled
.DrawLine(x1
, y1
, x2
, y2
);
1508 x1
= ARROW_WIDTH
- 1;
1510 x2
= (ARROW_WIDTH
- 1)/2;
1512 dcDisabled
.DrawLine(x1
, y1
, x2
, y2
);
1513 dcDisabled
.DrawLine(++x1
, y1
, x2
, ++y2
);
1518 // create the inversed bitmap but only for the right arrow as we only
1519 // use it for the menus
1520 if ( n
== Arrow_Right
)
1522 m_bmpArrows
[Arrow_Inversed
][n
].Create(w
, h
);
1523 dcInverse
.SelectObject(m_bmpArrows
[Arrow_Inversed
][n
]);
1525 dcInverse
.Blit(0, 0, w
, h
,
1528 dcInverse
.SelectObject(wxNullBitmap
);
1530 mask
= new wxMask(m_bmpArrows
[Arrow_Inversed
][n
], *wxBLACK
);
1531 m_bmpArrows
[Arrow_Inversed
][n
].SetMask(mask
);
1533 m_bmpArrows
[Arrow_InversedDisabled
][n
].Create(w
, h
);
1534 dcInverse
.SelectObject(m_bmpArrows
[Arrow_InversedDisabled
][n
]);
1536 dcInverse
.Blit(0, 0, w
, h
,
1539 dcInverse
.SelectObject(wxNullBitmap
);
1541 mask
= new wxMask(m_bmpArrows
[Arrow_InversedDisabled
][n
], *wxBLACK
);
1542 m_bmpArrows
[Arrow_InversedDisabled
][n
].SetMask(mask
);
1545 dcNormal
.SelectObject(wxNullBitmap
);
1546 dcDisabled
.SelectObject(wxNullBitmap
);
1548 mask
= new wxMask(m_bmpArrows
[Arrow_Normal
][n
], *wxWHITE
);
1549 m_bmpArrows
[Arrow_Normal
][n
].SetMask(mask
);
1550 mask
= new wxMask(m_bmpArrows
[Arrow_Disabled
][n
], *wxWHITE
);
1551 m_bmpArrows
[Arrow_Disabled
][n
].SetMask(mask
);
1553 m_bmpArrows
[Arrow_Pressed
][n
] = m_bmpArrows
[Arrow_Normal
][n
];
1556 // init the frame buttons bitmaps
1557 m_bmpFrameButtons
[FrameButton_Close
] = wxBitmap(frame_button_close_xpm
);
1558 m_bmpFrameButtons
[FrameButton_Minimize
] = wxBitmap(frame_button_minimize_xpm
);
1559 m_bmpFrameButtons
[FrameButton_Maximize
] = wxBitmap(frame_button_maximize_xpm
);
1560 m_bmpFrameButtons
[FrameButton_Restore
] = wxBitmap(frame_button_restore_xpm
);
1561 m_bmpFrameButtons
[FrameButton_Help
] = wxBitmap(frame_button_help_xpm
);
1564 // ----------------------------------------------------------------------------
1566 // ----------------------------------------------------------------------------
1569 The raised border in Win32 looks like this:
1571 IIIIIIIIIIIIIIIIIIIIIIB
1573 I GB I = white (HILIGHT)
1574 I GB H = light grey (LIGHT)
1575 I GB G = dark grey (SHADOI)
1576 I GB B = black (DKSHADOI)
1577 I GB I = hIghlight (COLOR_3DHILIGHT)
1579 IGGGGGGGGGGGGGGGGGGGGGB
1580 BBBBBBBBBBBBBBBBBBBBBBB
1582 The sunken border looks like this:
1584 GGGGGGGGGGGGGGGGGGGGGGI
1585 GBBBBBBBBBBBBBBBBBBBBHI
1592 GHHHHHHHHHHHHHHHHHHHHHI
1593 IIIIIIIIIIIIIIIIIIIIIII
1595 The static border (used for the controls which don't get focus) is like
1598 GGGGGGGGGGGGGGGGGGGGGGW
1606 WWWWWWWWWWWWWWWWWWWWWWW
1608 The most complicated is the double border:
1610 HHHHHHHHHHHHHHHHHHHHHHB
1611 HWWWWWWWWWWWWWWWWWWWWGB
1612 HWHHHHHHHHHHHHHHHHHHHGB
1617 HWHHHHHHHHHHHHHHHHHHHGB
1618 HGGGGGGGGGGGGGGGGGGGGGB
1619 BBBBBBBBBBBBBBBBBBBBBBB
1621 And the simple border is, well, simple:
1623 BBBBBBBBBBBBBBBBBBBBBBB
1632 BBBBBBBBBBBBBBBBBBBBBBB
1635 void wxWin32Renderer::DrawRect(wxDC
& dc
, wxRect
*rect
, const wxPen
& pen
)
1639 dc
.SetBrush(*wxTRANSPARENT_BRUSH
);
1640 dc
.DrawRectangle(*rect
);
1646 void wxWin32Renderer::DrawHalfRect(wxDC
& dc
, wxRect
*rect
, const wxPen
& pen
)
1648 // draw the bottom and right sides
1650 dc
.DrawLine(rect
->GetLeft(), rect
->GetBottom(),
1651 rect
->GetRight() + 1, rect
->GetBottom());
1652 dc
.DrawLine(rect
->GetRight(), rect
->GetTop(),
1653 rect
->GetRight(), rect
->GetBottom());
1660 void wxWin32Renderer::DrawShadedRect(wxDC
& dc
, wxRect
*rect
,
1661 const wxPen
& pen1
, const wxPen
& pen2
)
1663 // draw the rectangle
1665 dc
.DrawLine(rect
->GetLeft(), rect
->GetTop(),
1666 rect
->GetLeft(), rect
->GetBottom());
1667 dc
.DrawLine(rect
->GetLeft() + 1, rect
->GetTop(),
1668 rect
->GetRight(), rect
->GetTop());
1670 dc
.DrawLine(rect
->GetRight(), rect
->GetTop(),
1671 rect
->GetRight(), rect
->GetBottom());
1672 dc
.DrawLine(rect
->GetLeft(), rect
->GetBottom(),
1673 rect
->GetRight() + 1, rect
->GetBottom());
1679 void wxWin32Renderer::DrawRaisedBorder(wxDC
& dc
, wxRect
*rect
)
1681 DrawShadedRect(dc
, rect
, m_penHighlight
, m_penBlack
);
1682 DrawShadedRect(dc
, rect
, m_penLightGrey
, m_penDarkGrey
);
1685 void wxWin32Renderer::DrawSunkenBorder(wxDC
& dc
, wxRect
*rect
)
1687 DrawShadedRect(dc
, rect
, m_penDarkGrey
, m_penHighlight
);
1688 DrawShadedRect(dc
, rect
, m_penBlack
, m_penLightGrey
);
1691 void wxWin32Renderer::DrawArrowBorder(wxDC
& dc
, wxRect
*rect
, bool isPressed
)
1695 DrawRect(dc
, rect
, m_penDarkGrey
);
1697 // the arrow is usually drawn inside border of width 2 and is offset by
1698 // another pixel in both directions when it's pressed - as the border
1699 // in this case is more narrow as well, we have to adjust rect like
1707 DrawShadedRect(dc
, rect
, m_penLightGrey
, m_penBlack
);
1708 DrawShadedRect(dc
, rect
, m_penHighlight
, m_penDarkGrey
);
1712 void wxWin32Renderer::DrawBorder(wxDC
& dc
,
1714 const wxRect
& rectTotal
,
1715 int WXUNUSED(flags
),
1720 wxRect rect
= rectTotal
;
1724 case wxBORDER_SUNKEN
:
1725 for ( i
= 0; i
< BORDER_THICKNESS
/ 2; i
++ )
1727 DrawSunkenBorder(dc
, &rect
);
1731 case wxBORDER_STATIC
:
1732 DrawShadedRect(dc
, &rect
, m_penDarkGrey
, m_penHighlight
);
1735 case wxBORDER_RAISED
:
1736 for ( i
= 0; i
< BORDER_THICKNESS
/ 2; i
++ )
1738 DrawRaisedBorder(dc
, &rect
);
1742 case wxBORDER_DOUBLE
:
1743 DrawArrowBorder(dc
, &rect
);
1744 DrawRect(dc
, &rect
, m_penLightGrey
);
1747 case wxBORDER_SIMPLE
:
1748 for ( i
= 0; i
< BORDER_THICKNESS
/ 2; i
++ )
1750 DrawRect(dc
, &rect
, m_penBlack
);
1755 wxFAIL_MSG(_T("unknown border type"));
1758 case wxBORDER_DEFAULT
:
1767 wxRect
wxWin32Renderer::GetBorderDimensions(wxBorder border
) const
1772 case wxBORDER_RAISED
:
1773 case wxBORDER_SUNKEN
:
1774 width
= BORDER_THICKNESS
;
1777 case wxBORDER_SIMPLE
:
1778 case wxBORDER_STATIC
:
1782 case wxBORDER_DOUBLE
:
1787 wxFAIL_MSG(_T("unknown border type"));
1790 case wxBORDER_DEFAULT
:
1800 rect
.height
= width
;
1805 bool wxWin32Renderer::AreScrollbarsInsideBorder() const
1810 // ----------------------------------------------------------------------------
1812 // ----------------------------------------------------------------------------
1814 void wxWin32Renderer::DrawTextBorder(wxDC
& dc
,
1820 // text controls are not special under windows
1821 DrawBorder(dc
, border
, rect
, flags
, rectIn
);
1824 void wxWin32Renderer::DrawButtonBorder(wxDC
& dc
,
1825 const wxRect
& rectTotal
,
1829 wxRect rect
= rectTotal
;
1831 if ( flags
& wxCONTROL_PRESSED
)
1833 // button pressed: draw a double border around it
1834 DrawRect(dc
, &rect
, m_penBlack
);
1835 DrawRect(dc
, &rect
, m_penDarkGrey
);
1839 // button not pressed
1841 if ( flags
& (wxCONTROL_FOCUSED
| wxCONTROL_ISDEFAULT
) )
1843 // button either default or focused (or both): add an extra border around it
1844 DrawRect(dc
, &rect
, m_penBlack
);
1847 // now draw a normal button
1848 DrawShadedRect(dc
, &rect
, m_penHighlight
, m_penBlack
);
1849 DrawHalfRect(dc
, &rect
, m_penDarkGrey
);
1858 // ----------------------------------------------------------------------------
1860 // ----------------------------------------------------------------------------
1862 void wxWin32Renderer::DrawHorizontalLine(wxDC
& dc
,
1863 wxCoord y
, wxCoord x1
, wxCoord x2
)
1865 dc
.SetPen(m_penDarkGrey
);
1866 dc
.DrawLine(x1
, y
, x2
+ 1, y
);
1867 dc
.SetPen(m_penHighlight
);
1869 dc
.DrawLine(x1
, y
, x2
+ 1, y
);
1872 void wxWin32Renderer::DrawVerticalLine(wxDC
& dc
,
1873 wxCoord x
, wxCoord y1
, wxCoord y2
)
1875 dc
.SetPen(m_penDarkGrey
);
1876 dc
.DrawLine(x
, y1
, x
, y2
+ 1);
1877 dc
.SetPen(m_penHighlight
);
1879 dc
.DrawLine(x
, y1
, x
