1 Installing wxWindows 2.5.0
2 --------------------------
4 This is wxWindows 2.5.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
5 and Windows XP. This is an unstable development release. Note that unstable in
6 this context doesn't mean that it crashes a lot, just that the library API may
7 change in backwards incompatible way during the 2.5 branch life time.
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
13 try to fix the problem first and then upload a patch to
16 http://sourceforge.net/patch/?group_id=9863
18 Please report bugs using the SourceForge bug tracker:
20 http://sourceforge.net/bugs/?group_id=9863
26 A setup program is provided (setup.exe) to automatically copy
27 files to a directory on your hard disk. Do not install into a
28 path that contains spaces. To avoid confusion with other
29 wxWindows installations that might be on your machine, the
30 installation program does not se the WXWIN environment variable;
31 please set this by hand via the System applet if you wish to
34 The setup program contains the following:
36 - All common, generic and MSW-specific wxWindows source;
38 - documentation in Windows Help format;
39 - makefiles for most Windows compilers, plus CodeWarrior,
40 BC++ and VC++ IDE files;
41 - JPEG library source;
42 - TIFF library source;
43 - Object Graphics Library;
45 - Dialog Editor binary.
47 Alternatively, you may unarchive the .zip form by hand:
48 wxMSW-x.y.z.zip where x.y.z is the version number.
50 Unarchive the required files plus any optional documentation
51 files into a suitable directory such as c:\wx.
53 Other add-on packages are available from the wxWindows Web site, such as:
55 - mmedia.zip. Audio, CD, video access for Windows and Linux.
56 - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
57 - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
58 the same document source.
61 General installation notes
62 ==========================
64 If installing from the CVS server, copy include/wx/msw/setup0.h to
65 include/wx/msw/setup.h and edit the resulting file to choose
66 the features you would like to compile wxWindows with[out].
72 The following sections explain how to compile wxWindows with each supported
73 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
74 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
76 All makefiles and project are located in build\msw directory.
78 Where compiled files are stored
79 -------------------------------
81 After succesful compilation you'll find the libraries in a subdirectory
82 of lib directory named after the compiler and DLL/staitc settings.
85 lib\vc_lib VC++ compiled static libraries
87 lib\bcc_lib Static libraries for Borland C++
88 lib\wat_dll Watcom C++ DLLs
90 Names of compiled wxWindows libraries follow this scheme: libraries that don't
91 depend on GUI components begin with "wxbase" followed by version number and
92 letters indicating if the library is compiled as Unicode ('u') and/or debug
93 build ('d'). Last component of them name is name of wxWindows component
94 (unless you built the library as single monolithic library; look for
95 "Configuring the build" below). This is a typical set of release ANSI build
96 libraries (release versions on left, debug on right side):
98 wxbase25.lib wxbase25d.lib
99 wxbase25_net.lib wxbase25d_net.lib
100 wxbase25_xml.lib wxbase25d_xml.lib
101 wxmsw25_core.lib wxmsw25d_core.lib
102 wxmsw25_html.lib wxmsw25d_html.lib
103 wxmsw25_adv.lib wxmsw25d_adv.lib
105 Their Unicode debug counterparts in wxUniversal build would be
109 wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
110 wxmswuniv25ud_core.lib
111 wxmswuniv25ud_html.lib
112 wxmswuniv25ud_adv.lib
114 These directories also contain subdirectory with wx/setup.h header. This
115 subdirectory is named after port, Unicode, wxUniv and debug settings and
116 you must add it to include paths when compiling your application. Some
119 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
120 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
121 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
123 Below are compiler specific notes followed by customizing instructions that
124 apply to all compilers (search for "Configuring the build").
127 Microsoft Visual C++ compilation
128 --------------------------------
130 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
131 informal and more detailed description of the process summarized below.
133 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
135 Also note that you can make the project files work with VC++ 5.0 but you'll
136 need to edit .dsp file by hand before this is possible (change the version in
137 the .dsp file header from 6.0 to 5.0).
139 Using project files (VC++ 6 and later):
141 1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
142 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
143 2. Open build\msw\wx.dsw, which has configurations for static
144 compilation or DLL compilation, and each of these available in
145 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
146 Normally you'll use a static linking ANSI configuration.
147 Choose the Win32 Debug or Win32 Release configuration (or any other that
148 suits your needs) and use Batch Build to compile _all_ projects. If you
149 know you won't need some of the libraries (i.e. html part), you don't have
150 to compile it. It will also produce similar variations on jpeg.lib,
151 png.lib, tiff.lib, zlib.lib, and regex.lib.
