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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Created: 01/02/97
6 // Id: $Id$
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #include "wx/toplevel.h"
28 #include "wx/dcclient.h"
29 #include "wx/app.h"
30 #endif // WX_PRECOMP
31
32 #include "wx/display.h"
33
34 // ----------------------------------------------------------------------------
35 // event table
36 // ----------------------------------------------------------------------------
37
38 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
39 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
40 EVT_SIZE(wxTopLevelWindowBase::OnSize)
41 END_EVENT_TABLE()
42
43 // ============================================================================
44 // implementation
45 // ============================================================================
46
47 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
48
49 // ----------------------------------------------------------------------------
50 // construction/destruction
51 // ----------------------------------------------------------------------------
52
53 wxTopLevelWindowBase::wxTopLevelWindowBase()
54 {
55 // Unlike windows, top level windows are created hidden by default.
56 m_isShown = false;
57 }
58
59 wxTopLevelWindowBase::~wxTopLevelWindowBase()
60 {
61 // don't let wxTheApp keep any stale pointers to us
62 if ( wxTheApp && wxTheApp->GetTopWindow() == this )
63 wxTheApp->SetTopWindow(NULL);
64
65 wxTopLevelWindows.DeleteObject(this);
66
67 if ( IsLastBeforeExit() )
68 {
69 // no other (important) windows left, quit the app
70 wxTheApp->ExitMainLoop();
71 }
72 }
73
74 bool wxTopLevelWindowBase::Destroy()
75 {
76 // delayed destruction: the frame will be deleted during the next idle
77 // loop iteration
78 if ( !wxPendingDelete.Member(this) )
79 wxPendingDelete.Append(this);
80
81 if (wxTopLevelWindows.GetCount() > 1)
82 {
83 // Hide it immediately. This should
84 // not be done if this TLW is the
85 // only one left since we then would
86 // risk not to get any idle events
87 // at all anymore during which we
88 // could delete any pending events.
89 Hide();
90 }
91
92 return true;
93 }
94
95 bool wxTopLevelWindowBase::IsLastBeforeExit() const
96 {
97 // first of all, automatically exiting the app on last window close can be
98 // completely disabled at wxTheApp level
99 if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
100 return false;
101
102 wxWindowList::const_iterator i;
103 const wxWindowList::const_iterator end = wxTopLevelWindows.end();
104
105 // then decide whether we should exit at all
106 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
107 {
108 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
109 if ( win->ShouldPreventAppExit() )
110 {
111 // there remains at least one important TLW, don't exit
112 return false;
113 }
114 }
115
116 // if yes, close all the other windows: this could still fail
117 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
118 {
119 // don't close twice the windows which are already marked for deletion
120 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
121 if ( !wxPendingDelete.Member(win) && !win->Close() )
122 {
123 // one of the windows refused to close, don't exit
124 //
125 // NB: of course, by now some other windows could have been already
126 // closed but there is really nothing we can do about it as we
127 // have no way just to ask the window if it can close without
128 // forcing it to do it
129 return false;
130 }
131 }
132
133 return true;
134 }
135
136 // ----------------------------------------------------------------------------
137 // wxTopLevelWindow geometry
138 // ----------------------------------------------------------------------------
139
140 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
141 {
142 GetPosition(x,y);
143 GetSize(w,h);
144 }
145
146 wxSize wxTopLevelWindowBase::GetMaxSize() const
147 {
148 wxSize size( GetMaxWidth(), GetMaxHeight() );
149 int w, h;
150
151 wxClientDisplayRect( 0, 0, &w, &h );
152
153 if( size.GetWidth() == wxDefaultCoord )
154 size.SetWidth( w );
155
156 if( size.GetHeight() == wxDefaultCoord )
157 size.SetHeight( h );
158
159 return size;
160 }
161
162 /* static */
163 wxSize wxTopLevelWindowBase::GetDefaultSize()
164 {
165 wxSize size = wxGetClientDisplayRect().GetSize();
166
167 // create proportionally bigger windows on small screens
168 if ( size.x >= 1024 )
169 size.x = 400;
170 else if ( size.x >= 800 )
171 size.x = 300;
172 else if ( size.x >= 320 )
173 size.x = 240;
174
175 if ( size.y >= 768 )
176 size.y = 250;
177 else if ( size.y > 200 )
178 {
179 size.y *= 2;
180 size.y /= 3;
181 }
182
183 return size;
184 }
185
186 void wxTopLevelWindowBase::DoCentre(int dir)
187 {
188 // on some platforms centering top level windows is impossible
189 // because they are always maximized by guidelines or limitations
190 if(IsAlwaysMaximized())
191 return;
192
193 // we need the display rect anyhow so store it first
194 int nDisplay = wxDisplay::GetFromWindow(this);
195 wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
196 const wxRect rectDisplay(dpy.GetClientArea());
197
198 // what should we centre this window on?
