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1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: auto-resizable (i.e. dynamic) array support
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
16 #pragma interface "dynarray.h"
24 /** @name Dynamic arrays and lists
25 @memo Arrays which grow on demand and do range checking (only in debug)
29 // ----------------------------------------------------------------------------
31 // ----------------------------------------------------------------------------
34 the initial size by which an array/list grows when an element is added
35 default value avoids allocate one or two bytes when the array is created
36 which is rather inefficient
38 #define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
40 // ----------------------------------------------------------------------------
42 // ----------------------------------------------------------------------------
45 callback compare function for quick sort
46 must return -1, 0 or +1 if pItem1 <, = or > pItem2
50 #define CMPFUNC_CONV _cdecl
54 typedef int (CMPFUNC_CONV
*CMPFUNC
)(const void* pItem1
, const void* pItem2
);
56 // ----------------------------------------------------------------------------
58 base class managing data having size of type 'long' (not used directly)
60 NB: for efficiency this often used class has no virtual functions (hence no
61 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
62 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
63 so it's not too important if it's not called (this happens when you cast
64 "SomeArray *" as "BaseArray *" and then delete it)
66 @memo Base class for template array and list classes
68 // ----------------------------------------------------------------------------
72 /** @name ctors and dtor */
77 wxBaseArray(const wxBaseArray
& array
);
78 /// assignment operator
79 wxBaseArray
& operator=(const wxBaseArray
& src
);
80 /// not virtual, see above
81 /// EXCEPT for Gnu compiler to reduce warnings...
88 /** @name memory management */
90 /// empties the list, but doesn't release memory
91 void Empty() { m_uiCount
= 0; }
92 /// empties the list and releases memory
94 /// preallocates memory for given number of items
95 void Alloc(uint uiSize
);
98 /** @name simple accessors */
100 /// number of elements in the array
101 uint
Count() const { return m_uiCount
; }
103 Bool
IsEmpty() const { return m_uiCount
== 0; }
107 // these methods are protected because if they were public one could
108 // mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
111 /** @name items access */
113 /// get item at position uiIndex (range checking is done in debug version)
114 long& Item(uint uiIndex
) const
115 { wxASSERT( uiIndex
< m_uiCount
); return m_pItems
[uiIndex
]; }
117 long& operator[](uint uiIndex
) const { return Item(uiIndex
); }
120 /** @name item management */
123 Search the element in the array, starting from the either side
124 @param bFromEnd if TRUE, start from the end
125 @return index of the first item matched or NOT_FOUND
128 int Index (long lItem
, Bool bFromEnd
= FALSE
) const;
129 /// add new element at the end
130 void Add (long lItem
);
131 /// add new element at given position
132 void Insert(long lItem
, uint uiIndex
);
133 /// remove first item matching this value
134 void Remove(long lItem
);
135 /// remove item by index
136 void Remove(uint uiIndex
);
139 /// sort array elements using given compare function
140 void Sort(CMPFUNC fCmp
);
143 void Grow(); // makes array bigger if needed
145 uint m_uiSize
, // current size of the array
146 m_uiCount
; // current number of elements
148 long *m_pItems
; // pointer to data
151 // ============================================================================
153 // ============================================================================
155 // ----------------------------------------------------------------------------
156 // This macro generates a new array class. It is intended for storage of simple
157 // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
159 // NB: it has only inline functions => takes no space at all
160 // ----------------------------------------------------------------------------
161 #define _WX_DEFINE_ARRAY(T, name) \
162 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
163 class name : public wxBaseArray \
167 { wxASSERT( sizeof(T) <= sizeof(long) ); } \
169 name& operator=(const name& src) \
170 { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
173 T& operator[](uint uiIndex) const \
174 { return (T&)(wxBaseArray::Item(uiIndex)); } \
175 T& Item(uint uiIndex) const \
176 { return (T&)(wxBaseArray::Item(uiIndex)); } \
178 int Index(T Item, Bool bFromEnd = FALSE) const \
179 { return wxBaseArray::Index((long)Item, bFromEnd); } \
182 { wxBaseArray::Add((long)Item); } \
183 void Insert(T Item, uint uiIndex) \