152 If you want to build DLLs, you have to either build them one by one in
153 proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
154 in any order) or to use wx_dll.dsw workspace which has correct dependencies.
155 3. Open a sample project file, choose a configuration such as
156 Win32 Debug using Build | Set Active Configuration..., and compile.
157 The project files don't use precompiled headers, to save disk
158 space, but you can switch PCH compiling on for greater speed.
159 NOTE: you may also use samples/samples.dsw to access all
160 sample projects without opening each workspace individually.
161 You can use the Batch Build facility to make several samples
166 1. Change directory to build\msw. Type:
168 'nmake -f makefile.vc'
170 to make the wxWindows core library as release DLL.
171 See "Configuring the build" for instruction how to build debug or static
173 2. Change directory to samples and type 'nmake -f makefile.vc'
174 to make all the samples. You can also make them individually.
178 Use the 'clean' target to clean all objects, libraries and
181 Note (1): if you wish to use templates, please edit
182 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
183 Without this, the redefinition of 'new' will cause problems in
184 the headers. Alternatively, #undef new before including template headers.
185 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
186 using templates, to avoid the non-template stream files being included
189 Note (2): libraries and applications generated with makefiles and
190 project files are now (hopefully) compatible where static libraries
191 are concerned, but please exercise caution nevertheless and if
192 possible, use one method or the other.
194 Note (3): VC++ 5's optimization code seems to be broken and can
195 cause both compile and run-time problems: this can be seen when
196 deleting an object Dialog Editor, in Release mode with optimizations
197 on. If in doubt, switch off optimisations, although this will result in much
198 larger executables. It seems possible that the library can be created with
199 strong optimization, so long as the application is not strongly
200 optimized. For example, in wxWindows project, set to 'Minimum
201 Size'. In Dialog Editor project, set to 'Customize: Favor Small
202 Code' (and no others). This will then work.
204 Note (4): some crash problems can be due to inconsistent compiler
205 options. If strange/weird/impossible things start to happen please
206 check (dumping IDE project file as makefile and doing text comparison
207 if necessary) that the project settings, especially the list of defined
208 symbols, struct packing, etc. are exactly the same for all items in
209 the project. After this, delete everything (including PCH) and recompile.
211 Note (5): to create your own IDE files, see the technical note on the
212 wxWindows web site or CD-ROM, entitled "Compiling wxWindows
213 applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the
214 wxWindows distribution). You can also copy .dsp and .dsw
215 files from an existing wxWindows sample and adapt them.
218 Visual C++ 1.5 compilation (16-bit)
219 -----------------------------------
224 Borland C++ 5.0/5.5 compilation
225 -------------------------------
227 Compiling using the makefiles (updated 24 Sept 02):
229 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
230 make the wxWindows core library. Ignore the compiler warnings.
231 This produces a couple of libraries in the lib\bcc_mswdll directory.
233 2. Change directory to a sample or demo such as samples\minimal, and type
234 'make -f makefile.bcc'. This produces a windows exe file - by default
235 in the bcc_mswdll subdirectory.
237 Note (1): the wxWindows makefiles assume dword structure alignment. Please
238 make sure that your own project or makefile settings use the
239 same alignment, or you could experience mysterious crashes. To
240 change the alignment, change CPPFLAGS in build\msw\config.bcc.
242 Note (2): if you get undefined _SQL... symbols at link time,
243 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
244 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
245 recompile wxWindows. The same applies if compiling using the IDE.
248 Note (3): If you wish debug messages to be sent to the console in
249 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
251 Compiling using the IDE files for Borland C++ 5.0: not supported - please
252 use version 2.4.1 (using the make utility in commandline mode works fine_
254 Compiling using CBuilder (v1-v6): not supported - please
255 use version 2.4.1 (using the make utility in commandline mode works fine_
260 In all of your wxWindows applications, your source code should include
261 the following preprocessor directive:
267 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
271 Borland 16 Bit compilation for Windows 3.1
272 ------------------------------------------
274 The last version of wxWindows to support 16-bit compilation with Borland was
275 2.2.7 - Please download and read the instructions in that release
277 Watcom C++ 10.6/11 and OpenWatcom compilation
278 ---------------------------------------------
280 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
281 make the wxWindows core library.
282 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
283 to make this sample. Repeat for other samples of interest.
286 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
287 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
288 from lib\watcom directory. See the notes in that directory.
290 Note (2): if variant.cpp is compiled with date/time class options, the linker
291 gives up. So the date/time option is switched off for Watcom C++.
