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fix aui crash related to SF bug 1531361
[wxWidgets.git] / include / wx / control.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/control.h
3 // Purpose: wxControl common interface
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 26.07.99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_CONTROL_H_BASE_
13 #define _WX_CONTROL_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 #include "wx/defs.h"
20
21 #if wxUSE_CONTROLS
22
23 #include "wx/window.h" // base class
24
25 extern WXDLLEXPORT_DATA(const wxChar) wxControlNameStr[];
26
27 // ----------------------------------------------------------------------------
28 // wxControl is the base class for all controls
29 // ----------------------------------------------------------------------------
30
31 class WXDLLEXPORT wxControlBase : public wxWindow
32 {
33 public:
34 wxControlBase() { }
35
36 virtual ~wxControlBase();
37
38 // Create() function adds the validator parameter
39 bool Create(wxWindow *parent, wxWindowID id,
40 const wxPoint& pos = wxDefaultPosition,
41 const wxSize& size = wxDefaultSize,
42 long style = 0,
43 const wxValidator& validator = wxDefaultValidator,
44 const wxString& name = wxControlNameStr);
45
46 // get the control alignment (left/right/centre, top/bottom/centre)
47 int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
48
49 // get the string without mnemonic characters ('&')
50 static wxString GetLabelText(const wxString& label);
51
52 // get just the text of the label, without mnemonic characters ('&')
53 wxString GetLabelText() const { return GetLabelText(GetLabel()); }
54
55 // controls by default inherit the colours of their parents, if a
56 // particular control class doesn't want to do it, it can override
57 // ShouldInheritColours() to return false
58 virtual bool ShouldInheritColours() const { return true; }
59
60
61 // WARNING: this doesn't work for all controls nor all platforms!
62 //
63 // simulates the event of given type (i.e. wxButton::Command() is just as
64 // if the button was clicked)
65 virtual void Command(wxCommandEvent &event);
66
67 virtual void SetLabel( const wxString &label );
68 virtual bool SetFont(const wxFont& font);
69
70 // wxControl-specific processing after processing the update event
71 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
72
73 protected:
74 // creates the control (calls wxWindowBase::CreateBase inside) and adds it
75 // to the list of parents children
76 bool CreateControl(wxWindowBase *parent,
77 wxWindowID id,
78 const wxPoint& pos,
79 const wxSize& size,
80 long style,
81 const wxValidator& validator,
82 const wxString& name);
83
84 // initialize the common fields of wxCommandEvent
85 void InitCommandEvent(wxCommandEvent& event) const;
86
87 // set the initial window size if none is given (i.e. at least one of the
88 // components of the size passed to ctor/Create() is -1)
89 //
90 // normally just calls SetBestSize() but can be overridden not to do it for
91 // the controls which have to do some additional initialization (e.g. add
92 // strings to list box) before their best size can be accurately calculated
93 virtual void SetInitialBestSize(const wxSize& size)
94 {
95 SetBestSize(size);
96 }
97
98 DECLARE_NO_COPY_CLASS(wxControlBase)
99 };
100
101 // ----------------------------------------------------------------------------
102 // include platform-dependent wxControl declarations
103 // ----------------------------------------------------------------------------
104
105 #if defined(__WXUNIVERSAL__)
106 #include "wx/univ/control.h"
107 #elif defined(__WXPALMOS__)
108 #include "wx/palmos/control.h"
109 #elif defined(__WXMSW__)
110 #include "wx/msw/control.h"
111 #elif defined(__WXMOTIF__)
112 #include "wx/motif/control.h"
113 #elif defined(__WXGTK20__)
114 #include "wx/gtk/control.h"
115 #elif defined(__WXGTK__)
116 #include "wx/gtk1/control.h"
117 #elif defined(__WXMAC__)
118 #include "wx/mac/control.h"
119 #elif defined(__WXCOCOA__)
120 #include "wx/cocoa/control.h"
121 #elif defined(__WXPM__)
122 #include "wx/os2/control.h"
123 #endif
124
125 #endif // wxUSE_CONTROLS
126
127 #endif
128 // _WX_CONTROL_H_BASE_