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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ============================================================================
14 // declarations
15 // ============================================================================
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #ifdef __BORLANDC__
25 #pragma hdrstop
26 #endif
27
28 #include "wx/scrolwin.h"
29
30 #ifndef WX_PRECOMP
31 #include "wx/utils.h"
32 #include "wx/panel.h"
33 #include "wx/dcclient.h"
34 #include "wx/timer.h"
35 #include "wx/sizer.h"
36 #include "wx/settings.h"
37 #endif
38
39 #ifdef __WXMAC__
40 #include "wx/scrolbar.h"
41 #endif
42
43 #include "wx/recguard.h"
44
45 #ifdef __WXMSW__
46 #include <windows.h> // for DLGC_WANTARROWS
47 #include "wx/msw/winundef.h"
48 #endif
49
50 #ifdef __WXMOTIF__
51 // For wxRETAINED implementation
52 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
53 //This code switches off the compiler warnings
54 # pragma message disable nosimpint
55 #endif
56 #include <Xm/Xm.h>
57 #ifdef __VMS__
58 # pragma message enable nosimpint
59 #endif
60 #endif
61
62 /*
63 TODO PROPERTIES
64 style wxHSCROLL | wxVSCROLL
65 */
66
67 // ----------------------------------------------------------------------------
68 // wxScrollHelperEvtHandler: intercept the events from the window and forward
69 // them to wxScrollHelper
70 // ----------------------------------------------------------------------------
71
72 class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
73 {
74 public:
75 wxScrollHelperEvtHandler(wxScrollHelperBase *scrollHelper)
76 {
77 m_scrollHelper = scrollHelper;
78 }
79
80 virtual bool ProcessEvent(wxEvent& event);
81
82 void ResetDrawnFlag() { m_hasDrawnWindow = false; }
83
84 private:
85 wxScrollHelperBase *m_scrollHelper;
86
87 bool m_hasDrawnWindow;
88
89 wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler);
90 };
91
92 #if wxUSE_TIMER
93 // ----------------------------------------------------------------------------
94 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
95 // a captured mouse is held outside the window
96 // ----------------------------------------------------------------------------
97
98 class wxAutoScrollTimer : public wxTimer
99 {
100 public:
101 wxAutoScrollTimer(wxWindow *winToScroll,
102 wxScrollHelperBase *scroll,
103 wxEventType eventTypeToSend,
104 int pos, int orient);
105
106 virtual void Notify();
107
108 private:
109 wxWindow *m_win;
110 wxScrollHelperBase *m_scrollHelper;
111 wxEventType m_eventType;
112 int m_pos,
113 m_orient;
114
115 wxDECLARE_NO_COPY_CLASS(wxAutoScrollTimer);
116 };
117
118 // ============================================================================
119 // implementation
120 // ============================================================================
121
122 // ----------------------------------------------------------------------------
123 // wxAutoScrollTimer
124 // ----------------------------------------------------------------------------
125
126 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
127 wxScrollHelperBase *scroll,
128 wxEventType eventTypeToSend,
129 int pos, int orient)
130 {
131 m_win = winToScroll;
132 m_scrollHelper = scroll;
133 m_eventType = eventTypeToSend;
134 m_pos = pos;
135 m_orient = orient;
136 }
137
138 void wxAutoScrollTimer::Notify()
139 {
140 // only do all this as long as the window is capturing the mouse
141 if ( wxWindow::GetCapture() != m_win )
142 {
143 Stop();
144 }
145 else // we still capture the mouse, continue generating events
146 {
147 // first scroll the window if we are allowed to do it
148 wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
149 event1.SetEventObject(m_win);
150 if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
151 m_win->GetEventHandler()->ProcessEvent(event1) )
152 {
153 // and then send a pseudo mouse-move event to refresh the selection
154 wxMouseEvent event2(wxEVT_MOTION);
155 event2.SetPosition(wxGetMousePosition());
156
157 // the mouse event coordinates should be client, not screen as
158 // returned by wxGetMousePosition
159 wxWindow *parentTop = m_win;
160 while ( parentTop->GetParent() )
161 parentTop = parentTop->GetParent();
162 wxPoint ptOrig = parentTop->GetPosition();
163 event2.m_x -= ptOrig.x;
164 event2.m_y -= ptOrig.y;
165
166 event2.SetEventObject(m_win);
167
168 // FIXME: we don't fill in the other members - ok?
169
170 m_win->GetEventHandler()->ProcessEvent(event2);
171 }
172 else // can't scroll further, stop
173 {
174 Stop();
175 }
176 }
177 }
178 #endif
179
180 // ----------------------------------------------------------------------------
181 // wxScrollHelperEvtHandler
182 // ----------------------------------------------------------------------------
183
184 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
185 {
186 wxEventType evType = event.GetEventType();
187
188 // the explanation of wxEVT_PAINT processing hack: for historic reasons
189 // there are 2 ways to process this event in classes deriving from
190 // wxScrolledWindow. The user code may
191 //
192 // 1. override wxScrolledWindow::OnDraw(dc)
193 // 2. define its own OnPaint() handler
194 //
195 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
196 // always processes the draw event, so we can't just try the window
197 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
198 // (the latter would never be called in wxUniversal).
199 //
200 // So the solution is to have a flag telling us whether the user code drew
201 // anything in the window. We set it to true here but reset it to false in
202 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
203 // user code defined OnPaint() in the derived class)
204 m_hasDrawnWindow = true;
205
206 // Pass it on to the real handler: notice that we must not call
207 // ProcessEvent() on this object itself as it wouldn't pass it to the next
208 // handler (i.e. the real window) if we're called from a previous handler
209 // (as indicated by "process here only" flag being set) and we do want to
210 // execute the handler defined in the window we're associated with right
211 // now, without waiting until TryAfter() is called from wxEvtHandler.