, y2
+ 1);
1882 void wxWin32Renderer::DrawFrame(wxDC
& dc
,
1883 const wxString
& label
,
1889 wxCoord height
= 0; // of the label
1890 wxRect rectFrame
= rect
;
1891 if ( !label
.empty() )
1893 // the text should touch the top border of the rect, so the frame
1894 // itself should be lower
1895 dc
.GetTextExtent(label
, NULL
, &height
);
1896 rectFrame
.y
+= height
/ 2;
1897 rectFrame
.height
-= height
/ 2;
1899 // we have to draw each part of the frame individually as we can't
1900 // erase the background beyond the label as it might contain some
1901 // pixmap already, so drawing everything and then overwriting part of
1902 // the frame with label doesn't work
1904 // TODO: the +5 and space insertion should be customizable
1907 rectText
.x
= rectFrame
.x
+ 5;
1908 rectText
.y
= rect
.y
;
1909 rectText
.width
= rectFrame
.width
- 7; // +2 border width
1910 rectText
.height
= height
;
1913 label2
<< _T(' ') << label
<< _T(' ');
1914 if ( indexAccel
!= -1 )
1916 // adjust it as we prepended a space
1921 DrawLabel(dc
, label2
, rectText
, flags
, alignment
, indexAccel
, &rectLabel
);
1923 StandardDrawFrame(dc
, rectFrame
, rectLabel
);
1927 // just draw the complete frame
1928 DrawShadedRect(dc
, &rectFrame
, m_penDarkGrey
, m_penHighlight
);
1929 DrawShadedRect(dc
, &rectFrame
, m_penHighlight
, m_penDarkGrey
);
1933 // ----------------------------------------------------------------------------
1935 // ----------------------------------------------------------------------------
1937 void wxWin32Renderer::DrawFocusRect(wxDC
& dc
, const wxRect
& rect
)
1939 // VZ: this doesn't work under Windows, the dotted pen has dots of 3
1940 // pixels each while we really need dots here... PS_ALTERNATE might
1941 // work, but it is for NT 5 only
1943 DrawRect(dc
, &rect
, wxPen(*wxBLACK
, 0, wxDOT
));
1945 // draw the pixels manually: note that to behave in the same manner as
1946 // DrawRect(), we must exclude the bottom and right borders from the
1948 wxCoord x1
= rect
.GetLeft(),
1950 x2
= rect
.GetRight(),
1951 y2
= rect
.GetBottom();
1953 dc
.SetPen(wxPen(*wxBLACK
, 0, wxSOLID
));
1955 // this seems to be closer than what Windows does than wxINVERT although
1956 // I'm still not sure if it's correct
1957 dc
.SetLogicalFunction(wxAND_REVERSE
);
1960 for ( z
= x1
+ 1; z
< x2
; z
+= 2 )
1961 dc
.DrawPoint(z
, rect
.GetTop());
1963 wxCoord shift
= z
== x2
? 0 : 1;
1964 for ( z
= y1
+ shift
; z
< y2
; z
+= 2 )
1965 dc
.DrawPoint(x2
, z
);
1967 shift
= z
== y2
? 0 : 1;
1968 for ( z
= x2
- shift
; z
> x1
; z
-= 2 )
1969 dc
.DrawPoint(z
, y2
);
1971 shift
= z
== x1
? 0 : 1;
1972 for ( z
= y2
- shift
; z
> y1
; z
-= 2 )
1973 dc
.DrawPoint(x1
, z
);
1975 dc
.SetLogicalFunction(wxCOPY
);
1979 void wxWin32Renderer::DrawLabelShadow(wxDC
& dc
,
1980 const wxString
& label
,
1985 // draw shadow of the text
1986 dc
.SetTextForeground(m_colHighlight
);
1987 wxRect rectShadow
= rect
;
1990 dc
.DrawLabel(label
, rectShadow
, alignment
, indexAccel
);
1992 // make the text grey
1993 dc
.SetTextForeground(m_colDarkGrey
);
1996 void wxWin32Renderer::DrawLabel(wxDC
& dc
,
1997 const wxString
& label
,
2004 DoDrawLabel(dc
, label
, rect
, flags
, alignment
, indexAccel
, rectBounds
);
2007 void wxWin32Renderer::DoDrawLabel(wxDC
& dc
,
2008 const wxString
& label
,
2014 const wxPoint
& focusOffset
)
2016 // the underscores are not drawn for focused controls in wxMSW
2017 if ( flags
& wxCONTROL_FOCUSED
)
2022 if ( flags
& wxCONTROL_DISABLED
)
2024 // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
2025 // currently only can happen for a menu item and it seems that Windows
2026 // doesn't draw the shadow in this case, so we don't do it neither
2027 if ( flags
& wxCONTROL_SELECTED
)
2029 // just make the label text greyed out
2030 dc
.SetTextForeground(m_colDarkGrey
);
2032 else // draw normal disabled label
2034 DrawLabelShadow(dc
, label
, rect
, alignment
, indexAccel
);
2039 dc
.DrawLabel(label
, wxNullBitmap
, rect
, alignment
, indexAccel
, &rectLabel
);
2041 if ( flags
& wxCONTROL_DISABLED
)
2043 // restore the fg colour
2044 dc
.SetTextForeground(*wxBLACK
);
2047 if ( flags
& wxCONTROL_FOCUSED
)
2049 if ( focusOffset
.x
|| focusOffset
.y
)
2051 rectLabel
.Inflate(focusOffset
.x
, focusOffset
.y
);
2054 DrawFocusRect(dc
, rectLabel
);
2058 *rectBounds
= rectLabel
;
2061 void wxWin32Renderer::DrawButtonLabel(wxDC
& dc
,
2062 const wxString
& label
,
2063 const wxBitmap
& image
,
2070 // the underscores are not drawn for focused controls in wxMSW
2071 if ( flags
& wxCONTROL_PRESSED
)
2076 wxRect rectLabel
= rect
;
2077 if ( !label
.empty() )
2079 // shift the label if a button is pressed
2080 if ( flags
& wxCONTROL_PRESSED
)
2086 if ( flags
& wxCONTROL_DISABLED
)
2088 DrawLabelShadow(dc
, label
, rectLabel
, alignment
, indexAccel
);
2091 // leave enough space for the focus rectangle
2092 if ( flags
& wxCONTROL_FOCUSED
)
2094 rectLabel
.Inflate(-2);
2098 dc
.DrawLabel(label
, image
, rectLabel
, alignment
, indexAccel
, rectBounds
);
2100 if ( !label
.empty() && (flags
& wxCONTROL_FOCUSED
) )
2102 if ( flags
& wxCONTROL_PRESSED
)
2104 // the focus rectangle is never pressed, so undo the shift done
2112 DrawFocusRect(dc
, rectLabel
);
2116 // ----------------------------------------------------------------------------
2117 // (check)listbox items
2118 // ----------------------------------------------------------------------------
2120 void wxWin32Renderer::DrawItem(wxDC
& dc
,
2121 const wxString
& label
,
2125 wxDCTextColourChanger
colChanger(dc
);
2127 if ( flags
& wxCONTROL_SELECTED
)
2129 colChanger
.Set(wxSCHEME_COLOUR(m_scheme
, HIGHLIGHT_TEXT
));
2131 wxColour colBg
= wxSCHEME_COLOUR(m_scheme
, HIGHLIGHT
);
2132 dc
.SetBrush(wxBrush(colBg
, wxSOLID
));
2133 dc
.SetPen(wxPen(colBg
, 0, wxSOLID
));
2134 dc
.DrawRectangle(rect
);
2137 wxRect rectText
= rect
;
2139 rectText
.width
-= 2;
2140 dc
.DrawLabel(label
, wxNullBitmap
, rectText
);
2142 if ( flags
& wxCONTROL_FOCUSED
)
2144 DrawFocusRect(dc
, rect
);
2148 void wxWin32Renderer::DrawCheckItem(wxDC
& dc
,
2149 const wxString
& label
,
2150 const wxBitmap
& bitmap
,
2159 else // use default bitmap
2161 bmp
= wxBitmap(flags
& wxCONTROL_CHECKED
? checked_item_xpm
2162 : unchecked_item_xpm
);
2165 dc
.DrawBitmap(bmp
, rect
.x
, rect
.y
+ (rect
.height
- bmp
.GetHeight()) / 2 - 1,
2166 TRUE
/* use mask */);
2168 wxRect rectLabel
= rect
;
2169 int bmpWidth
= bmp
.GetWidth();
2170 rectLabel
.x
+= bmpWidth
;
2171 rectLabel
.width
-= bmpWidth
;
2173 DrawItem(dc
, label
, rectLabel
, flags
);
2176 // ----------------------------------------------------------------------------
2177 // check/radio buttons
2178 // ----------------------------------------------------------------------------
2180 wxBitmap
wxWin32Renderer::GetIndicator(IndicatorType indType
, int flags
)
2182 IndicatorState indState
;
2183 if ( flags
& wxCONTROL_SELECTED
)
2184 indState
= flags
& wxCONTROL_DISABLED
? IndicatorState_SelectedDisabled
2185 : IndicatorState_Selected
;
2186 else if ( flags
& wxCONTROL_DISABLED
)
2187 indState
= IndicatorState_Disabled
;
2188 else if ( flags
& wxCONTROL_PRESSED
)
2189 indState
= IndicatorState_Pressed
;
2191 indState
= IndicatorState_Normal
;
2193 IndicatorStatus indStatus
= flags
& wxCONTROL_CHECKED
2194 ? IndicatorStatus_Checked
2195 : IndicatorStatus_Unchecked
;
2197 const char **xpm
= bmpIndicators
[indType
][indState
][indStatus
];
2204 return wxNullBitmap
;
2207 void wxWin32Renderer::DrawCheckOrRadioButton(wxDC
& dc
,
2208 const wxString
& label
,
2209 const wxBitmap
& bitmap
,
2214 wxCoord focusOffsetY
)
2216 // calculate the position of the bitmap and of the label
2217 wxCoord heightBmp
= bitmap
.GetHeight();
