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fix aui crash related to SF bug 1531361
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/region.h
3 // Purpose: Base header for wxRegion
4 // Author: Julian Smart
5 // Modified by:
6 // Created:
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows Licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_REGION_H_BASE_
13 #define _WX_REGION_H_BASE_
14
15 #include "wx/gdiobj.h"
16 #include "wx/gdicmn.h"
17
18 class WXDLLIMPEXP_CORE wxBitmap;
19 class WXDLLEXPORT wxColour;
20 class WXDLLEXPORT wxRegion;
21
22 // ----------------------------------------------------------------------------
23 // constants
24 // ----------------------------------------------------------------------------
25
26 // result of wxRegion::Contains() call
27 enum wxRegionContain
28 {
29 wxOutRegion = 0,
30 wxPartRegion = 1,
31 wxInRegion = 2
32 };
33
34 // these constants are used with wxRegion::Combine() in the ports which have
35 // this method
36 enum wxRegionOp
37 {
38 // Creates the intersection of the two combined regions.
39 wxRGN_AND,
40
41 // Creates a copy of the region
42 wxRGN_COPY,
43
44 // Combines the parts of first region that are not in the second one
45 wxRGN_DIFF,
46
47 // Creates the union of two combined regions.
48 wxRGN_OR,
49
50 // Creates the union of two regions except for any overlapping areas.
51 wxRGN_XOR
52 };
53
54 // ----------------------------------------------------------------------------
55 // wxRegionBase defines wxRegion API
56 // ----------------------------------------------------------------------------
57
58 class WXDLLEXPORT wxRegionBase : public wxGDIObject
59 {
60 public:
61 // ctors
62 // -----
63
64 // none are defined here but the following should be available:
65 #if 0
66 wxRegion();
67 wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
68 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
69 wxRegion(const wxRect& rect);
70 wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE);
71 wxRegion(const wxBitmap& bmp);
72 wxRegion(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
73 #endif // 0
74
75 // operators
76 // ---------
77
78 bool operator==(const wxRegion& region) const { return IsEqual(region); }
79 bool operator!=(const wxRegion& region) const { return !(*this == region); }
80
81
82 // accessors
83 // ---------
84
85 bool Ok() const { return IsOk(); }
86 bool IsOk() const { return m_refData != NULL; }
87
88 // Is region empty?
89 virtual bool IsEmpty() const = 0;
90 bool Empty() const { return IsEmpty(); }
91
92 // Is region equal (i.e. covers the same area as another one)?
93 bool IsEqual(const wxRegion& region) const;
94
95 // Get the bounding box
96 bool GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const
97 { return DoGetBox(x, y, w, h); }
98 wxRect GetBox() const
99 {
100 wxCoord x, y, w, h;
101 return DoGetBox(x, y, w, h) ? wxRect(x, y, w, h) : wxRect();
102 }
103
104 // Test if the given point or rectangle is inside this region
105 wxRegionContain Contains(wxCoord x, wxCoord y) const
106 { return DoContainsPoint(x, y); }
107 wxRegionContain Contains(const wxPoint& pt) const
108 { return DoContainsPoint(pt.x, pt.y); }
109 wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
110 { return DoContainsRect(wxRect(x, y, w, h)); }
111 wxRegionContain Contains(const wxRect& rect) const
112 { return DoContainsRect(rect); }
113
114
115 // operations
116 // ----------
117
118 virtual void Clear() = 0;
119
120 // Move the region
121 bool Offset(wxCoord x, wxCoord y)
122 { return DoOffset(x, y); }
123 bool Offset(const wxPoint& pt)
124 { return DoOffset(pt.x, pt.y); }
125
126 // Union rectangle or region with this region.
127 bool Union(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
128 { return DoUnionWithRect(wxRect(x, y, w, h)); }
129 bool Union(const wxRect& rect)
130 { return DoUnionWithRect(rect); }
131 bool Union(const wxRegion& region)
132 { return DoUnionWithRegion(region); }
133
134 #if wxUSE_IMAGE
135 // Use the non-transparent pixels of a wxBitmap for the region to combine
136 // with this region. First version takes transparency from bitmap's mask,
137 // second lets the user specify the colour to be treated as transparent
138 // along with an optional tolerance value.
139 // NOTE: implemented in common/rgncmn.cpp
140 bool Union(const wxBitmap& bmp);
141 bool Union(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
142 #endif // wxUSE_IMAGE
143
144 // Intersect rectangle or region with this one.
145 bool Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
146 bool Intersect(const wxRect& rect);
147 bool Intersect(const wxRegion& region)
148 { return DoIntersect(region); }
149
150 // Subtract rectangle or region from this:
151 // Combines the parts of 'this' that are not part of the second region.
152 bool Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
153 bool Subtract(const wxRect& rect);
154 bool Subtract(const wxRegion& region)
155 { return DoSubtract(region); }
156
157 // XOR: the union of two combined regions except for any overlapping areas.
158 bool Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
159 bool Xor(const wxRect& rect);
160 bool Xor(const wxRegion& region)
161 { return DoXor(region); }
162
163
164 // Convert the region to a B&W bitmap with the white pixels being inside
165 // the region.