292 Also, wxAutomationObject is not compiled with Watcom C++ 10.
294 Note (3): RawBitmaps won't work at present because they use unsupported template
297 Note (4): if Watcom can't read the precompiled header when building a sample,
298 try deleting .pch files in build\msw\wat_* and compiling
302 Metrowerks CodeWarrior compilation
303 ----------------------------------
305 1. CodeWarrior Pro7 project files in XML format are already
306 included in wxMSW-2.5.0.zip and the setup version.
307 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
308 you are working from the CVS version) to make sure the settings reflect
309 what you want. If you aren't sure, leave it alone and go with the
310 default settings. A few notes:
311 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
312 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
313 will be rather confusing due to interactions with the MSL ANSI
315 3. The project file to build the Win32 wxWindows libraries relies on the
316 Batch File Runner plug-in. This plug-in is not installed as part of
317 a normal CW7 installation. However, you can find this plug-in on the
318 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
319 "Batch File Post Linker".
320 4. If you choose not to install the Batch File Runner plug-in, then you
321 need to do the following by hand:
322 (1) Create the directories lib\cw7msw\include\wx and copy the file
323 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
324 working from the CVS version) to lib\cw7msw\include\wx\setup.h
325 (2) Create the directories lib\cw7mswd\include\wx and copy the file
326 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
327 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
328 5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp.
329 Store this project file in directory src. You may get warnings about
330 not being able to find certain project paths; ignore these warnings, the
331 appropriate paths will be created during the build by the Batch File Runner.
332 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
333 will get some warnings about hidden virtual functions, illegal conversions
334 from const pointers to pointers, etc., all of which you can safely ignore.
335 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
336 stop the build and build again. These errors occur because sometimes the
337 compiler starts doing its thing before the copying of setup.h has completed.
338 7. The following libraries will be produced depending on chosen
340 - wx_x86.lib ANSI Release (static)
341 - wx_x86_d.lib ANSI Debug (static)
342 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
343 Volunteers for this are welcome (as neither DLLs nor unicode builds are
344 big priorities for me ;).
345 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
346 of the samples. In particular, there are project files for the minimal,
347 controls, dialogs, dnd, nd docview samples. You can use these project
348 files as templates for the other samples and for your own projects.
349 - For example, to make a project file for the "newgrid" sample,
350 just copy the project file for the "minimal" sample, minimalW7.mcp
351 (made by importing minimalW7.xml into CodeWarrior), into the
352 sample/newgrid directory, calling it newgridW7.mcp. Open
353 newgridW7.mcp and revise the project by deleting the files
354 minimal.rc and minimal.cpp and adding the files griddemo.rc and
355 griddemo.cpp. Build and run....
358 Cygwin/MinGW compilation
359 ------------------------
361 wxWindows 2 supports Cygwin (formerly GnuWin32) betas and
362 releases, and MinGW. Cygwin can be downloaded from:
364 http://sources.redhat.com/cygwin/
368 http://www.mingw.org/
370 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
371 installed in case of MinGW). You will need new enough MinGW version, preferably
372 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
373 than 2.95.3 don't work; you can use wxWindows 2.4 with them.
375 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
376 section (see OLD VERSIONS)
378 There are two methods of compiling wxWindows, by using the
379 makefiles provided or by using 'configure'.
381 Retrieve and install the latest version of Cygwin, or MinGW, as per
382 the instructions with either of these packages.
384 If using MinGW, you can download the add-on MSYS package to
385 provide Unix-like tools that you'll need to build wxWindows using configure.
387 Using makefiles directly
388 ------------------------
390 NOTE: The makefile are for compilation under Cygwin, MSYS, or
391 command.com/cmd.exe, they won't work in other environments
394 Here are the steps required using the provided makefiles:
396 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
399 - Use the makefile.gcc files for compiling wxWindows and samples,
400 e.g. to compile a debugging version of wxWindows:
402 > make -f makefile.gcc BUILD=debug
403 > cd c:\wx\samples\minimal
404 > make -f makefile.gcc BUILD=debug
405 (See below for more options.)
407 Ignore the warning about the default entry point.
409 - Use the 'strip' command to reduce executable/dll size (note that
410 stripping an executable/dll will remove debug information!).
412 All targets have 'clean' targets to allow removal of object files
413 and other intermediate compiler files.
418 Instead of using the makefiles, you can use the configure
419 system to generate appropriate makefiles, as used on Unix
420 and Mac OS X systems.
422 Change directory to the root of the wxWindows distribution,
423 make a build directory, and run configure and make in this directory.
430 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
432 make install % This step is optional, see note (8) below.
439 1. See also the Cygwin/MinGW on the web site or CD-ROM for
440 further information about using wxWindows with these compilers.
442 2. libwx.a is 100 MB or more - but much less if compiled with no
443 debug info (-g0) and level 4 optimization (-O4).