2219 yBmp
= rect
.y
+ (rect
.height
- heightBmp
) / 2;
2222 dc
.GetMultiLineTextExtent(label
, NULL
, &rectLabel
.height
);
2223 rectLabel
.y
= rect
.y
+ (rect
.height
- rectLabel
.height
) / 2;
2225 // align label vertically with the bitmap - looks nicer like this
2226 rectLabel
.y
-= (rectLabel
.height
- heightBmp
) % 2;
2228 // calc horz position
2229 if ( align
== wxALIGN_RIGHT
)
2231 xBmp
= rect
.GetRight() - bitmap
.GetWidth();
2232 rectLabel
.x
= rect
.x
+ 3;
2233 rectLabel
.SetRight(xBmp
);
2235 else // normal (checkbox to the left of the text) case
2238 rectLabel
.x
= xBmp
+ bitmap
.GetWidth() + 5;
2239 rectLabel
.SetRight(rect
.GetRight());
2242 dc
.DrawBitmap(bitmap
, xBmp
, yBmp
, TRUE
/* use mask */);
2245 dc
, label
, rectLabel
,
2247 wxALIGN_LEFT
| wxALIGN_TOP
,
2249 NULL
, // we don't need bounding rect
2250 // use custom vert focus rect offset
2251 wxPoint(FOCUS_RECT_OFFSET_X
, focusOffsetY
)
2255 void wxWin32Renderer::DrawRadioButton(wxDC
& dc
,
2256 const wxString
& label
,
2257 const wxBitmap
& bitmap
,
2264 DrawCheckOrRadioButton(dc
, label
,
2266 rect
, flags
, align
, indexAccel
,
2267 FOCUS_RECT_OFFSET_Y
); // default focus rect offset
2270 wxBitmap
rbitmap(GetRadioBitmap(flags
));
2271 DrawCheckOrRadioButton(dc
, label
,
2273 rect
, flags
, align
, indexAccel
,
2274 FOCUS_RECT_OFFSET_Y
); // default focus rect offset
2278 void wxWin32Renderer::DrawCheckButton(wxDC
& dc
,
2279 const wxString
& label
,
2280 const wxBitmap
& bitmap
,
2287 DrawCheckOrRadioButton(dc
, label
,
2289 rect
, flags
, align
, indexAccel
,
2290 0); // no focus rect offset for checkboxes
2293 wxBitmap
cbitmap(GetCheckBitmap(flags
));
2294 DrawCheckOrRadioButton(dc
, label
,
2296 rect
, flags
, align
, indexAccel
,
2297 0); // no focus rect offset for checkboxes
2301 // ----------------------------------------------------------------------------
2303 // ----------------------------------------------------------------------------
2305 void wxWin32Renderer::DrawTextLine(wxDC
& dc
,
2306 const wxString
& text
,
2312 // nothing special to do here
2313 StandardDrawTextLine(dc
, text
, rect
, selStart
, selEnd
, flags
);
2316 void wxWin32Renderer::DrawLineWrapMark(wxDC
& dc
, const wxRect
& rect
)
2318 // we don't draw them
2321 // ----------------------------------------------------------------------------
2323 // ----------------------------------------------------------------------------
2325 void wxWin32Renderer::DrawTab(wxDC
& dc
,
2326 const wxRect
& rectOrig
,
2328 const wxString
& label
,
2329 const wxBitmap
& bitmap
,
2333 wxRect rect
= rectOrig
;
2335 // the current tab is drawn indented (to the top for default case) and
2336 // bigger than the other ones
2337 const wxSize indent
= GetTabIndent();
2338 if ( flags
& wxCONTROL_SELECTED
)
2343 wxFAIL_MSG(_T("invaild notebook tab orientation"));
2347 rect
.Inflate(indent
.x
, 0);
2349 rect
.height
+= indent
.y
;
2353 rect
.Inflate(indent
.x
, 0);
2354 rect
.height
+= indent
.y
;
2359 wxFAIL_MSG(_T("TODO"));
2364 // draw the text, image and the focus around them (if necessary)
2365 wxRect rectLabel
= rect
;
2366 rectLabel
.Deflate(1, 1);
2367 DrawButtonLabel(dc
, label
, bitmap
, rectLabel
,
2368 flags
, wxALIGN_CENTRE
, indexAccel
);
2370 // now draw the tab border itself (maybe use DrawRoundedRectangle()?)
2371 static const wxCoord CUTOFF
= 2; // radius of the rounded corner
2374 x2
= rect
.GetRight(),
2375 y2
= rect
.GetBottom();
2377 // FIXME: all this code will break if the tab indent or the border width,
2378 // it is tied to the fact that both of them are equal to 2
2383 dc
.SetPen(m_penHighlight
);
2384 dc
.DrawLine(x
, y2
, x
, y
+ CUTOFF
);
2385 dc
.DrawLine(x
, y
+ CUTOFF
, x
+ CUTOFF
, y
);
2386 dc
.DrawLine(x
+ CUTOFF
, y
, x2
- CUTOFF
+ 1, y
);
2388 dc
.SetPen(m_penBlack
);
2389 dc
.DrawLine(x2
, y2
, x2
, y
+ CUTOFF
);
2390 dc
.DrawLine(x2
, y
+ CUTOFF
, x2
- CUTOFF
, y
);
2392 dc
.SetPen(m_penDarkGrey
);
2393 dc
.DrawLine(x2
- 1, y2
, x2
- 1, y
+ CUTOFF
- 1);
2395 if ( flags
& wxCONTROL_SELECTED
)
2397 dc
.SetPen(m_penLightGrey
);
2399 // overwrite the part of the border below this tab
2400 dc
.DrawLine(x
+ 1, y2
+ 1, x2
- 1, y2
+ 1);
2402 // and the shadow of the tab to the left of us
2403 dc
.DrawLine(x
+ 1, y
+ CUTOFF
+ 1, x
+ 1, y2
+ 1);
2408 dc
.SetPen(m_penHighlight
);
2409 // we need to continue one pixel further to overwrite the corner of
2410 // the border for the selected tab
2411 dc
.DrawLine(x
, y
- (flags
& wxCONTROL_SELECTED
? 1 : 0),
2413 dc
.DrawLine(x
, y2
- CUTOFF
, x
+ CUTOFF
, y2
);
2415 dc
.SetPen(m_penBlack
);
2416 dc
.DrawLine(x
+ CUTOFF
, y2
, x2
- CUTOFF
+ 1, y2
);
2417 dc
.DrawLine(x2
, y
, x2
, y2
- CUTOFF
);
2418 dc
.DrawLine(x2
, y2
- CUTOFF
, x2
- CUTOFF
, y2
);
2420 dc
.SetPen(m_penDarkGrey
);
2421 dc
.DrawLine(x
+ CUTOFF
, y2
- 1, x2
- CUTOFF
+ 1, y2
- 1);
2422 dc
.DrawLine(x2
- 1, y
, x2
- 1, y2
- CUTOFF
+ 1);
2424 if ( flags
& wxCONTROL_SELECTED
)
2426 dc
.SetPen(m_penLightGrey
);
2428 // overwrite the part of the (double!) border above this tab
2429 dc
.DrawLine(x
+ 1, y
- 1, x2
- 1, y
- 1);
2430 dc
.DrawLine(x
+ 1, y
- 2, x2
- 1, y
- 2);
2432 // and the shadow of the tab to the left of us
2433 dc
.DrawLine(x
+ 1, y2
- CUTOFF
, x
+ 1, y
- 1);
2439 wxFAIL_MSG(_T("TODO"));
2443 // ----------------------------------------------------------------------------
2445 // ----------------------------------------------------------------------------
2447 wxSize
wxWin32Renderer::GetSliderThumbSize(const wxRect
& rect
,
2448 wxOrientation orient
) const
2452 wxRect rectShaft
= GetSliderShaftRect(rect
, orient
);
2453 if ( orient
== wxHORIZONTAL
)
2455 size
.y
= rect
.height
- 6;
2456 size
.x
= wxMin(size
.y
/ 2, rectShaft
.width
);
2460 size
.x
= rect
.width
- 6;
2461 size
.y
= wxMin(size
.x
/ 2, rectShaft
.height
);
2467 wxRect
wxWin32Renderer::GetSliderShaftRect(const wxRect
& rectOrig
,
2468 wxOrientation orient
) const
2470 static const wxCoord SLIDER_MARGIN
= 6;
2472 wxRect rect
= rectOrig
;
2474 if ( orient
== wxHORIZONTAL
)
2476 // make the rect of minimal width and centre it
2477 rect
.height
= 2*BORDER_THICKNESS
;
2478 rect
.y
= rectOrig
.y
+ (rectOrig
.height
- rect
.height
) / 2;
2482 // leave margins on the sides
2483 rect
.Deflate(SLIDER_MARGIN
, 0);
2487 // same as above but in other direction
2488 rect
.width
= 2*BORDER_THICKNESS
;
2489 rect
.x
= rectOrig
.x
+ (rectOrig
.width
- rect
.width
) / 2;
2493 rect
.Deflate(0, SLIDER_MARGIN
);
2499 void wxWin32Renderer::DrawSliderShaft(wxDC
& dc
,
2500 const wxRect
& rectOrig
,
2501 wxOrientation orient
,
2505 if ( flags
& wxCONTROL_FOCUSED
)
2507 DrawFocusRect(dc
, rectOrig
);
2510 wxRect rect
= GetSliderShaftRect(rectOrig
, orient
);
2515 DrawSunkenBorder(dc
, &rect
);
2518 void wxWin32Renderer::DrawSliderThumb(wxDC
& dc
,
2520 wxOrientation orient
,
2524 we are drawing a shape of this form
2529 H DB where H is hightlight colour
2542 The interior of this shape is filled with the hatched brush if the thumb
2546 DrawBackground(dc
, wxNullColour
, rect
, flags
);
2548 bool transpose
= orient
== wxVERTICAL
;
2550 wxCoord x
, y
, x2
, y2
;
2555 x2
= rect
.GetBottom();
2556 y2
= rect
.GetRight();
2562 x2
= rect
.GetRight();
2563 y2
= rect
.GetBottom();
2566 // the size of the pointed part of the thumb
2567 wxCoord sizeArrow
= (transpose
? rect
.height
: rect
.width
) / 2;
2569 wxCoord x3
= x
+ sizeArrow
,
2570 y3
= y2
- sizeArrow
;
2572 dc
.SetPen(m_penHighlight
);
2573 DrawLine(dc
, x
, y
, x2
, y
, transpose
);
2574 DrawLine(dc
, x
, y
+ 1, x
, y2
- sizeArrow
, transpose
);
2575 DrawLine(dc
, x
, y3
, x3
, y2
, transpose
);
2577 dc
.SetPen(m_penBlack
);
2578 DrawLine(dc
, x3
, y2
, x2
, y3
, transpose
);
2579 DrawLine(dc