212 bool processed = m_nextHandler->ProcessEvent(event);
213
214 // always process the size events ourselves, even if the user code handles
215 // them as well, as we need to AdjustScrollbars()
216 //
217 // NB: it is important to do it after processing the event in the normal
218 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
219 // scrollbar[s] (dis)appear and it should be seen by the user code
220 // after this one
221 if ( evType == wxEVT_SIZE )
222 {
223 m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
224
225 return true;
226 }
227
228 if ( processed )
229 {
230 // normally, nothing more to do here - except if it was a paint event
231 // which wasn't really processed, then we'll try to call our
232 // OnDraw() below (from HandleOnPaint)
233 if ( m_hasDrawnWindow || event.IsCommandEvent() )
234 {
235 return true;
236 }
237 }
238
239 if ( evType == wxEVT_PAINT )
240 {
241 m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
242 return true;
243 }
244
245 if ( evType == wxEVT_CHILD_FOCUS )
246 {
247 m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
248 return true;
249 }
250
251 // reset the skipped flag (which might have been set to true in
252 // ProcessEvent() above) to be able to test it below
253 bool wasSkipped = event.GetSkipped();
254 if ( wasSkipped )
255 event.Skip(false);
256
257 if ( evType == wxEVT_SCROLLWIN_TOP ||
258 evType == wxEVT_SCROLLWIN_BOTTOM ||
259 evType == wxEVT_SCROLLWIN_LINEUP ||
260 evType == wxEVT_SCROLLWIN_LINEDOWN ||
261 evType == wxEVT_SCROLLWIN_PAGEUP ||
262 evType == wxEVT_SCROLLWIN_PAGEDOWN ||
263 evType == wxEVT_SCROLLWIN_THUMBTRACK ||
264 evType == wxEVT_SCROLLWIN_THUMBRELEASE )
265 {
266 m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
267 if ( !event.GetSkipped() )
268 {
269 // it makes sense to indicate that we processed the message as we
270 // did scroll the window (and also notice that wxAutoScrollTimer
271 // relies on our return value to stop scrolling when we are at top
272 // or bottom already)
273 processed = true;
274 wasSkipped = false;
275 }
276 }
277
278 if ( evType == wxEVT_ENTER_WINDOW )
279 {
280 m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
281 }
282 else if ( evType == wxEVT_LEAVE_WINDOW )
283 {
284 m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
285 }
286 #if wxUSE_MOUSEWHEEL
287 // Use GTK's own scroll wheel handling in GtkScrolledWindow
288 #ifndef __WXGTK20__
289 else if ( evType == wxEVT_MOUSEWHEEL )
290 {
291 m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
292 return true;
293 }
294 #endif
295 #endif // wxUSE_MOUSEWHEEL
296 else if ( evType == wxEVT_CHAR )
297 {
298 m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
299 if ( !event.GetSkipped() )
300 {
301 processed = true;
302 wasSkipped = false;
303 }
304 }
305
306 event.Skip(wasSkipped);
307
308 // We called ProcessEvent() on the next handler, meaning that we explicitly
309 // worked around the request to process the event in this handler only. As
310 // explained above, this is unfortunately really necessary but the trouble
311 // is that the event will continue to be post-processed by the previous
312 // handler resulting in duplicate calls to event handlers. Call the special
313 // function below to prevent this from happening, base class DoTryChain()
314 // will check for it and behave accordingly.
315 //
316 // And if we're not called from DoTryChain(), this won't do anything anyhow.
317 event.DidntHonourProcessOnlyIn();
318
319 return processed;
320 }
321
322 // ============================================================================
323 // wxScrollHelperBase implementation
324 // ============================================================================
325
326 // ----------------------------------------------------------------------------
327 // wxScrollHelperBase construction
328 // ----------------------------------------------------------------------------
329
330 wxScrollHelperBase::wxScrollHelperBase(wxWindow *win)
331 {
332 wxASSERT_MSG( win, wxT("associated window can't be NULL in wxScrollHelper") );
333
334 m_xScrollPixelsPerLine =
335 m_yScrollPixelsPerLine =
336 m_xScrollPosition =
337 m_yScrollPosition =
338 m_xScrollLines =
339 m_yScrollLines =
340 m_xScrollLinesPerPage =
341 m_yScrollLinesPerPage = 0;
342
343 m_xScrollingEnabled =
344 m_yScrollingEnabled = true;
345
346 m_scaleX =
347 m_scaleY = 1.0;
348 #if wxUSE_MOUSEWHEEL
349 m_wheelRotation = 0;
350 #endif
351
352 m_win =
353 m_targetWindow = NULL;
354
355 m_timerAutoScroll = NULL;
356
357 m_handler = NULL;
358
359 m_win = win;
360
361 m_win->SetScrollHelper(static_cast<wxScrollHelper *>(this));
362
363 // by default, the associated window is also the target window
364 DoSetTargetWindow(win);
365 }
366
367 wxScrollHelperBase::~wxScrollHelperBase()
368 {
369 StopAutoScrolling();
370
371 DeleteEvtHandler();
372 }
373
374 // ----------------------------------------------------------------------------
375 // setting scrolling parameters
376 // ----------------------------------------------------------------------------
377
378 void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX,
379 int pixelsPerUnitY,
380 int noUnitsX,
381 int noUnitsY,
382 int xPos,
383 int yPos,
384 bool noRefresh)
385 {
386 int xpos, ypos;
387
388 CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos);
389 bool do_refresh =
390 (
391 (noUnitsX != 0 && m_xScrollLines == 0) ||
392 (noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) ||
393
394 (noUnitsY != 0 && m_yScrollLines == 0) ||
395 (noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) ||
396 (xPos != m_xScrollPosition) ||
397 (yPos != m_yScrollPosition)
398 );
399
400 m_xScrollPixelsPerLine = pixelsPerUnitX;
401 m_yScrollPixelsPerLine = pixelsPerUnitY;
402 m_xScrollPosition = xPos;
403 m_yScrollPosition = yPos;
404
405 int w = noUnitsX * pixelsPerUnitX;
406 int h = noUnitsY * pixelsPerUnitY;
407
408 // For better backward compatibility we set persisting limits
409 // here not just the size. It makes SetScrollbars 'sticky'
410 // emulating the old non-autoscroll behaviour.