445 3. If you get a link error under MinGW 2.95.2 referring to:
447 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
449 then you need to edit the file objidl.h at line 663 and add
450 a missing PURE keyword:
452 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
454 4. There's a bug in MinGW headers for some early distributions.
456 in include/windows32/defines.h, where it says:
458 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
462 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
466 5. OpenGL support should work with MinGW as-is. However,
467 if you wish to generate import libraries appropriate either for
468 the MS OpenGL libraries or the SGI OpenGL libraries, go to
469 include/wx/msw/gl and use:
471 dlltool -k -d opengl.def -llibopengl.a
475 dlltool -k -d opengl32.def -llibopengl32.a
477 and similarly for glu[32].def.
479 6. The 'make install' step is optional, and copies files
482 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
483 /usr/local/include/wx - wxWindows header files
484 /usr/local/bin - wx-config
486 You may need to do this if using wx-config with the
489 7. With Cygwin, you can invoke gdb --nw myfile.exe to
490 debug an executable. If there are memory leaks, they will be
491 flagged when the program quits. You can use Cygwin gdb
492 to debug MinGW executables.
497 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
498 to set up appropriate variables, if necessary mounting drives.
499 Run it before compiling.
501 - For Cygwin, make sure there's a \tmp directory on your
502 Windows drive or bison will crash (actually you don't need
503 bison for ordinary wxWindows compilation: a pre-generated .c file is
506 - If using GnuWin32 b18, you will need to copy windres.exe
507 from e.g. the MinGW distribution, to a directory in your path.
510 Symantec & DigitalMars C++ compilation
511 --------------------------------------
512 The DigitalMars compiler is a free succssor to the Symantec compiler
513 and can be downloaded from http://www.digitalmars.com/
515 1. You need to download and unzip in turn (later packages will overwrite
517 Digital Mars C/C++ Compiler Version 8.33
519 beta test C++ Compiler Version 8.34
520 from http://www.digitalmars.com/download/freecompiler.html [02 may 03, CE]
522 2. Change directory to build\msw. Type 'make -f makefile.dm' to
523 make the wxWindows core library.
524 3. Change directory to samples\minimal and type 'make -f makefile.dm'
525 to make this sample. The mdi and image sample also work; others may give
526 linker erros due to missing libraries
528 16-bit compilation is no longer supported.
531 Configuring the build
532 =====================
534 So far the instructions only explained how to build release DLLs of wxWindows
535 and did not cover any configuration. It is possible to change many aspects of
536 the build, including debug/release and ANSI/Unicode settings. All makefiles in
537 build\msw directory use same options (with a few exceptions documented below)
538 and the only difference between them is in object files and library directory
539 names and in make invocation command.
541 Changing the settings
542 ---------------------
544 There are two ways to modify the settings: either by passing the values as
545 arguments when invoking make or by editing build\msw\config.$(compiler) file
546 where $(compiler) is same extension as the makefile you use has (see below).
547 The latter is good for setting options that never change in your development
548 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
549 wxWindows and use them side by side, the former method is better. Settings in
550 config.* files are shared by all makefiles (samples, contrib, main library),
551 but if you pass the options as arguments, you must use same arguments you used
552 for the library when building samples or contrib libraries!
554 Examples of invoking make in Unicode debug build (other options described
555 below are set analogically):
558 > nmake -f makefile.vc BUILD=debug UNICODE=1
561 > nmake -f makefile.bcc -DBUILD=debug -DUNICODE=1
562 (Note that you have to use -D to set the variable, unlike in other make
566 > wmake -f makefile.wat BUILD=debug UNICODE=1
568 MinGW using native makefiles:
569 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
571 MinGW using configure or Cygwin:
572 > ./configure --enable-debug --enable-unicode
573 (see ./configure --help on details; configure is not covered in this
576 Brief explanation of options and possible values is in every
577 build\msw\config.* file; more detailed description follows.
583 Builds debug version of the library (default is 'release'). This affects
584 name of the library ('d' is appended), __WXDEBUG__ is defined and debug
585 information compiled into object files and the executable.
588 Build static libraries instead of DLLs. By default, DLLs are build
592 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
593 (default is UNICODE=0). If you want to be able to use Unicode version on
594 Windows9x, you will need to set MSLU=1 as well.
596 This option affect name of the library ('u' is appended) and the directory
597 where the library and setup.h are store (ditto).
600 Build wxUniversal instead of native wxMSW (see
601 http://www.wxwindows.org/wxuniv.htm for more information).