, x2
, y3
, x2
, y
- 1, transpose
);
2581 dc
.SetPen(m_penDarkGrey
);
2582 DrawLine(dc
, x3
, y2
- 1, x2
- 1, y3
, transpose
);
2583 DrawLine(dc
, x2
- 1, y3
, x2
- 1, y
, transpose
);
2585 if ( flags
& wxCONTROL_PRESSED
)
2587 // TODO: MSW fills the entire area inside, not just the rect
2588 wxRect rectInt
= rect
;
2590 rectInt
.SetRight(y3
);
2592 rectInt
.SetBottom(y3
);
2595 #if !defined(__WXMGL__)
2596 static const char *stipple_xpm
[] = {
2597 /* columns rows colors chars-per-pixel */
2606 // VS: MGL can only do 8x8 stipple brushes
2607 static const char *stipple_xpm
[] = {
2608 /* columns rows colors chars-per-pixel */
2623 dc
.SetBrush(wxBrush(stipple_xpm
));
2625 dc
.SetTextForeground(wxSCHEME_COLOUR(m_scheme
, SHADOW_HIGHLIGHT
));
2626 dc
.SetTextBackground(wxSCHEME_COLOUR(m_scheme
, CONTROL
));
2627 dc
.SetPen(*wxTRANSPARENT_PEN
);
2628 dc
.DrawRectangle(rectInt
);
2632 void wxWin32Renderer::DrawSliderTicks(wxDC
& dc
,
2634 const wxSize
& sizeThumb
,
2635 wxOrientation orient
,
2647 // the variable names correspond to horizontal case, but they can be used
2648 // for both orientations
2649 wxCoord x1
, x2
, y1
, y2
, len
, widthThumb
;
2650 if ( orient
== wxHORIZONTAL
)
2652 x1
= rect
.GetLeft();
2653 x2
= rect
.GetRight();
2655 // draw from bottom to top to leave one pixel space between the ticks
2656 // and the slider as Windows do
2657 y1
= rect
.GetBottom();
2662 widthThumb
= sizeThumb
.x
;
2667 x2
= rect
.GetBottom();
2669 y1
= rect
.GetRight();
2670 y2
= rect
.GetLeft();
2674 widthThumb
= sizeThumb
.y
;
2677 // the first tick should be positioned in such way that a thumb drawn in
2678 // the first position points down directly to it
2679 x1
+= widthThumb
/ 2;
2680 x2
-= widthThumb
/ 2;
2682 // this also means that we have slightly less space for the ticks in
2683 // between the first and the last
2686 dc
.SetPen(m_penBlack
);
2688 int range
= end
- start
;
2689 for ( int n
= 0; n
< range
; n
+= step
)
2691 wxCoord x
= x1
+ (len
*n
) / range
;
2693 DrawLine(dc
, x
, y1
, x
, y2
, orient
== wxVERTICAL
);
2696 // always draw the line at the end position
2697 DrawLine(dc
, x2
, y1
, x2
, y2
, orient
== wxVERTICAL
);
2700 // ----------------------------------------------------------------------------
2702 // ----------------------------------------------------------------------------
2704 // wxWin32MenuGeometryInfo: the wxMenuGeometryInfo used by wxWin32Renderer
2705 class WXDLLEXPORT wxWin32MenuGeometryInfo
: public wxMenuGeometryInfo
2708 virtual wxSize
GetSize() const { return m_size
; }
2710 wxCoord
GetLabelOffset() const { return m_ofsLabel
; }
2711 wxCoord
GetAccelOffset() const { return m_ofsAccel
; }
2713 wxCoord
GetItemHeight() const { return m_heightItem
; }
2716 // the total size of the menu
2719 // the offset of the start of the menu item label
2722 // the offset of the start of the accel label
2725 // the height of a normal (not separator) item
2726 wxCoord m_heightItem
;
2728 friend wxMenuGeometryInfo
*
2729 wxWin32Renderer::GetMenuGeometry(wxWindow
*, const wxMenu
&) const;
2732 // FIXME: all constants are hardcoded but shouldn't be
2733 static const wxCoord MENU_LEFT_MARGIN
= 9;
2734 static const wxCoord MENU_RIGHT_MARGIN
= 18;
2735 static const wxCoord MENU_VERT_MARGIN
= 3;
2737 // the margin around bitmap/check marks (on each side)
2738 static const wxCoord MENU_BMP_MARGIN
= 2;
2740 // the margin between the labels and accel strings
2741 static const wxCoord MENU_ACCEL_MARGIN
= 8;
2743 // the separator height in pixels: in fact, strangely enough, the real height
2744 // is 2 but Windows adds one extra pixel in the bottom margin, so take it into
2746 static const wxCoord MENU_SEPARATOR_HEIGHT
= 3;
2748 // the size of the standard checkmark bitmap
2749 static const wxCoord MENU_CHECK_SIZE
= 9;
2751 void wxWin32Renderer::DrawMenuBarItem(wxDC
& dc
,
2752 const wxRect
& rectOrig
,
2753 const wxString
& label
,
2757 wxRect rect
= rectOrig
;
2760 wxDCTextColourChanger
colChanger(dc
);
2762 if ( flags
& wxCONTROL_SELECTED
)
2764 colChanger
.Set(wxSCHEME_COLOUR(m_scheme
, HIGHLIGHT_TEXT
));
2766 wxColour colBg
= wxSCHEME_COLOUR(m_scheme
, HIGHLIGHT
);
2767 dc
.SetBrush(wxBrush(colBg
, wxSOLID
));
2768 dc
.SetPen(wxPen(colBg
, 0, wxSOLID
));
2769 dc
.DrawRectangle(rect
);
2772 // don't draw the focus rect around menu bar items
2773 DrawLabel(dc
, label
, rect
, flags
& ~wxCONTROL_FOCUSED
,
2774 wxALIGN_CENTRE
, indexAccel
);
2777 void wxWin32Renderer::DrawMenuItem(wxDC
& dc
,
2779 const wxMenuGeometryInfo
& gi
,
2780 const wxString
& label
,
2781 const wxString
& accel
,
2782 const wxBitmap
& bitmap
,
2786 const wxWin32MenuGeometryInfo
& geometryInfo
=
2787 (const wxWin32MenuGeometryInfo
&)gi
;
2792 rect
.width
= geometryInfo
.GetSize().x
;
2793 rect
.height
= geometryInfo
.GetItemHeight();
2795 // draw the selected item specially
2796 wxDCTextColourChanger
colChanger(dc
);
2797 if ( flags
& wxCONTROL_SELECTED
)
2799 colChanger
.Set(wxSCHEME_COLOUR(m_scheme
, HIGHLIGHT_TEXT
));
2801 wxColour colBg
= wxSCHEME_COLOUR(m_scheme
, HIGHLIGHT
);
2802 dc
.SetBrush(wxBrush(colBg
, wxSOLID
));
2803 dc
.SetPen(wxPen(colBg
, 0, wxSOLID
));
2804 dc
.DrawRectangle(rect
);
2807 // draw the bitmap: use the bitmap provided or the standard checkmark for
2808 // the checkable items
2809 wxBitmap bmp
= bitmap
;
2810 if ( !bmp
.Ok() && (flags
& wxCONTROL_CHECKED
) )
2812 bmp
= GetIndicator(IndicatorType_Menu
, flags
);
2817 rect
.SetRight(geometryInfo
.GetLabelOffset());
2818 wxControlRenderer::DrawBitmap(dc
, bmp
, rect
);
2822 rect
.x
= geometryInfo
.GetLabelOffset();
2823 rect
.SetRight(geometryInfo
.GetAccelOffset());
2825 DrawLabel(dc
, label
, rect
, flags
, wxALIGN_CENTRE_VERTICAL
, indexAccel
);
2827 // draw the accel string
2828 rect
.x
= geometryInfo
.GetAccelOffset();
2829 rect
.SetRight(geometryInfo
.GetSize().x
);
2831 // NB: no accel index here
2832 DrawLabel(dc
, accel
, rect
, flags
, wxALIGN_CENTRE_VERTICAL
);
2834 // draw the submenu indicator
2835 if ( flags
& wxCONTROL_ISSUBMENU
)
2837 rect
.x
= geometryInfo
.GetSize().x
- MENU_RIGHT_MARGIN
;
2838 rect
.width
= MENU_RIGHT_MARGIN
;
2840 wxArrowStyle arrowStyle
;
2841 if ( flags
& wxCONTROL_DISABLED
)
2842 arrowStyle
= flags
& wxCONTROL_SELECTED
? Arrow_InversedDisabled
2844 else if ( flags
& wxCONTROL_SELECTED
)
2845 arrowStyle
= Arrow_Inversed
;
2847 arrowStyle
= Arrow_Normal
;
2849 DrawArrow(dc
, rect
, Arrow_Right
, arrowStyle
);
2853 void wxWin32Renderer::DrawMenuSeparator(wxDC
& dc
,
2855 const wxMenuGeometryInfo
& geomInfo
)
2857 DrawHorizontalLine(dc
, y
+ MENU_VERT_MARGIN
, 0, geomInfo
.GetSize().x
);
2860 wxSize
wxWin32Renderer::GetMenuBarItemSize(const wxSize
& sizeText
) const
2862 wxSize size
= sizeText
;
2864 // FIXME: menubar height is configurable under Windows
2871 wxMenuGeometryInfo
*wxWin32Renderer::GetMenuGeometry(wxWindow
*win
,
2872 const wxMenu
& menu
) const
2874 // prepare the dc: for now we draw all the items with the system font
2876 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
2878 // the height of a normal item
2879 wxCoord heightText
= dc
.GetCharHeight();
2884 // the max length of label and accel strings: the menu width is the sum of
2885 // them, even if they're for different items (as the accels should be
2888 // the max length of the bitmap is never 0 as Windows always leaves enough
2889 // space for a check mark indicator
2890 wxCoord widthLabelMax
= 0,
2892 widthBmpMax
= MENU_LEFT_MARGIN
;
2894 for ( wxMenuItemList::Node
*node
= menu
.GetMenuItems().GetFirst();
2896 node
= node
->GetNext() )
2898 // height of this item
2901 wxMenuItem
*item
= node
->GetData();
2902 if ( item
->IsSeparator() )
2904 h
= MENU_SEPARATOR_HEIGHT
;
