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Deallocate wxThreadSpecificInfo when wxThread ends.
[wxWidgets.git] / src / unix / apptraits.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/unix/apptraits.cpp
3 // Purpose: implementation of wxGUIAppTraits for Unix systems
4 // Author: Vadim Zeitlin
5 // Created: 2008-03-22
6 // Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwindows.org>
7 // Licence: wxWindows licence
8 ///////////////////////////////////////////////////////////////////////////////
9
10 // ============================================================================
11 // declarations
12 // ============================================================================
13
14 // ----------------------------------------------------------------------------
15 // headers
16 // ----------------------------------------------------------------------------
17
18 // for compilers that support precompilation, includes "wx.h".
19 #include "wx/wxprec.h"
20
21 #ifdef __BORLANDC__
22 #pragma hdrstop
23 #endif
24
25 #include "wx/apptrait.h"
26
27 #ifndef WX_PRECOMP
28 #include "wx/utils.h"
29 #endif // WX_PRECOMP
30
31 #include "wx/unix/execute.h"
32 #include "wx/evtloop.h"
33
34 // ============================================================================
35 // implementation
36 // ============================================================================
37
38 int wxGUIAppTraits::WaitForChild(wxExecuteData& execData)
39 {
40 // prepare to wait for the child termination: show to the user that we're
41 // busy and refuse all input unless explicitly told otherwise
42 wxBusyCursor bc;
43 wxWindowDisabler wd(!(execData.flags & wxEXEC_NODISABLE));
44
45 // Allocate an event loop that will be used to wait for the process
46 // to terminate, will handle stdout, stderr, and any other events and pass
47 // it to the common (to console and GUI) code which will run it.
48 wxGUIEventLoop loop;
49 return RunLoopUntilChildExit(execData, loop);
50 }
51