166 wxBitmap ConvertToBitmap() const;
167
168 protected:
169 virtual bool DoIsEqual(const wxRegion& region) const = 0;
170 virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const = 0;
171 virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const = 0;
172 virtual wxRegionContain DoContainsRect(const wxRect& rect) const = 0;
173
174 virtual bool DoOffset(wxCoord x, wxCoord y) = 0;
175
176 virtual bool DoUnionWithRect(const wxRect& rect) = 0;
177 virtual bool DoUnionWithRegion(const wxRegion& region) = 0;
178
179 virtual bool DoIntersect(const wxRegion& region) = 0;
180 virtual bool DoSubtract(const wxRegion& region) = 0;
181 virtual bool DoXor(const wxRegion& region) = 0;
182 };
183
184 // some ports implement a generic Combine() function while others only
185 // implement individual wxRegion operations, factor out the common code for the
186 // ports with Combine() in this class
187 #if defined(__WXPALMOS__) || \
188 defined(__WXMSW__) || \
189 defined(__WXMAC__) || \
190 defined(__WXPM__)
191
192 #define wxHAS_REGION_COMBINE
193
194 class WXDLLEXPORT wxRegionWithCombine : public wxRegionBase
195 {
196 public:
197 // these methods are not part of public API as they're not implemented on
198 // all ports
199 bool Combine(wxCoord x, wxCoord y, wxCoord w, wxCoord h, wxRegionOp op);
200 bool Combine(const wxRect& rect, wxRegionOp op);
201 bool Combine(const wxRegion& region, wxRegionOp op)
202 { return DoCombine(region, op); }
203
204
205 protected:
206 // the real Combine() method, to be defined in the derived class
207 virtual bool DoCombine(const wxRegion& region, wxRegionOp op) = 0;
208
209 // implement some wxRegionBase pure virtuals in terms of Combine()
210 virtual bool DoUnionWithRect(const wxRect& rect);
211 virtual bool DoUnionWithRegion(const wxRegion& region);
212 virtual bool DoIntersect(const wxRegion& region);
213 virtual bool DoSubtract(const wxRegion& region);
214 virtual bool DoXor(const wxRegion& region);
215 };
216
217 #endif // ports with wxRegion::Combine()
218
219 #if defined(__WXPALMOS__)
220 #include "wx/palmos/region.h"
221 #elif defined(__WXMSW__)
222 #include "wx/msw/region.h"
223 #elif defined(__WXGTK20__)
224 #include "wx/gtk/region.h"
225 #elif defined(__WXGTK__)
226 #include "wx/gtk1/region.h"
227 #elif defined(__WXMOTIF__) || defined(__WXX11__)
228 #include "wx/x11/region.h"
229 #elif defined(__WXMGL__)
230 #include "wx/mgl/region.h"
231 #elif defined(__WXDFB__)
232 #include "wx/dfb/region.h"
233 #elif defined(__WXMAC__)
234 #include "wx/mac/region.h"
235 #elif defined(__WXCOCOA__)
236 #include "wx/cocoa/region.h"
237 #elif defined(__WXPM__)
238 #include "wx/os2/region.h"
239 #endif
240
241 // ----------------------------------------------------------------------------
242 // inline functions implementation
243 // ----------------------------------------------------------------------------
244
245 // NB: these functions couldn't be defined in the class declaration as they use
246 // wxRegion and so can be only defined after including the header declaring
247 // the real class
248
249 inline bool wxRegionBase::Intersect(const wxRect& rect)
250 {
251 return DoIntersect(wxRegion(rect));
252 }
253
254 inline bool wxRegionBase::Subtract(const wxRect& rect)
255 {
256 return DoSubtract(wxRegion(rect));
257 }
258
259 inline bool wxRegionBase::Xor(const wxRect& rect)
260 {
261 return DoXor(wxRegion(rect));
262 }
263
264 // ...and these functions are here because they call the ones above, and its
265 // not really proper to call an inline function before its defined inline.
266
267 inline bool wxRegionBase::Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
268 {
269 return Intersect(wxRect(x, y, w, h));
270 }
271
272 inline bool wxRegionBase::Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
273 {
274 return Subtract(wxRect(x, y, w, h));
275 }
276
277 inline bool wxRegionBase::Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
278 {
279 return Xor(wxRect(x, y, w, h));
280 }
281
282 #ifdef wxHAS_REGION_COMBINE
283
284 inline bool wxRegionWithCombine::Combine(wxCoord x,
285 wxCoord y,
286 wxCoord w,
287 wxCoord h,
288 wxRegionOp op)
289 {
290 return DoCombine(wxRegion(x, y, w, h), op);
291 }
292
293 inline bool wxRegionWithCombine::Combine(const wxRect& rect, wxRegionOp op)
294 {
295 return DoCombine(wxRegion(rect), op);
296 }
297
298 #endif // wxHAS_REGION_COMBINE
299
300 #endif // _WX_REGION_H_BASE_