2906 else // not separator
2911 dc
.GetTextExtent(item
->GetLabel(), &widthLabel
, NULL
);
2912 if ( widthLabel
> widthLabelMax
)
2914 widthLabelMax
= widthLabel
;
2918 dc
.GetTextExtent(item
->GetAccelString(), &widthAccel
, NULL
);
2919 if ( widthAccel
> widthAccelMax
)
2921 widthAccelMax
= widthAccel
;
2924 const wxBitmap
& bmp
= item
->GetBitmap();
2927 wxCoord widthBmp
= bmp
.GetWidth();
2928 if ( widthBmp
> widthBmpMax
)
2929 widthBmpMax
= widthBmp
;
2931 //else if ( item->IsCheckable() ): no need to check for this as
2932 // MENU_LEFT_MARGIN is big enough to show the check mark
2935 h
+= 2*MENU_VERT_MARGIN
;
2937 // remember the item position and height
2938 item
->SetGeometry(height
, h
);
2943 // bundle the metrics into a struct and return it
2944 wxWin32MenuGeometryInfo
*gi
= new wxWin32MenuGeometryInfo
;
2946 gi
->m_ofsLabel
= widthBmpMax
+ 2*MENU_BMP_MARGIN
;
2947 gi
->m_ofsAccel
= gi
->m_ofsLabel
+ widthLabelMax
;
2948 if ( widthAccelMax
> 0 )
2950 // if we actually have any accesl, add a margin
2951 gi
->m_ofsAccel
+= MENU_ACCEL_MARGIN
;
2954 gi
->m_heightItem
= heightText
+ 2*MENU_VERT_MARGIN
;
2956 gi
->m_size
.x
= gi
->m_ofsAccel
+ widthAccelMax
+ MENU_RIGHT_MARGIN
;
2957 gi
->m_size
.y
= height
;
2962 // ----------------------------------------------------------------------------
2964 // ----------------------------------------------------------------------------
2966 static const wxCoord STATBAR_BORDER_X
= 2;
2967 static const wxCoord STATBAR_BORDER_Y
= 2;
2969 wxSize
wxWin32Renderer::GetStatusBarBorders(wxCoord
*borderBetweenFields
) const
2971 if ( borderBetweenFields
)
2972 *borderBetweenFields
= 2;
2974 return wxSize(STATBAR_BORDER_X
, STATBAR_BORDER_Y
);
2977 void wxWin32Renderer::DrawStatusField(wxDC
& dc
,
2979 const wxString
& label
,
2984 if ( flags
& wxCONTROL_ISDEFAULT
)
2986 // draw the size grip: it is a normal rect except that in the lower
2987 // right corner we have several bands which may be used for dragging
2988 // the status bar corner
2990 // each band consists of 4 stripes: m_penHighlight, double
2991 // m_penDarkGrey and transparent one
2992 wxCoord x2
= rect
.GetRight(),
2993 y2
= rect
.GetBottom();
2995 // draw the upper left part of the rect normally
2996 dc
.SetPen(m_penDarkGrey
);
2997 dc
.DrawLine(rect
.GetLeft(), rect
.GetTop(), rect
.GetLeft(), y2
);
2998 dc
.DrawLine(rect
.GetLeft() + 1, rect
.GetTop(), x2
, rect
.GetTop());
3000 // draw the grey stripes of the grip
3002 wxCoord ofs
= WIDTH_STATUSBAR_GRIP_BAND
- 1;
3003 for ( n
= 0; n
< NUM_STATUSBAR_GRIP_BANDS
; n
++, ofs
+= WIDTH_STATUSBAR_GRIP_BAND
)
3005 dc
.DrawLine(x2
- ofs
+ 1, y2
- 1, x2
, y2
- ofs
);
3006 dc
.DrawLine(x2
- ofs
, y2
- 1, x2
, y2
- ofs
- 1);
3009 // draw the white stripes
3010 dc
.SetPen(m_penHighlight
);
3011 ofs
= WIDTH_STATUSBAR_GRIP_BAND
+ 1;
3012 for ( n
= 0; n
< NUM_STATUSBAR_GRIP_BANDS
; n
++, ofs
+= WIDTH_STATUSBAR_GRIP_BAND
)
3014 dc
.DrawLine(x2
- ofs
+ 1, y2
- 1, x2
, y2
- ofs
);
3017 // draw the remaining rect boundaries
3018 ofs
-= WIDTH_STATUSBAR_GRIP_BAND
;
3019 dc
.DrawLine(x2
, rect
.GetTop(), x2
, y2
- ofs
+ 1);
3020 dc
.DrawLine(rect
.GetLeft(), y2
, x2
- ofs
+ 1, y2
);
3025 rectIn
.width
-= STATUSBAR_GRIP_SIZE
;
3029 DrawBorder(dc
, wxBORDER_STATIC
, rect
, flags
, &rectIn
);
3032 rectIn
.Deflate(STATBAR_BORDER_X
, STATBAR_BORDER_Y
);
3034 wxDCClipper
clipper(dc
, rectIn
);
3035 DrawLabel(dc
, label
, rectIn
, flags
, wxALIGN_LEFT
| wxALIGN_CENTRE_VERTICAL
);
3038 // ----------------------------------------------------------------------------
3040 // ----------------------------------------------------------------------------
3042 void wxWin32Renderer::GetComboBitmaps(wxBitmap
*bmpNormal
,
3044 wxBitmap
*bmpPressed
,
3045 wxBitmap
*bmpDisabled
)
3047 static const wxCoord widthCombo
= 16;
3048 static const wxCoord heightCombo
= 17;
3054 bmpNormal
->Create(widthCombo
, heightCombo
);
3055 dcMem
.SelectObject(*bmpNormal
);
3056 DrawArrowButton(dcMem
, wxRect(0, 0, widthCombo
, heightCombo
),
3057 Arrow_Down
, Arrow_Normal
);
3062 bmpPressed
->Create(widthCombo
, heightCombo
);
3063 dcMem
.SelectObject(*bmpPressed
);
3064 DrawArrowButton(dcMem
, wxRect(0, 0, widthCombo
, heightCombo
),
3065 Arrow_Down
, Arrow_Pressed
);
3070 bmpDisabled
->Create(widthCombo
, heightCombo
);
3071 dcMem
.SelectObject(*bmpDisabled
);
3072 DrawArrowButton(dcMem
, wxRect(0, 0, widthCombo
, heightCombo
),
3073 Arrow_Down
, Arrow_Disabled
);
3077 // ----------------------------------------------------------------------------
3079 // ----------------------------------------------------------------------------
3081 void wxWin32Renderer::DoDrawBackground(wxDC
& dc
,
3082 const wxColour
& col
,
3085 wxBrush
brush(col
, wxSOLID
);
3087 dc
.SetPen(*wxTRANSPARENT_PEN
);
3088 dc
.DrawRectangle(rect
);
3091 void wxWin32Renderer::DrawBackground(wxDC
& dc
,
3092 const wxColour
& col
,
3096 // just fill it with the given or default bg colour
3097 wxColour colBg
= col
.Ok() ? col
: wxSCHEME_COLOUR(m_scheme
, CONTROL
);
3098 DoDrawBackground(dc
, colBg
, rect
);
3101 // ----------------------------------------------------------------------------
3103 // ----------------------------------------------------------------------------
3105 void wxWin32Renderer::DrawArrow(wxDC
& dc
,
3110 // get the bitmap for this arrow
3111 wxArrowDirection arrowDir
;
3114 case wxLEFT
: arrowDir
= Arrow_Left
; break;
3115 case wxRIGHT
: arrowDir
= Arrow_Right
; break;
3116 case wxUP
: arrowDir
= Arrow_Up
; break;
3117 case wxDOWN
: arrowDir
= Arrow_Down
; break;
3120 wxFAIL_MSG(_T("unknown arrow direction"));
3124 wxArrowStyle arrowStyle
;
3125 if ( flags
& wxCONTROL_PRESSED
)
3127 // can't be pressed and disabled
3128 arrowStyle
= Arrow_Pressed
;
3132 arrowStyle
= flags
& wxCONTROL_DISABLED
? Arrow_Disabled
: Arrow_Normal
;
3135 DrawArrowButton(dc
, rect
, arrowDir
, arrowStyle
);
3138 void wxWin32Renderer::DrawArrow(wxDC
& dc
,
3140 wxArrowDirection arrowDir
,
3141 wxArrowStyle arrowStyle
)
3143 const wxBitmap
& bmp
= m_bmpArrows
[arrowStyle
][arrowDir
];
3145 // under Windows the arrows always have the same size so just centre it in
3146 // the provided rectangle
3147 wxCoord x
= rect
.x
+ (rect
.width
- bmp
.GetWidth()) / 2,
3148 y
= rect
.y
+ (rect
.height
- bmp
.GetHeight()) / 2;
3150 // Windows does it like this...
3151 if ( arrowDir
== Arrow_Left
)
3155 dc
.DrawBitmap(bmp
, x
, y
, TRUE
/* use mask */);
3158 void wxWin32Renderer::DrawArrowButton(wxDC
& dc
,
3159 const wxRect
& rectAll
,
3160 wxArrowDirection arrowDir
,
3161 wxArrowStyle arrowStyle
)
3163 wxRect rect
= rectAll
;
3164 DoDrawBackground(dc
, wxSCHEME_COLOUR(m_scheme
, CONTROL
), rect
);
3165 DrawArrowBorder(dc
, &rect
, arrowStyle
== Arrow_Pressed
);
3166 DrawArrow(dc
, rect
, arrowDir
, arrowStyle
);
3169 void wxWin32Renderer::DrawScrollbarThumb(wxDC
& dc
,
3170 wxOrientation orient
,
3174 // we don't use the flags, the thumb never changes appearance
3175 wxRect rectThumb
= rect
;
3176 DrawArrowBorder(dc
, &rectThumb
);
3177 DrawBackground(dc
, wxNullColour
, rectThumb
);
3180 void wxWin32Renderer::DrawScrollbarShaft(wxDC
& dc
,
3181 wxOrientation orient
,
3182 const wxRect
& rectBar
,
3185 wxColourScheme::StdColour col
= flags
& wxCONTROL_PRESSED
3186 ? wxColourScheme::SCROLLBAR_PRESSED
3187 : wxColourScheme::SCROLLBAR
;
3188 DoDrawBackground(dc
, m_scheme
->Get(col
), rectBar
);
3191 void wxWin32Renderer::DrawScrollCorner(wxDC
& dc
, const wxRect
& rect
)
3193 DoDrawBackground(dc
, wxSCHEME_COLOUR(m_scheme
, CONTROL
), rect
);
3196 wxRect
wxWin32Renderer::GetScrollbarRect(const wxScrollBar
*scrollbar
,
3197 wxScrollBar::Element elem
,
3200 return StandardGetScrollbarRect(scrollbar
, elem
,
3201 thumbPos