411 // m_targetWindow->SetVirtualSizeHints( w, h );
412
413 // The above should arguably be deprecated, this however we still need.
414
415 // take care not to set 0 virtual size, 0 means that we don't have any
416 // scrollbars and hence we should use the real size instead of the virtual
417 // one which is indicated by using wxDefaultCoord
418 m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
419 h ? h : wxDefaultCoord);
420
421 if (do_refresh && !noRefresh)
422 m_targetWindow->Refresh(true, GetScrollRect());
423
424 #ifndef __WXUNIVERSAL__
425 // If the target is not the same as the window with the scrollbars,
426 // then we need to update the scrollbars here, since they won't have
427 // been updated by SetVirtualSize().
428 if ( m_targetWindow != m_win )
429 #endif // !__WXUNIVERSAL__
430 {
431 AdjustScrollbars();
432 }
433 #ifndef __WXUNIVERSAL__
434 else
435 {
436 // otherwise this has been done by AdjustScrollbars, above
437 }
438 #endif // !__WXUNIVERSAL__
439 }
440
441 // ----------------------------------------------------------------------------
442 // [target] window handling
443 // ----------------------------------------------------------------------------
444
445 void wxScrollHelperBase::DeleteEvtHandler()
446 {
447 // search for m_handler in the handler list
448 if ( m_win && m_handler )
449 {
450 if ( m_win->RemoveEventHandler(m_handler) )
451 {
452 delete m_handler;
453 }
454 //else: something is very wrong, so better [maybe] leak memory than
455 // risk a crash because of double deletion
456
457 m_handler = NULL;
458 }
459 }
460
461 void wxScrollHelperBase::ResetDrawnFlag()
462 {
463 wxCHECK_RET( m_handler, "invalid use of ResetDrawnFlag - no handler?" );
464 m_handler->ResetDrawnFlag();
465 }
466
467 void wxScrollHelperBase::DoSetTargetWindow(wxWindow *target)
468 {
469 m_targetWindow = target;
470 #ifdef __WXMAC__
471 target->MacSetClipChildren( true ) ;
472 #endif
473
474 // install the event handler which will intercept the events we're
475 // interested in (but only do it for our real window, not the target window
476 // which we scroll - we don't need to hijack its events)
477 if ( m_targetWindow == m_win )
478 {
479 // if we already have a handler, delete it first
480 DeleteEvtHandler();
481
482 m_handler = new wxScrollHelperEvtHandler(this);
483 m_targetWindow->PushEventHandler(m_handler);
484 }
485 }
486
487 void wxScrollHelperBase::SetTargetWindow(wxWindow *target)
488 {
489 wxCHECK_RET( target, wxT("target window must not be NULL") );
490
491 if ( target == m_targetWindow )
492 return;
493
494 DoSetTargetWindow(target);
495 }
496
497 wxWindow *wxScrollHelperBase::GetTargetWindow() const
498 {
499 return m_targetWindow;
500 }
501
502 // ----------------------------------------------------------------------------
503 // scrolling implementation itself
504 // ----------------------------------------------------------------------------
505
506 void wxScrollHelperBase::HandleOnScroll(wxScrollWinEvent& event)
507 {
508 int nScrollInc = CalcScrollInc(event);
509 if ( nScrollInc == 0 )
510 {
511 // can't scroll further
512 event.Skip();
513
514 return;
515 }
516
517 bool needsRefresh = false;
518 int dx = 0,
519 dy = 0;
520 int orient = event.GetOrientation();
521 if (orient == wxHORIZONTAL)
522 {
523 if ( m_xScrollingEnabled )
524 {
525 dx = -m_xScrollPixelsPerLine * nScrollInc;
526 }
527 else
528 {
529 needsRefresh = true;
530 }
531 }
532 else
533 {
534 if ( m_yScrollingEnabled )
535 {
536 dy = -m_yScrollPixelsPerLine * nScrollInc;
537 }
538 else
539 {
540 needsRefresh = true;
541 }
542 }
543
544 if ( !needsRefresh )
545 {
546 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
547 // otherwise invalidated area could be updated incorrectly later when
548 // ScrollWindow() makes sure they're repainted before scrolling them
549 #ifdef __WXMAC__
550 // wxWindowMac is taking care of making sure the update area is correctly
551 // set up, while not forcing an immediate redraw
552 #else
553 m_targetWindow->Update();
554 #endif
555 }
556
557 if (orient == wxHORIZONTAL)
558 {
559 m_xScrollPosition += nScrollInc;
560 m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
561 }
562 else
563 {
564 m_yScrollPosition += nScrollInc;
565 m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
566 }
567
568 if ( needsRefresh )
569 {
570 m_targetWindow->Refresh(true, GetScrollRect());
571 }
572 else
573 {
574 m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
575 }
576 }
577
578 int wxScrollHelperBase::CalcScrollInc(wxScrollWinEvent& event)
579 {
580 int pos = event.GetPosition();
581 int orient = event.GetOrientation();
582
583 int nScrollInc = 0;
584 if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
585 {
586 if (orient == wxHORIZONTAL)
587 nScrollInc = - m_xScrollPosition;
588 else
589 nScrollInc = - m_yScrollPosition;
590 } else
591 if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
592 {
593 if (orient == wxHORIZONTAL)
594 nScrollInc = m_xScrollLines - m_xScrollPosition;
595 else
596 nScrollInc = m_yScrollLines - m_yScrollPosition;
597 } else
598 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
599 {
600 nScrollInc = -1;
601 } else
602 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
603 {
604 nScrollInc = 1;
605 } else
606 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
607 {
608 if (orient == wxHORIZONTAL)
609 nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
610 else
611 nScrollInc = -GetScrollPageSize(wxVERTICAL);
612 } else
613 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
614 {
615 if (orient == wxHORIZONTAL)
616 nScrollInc = GetScrollPageSize(wxHORIZONTAL);
617 else
618 nScrollInc = GetScrollPageSize(wxVERTICAL);
619 } else
620 if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
621 (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
622 {
623 if (orient == wxHORIZONTAL)
624 nScrollInc = pos - m_xScrollPosition;
625 else
626 nScrollInc = pos - m_yScrollPosition;
627 }
628
629 if (orient == wxHORIZONTAL)
630 {
631 if ( m_xScrollPosition + nScrollInc < 0 )
632 {
633 // As -ve as we can go
634 nScrollInc = -m_xScrollPosition;
635 }
636 else // check for the other bound
637 {
638 const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
639 if ( m_xScrollPosition + nScrollInc > posMax )
640 {
641 // As +ve as we can go
642 nScrollInc = posMax - m_xScrollPosition;
643 }
644 }
645 }
646 else // wxVERTICAL
647 {
648 if ( m_yScrollPosition + nScrollInc < 0 )
649 {
650 // As -ve as we can go
651 nScrollInc = -m_yScrollPosition;
652 }
653 else // check for the other bound
654 {
655 const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
656 if ( m_yScrollPosition + nScrollInc > posMax )
657 {
658 // As +ve as we can go
659 nScrollInc = posMax - m_yScrollPosition;
660 }
661 }
662 }
663
664 return nScrollInc;
665 }
666
667 void wxScrollHelperBase::DoPrepareDC(wxDC& dc)
668 {
669 wxPoint pt = dc.GetDeviceOrigin();
670 #ifdef __WXGTK__
671 // It may actually be correct to always query
672 // the m_sign from the DC here, but I leave the
673 // #ifdef GTK for now.