184 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
186 void Remove(uint uiIndex) { wxBaseArray::Remove(uiIndex); } \
187 void Remove(T Item) \
188 { int iIndex = Index(Item); \
189 wxCHECK( iIndex != NOT_FOUND ); \
190 wxBaseArray::Remove((uint)iIndex); } \
192 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
195 // ----------------------------------------------------------------------------
196 // see WX_DECLARE_LIST and WX_DEFINE_LIST
197 // ----------------------------------------------------------------------------
198 #define _WX_DECLARE_LIST(T, name) \
199 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
200 class name : public wxBaseArray \
204 name(const name& src); \
205 name& operator=(const name& src); \
209 T& operator[](uint uiIndex) const \
210 { return *(T*)wxBaseArray::Item(uiIndex); } \
211 T& Item(uint uiIndex) const \
212 { return *(T*)wxBaseArray::Item(uiIndex); } \
214 int Index(const T& Item, Bool bFromEnd = FALSE) const; \
216 void Add(const T& Item); \
217 void Add(const T* pItem) \
218 { wxBaseArray::Add((long)pItem); } \
220 void Insert(const T& Item, uint uiIndex); \
221 void Insert(const T* pItem, uint uiIndex) \
222 { wxBaseArray::Insert((long)pItem, uiIndex); } \
226 T* Detach(uint uiIndex) \
227 { T* p = (T*)wxBaseArray::Item(uiIndex); \
228 wxBaseArray::Remove(uiIndex); return p; } \
229 void Remove(uint uiIndex); \
231 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
234 void DoCopy(const name& src); \
237 // ----------------------------------------------------------------------------
238 /** @name Macros for definition of dynamic arrays and lists
240 These macros are ugly (especially if you look in the sources ;-), but they
241 allow us to define 'template' classes without actually using templates.
244 Range checking is performed in debug build for both arrays and lists. Type
245 checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
246 only grow, so loading 10 millions in an array only to delete them 2 lines
247 below is <I>not</I> recommended. However, it does free memory when it's
248 destroyed, so if you destroy array also, it's ok.
250 // ----------------------------------------------------------------------------
254 This macro generates a new array class. It is intended for storage of simple
255 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
257 NB: it has only inline functions => takes no space at all
260 @memo declare and define array class 'name' containing elements of type 'T'
262 #define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
263 _WX_DEFINE_ARRAY(_A##name, name)
265 This macro generates a new list class which owns the objects it contains,
266 i.e. it will delete them when it is destroyed. An element is of type T*,
267 but arguments of type T& are taken (see below!) and T& is returned.
269 Don't use this for simple types such as "int" or "long"!
270 You _may_ use it for "double" but it's awfully inefficient.
273 Note on Add/Insert functions:
275 1) function(T*) gives the object to the list, i.e. it will delete the
276 object when it's removed or in the list's dtor
278 2) function(T&) will create a copy of the object and work with it
283 1) Remove() will delete the object after removing it from the list
285 2) Detach() just removes the object from the list (returning pointer to it)
288 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
290 NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual
291 it will provoke memory leaks
294 some functions of this class are not inline, so it takes some space to
295 define new class from this template.
297 @memo declare list class 'name' containing elements of type 'T'
299 #define WX_DECLARE_LIST(T, name) typedef T _L##name; \
300 _WX_DECLARE_LIST(_L##name, name)
302 To use a list class you must
304 <li>#include "dynarray.h"
305 <li>DECLARE_LIST(element_type, list_class_name)
306 <li>#include "listimpl.cpp"
307 <li>DEFINE_LIST(list_class_name) // same as above!
310 This is necessary because at the moment of DEFINE_LIST class element_type
311 must be fully defined (i.e. forward declaration is not enough), while
312 DECLARE_LIST may be done anywhere. The separation of two allows to break
313 cicrcular dependencies with classes which have member variables of list
316 @memo define (must include listimpl.cpp!) list class 'name'
318 #define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
321 // ----------------------------------------------------------------------------
322 /** @name Some commonly used predefined arrays */
323 // # overhead if not used?
324 // ----------------------------------------------------------------------------
327 /** @name ArrayInt */
328 WX_DEFINE_ARRAY(int, wxArrayInt
);
329 /** @name ArrayLong */
330 WX_DEFINE_ARRAY(long, wxArrayLong
);
331 /** @name ArrayPtrVoid */
332 WX_DEFINE_ARRAY(void *, wxArrayPtrVoid
);
337 #endif // _DYNARRAY_H