, m_sizeScrollbarArrow
);
3204 wxCoord
wxWin32Renderer::GetScrollbarSize(const wxScrollBar
*scrollbar
)
3206 return StandardScrollBarSize(scrollbar
, m_sizeScrollbarArrow
);
3209 wxHitTest
wxWin32Renderer::HitTestScrollbar(const wxScrollBar
*scrollbar
,
3210 const wxPoint
& pt
) const
3212 return StandardHitTestScrollbar(scrollbar
, pt
, m_sizeScrollbarArrow
);
3215 wxCoord
wxWin32Renderer::ScrollbarToPixel(const wxScrollBar
*scrollbar
,
3218 return StandardScrollbarToPixel(scrollbar
, thumbPos
, m_sizeScrollbarArrow
);
3221 int wxWin32Renderer::PixelToScrollbar(const wxScrollBar
*scrollbar
,
3224 return StandardPixelToScrollbar(scrollbar
, coord
, m_sizeScrollbarArrow
);
3227 // ----------------------------------------------------------------------------
3228 // top level windows
3229 // ----------------------------------------------------------------------------
3231 int wxWin32Renderer::HitTestFrame(const wxRect
& rect
, const wxPoint
& pt
, int flags
) const
3233 wxRect client
= GetFrameClientArea(rect
, flags
);
3235 if ( client
.Inside(pt
) )
3236 return wxHT_TOPLEVEL_CLIENT_AREA
;
3238 if ( flags
& wxTOPLEVEL_TITLEBAR
)
3240 wxRect client
= GetFrameClientArea(rect
, flags
& ~wxTOPLEVEL_TITLEBAR
);
3242 if ( flags
& wxTOPLEVEL_ICON
)
3244 if ( wxRect(client
.GetPosition(), GetFrameIconSize()).Inside(pt
) )
3245 return wxHT_TOPLEVEL_ICON
;
3248 wxRect
btnRect(client
.GetRight() - 2 - FRAME_BUTTON_WIDTH
,
3249 client
.GetTop() + (FRAME_TITLEBAR_HEIGHT
-FRAME_BUTTON_HEIGHT
)/2,
3250 FRAME_BUTTON_WIDTH
, FRAME_BUTTON_HEIGHT
);
3252 if ( flags
& wxTOPLEVEL_BUTTON_CLOSE
)
3254 if ( btnRect
.Inside(pt
) )
3255 return wxHT_TOPLEVEL_BUTTON_CLOSE
;
3256 btnRect
.x
-= FRAME_BUTTON_WIDTH
+ 2;
3258 if ( flags
& wxTOPLEVEL_BUTTON_MAXIMIZE
)
3260 if ( btnRect
.Inside(pt
) )
3261 return wxHT_TOPLEVEL_BUTTON_MAXIMIZE
;
3262 btnRect
.x
-= FRAME_BUTTON_WIDTH
;
3264 if ( flags
& wxTOPLEVEL_BUTTON_RESTORE
)
3266 if ( btnRect
.Inside(pt
) )
3267 return wxHT_TOPLEVEL_BUTTON_RESTORE
;
3268 btnRect
.x
-= FRAME_BUTTON_WIDTH
;
3270 if ( flags
& wxTOPLEVEL_BUTTON_ICONIZE
)
3272 if ( btnRect
.Inside(pt
) )
3273 return wxHT_TOPLEVEL_BUTTON_ICONIZE
;
3274 btnRect
.x
-= FRAME_BUTTON_WIDTH
;
3276 if ( flags
& wxTOPLEVEL_BUTTON_HELP
)
3278 if ( btnRect
.Inside(pt
) )
3279 return wxHT_TOPLEVEL_BUTTON_HELP
;
3280 btnRect
.x
-= FRAME_BUTTON_WIDTH
;
3283 if ( pt
.y
>= client
.y
&& pt
.y
< client
.y
+ FRAME_TITLEBAR_HEIGHT
)
3284 return wxHT_TOPLEVEL_TITLEBAR
;
3287 if ( (flags
& wxTOPLEVEL_BORDER
) && !(flags
& wxTOPLEVEL_MAXIMIZED
) )
3289 // we are certainly at one of borders, lets decide which one:
3292 // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
3293 if ( pt
.x
< client
.x
)
3294 border
|= wxHT_TOPLEVEL_BORDER_W
;
3295 else if ( pt
.x
>= client
.width
+ client
.x
)
3296 border
|= wxHT_TOPLEVEL_BORDER_E
;
3297 if ( pt
.y
< client
.y
)
3298 border
|= wxHT_TOPLEVEL_BORDER_N
;
3299 else if ( pt
.y
>= client
.height
+ client
.y
)
3300 border
|= wxHT_TOPLEVEL_BORDER_S
;
3304 return wxHT_NOWHERE
;
3307 void wxWin32Renderer::DrawFrameTitleBar(wxDC
& dc
,
3309 const wxString
& title
,
3313 int specialButtonFlags
)
3315 if ( (flags
& wxTOPLEVEL_BORDER
) && !(flags
& wxTOPLEVEL_MAXIMIZED
) )
3317 DrawFrameBorder(dc
, rect
, flags
);
3319 if ( flags
& wxTOPLEVEL_TITLEBAR
)
3321 DrawFrameBackground(dc
, rect
, flags
);
3322 if ( flags
& wxTOPLEVEL_ICON
)
3323 DrawFrameIcon(dc
, rect
, icon
, flags
);
3324 DrawFrameTitle(dc
, rect
, title
, flags
);
3326 wxRect client
= GetFrameClientArea(rect
, flags
& ~wxTOPLEVEL_TITLEBAR
);
3328 x
= client
.GetRight() - 2 - FRAME_BUTTON_WIDTH
;
3329 y
= client
.GetTop() + (FRAME_TITLEBAR_HEIGHT
-FRAME_BUTTON_HEIGHT
)/2;
3331 if ( flags
& wxTOPLEVEL_BUTTON_CLOSE
)
3333 DrawFrameButton(dc
, x
, y
, wxTOPLEVEL_BUTTON_CLOSE
,
3334 (specialButton
== wxTOPLEVEL_BUTTON_CLOSE
) ?
3335 specialButtonFlags
: 0);
3336 x
-= FRAME_BUTTON_WIDTH
+ 2;
3338 if ( flags
& wxTOPLEVEL_BUTTON_MAXIMIZE
)
3340 DrawFrameButton(dc
, x
, y
, wxTOPLEVEL_BUTTON_MAXIMIZE
,
3341 (specialButton
== wxTOPLEVEL_BUTTON_MAXIMIZE
) ?
3342 specialButtonFlags
: 0);
3343 x
-= FRAME_BUTTON_WIDTH
;
3345 if ( flags
& wxTOPLEVEL_BUTTON_RESTORE
)
3347 DrawFrameButton(dc
, x
, y
, wxTOPLEVEL_BUTTON_RESTORE
,
3348 (specialButton
== wxTOPLEVEL_BUTTON_RESTORE
) ?
3349 specialButtonFlags
: 0);
3350 x
-= FRAME_BUTTON_WIDTH
;
3352 if ( flags
& wxTOPLEVEL_BUTTON_ICONIZE
)
3354 DrawFrameButton(dc
, x
, y
, wxTOPLEVEL_BUTTON_ICONIZE
,
3355 (specialButton
== wxTOPLEVEL_BUTTON_ICONIZE
) ?
3356 specialButtonFlags
: 0);
3357 x
-= FRAME_BUTTON_WIDTH
;
3359 if ( flags
& wxTOPLEVEL_BUTTON_HELP
)
3361 DrawFrameButton(dc
, x
, y
, wxTOPLEVEL_BUTTON_HELP
,
3362 (specialButton
== wxTOPLEVEL_BUTTON_HELP
) ?
3363 specialButtonFlags
: 0);
3364 x
-= FRAME_BUTTON_WIDTH
;
3369 void wxWin32Renderer::DrawFrameBorder(wxDC
& dc
,
3373 if ( !(flags
& wxTOPLEVEL_BORDER
) ) return;
3377 DrawShadedRect(dc
, &r
, m_penLightGrey
, m_penBlack
);
3378 DrawShadedRect(dc
, &r
, m_penHighlight
, m_penDarkGrey
);
3379 DrawShadedRect(dc
, &r
, m_penLightGrey
, m_penLightGrey
);
3380 if ( flags
& wxTOPLEVEL_RESIZEABLE
)
3381 DrawShadedRect(dc
, &r
, m_penLightGrey
, m_penLightGrey
);
3384 void wxWin32Renderer::DrawFrameBackground(wxDC
& dc
,
3388 if ( !(flags
& wxTOPLEVEL_TITLEBAR
) ) return;
3390 wxColour col
= (flags
& wxTOPLEVEL_ACTIVE
) ?
3391 wxSCHEME_COLOUR(m_scheme
, TITLEBAR_ACTIVE
) :
3392 wxSCHEME_COLOUR(m_scheme
, TITLEBAR
);
3394 wxRect r
= GetFrameClientArea(rect
, flags
& ~wxTOPLEVEL_TITLEBAR
);
3395 r
.height
= FRAME_TITLEBAR_HEIGHT
;
3397 DrawBackground(dc
, col
, r
);
3400 void wxWin32Renderer::DrawFrameTitle(wxDC
& dc
,
3402 const wxString
& title
,
3405 wxColour col
= (flags
& wxTOPLEVEL_ACTIVE
) ?
3406 wxSCHEME_COLOUR(m_scheme
, TITLEBAR_ACTIVE_TEXT
) :
3407 wxSCHEME_COLOUR(m_scheme
, TITLEBAR_TEXT
);
3409 wxRect r
= GetFrameClientArea(rect
, flags
& ~wxTOPLEVEL_TITLEBAR
);
3410 r
.height
= FRAME_TITLEBAR_HEIGHT
;
3411 if ( flags
& wxTOPLEVEL_ICON
)
3412 r
.x
+= FRAME_TITLEBAR_HEIGHT
;
3416 dc
.SetFont(m_titlebarFont
);
3417 dc
.SetTextForeground(col
);
3418 dc
.DrawLabel(title
, wxNullBitmap
, r
, wxALIGN_LEFT
| wxALIGN_CENTRE_VERTICAL
);
3421 void wxWin32Renderer::DrawFrameIcon(wxDC
& dc
,
3428 wxRect r
= GetFrameClientArea(rect
, flags
& ~wxTOPLEVEL_TITLEBAR
);
3429 dc
.DrawIcon(icon
, r
.x
, r
.y
);
3433 void wxWin32Renderer::DrawFrameButton(wxDC
& dc
,
3434 wxCoord x
, wxCoord y
,
3438 wxRect
r(x
, y
, FRAME_BUTTON_WIDTH
, FRAME_BUTTON_HEIGHT
);
3443 case wxTOPLEVEL_BUTTON_CLOSE
: idx
= FrameButton_Close
; break;
3444 case wxTOPLEVEL_BUTTON_MAXIMIZE
: idx
= FrameButton_Maximize
; break;
3445 case wxTOPLEVEL_BUTTON_ICONIZE
: idx
= FrameButton_Minimize
; break;
3446 case wxTOPLEVEL_BUTTON_RESTORE
: idx
= FrameButton_Restore
; break;
3447 case wxTOPLEVEL_BUTTON_HELP
: idx
= FrameButton_Help
; break;
3449 wxFAIL_MSG(wxT("incorrect button specification"));
3452 if ( flags
& wxCONTROL_PRESSED
)
3454 DrawShadedRect(dc
, &r
, m_penBlack
, m_penHighlight
);
3455 DrawShadedRect(dc
, &r
, m_penDarkGrey
, m_penLightGrey
);
3456 DrawBackground(dc
, wxSCHEME_COLOUR(m_scheme
, CONTROL
), r
);
3457 dc
.DrawBitmap(m_bmpFrameButtons
[idx
], r
.x
+1, r
.y
+1, TRUE
);
3461 DrawShadedRect(dc
, &r
, m_penHighlight
, m_penBlack
);
3462 DrawShadedRect(dc
, &r
, m_penLightGrey
, m_penDarkGrey
);
3463 DrawBackground(dc
, wxSCHEME_COLOUR(m_scheme
, CONTROL
), r
);
3464 dc
.DrawBitmap(m_bmpFrameButtons
[idx
], r
.x
, r
.y
, TRUE
);
3469 wxRect
wxWin32Renderer::GetFrameClientArea(const wxRect
& rect
,
3474 if ( (flags
& wxTOPLEVEL_BORDER
) && !(flags
& wxTOPLEVEL_MAXIMIZED
) )
3476 int border
= (flags
& wxTOPLEVEL_RESIZEABLE
) ?