674 if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
675 dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
676 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
677 else
678 #endif
679 dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
680 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
681 dc.SetUserScale( m_scaleX, m_scaleY );
682 }
683
684 void wxScrollHelperBase::SetScrollRate( int xstep, int ystep )
685 {
686 int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
687 int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
688
689 m_xScrollPixelsPerLine = xstep;
690 m_yScrollPixelsPerLine = ystep;
691
692 int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
693 int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
694
695 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
696 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
697 m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
698
699 AdjustScrollbars();
700 }
701
702 void wxScrollHelperBase::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
703 {
704 if ( x_unit )
705 *x_unit = m_xScrollPixelsPerLine;
706 if ( y_unit )
707 *y_unit = m_yScrollPixelsPerLine;
708 }
709
710
711 int wxScrollHelperBase::GetScrollLines( int orient ) const
712 {
713 if ( orient == wxHORIZONTAL )
714 return m_xScrollLines;
715 else
716 return m_yScrollLines;
717 }
718
719 int wxScrollHelperBase::GetScrollPageSize(int orient) const
720 {
721 if ( orient == wxHORIZONTAL )
722 return m_xScrollLinesPerPage;
723 else
724 return m_yScrollLinesPerPage;
725 }
726
727 void wxScrollHelperBase::SetScrollPageSize(int orient, int pageSize)
728 {
729 if ( orient == wxHORIZONTAL )
730 m_xScrollLinesPerPage = pageSize;
731 else
732 m_yScrollLinesPerPage = pageSize;
733 }
734
735 void wxScrollHelperBase::EnableScrolling (bool x_scroll, bool y_scroll)
736 {
737 m_xScrollingEnabled = x_scroll;
738 m_yScrollingEnabled = y_scroll;
739 }
740
741 // Where the current view starts from
742 void wxScrollHelperBase::DoGetViewStart (int *x, int *y) const
743 {
744 if ( x )
745 *x = m_xScrollPosition;
746 if ( y )
747 *y = m_yScrollPosition;
748 }
749
750 void wxScrollHelperBase::DoCalcScrolledPosition(int x, int y,
751 int *xx, int *yy) const
752 {
753 if ( xx )
754 *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
755 if ( yy )
756 *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
757 }
758
759 void wxScrollHelperBase::DoCalcUnscrolledPosition(int x, int y,
760 int *xx, int *yy) const
761 {
762 if ( xx )
763 *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
764 if ( yy )
765 *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
766 }
767
768 // ----------------------------------------------------------------------------
769 // geometry
770 // ----------------------------------------------------------------------------
771
772 bool wxScrollHelperBase::ScrollLayout()
773 {
774 if ( m_win->GetSizer() && m_targetWindow == m_win )
775 {
776 // If we're the scroll target, take into account the
777 // virtual size and scrolled position of the window.