199 wxRect rectParent;
200 if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
201 {
202 // centre on parent window: notice that we need screen coordinates for
203 // positioning this TLW
204 rectParent = GetParent()->GetScreenRect();
205
206 // if the parent is entirely off screen (happens at least with MDI
207 // parent frame under Mac but could happen elsewhere too if the frame
208 // was hidden/moved away for some reason), don't use it as otherwise
209 // this window wouldn't be visible at all
210 if ( !rectDisplay.Inside(rectParent.GetTopLeft()) &&
211 !rectParent.Inside(rectParent.GetBottomRight()) )
212 {
213 // this is enough to make IsEmpty() test below pass
214 rectParent.width = 0;
215 }
216 }
217
218 if ( rectParent.IsEmpty() )
219 {
220 // we were explicitely asked to centre this window on the entire screen
221 // or if we have no parent anyhow and so can't centre on it
222 rectParent = rectDisplay;
223 }
224
225 // centering maximized window on screen is no-op
226 if((rectParent == rectDisplay) && IsMaximized())
227 return;
228
229 // the new window rect candidate
230 wxRect rect = GetRect().CentreIn(rectParent, dir);
231
232 // we don't want to place the window off screen if Centre() is called as
233 // this is (almost?) never wanted and it would be very difficult to prevent
234 // it from happening from the user code if we didn't check for it here
235 if ( rectDisplay.Inside(rect.GetTopLeft()) )
236 {
237 if ( !rectDisplay.Inside(rect.GetBottomRight()) )
238 {
239 // check if we can move the window so that the bottom right corner
240 // is visible without hiding the top left one
241 int dx = rectDisplay.GetRight() - rect.GetRight();
242 int dy = rectDisplay.GetBottom() - rect.GetBottom();
243 rect.Offset(dx, dy);
244 }
245 //else: the window top left and bottom right corner are both visible,
246 // although the window might still be not entirely on screen (with
247 // 2 staggered displays for example) we wouldn't be able to
248 // improve the layout much in such case, so just leave it as is
249 }
250 else // make top left corner visible
251 {
252 if ( rect.x < rectDisplay.x )
253 rect.x = rectDisplay.x;
254
255 if ( rect.y < rectDisplay.y )
256 rect.y = rectDisplay.y;
257 }
258
259 // -1 could be valid coordinate here if there are several displays
260 SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
261 }
262
263 // ----------------------------------------------------------------------------
264 // wxTopLevelWindow size management: we exclude the areas taken by
265 // menu/status/toolbars from the client area, so the client area is what's
266 // really available for the frame contents
267 // ----------------------------------------------------------------------------
268
269 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
270 {
271 wxWindow::DoScreenToClient(x, y);
272
273 // translate the wxWindow client coords to our client coords
274 wxPoint pt(GetClientAreaOrigin());
275 if ( x )
276 *x -= pt.x;
277 if ( y )
278 *y -= pt.y;
279 }
280
281 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
282 {
283 // our client area origin (0, 0) may be really something like (0, 30) for
284 // wxWindow if we have a toolbar, account for it before translating
285 wxPoint pt(GetClientAreaOrigin());
286 if ( x )
287 *x += pt.x;
288 if ( y )
289 *y += pt.y;
290
291 wxWindow::DoClientToScreen(x, y);
292 }
293
294 bool wxTopLevelWindowBase::IsAlwaysMaximized() const
295 {
296 #if defined(__SMARTPHONE__) || defined(__POCKETPC__)
297 return true;
298 #else
299 return false;
300 #endif
301 }
302
303 // ----------------------------------------------------------------------------
304 // event handlers
305 // ----------------------------------------------------------------------------
306
307 // default resizing behaviour - if only ONE subwindow, resize to fill the
308 // whole client area
309 void wxTopLevelWindowBase::DoLayout()
310 {
311 // if we're using constraints or sizers - do use them
312 if ( GetAutoLayout() )
313 {
314 Layout();
315 }
316 else
317 {
318 // do we have _exactly_ one child?
319 wxWindow *child = (wxWindow *)NULL;
320 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
321 node;
322 node = node->GetNext() )
323 {
324 wxWindow *win = node->GetData();
325
326 // exclude top level and managed windows (status bar isn't
327 // currently in the children list except under wxMac anyhow, but
328 // it makes no harm to test for it)
329 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
330 {
331 if ( child )
332 {
333 return; // it's our second subwindow - nothing to do
334 }
335
336 child = win;
337 }
338 }
339
340 // do we have any children at all?
341 if ( child )
342 {
343 // exactly one child - set it's size to fill the whole frame
344 int clientW, clientH;
345 DoGetClientSize(&clientW, &clientH);
346
347 // for whatever reasons, wxGTK wants to have a small offset - it
348 // probably looks better with it?
349 #ifdef __WXGTK__
350 static const int ofs = 1;
351 #else
352 static const int ofs = 0;
353 #endif
354
355 child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
356 }
357 }
358 }
359
360 // The default implementation for the close window event.
361 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
362 {
363 Destroy();
364 }
365
366 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
367 {
368 wxIconizeEvent event(GetId(), iconized);
369 event.SetEventObject(this);
370
371 return GetEventHandler()->ProcessEvent(event);
372 }
373
374 // do the window-specific processing after processing the update event
375 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
376 {
377 // call inherited, but skip the wxControl's version, and call directly the
378 // wxWindow's one instead, because the only reason why we are overriding this
379 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
380 wxWindowBase::DoUpdateWindowUI(event);
381
382 // update title
383 if ( event.GetSetText() )
384 {
385 if ( event.GetText() != GetTitle() )
386 SetTitle(event.GetText());
387 }
388 }
389
390 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
391 {
392 // it's probably better than do nothing, isn't it?
393 Raise();
394 }