3477 RESIZEABLE_FRAME_BORDER_THICKNESS
:
3478 FRAME_BORDER_THICKNESS
;
3481 if ( flags
& wxTOPLEVEL_TITLEBAR
)
3483 r
.y
+= FRAME_TITLEBAR_HEIGHT
;
3484 r
.height
-= FRAME_TITLEBAR_HEIGHT
;
3490 wxSize
wxWin32Renderer::GetFrameTotalSize(const wxSize
& clientSize
,
3493 wxSize
s(clientSize
);
3495 if ( (flags
& wxTOPLEVEL_BORDER
) && !(flags
& wxTOPLEVEL_MAXIMIZED
) )
3497 int border
= (flags
& wxTOPLEVEL_RESIZEABLE
) ?
3498 RESIZEABLE_FRAME_BORDER_THICKNESS
:
3499 FRAME_BORDER_THICKNESS
;
3503 if ( flags
& wxTOPLEVEL_TITLEBAR
)
3504 s
.y
+= FRAME_TITLEBAR_HEIGHT
;
3509 wxSize
wxWin32Renderer::GetFrameIconSize() const
3511 return wxSize(16, 16);
3515 // ----------------------------------------------------------------------------
3517 // ----------------------------------------------------------------------------
3519 static char *error_xpm
[]={
3526 "...........########.............",
3527 "........###aaaaaaaa###..........",
3528 ".......#aaaaaaaaaaaaaa#.........",
3529 ".....##aaaaaaaaaaaaaaaa##.......",
3530 "....#aaaaaaaaaaaaaaaaaaaa#......",
3531 "...#aaaaaaaaaaaaaaaaaaaaaa#.....",
3532 "...#aaaaaaaaaaaaaaaaaaaaaa#b....",
3533 "..#aaaaaacaaaaaaaaaacaaaaaa#b...",
3534 ".#aaaaaacccaaaaaaaacccaaaaaa#...",
3535 ".#aaaaacccccaaaaaacccccaaaaa#b..",
3536 ".#aaaaaacccccaaaacccccaaaaaa#bb.",
3537 "#aaaaaaaacccccaacccccaaaaaaaa#b.",
3538 "#aaaaaaaaaccccccccccaaaaaaaaa#b.",
3539 "#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
3540 "#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
3541 "#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
3542 "#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
3543 "#aaaaaaaaaccccccccccaaaaaaaaa#bb",
3544 "#aaaaaaaacccccaacccccaaaaaaaa#bb",
3545 ".#aaaaaacccccaaaacccccaaaaaa#bbb",
3546 ".#aaaaacccccaaaaaacccccaaaaa#bbb",
3547 ".#aaaaaacccaaaaaaaacccaaaaaa#bb.",
3548 "..#aaaaaacaaaaaaaaaacaaaaaa#bbb.",
3549 "...#aaaaaaaaaaaaaaaaaaaaaa#bbbb.",
3550 "...#aaaaaaaaaaaaaaaaaaaaaa#bbb..",
3551 "....#aaaaaaaaaaaaaaaaaaaa#bbb...",
3552 ".....##aaaaaaaaaaaaaaaa##bbbb...",
3553 "......b#aaaaaaaaaaaaaa#bbbbb....",
3554 ".......b###aaaaaaaa###bbbbb.....",
3555 ".........bb########bbbbbb.......",
3556 "..........bbbbbbbbbbbbbb........",
3557 ".............bbbbbbbb..........."};
3559 static char *info_xpm
[]={
3567 "...........########.............",
3568 "........###abbbbbba###..........",
3569 "......##abbbbbbbbbbbba##........",
3570 ".....#abbbbbbbbbbbbbbbba#.......",
3571 "....#bbbbbbbaccccabbbbbbbd......",
3572 "...#bbbbbbbbccccccbbbbbbbbd.....",
3573 "..#bbbbbbbbbccccccbbbbbbbbbd....",
3574 ".#abbbbbbbbbaccccabbbbbbbbbad...",
3575 ".#bbbbbbbbbbbbbbbbbbbbbbbbbbd#..",
3576 "#abbbbbbbbbbbbbbbbbbbbbbbbbbad#.",
3577 "#bbbbbbbbbbcccccccbbbbbbbbbbbd#.",
3578 "#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
3579 "#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
3580 "#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
3581 "#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
3582 "#abbbbbbbbbbbcccccbbbbbbbbbbad##",
3583 ".#bbbbbbbbbbbcccccbbbbbbbbbbd###",
3584 ".#abbbbbbbbbbcccccbbbbbbbbbad###",
3585 "..#bbbbbbbbcccccccccbbbbbbbd###.",
3586 "...dbbbbbbbbbbbbbbbbbbbbbbd####.",
3587 "....dbbbbbbbbbbbbbbbbbbbbd####..",
3588 ".....dabbbbbbbbbbbbbbbbad####...",
3589 "......ddabbbbbbbbbbbbadd####....",
3590 ".......#dddabbbbbbaddd#####.....",
3591 "........###dddabbbd#######......",
3592 "..........####dbbbd#####........",
3593 ".............#dbbbd##...........",
3594 "...............dbbd##...........",
3595 "................dbd##...........",
3596 ".................dd##...........",
3597 "..................###...........",
3598 "...................##..........."};
3600 static char *question_xpm
[]={
3608 "...........########.............",
3609 "........###abbbbbba###..........",
3610 "......##abbbbbbbbbbbba##........",
3611 ".....#abbbbbbbbbbbbbbbba#.......",
3612 "....#bbbbbbbbbbbbbbbbbbbbc......",
3613 "...#bbbbbbbaddddddabbbbbbbc.....",
3614 "..#bbbbbbbadabbddddabbbbbbbc....",
3615 ".#abbbbbbbddbbbbddddbbbbbbbac...",
3616 ".#bbbbbbbbddddbbddddbbbbbbbbc#..",
3617 "#abbbbbbbbddddbaddddbbbbbbbbac#.",
3618 "#bbbbbbbbbaddabddddbbbbbbbbbbc#.",
3619 "#bbbbbbbbbbbbbadddbbbbbbbbbbbc##",
3620 "#bbbbbbbbbbbbbdddbbbbbbbbbbbbc##",
3621 "#bbbbbbbbbbbbbddabbbbbbbbbbbbc##",
3622 "#bbbbbbbbbbbbbddbbbbbbbbbbbbbc##",
3623 "#abbbbbbbbbbbbbbbbbbbbbbbbbbac##",
3624 ".#bbbbbbbbbbbaddabbbbbbbbbbbc###",
3625 ".#abbbbbbbbbbddddbbbbbbbbbbac###",
3626 "..#bbbbbbbbbbddddbbbbbbbbbbc###.",
3627 "...cbbbbbbbbbaddabbbbbbbbbc####.",
3628 "....cbbbbbbbbbbbbbbbbbbbbc####..",
3629 ".....cabbbbbbbbbbbbbbbbac####...",
3630 "......ccabbbbbbbbbbbbacc####....",
3631 ".......#cccabbbbbbaccc#####.....",
3632 "........###cccabbbc#######......",
3633 "..........####cbbbc#####........",
3634 ".............#cbbbc##...........",
3635 "...............cbbc##...........",
3636 "................cbc##...........",
3637 ".................cc##...........",
3638 "..................###...........",
3639 "...................##..........."};
3641 static char *warning_xpm
[]={
3649 ".............###................",
3650 "............#aabc...............",
3651 "...........#aaaabcd.............",
3652 "...........#aaaaacdd............",
3653 "..........#aaaaaabcdd...........",
3654 "..........#aaaaaaacdd...........",
3655 ".........#aaaaaaaabcdd..........",
3656 ".........#aaaaaaaaacdd..........",
3657 "........#aaaaaaaaaabcdd.........",
3658 "........#aaabcccbaaacdd.........",
3659 ".......#aaaacccccaaabcdd........",
3660 ".......#aaaacccccaaaacdd........",
3661 "......#aaaaacccccaaaabcdd.......",
3662 "......#aaaaacccccaaaaacdd.......",
3663 ".....#aaaaaacccccaaaaabcdd......",
3664 ".....#aaaaaa#ccc#aaaaaacdd......",
3665 "....#aaaaaaabcccbaaaaaabcdd.....",
3666 "....#aaaaaaaacccaaaaaaaacdd.....",
3667 "...#aaaaaaaaa#c#aaaaaaaabcdd....",
3668 "...#aaaaaaaaabcbaaaaaaaaacdd....",
3669 "..#aaaaaaaaaaacaaaaaaaaaabcdd...",
3670 "..#aaaaaaaaaaaaaaaaaaaaaaacdd...",
3671 ".#aaaaaaaaaaabccbaaaaaaaaabcdd..",
3672 ".#aaaaaaaaaaaccccaaaaaaaaaacdd..",
3673 "#aaaaaaaaaaaaccccaaaaaaaaaabcdd.",
3674 "#aaaaaaaaaaaabccbaaaaaaaaaaacdd.",
3675 "#aaaaaaaaaaaaaaaaaaaaaaaaaaacddd",
3676 "#aaaaaaaaaaaaaaaaaaaaaaaaaabcddd",
3677 ".#aaaaaaaaaaaaaaaaaaaaaaaabcdddd",
3678 "..#ccccccccccccccccccccccccddddd",
3679 "....ddddddddddddddddddddddddddd.",
3680 ".....ddddddddddddddddddddddddd.."};
3682 wxIcon
wxWin32Renderer::GetStdIcon(int which
) const
3686 case wxICON_INFORMATION
:
3687 return wxIcon(info_xpm
);
3689 case wxICON_QUESTION
:
3690 return wxIcon(question_xpm
);
3692 case wxICON_EXCLAMATION
:
3693 return wxIcon(warning_xpm
);
3696 wxFAIL_MSG(wxT("requested non existent standard icon"));
3697 // still fall through
3700 return wxIcon(error_xpm
);
3705 // ----------------------------------------------------------------------------
3706 // text control geometry
3707 // ----------------------------------------------------------------------------
3709 static inline int GetTextBorderWidth()
3714 wxRect
wxWin32Renderer::GetTextTotalArea(const wxTextCtrl
*text
,
3717 wxRect rectTotal
= rect
;
3719 wxCoord widthBorder
= GetTextBorderWidth();
3720 rectTotal
.Inflate(widthBorder
);
3722 // this is what Windows does
3728 wxRect
wxWin32Renderer::GetTextClientArea(const wxTextCtrl
*text
,
3730 wxCoord
*extraSpaceBeyond
)
3732 wxRect rectText
= rect
;
3734 // undo GetTextTotalArea()
3735 if ( rectText
.height
> 0 )
3738 wxCoord widthBorder
= GetTextBorderWidth();
3739 rectText
.Inflate(-widthBorder
);
3741 if ( extraSpaceBeyond
)
3742 *extraSpaceBeyond
= 0;
3747 // ----------------------------------------------------------------------------
3749 // ----------------------------------------------------------------------------
3751 void wxWin32Renderer::AdjustSize(wxSize
*size
, const wxWindow
*window
)
3754 if ( wxDynamicCast(window
, wxScrollBar
) )
3756 // we only set the width of vert scrollbars and height of the
3758 if ( window
->GetWindowStyle() & wxSB_HORIZONTAL
)
3759 size
->y
= m_sizeScrollbarArrow
.y
;
3761 size
->x
= m_sizeScrollbarArrow
.x
;
3763 // skip border width adjustments, they don't make sense for us
3766 #endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
3769 if ( wxDynamicCast(window
, wxButton
) )
3771 if ( !(window
->GetWindowStyle() & wxBU_EXACTFIT
) )
3773 // TODO: don't harcode all this
3774 size
->x
+= 3*window
->GetCharWidth();
3776 wxCoord heightBtn
= (11*(window
->GetCharHeight() + 8))/10;
3777 if ( size
->y
< heightBtn
- 8 )
3778 size
->y
= heightBtn
;
3783 // no border width adjustments for buttons