778
779 int x = 0, y = 0, w = 0, h = 0;
780 CalcScrolledPosition(0,0, &x,&y);
781 m_win->GetVirtualSize(&w, &h);
782 m_win->GetSizer()->SetDimension(x, y, w, h);
783 return true;
784 }
785
786 // fall back to default for LayoutConstraints
787 return m_win->wxWindow::Layout();
788 }
789
790 void wxScrollHelperBase::ScrollDoSetVirtualSize(int x, int y)
791 {
792 m_win->wxWindow::DoSetVirtualSize( x, y );
793 AdjustScrollbars();
794
795 if (m_win->GetAutoLayout())
796 m_win->Layout();
797 }
798
799 // wxWindow's GetBestVirtualSize returns the actual window size,
800 // whereas we want to return the virtual size
801 wxSize wxScrollHelperBase::ScrollGetBestVirtualSize() const
802 {
803 wxSize clientSize(m_win->GetClientSize());
804 if ( m_win->GetSizer() )
805 clientSize.IncTo(m_win->GetSizer()->CalcMin());
806
807 return clientSize;
808 }
809
810 // ----------------------------------------------------------------------------
811 // event handlers
812 // ----------------------------------------------------------------------------
813
814 // Default OnSize resets scrollbars, if any
815 void wxScrollHelperBase::HandleOnSize(wxSizeEvent& WXUNUSED(event))
816 {
817 if ( m_targetWindow->GetAutoLayout() )
818 {
819 wxSize size = m_targetWindow->GetBestVirtualSize();
820
821 // This will call ::Layout() and ::AdjustScrollbars()
822 m_win->SetVirtualSize( size );
823 }
824 else
825 {
826 AdjustScrollbars();
827 }
828 }
829
830 // This calls OnDraw, having adjusted the origin according to the current
831 // scroll position
832 void wxScrollHelperBase::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
833 {
834 // don't use m_targetWindow here, this is always called for ourselves
835 wxPaintDC dc(m_win);
836 DoPrepareDC(dc);
837
838 OnDraw(dc);
839 }
840
841 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
842 // compatibility here - if we used OnKeyDown(), the programs which process
843 // arrows themselves in their OnChar() would never get the message and like
844 // this they always have the priority
845 void wxScrollHelperBase::HandleOnChar(wxKeyEvent& event)
846 {
847 // prepare the event this key press maps to
848 wxScrollWinEvent newEvent;
849
850 newEvent.SetPosition(0);
851 newEvent.SetEventObject(m_win);
852
853 // this is the default, it's changed to wxHORIZONTAL below if needed
854 newEvent.SetOrientation(wxVERTICAL);
855
856 // some key events result in scrolling in both horizontal and vertical
857 // direction, e.g. Ctrl-{Home,End}, if this flag is true we should generate
858 // a second event in horizontal direction in addition to the primary one
859 bool sendHorizontalToo = false;
860
861 switch ( event.GetKeyCode() )
862 {
863 case WXK_PAGEUP:
864 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
865 break;
866
867 case WXK_PAGEDOWN:
868 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
869 break;
870
871 case WXK_HOME:
872 newEvent.SetEventType(wxEVT_SCROLLWIN_TOP);
873
874 sendHorizontalToo = event.ControlDown();
875 break;
876
877 case WXK_END:
878 newEvent.SetEventType(wxEVT_SCROLLWIN_BOTTOM);
879
880 sendHorizontalToo = event.ControlDown();
881 break;
882
883 case WXK_LEFT:
884 newEvent.SetOrientation(wxHORIZONTAL);
885 // fall through
886
887 case WXK_UP:
888 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
889 break;
890
891 case WXK_RIGHT:
892 newEvent.SetOrientation(wxHORIZONTAL);
893 // fall through
894
895 case WXK_DOWN:
896 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
897 break;
898
899 default:
900 // not a scrolling key
901 event.Skip();
902 return;
903 }
904
905 m_win->ProcessWindowEvent(newEvent);
906
907 if ( sendHorizontalToo )
908 {
909 newEvent.SetOrientation(wxHORIZONTAL);
910 m_win->ProcessWindowEvent(newEvent);
911 }
912 }
913
914 // ----------------------------------------------------------------------------
915 // autoscroll stuff: these functions deal with sending fake scroll events when
916 // a captured mouse is being held outside the window
917 // ----------------------------------------------------------------------------
918
919 bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent& event) const
920 {
921 // only send the event if the window is scrollable in this direction
922 wxWindow *win = (wxWindow *)event.GetEventObject();
923 return win->HasScrollbar(event.GetOrientation());
924 }
925
926 void wxScrollHelperBase::StopAutoScrolling()
927 {
928 #if wxUSE_TIMER
929 wxDELETE(m_timerAutoScroll);
930 #endif
931 }
932
933 void wxScrollHelperBase::HandleOnMouseEnter(wxMouseEvent& event)
934 {
935 StopAutoScrolling();
936
937 event.Skip();
938 }
939
940 void wxScrollHelperBase::HandleOnMouseLeave(wxMouseEvent& event)
941 {
942 // don't prevent the usual processing of the event from taking place
943 event.Skip();
944
945 // when a captured mouse leave a scrolled window we start generate
946 // scrolling events to allow, for example, extending selection beyond the
947 // visible area in some controls
948 if ( wxWindow::GetCapture() == m_targetWindow )
949 {
950 // where is the mouse leaving?
951 int pos, orient;
952 wxPoint pt = event.GetPosition();
953 if ( pt.x < 0 )
954 {
955 orient = wxHORIZONTAL;
956 pos = 0;
957 }
958 else if ( pt.y < 0 )
959 {
960 orient = wxVERTICAL;
961 pos = 0;
962 }
963 else // we're lower or to the right of the window
964 {
965 wxSize size = m_targetWindow->GetClientSize();
966 if ( pt.x > size.x )
967 {
968 orient = wxHORIZONTAL;
969 pos = m_xScrollLines;
970 }
971 else if ( pt.y > size.y )
972 {
973 orient = wxVERTICAL;
974 pos = m_yScrollLines;
975 }
976 else // this should be impossible
977 {
978 // but seems to happen sometimes under wxMSW - maybe it's a bug
979 // there but for now just ignore it
980
981 //wxFAIL_MSG( wxT("can't understand where has mouse gone") );
982
983 return;
984 }
985 }
986
987 // only start the auto scroll timer if the window can be scrolled in
988 // this direction
989 if ( !m_targetWindow->HasScrollbar(orient) )
990 return;
991
992 #if wxUSE_TIMER
993 delete m_timerAutoScroll;
994 m_timerAutoScroll = new wxAutoScrollTimer
995 (
996 m_targetWindow, this,
997 pos == 0 ? wxEVT_SCROLLWIN_LINEUP
998 : wxEVT_SCROLLWIN_LINEDOWN,
999 pos,
1000 orient
1001 );