607 Starting with version 2.5.0, wxWindows has the ability to be built as
608 several smaller libraries instead of single big one as used to be the case
609 in 2.4 and older versions. This is called "multilib build" and is the
610 default behaviour of makefiles. You can still build single library
611 ("monolithic build") by setting MONOLITHIC variable to 1.
614 Disable building GUI parts of the library, build only wxBase components used
615 by console applications. Note that if you leave USE_GUI=1 then both wxBase
616 and GUI libraries are built. If you are building monolithic library, then
617 you should set wxUSE_GUI to 1 in setup.h.
620 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
621 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
622 OpenGL library is always built as additional library, even in monolithic
626 Build two additional libraries in multilib mode, one with database
627 classes and one with wxGrid database support. You must
628 #define wxUSE_ODBC 1 in setup.h
631 Do not build wxHTML library. If MONOLITHIC=1, then you must also
632 #define wxUSE_HTML 1 in setup.h.
635 Links static version of C and C++ runtime libraries into the executable, so
636 that the program does not depend on DLLs provided with the compiler (e.g.
637 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
638 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
641 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
642 used together with UNICODE=1. If you want to be able to use Unicode version
643 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
644 and import lib. The former can be downloaded from Microsoft, the latter is
645 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
646 details). An alternative implementation of import library can be downloaded
647 from http://libunicows.sourceforge.net - unlike the official one, this one
648 works with other compilers and does not require 300+ MB Platform SDK update.
652 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
653 sanity checks at runtime. If set to 0, don't do it. By default, this is
654 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
655 but it is sometimes desirable to modify default behaviour and e.g. define
656 __WXDEBUG__ even in release builds.
660 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
661 information is included in the executable or not.
663 VENDOR=<your company name>
664 Set this to a short string identifying your company if you are planning to
665 distribute wxWindows DLLs with your application. Default value is 'custom'.
666 This string is included as part of DLL name. wxWindows DLLs contain compiler
667 name, version information and vendor name in them. For example
668 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
669 default settings. If you set VENDOR=mycorp, the name will change to
670 wxmsw250_core_bcc_mycorp.dll.
672 CFG=<configuration name>
673 Sets configuration name so that you can have multiple wxWindows build with
674 different setup.h settings coexisting in same tree. See "Object and library
675 directories" below for more information.
677 Compiler specific options
678 -------------------------
682 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
683 2.95. In build\msw\config.gcc, change
692 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
693 msvcrtd.dll is used only if the executable contains debug info and
694 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
695 and still link against msvcrt.dll (e.g. when you want to ship the app to
696 customers and still have usable .pdb files with debug information) and this
697 setting makes it possible.
699 Fine-tuning the compiler
700 ------------------------
702 All makefiles have variables that you can use to specify additional options
703 passed to the compiler or linker. You won't need this in most cases, but if you
704 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
705 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
707 Object and library directories
708 ------------------------------
710 All object files produced during library build are stored in a directory under
711 build\msw. It's name is derived from build settings and CFG variable and from
712 compiler name. Examples of directory names:
714 build\msw\bcc_msw SHARED=0
715 build\msw\bcc_mswdll SHARED=1
716 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
717 build\msw\vc_mswunivd ditto, with Visual C++
719 Libraries and DLLs are copied into subdirectory of lib directory with
720 name derived from compiler and static/DLL setting and setup.h into directory
721 with name that contains other settings:
724 lib\bcc_lib\msw\wx\setup.h
726 lib\bcc_dll\msw\wx\setup.h
728 lib\bcc_lib\mswunivd\wx\setup.h
730 lib\vc_lib\mswunivd\wx\setup.h
732 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
733 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
734 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
735 all samples and should be used by your apps as well. If you are doing changes
736 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
738 If you set CFG to something, the value is appended to directory names. E.g.
739 for CFG=MyBuild, you'll have object files in
741 build\msw\bcc_mswMyBuild
742 build\msw\bcc_mswdllMyBuild
751 By now it is clear for CFG is for: builds with different CFG settings don't
752 share any files and they use different setup.h files. This allows you to e.g.
753 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
754 enabled (without CFG, both of them would be put into same directory and there
755 would be conflict between the files).
761 - Debugging: under Windows 95, debugging output isn't output in
762 the same way that it is under NT or Windows 3.1.
763 Please see DebugView (bin/dbgview.exe in the distribution), also
764 available from http://www.sysinternals.com and on the wxWindows CD-ROM
767 - If you are installing wxWindows 2 from CVS, you may find that
768 include/wx/msw/setup.h is missing. This is deliberate, to avoid
769 developers' different setup.h configurations getting confused.
770 Please copy setup0.h to setup.h before compiling. Also, read
771 the BuildCVS.txt for other hints.