3786 #endif // wxUSE_BUTTON
3788 // take into account the border width
3789 wxRect rectBorder
= GetBorderDimensions(window
->GetBorder());
3790 size
->x
+= rectBorder
.x
+ rectBorder
.width
;
3791 size
->y
+= rectBorder
.y
+ rectBorder
.height
;
3794 // ============================================================================
3796 // ============================================================================
3798 // ----------------------------------------------------------------------------
3799 // wxWin32InputHandler
3800 // ----------------------------------------------------------------------------
3802 wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer
*renderer
)
3804 m_renderer
= renderer
;
3807 bool wxWin32InputHandler::HandleKey(wxInputConsumer
*control
,
3808 const wxKeyEvent
& event
,
3814 bool wxWin32InputHandler::HandleMouse(wxInputConsumer
*control
,
3815 const wxMouseEvent
& event
)
3817 // clicking on the control gives it focus
3818 if ( event
.ButtonDown() )
3820 wxWindow
*win
= control
->GetInputWindow();
3821 if ( wxWindow::FindFocus() != control
->GetInputWindow() )
3832 // ----------------------------------------------------------------------------
3833 // wxWin32ScrollBarInputHandler
3834 // ----------------------------------------------------------------------------
3836 wxWin32ScrollBarInputHandler::
3837 wxWin32ScrollBarInputHandler(wxWin32Renderer
*renderer
,
3838 wxInputHandler
*handler
)
3839 : wxStdScrollBarInputHandler(renderer
, handler
)
3841 m_scrollPaused
= FALSE
;
3845 bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar
*scrollbar
,
3846 const wxControlAction
& action
)
3848 // stop if went beyond the position of the original click (this can only
3849 // happen when we scroll by pages)
3851 if ( action
== wxACTION_SCROLL_PAGE_DOWN
)
3853 stop
= m_renderer
->HitTestScrollbar(scrollbar
, m_ptStartScrolling
)
3854 != wxHT_SCROLLBAR_BAR_2
;
3856 else if ( action
== wxACTION_SCROLL_PAGE_UP
)
3858 stop
= m_renderer
->HitTestScrollbar(scrollbar
, m_ptStartScrolling
)
3859 != wxHT_SCROLLBAR_BAR_1
;
3864 StopScrolling(scrollbar
);
3866 scrollbar
->Refresh();
3871 return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar
, action
);
3874 bool wxWin32ScrollBarInputHandler::HandleMouse(wxInputConsumer
*control
,
3875 const wxMouseEvent
& event
)
3877 // remember the current state
3878 bool wasDraggingThumb
= m_htLast
== wxHT_SCROLLBAR_THUMB
;
3880 // do process the message
3881 bool rc
= wxStdScrollBarInputHandler::HandleMouse(control
, event
);
3883 // analyse the changes
3884 if ( !wasDraggingThumb
&& (m_htLast
== wxHT_SCROLLBAR_THUMB
) )
3886 // we just started dragging the thumb, remember its initial position to
3887 // be able to restore it if the drag is cancelled later
3888 m_eventStartDrag
= event
;
3894 bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer
*control
,
3895 const wxMouseEvent
& event
)
3897 // we don't highlight scrollbar elements, so there is no need to process
3898 // mouse move events normally - only do it while mouse is captured (i.e.
3899 // when we're dragging the thumb or pressing on something)
3900 if ( !m_winCapture
)
3903 if ( event
.Entering() )
3905 // we're not interested in this at all
3909 wxScrollBar
*scrollbar
= wxStaticCast(control
->GetInputWindow(), wxScrollBar
);
3911 if ( m_scrollPaused
)
3913 // check if the mouse returned to its original location
3915 if ( event
.Leaving() )
3921 ht
= m_renderer
->HitTestScrollbar(scrollbar
, event
.GetPosition());
3922 if ( ht
== m_htLast
)
3924 // yes it did, resume scrolling
3925 m_scrollPaused
= FALSE
;
3926 if ( m_timerScroll
)
3928 // we were scrolling by line/page, restart timer
3929 m_timerScroll
->Start(m_interval
);
3931 Press(scrollbar
, TRUE
);
3933 else // we were dragging the thumb
3935 // restore its last location
3936 HandleThumbMove(scrollbar
, m_eventLastDrag
);
3942 else // normal case, scrolling hasn't been paused
3944 // if we're scrolling the scrollbar because the arrow or the shaft was
3945 // pressed, check that the mouse stays on the same scrollbar element
3947 if ( event
.Moving() )
3949 ht
= m_renderer
->HitTestScrollbar(scrollbar
, event
.GetPosition());
3951 else // event.Leaving()
3956 // if we're dragging the thumb and the mouse stays in the scrollbar, it
3957 // is still ok - we only want to catch the case when the mouse leaves
3958 // the scrollbar here
3959 if ( m_htLast
== wxHT_SCROLLBAR_THUMB
&& ht
!= wxHT_NOWHERE
)
3961 ht
= wxHT_SCROLLBAR_THUMB
;
3964 if ( ht
!= m_htLast
)
3966 // what were we doing? 2 possibilities: either an arrow/shaft was
3967 // pressed in which case we have a timer and so we just stop it or
3968 // we were dragging the thumb
3969 if ( m_timerScroll
)
3972 m_interval
= m_timerScroll
->GetInterval();
3973 m_timerScroll
->Stop();
3974 m_scrollPaused
= TRUE
;
3976 // unpress the arrow
3977 Press(scrollbar
, FALSE
);
3979 else // we were dragging the thumb
3981 // remember the current thumb position to be able to restore it
3982 // if the mouse returns to it later
3983 m_eventLastDrag
= event
;
3985 // and restore the original position (before dragging) of the
3987 HandleThumbMove(scrollbar
, m_eventStartDrag
);
3994 return wxStdScrollBarInputHandler::HandleMouseMove(control
, event
);
3997 // ----------------------------------------------------------------------------
3998 // wxWin32CheckboxInputHandler
3999 // ----------------------------------------------------------------------------
4001 bool wxWin32CheckboxInputHandler::HandleKey(wxInputConsumer
*control
,
4002 const wxKeyEvent
& event
,
4007 wxControlAction action
;
4008 int keycode
= event
.GetKeyCode();
4012 action
= wxACTION_CHECKBOX_TOGGLE
;
4016 case WXK_NUMPAD_SUBTRACT
:
4017 action
= wxACTION_CHECKBOX_CHECK
;
4021 case WXK_NUMPAD_ADD
:
4022 case WXK_NUMPAD_EQUAL
:
4023 action
= wxACTION_CHECKBOX_CLEAR
;
4029 control
->PerformAction(action
);
4038 // ----------------------------------------------------------------------------
4039 // wxWin32TextCtrlInputHandler
4040 // ----------------------------------------------------------------------------
4042 bool wxWin32TextCtrlInputHandler::HandleKey(wxInputConsumer
*control
,
4043 const wxKeyEvent
& event
,
4046 // handle only MSW-specific text bindings here, the others are handled in
4050 int keycode
= event
.GetKeyCode();
4052 wxControlAction action
;
4053 if ( keycode
== WXK_DELETE
&& event
.ShiftDown() )
4055 action
= wxACTION_TEXT_CUT
;
4057 else if ( keycode
== WXK_INSERT
)
4059 if ( event
.ControlDown() )
4060 action
= wxACTION_TEXT_COPY
;
4061 else if ( event
.ShiftDown() )
4062 action
= wxACTION_TEXT_PASTE
;
4065 if ( action
!= wxACTION_NONE
)
4067 control
->PerformAction(action
);
4073 return wxStdTextCtrlInputHandler::HandleKey(control
, event
, pressed
);
4076 // ----------------------------------------------------------------------------
4077 // wxWin32StatusBarInputHandler
4078 // ----------------------------------------------------------------------------
4080 wxWin32StatusBarInputHandler::
4081 wxWin32StatusBarInputHandler(wxInputHandler
*handler
)
4082 : wxStdInputHandler(handler
)
4087 bool wxWin32StatusBarInputHandler::IsOnGrip(wxWindow
*statbar
,
4088 const wxPoint
& pt
) const
4090 if ( statbar
->HasFlag(wxST_SIZEGRIP
) &&
4091 statbar
->GetParent()->HasFlag(wxRESIZE_BORDER
) )
4093 wxSize sizeSbar
= statbar
->GetSize();
4095 return (sizeSbar
.x
- pt
.x
) < (wxCoord
)STATUSBAR_GRIP_SIZE
&&
4096 (sizeSbar
.y
- pt
.y
) < (wxCoord
)STATUSBAR_GRIP_SIZE
;
4102 bool wxWin32StatusBarInputHandler::HandleMouse(wxInputConsumer
*consumer
,
4103 const wxMouseEvent
& event
)
4105 if ( event
.Button(1) )
4107 if ( event
.ButtonDown(1) )
4109 wxWindow
*statbar
= consumer
->GetInputWindow();
4111 if ( IsOnGrip(statbar
, event
.GetPosition()) )
4113 wxTopLevelWindow
*tlw
= wxDynamicCast(statbar
->GetParent(),
4117 tlw
->PerformAction(wxACTION_TOPLEVEL_RESIZE
,
4118 wxHT_TOPLEVEL_BORDER_SE
);
4120 statbar
->SetCursor(m_cursorOld
);
4128 return wxStdInputHandler::HandleMouse(consumer
, event
);
4131 bool wxWin32StatusBarInputHandler::HandleMouseMove(wxInputConsumer
*consumer
,
4132 const wxMouseEvent
& event
)
4134 wxWindow
*statbar
= consumer
->GetInputWindow();
4136 bool isOnGrip
= IsOnGrip(statbar
, event
.GetPosition());
4137 if ( isOnGrip
!= m_isOnGrip
)
4139 m_isOnGrip
= isOnGrip
;
4142 m_cursorOld
= statbar
->GetCursor();
4143 statbar
->SetCursor(wxCURSOR_SIZENWSE
);
4147 statbar
->SetCursor(m_cursorOld
);
4151 return wxStdInputHandler::HandleMouseMove(consumer
, event
);