1002 m_timerAutoScroll->Start(50); // FIXME: make configurable
1003 #else
1004 wxUnusedVar(pos);
1005 #endif
1006 }
1007 }
1008
1009 #if wxUSE_MOUSEWHEEL
1010
1011 void wxScrollHelperBase::HandleOnMouseWheel(wxMouseEvent& event)
1012 {
1013 m_wheelRotation += event.GetWheelRotation();
1014 int lines = m_wheelRotation / event.GetWheelDelta();
1015 m_wheelRotation -= lines * event.GetWheelDelta();
1016
1017 if (lines != 0)
1018 {
1019
1020 wxScrollWinEvent newEvent;
1021
1022 newEvent.SetPosition(0);
1023 newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
1024 newEvent.SetEventObject(m_win);
1025
1026 if (event.IsPageScroll())
1027 {
1028 if (lines > 0)
1029 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
1030 else
1031 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
1032
1033 m_win->GetEventHandler()->ProcessEvent(newEvent);
1034 }
1035 else
1036 {
1037 lines *= event.GetLinesPerAction();
1038 if (lines > 0)
1039 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
1040 else
1041 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
1042
1043 int times = abs(lines);
1044 for (; times > 0; times--)
1045 m_win->GetEventHandler()->ProcessEvent(newEvent);
1046 }
1047 }
1048 }
1049
1050 #endif // wxUSE_MOUSEWHEEL
1051
1052 void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent& event)
1053 {
1054 // this event should be processed by all windows in parenthood chain,
1055 // e.g. so that nested wxScrolledWindows work correctly
1056 event.Skip();
1057
1058 // find the immediate child under which the window receiving focus is:
1059 wxWindow *win = event.GetWindow();
1060
1061 if ( win == m_targetWindow )
1062 return; // nothing to do
1063
1064 #if defined( __WXOSX__ ) && wxUSE_SCROLLBAR
1065 if (wxDynamicCast(win, wxScrollBar))
1066 return;
1067 #endif
1068
1069 // Fixing ticket: http://trac.wxwidgets.org/ticket/9563
1070 // When a child inside a wxControlContainer receives a focus, the
1071 // wxControlContainer generates an artificial wxChildFocusEvent for
1072 // itself, telling its parent that 'it' received the focus. The effect is
1073 // that this->HandleOnChildFocus is called twice, first with the
1074 // artificial wxChildFocusEvent and then with the original event. We need
1075 // to ignore the artificial event here or otherwise HandleOnChildFocus
1076 // would first scroll the target window to make the entire
1077 // wxControlContainer visible and immediately afterwards scroll the target
1078 // window again to make the child widget visible. This leads to ugly
1079 // flickering when using nested wxPanels/wxScrolledWindows.
1080 //
1081 // Ignore this event if 'win' is derived from wxControlContainer AND its
1082 // parent is the m_targetWindow AND 'win' is not actually reciving the
1083 // focus (win != FindFocus). TODO: This affects all wxControlContainer
1084 // objects, but wxControlContainer is not part of the wxWidgets RTTI and
1085 // so wxDynamicCast(win, wxControlContainer) does not compile. Find a way
1086 // to determine if 'win' derives from wxControlContainer. Until then,
1087 // testing if 'win' derives from wxPanel will probably get >90% of all
1088 // cases.
1089
1090 wxWindow *actual_focus=wxWindow::FindFocus();
1091 if (win != actual_focus &&
1092 wxDynamicCast(win, wxPanel) != 0 &&
1093 win->GetParent() == m_targetWindow)
1094 // if win is a wxPanel and receives the focus, it should not be
1095 // scrolled into view
1096 return;
1097
1098 const wxRect viewRect(m_targetWindow->GetClientRect());
1099
1100 // For composite controls such as wxComboCtrl we should try to fit the
1101 // entire control inside the visible area of the target window, not just
1102 // the focused child of the control. Otherwise we'd make only the textctrl
1103 // part of a wxComboCtrl visible and the button would still be outside the
1104 // scrolled area. But do so only if the parent fits *entirely* inside the
1105 // scrolled window. In other situations, such as nested wxPanel or
1106 // wxScrolledWindows, the parent might be way to big to fit inside the
1107 // scrolled window. If that is the case, then make only the focused window
1108 // visible
1109 if ( win->GetParent() != m_targetWindow)
1110 {
1111 wxWindow *parent=win->GetParent();
1112 wxSize parent_size=parent->GetSize();
1113 if (parent_size.GetWidth() <= viewRect.GetWidth() &&
1114 parent_size.GetHeight() <= viewRect.GetHeight())
1115 // make the immediate parent visible instead of the focused control
1116 win=parent;
1117 }
1118
1119 // make win position relative to the m_targetWindow viewing area instead of
1120 // its parent
1121 const wxRect
1122 winRect(m_targetWindow->ScreenToClient(win->GetScreenPosition()),
1123 win->GetSize());
1124
1125 // check if it's fully visible
1126 if ( viewRect.Contains(winRect) )
1127 {
1128 // it is, nothing to do
1129 return;
1130 }
1131
1132 // check if we can make it fully visible: this is only possible if it's not
1133 // larger than our view area
1134 if ( winRect.GetWidth() > viewRect.GetWidth() ||
1135 winRect.GetHeight() > viewRect.GetHeight() )
1136 {
1137 // we can't make it fit so avoid scrolling it at all, this is only
1138 // going to be confusing and not helpful
1139 return;
1140 }
1141
1142
1143 // do make the window fit inside the view area by scrolling to it
1144 int stepx, stepy;
1145 GetScrollPixelsPerUnit(&stepx, &stepy);
1146
1147 int startx, starty;
1148 GetViewStart(&startx, &starty);
1149
1150 // first in vertical direction:
1151 if ( stepy > 0 )
1152 {
1153 int diff = 0;
1154
1155 if ( winRect.GetTop() < 0 )
1156 {
1157 diff = winRect.GetTop();
1158 }
1159 else if ( winRect.GetBottom() > viewRect.GetHeight() )
1160 {
1161 diff = winRect.GetBottom() - viewRect.GetHeight() + 1;
1162 // round up to next scroll step if we can't get exact position,
1163 // so that the window is fully visible:
1164 diff += stepy - 1;
1165 }
1166
1167 starty = (starty * stepy + diff) / stepy;
1168 }
1169
1170 // then horizontal:
1171 if ( stepx > 0 )
1172 {
1173 int diff = 0;
1174
1175 if ( winRect.GetLeft() < 0 )
1176 {
1177 diff = winRect.GetLeft();
1178 }
1179 else if ( winRect.GetRight() > viewRect.GetWidth() )
1180 {
1181 diff = winRect.GetRight() - viewRect.GetWidth() + 1;
1182 // round up to next scroll step if we can't get exact position,
1183 // so that the window is fully visible:
1184 diff += stepx - 1;
1185 }
1186
1187 startx = (startx * stepx + diff) / stepx;
1188 }
1189
1190 Scroll(startx, starty);
1191 }
1192
1193
1194 #ifdef wxHAS_GENERIC_SCROLLWIN
1195
1196 // ----------------------------------------------------------------------------
1197 // wxScrollHelper implementation
1198 // ----------------------------------------------------------------------------
1199
1200 wxScrollHelper::wxScrollHelper(wxWindow *winToScroll)
1201 : wxScrollHelperBase(winToScroll)
1202 {
1203 m_xVisibility =
1204 m_yVisibility = wxSHOW_SB_DEFAULT;
1205 }
1206
1207 void wxScrollHelper::DoShowScrollbars(wxScrollbarVisibility horz,
1208 wxScrollbarVisibility vert)
1209 {
1210 if ( horz != m_xVisibility || vert != m_yVisibility )
1211 {
1212 m_xVisibility = horz;
1213 m_yVisibility = vert;
1214
1215 AdjustScrollbars();
1216 }
1217 }
1218
1219 void
1220 wxScrollHelper::DoAdjustScrollbar(int orient,
1221 int clientSize,
1222 int virtSize,
1223 int pixelsPerUnit,
1224 int& scrollUnits,
1225 int& scrollPosition,
1226 int& scrollLinesPerPage,
1227 wxScrollbarVisibility visibility)
1228 {
1229 // scroll lines per page: if 0, no scrolling is needed
1230 // check if we need scrollbar in this direction at all
1231 if ( pixelsPerUnit == 0 || clientSize >= virtSize )
1232 {
1233 // scrolling is disabled or unnecessary
1234 scrollUnits =
1235 scrollPosition = 0;
1236 scrollLinesPerPage = 0;
1237 }
1238 else // might need scrolling
1239 {
1240 // Round up integer division to catch any "leftover" client space.
1241 scrollUnits = (virtSize + pixelsPerUnit - 1) / pixelsPerUnit;
1242
1243 // Calculate the number of fully scroll units
1244 scrollLinesPerPage = clientSize / pixelsPerUnit;
1245
1246 if ( scrollLinesPerPage >= scrollUnits )
1247 {
1248 // we're big enough to not need scrolling
1249 scrollUnits =
1250 scrollPosition = 0;
1251 scrollLinesPerPage = 0;
1252 }
1253 else // we do need a scrollbar
1254 {
1255 if ( scrollLinesPerPage < 1 )
1256 scrollLinesPerPage = 1;
1257
1258 // Correct position if greater than extent of canvas minus
1259 // the visible portion of it or if below zero
1260 const int posMax = scrollUnits - scrollLinesPerPage;
1261 if ( scrollPosition > posMax )
1262 scrollPosition = posMax;
1263 else if ( scrollPosition < 0 )
1264 scrollPosition = 0;
1265 }
1266 }
1267
1268 // in wxSHOW_SB_NEVER case don't show the scrollbar even if it's needed, in
1269 // wxSHOW_SB_ALWAYS case show the scrollbar even if it's not needed by
1270 // passing a special range value to SetScrollbar()
1271 int range;
1272 switch ( visibility )
1273 {
1274 case wxSHOW_SB_NEVER:
1275 range = 0;
1276 break;
1277
1278 case wxSHOW_SB_ALWAYS:
1279 range = scrollUnits ? scrollUnits : -1;
1280 break;
1281
1282 default:
1283 wxFAIL_MSG( wxS("unknown scrollbar visibility") );
1284 // fall through
1285
1286 case wxSHOW_SB_DEFAULT:
1287 range = scrollUnits;
1288 break;
1289
1290 }
1291
1292 m_win->SetScrollbar(orient, scrollPosition, scrollLinesPerPage, range);
1293 }
1294
1295 void wxScrollHelper::AdjustScrollbars()
1296 {
1297 static wxRecursionGuardFlag s_flagReentrancy;
1298 wxRecursionGuard guard(s_flagReentrancy);
1299 if ( guard.IsInside() )
1300 {
1301 // don't reenter AdjustScrollbars() while another call to
1302 // AdjustScrollbars() is in progress because this may lead to calling
1303 // ScrollWindow() twice and this can really happen under MSW if
1304 // SetScrollbar() call below adds or removes the scrollbar which
1305 // changes the window size and hence results in another
1306 // AdjustScrollbars() call
1307 return;
1308 }
1309
1310 int oldXScroll = m_xScrollPosition;
1311 int oldYScroll = m_yScrollPosition;
1312
1313 // we may need to readjust the scrollbars several times as enabling one of
1314 // them reduces the area available for the window contents and so can make
1315 // the other scrollbar necessary now although it wasn't necessary before
1316 //
1317 // VZ: normally this loop should be over in at most 2 iterations, I don't
1318 // know why do we need 5 of them
1319 for ( int iterationCount = 0; iterationCount < 5; iterationCount++ )
1320 {
1321 wxSize clientSize = GetTargetSize();
1322 const wxSize virtSize = m_targetWindow->GetVirtualSize();
1323
1324 // this block of code tries to work around the following problem: the
1325 // window could have been just resized to have enough space to show its
1326 // full contents without the scrollbars, but its client size could be
1327 // not big enough because it does have the scrollbars right now and so
1328 // the scrollbars would remain even though we don't need them any more
1329 //
1330 // to prevent this from happening, check if we have enough space for
1331 // everything without the scrollbars and explicitly disable them then
1332 const wxSize availSize = GetSizeAvailableForScrollTarget(
1333 m_win->GetSize() - m_win->GetWindowBorderSize());
1334 if ( availSize != clientSize )
1335 {
1336 if ( availSize.x >= virtSize.x && availSize.y >= virtSize.y )
1337 {
1338 // this will be enough to make the scrollbars disappear below
1339 // and then the client size will indeed become equal to the
1340 // full available size
1341 clientSize = availSize;
1342 }
1343 }
1344
1345
1346 DoAdjustScrollbar(wxHORIZONTAL,
1347 clientSize.x,
1348 virtSize.x,
1349 m_xScrollPixelsPerLine,
1350 m_xScrollLines,
1351 m_xScrollPosition,
1352 m_xScrollLinesPerPage,
1353 m_xVisibility);
1354
1355 DoAdjustScrollbar(wxVERTICAL,
1356 clientSize.y,
1357 virtSize.y,
1358 m_yScrollPixelsPerLine,
1359 m_yScrollLines,
1360 m_yScrollPosition,
1361 m_yScrollLinesPerPage,
1362 m_yVisibility);
1363
1364
1365 // If a scrollbar (dis)appeared as a result of this, we need to adjust
1366 // them again but if the client size didn't change, then we're done
1367 if ( GetTargetSize() == clientSize )
1368 break;
1369 }
1370
1371 #ifdef __WXMOTIF__
1372 // Sorry, some Motif-specific code to implement a backing pixmap
1373 // for the wxRETAINED style. Implementing a backing store can't
1374 // be entirely generic because it relies on the wxWindowDC implementation
1375 // to duplicate X drawing calls for the backing pixmap.
1376
1377 if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
1378 {
1379 Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
1380
1381 int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
1382 int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
1383 if (m_targetWindow->GetBackingPixmap() &&
1384 !((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
1385 (m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
1386 {
1387 XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
1388 m_targetWindow->SetBackingPixmap((WXPixmap) 0);
1389 }
1390
1391 if (!m_targetWindow->GetBackingPixmap() &&
1392 (m_xScrollLines != 0) && (m_yScrollLines != 0))
1393 {
1394 int depth = wxDisplayDepth();
1395 m_targetWindow->SetPixmapWidth(totalPixelWidth);
1396 m_targetWindow->SetPixmapHeight(totalPixelHeight);
1397 m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
1398 m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
1399 }
1400
1401 }
1402 #endif // Motif
1403
1404 if (oldXScroll != m_xScrollPosition)
1405 {
1406 if (m_xScrollingEnabled)
1407 m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
1408 GetScrollRect() );
1409 else
1410 m_targetWindow->Refresh(true, GetScrollRect());
1411 }
1412
1413 if (oldYScroll != m_yScrollPosition)
1414 {
1415 if (m_yScrollingEnabled)
1416 m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
1417 GetScrollRect() );
1418 else
1419 m_targetWindow->Refresh(true, GetScrollRect());
1420 }
1421 }
1422
1423 void wxScrollHelper::DoScroll( int x_pos, int y_pos )
1424 {
1425 if (!m_targetWindow)
1426 return;
1427
1428 if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
1429 ((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
1430
1431 int w = 0, h = 0;
1432 GetTargetSize(&w, &h);
1433
1434 // compute new position:
1435 int new_x = m_xScrollPosition;
1436 int new_y = m_yScrollPosition;
1437
1438 if ((x_pos != -1) && (m_xScrollPixelsPerLine))
1439 {
1440 new_x = x_pos;
1441
1442 // Calculate page size i.e. number of scroll units you get on the
1443 // current client window
1444 int noPagePositions = w/m_xScrollPixelsPerLine;
1445 if (noPagePositions < 1) noPagePositions = 1;
1446
1447 // Correct position if greater than extent of canvas minus
1448 // the visible portion of it or if below zero
1449 new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
1450 new_x = wxMax( 0, new_x );
1451 }
1452 if ((y_pos != -1) && (m_yScrollPixelsPerLine))
1453 {
1454 new_y = y_pos;
1455
1456 // Calculate page size i.e. number of scroll units you get on the
1457 // current client window
1458 int noPagePositions = h/m_yScrollPixelsPerLine;
1459 if (noPagePositions < 1) noPagePositions = 1;
1460
1461 // Correct position if greater than extent of canvas minus
1462 // the visible portion of it or if below zero
1463 new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
1464 new_y = wxMax( 0, new_y );
1465 }
1466
1467 if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
1468 return; // nothing to do, the position didn't change
1469
1470 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
1471 // otherwise invalidated area could be updated incorrectly later when
1472 // ScrollWindow() makes sure they're repainted before scrolling them
1473 m_targetWindow->Update();
1474
1475 // update the position and scroll the window now:
1476 if (m_xScrollPosition != new_x)
1477 {
1478 int old_x = m_xScrollPosition;
1479 m_xScrollPosition = new_x;
1480 m_win->SetScrollPos( wxHORIZONTAL, new_x );
1481 m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
1482 GetScrollRect() );
1483 }
1484
1485 if (m_yScrollPosition != new_y)
1486 {
1487 int old_y = m_yScrollPosition;
1488 m_yScrollPosition = new_y;
1489 m_win->SetScrollPos( wxVERTICAL, new_y );
1490 m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
1491 GetScrollRect() );
1492 }
1493 }
1494
1495 #endif // wxHAS_GENERIC_SCROLLWIN
1496
1497 // ----------------------------------------------------------------------------
1498 // wxScrolled<T> and wxScrolledWindow implementation
1499 // ----------------------------------------------------------------------------
1500
1501 wxSize wxScrolledT_Helper::FilterBestSize(const wxWindow *win,
1502 const wxScrollHelper *helper,
1503 const wxSize& origBest)
1504 {
1505 // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
1506 // all scrollable windows should behave like this, only those that
1507 // contain children controls within scrollable area
1508 // (i.e., wxScrolledWindow) and other some scrollable windows may
1509 // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
1510
1511 wxSize best = origBest;
1512
1513 if ( win->GetAutoLayout() )
1514 {
1515 // Only use the content to set the window size in the direction
1516 // where there's no scrolling; otherwise we're going to get a huge
1517 // window in the direction in which scrolling is enabled
1518 int ppuX, ppuY;
1519 helper->GetScrollPixelsPerUnit(&ppuX, &ppuY);
1520
1521 // NB: This code used to use *current* size if min size wasn't
1522 // specified, presumably to get some reasonable (i.e., larger than
1523 // minimal) size. But that's a wrong thing to do in GetBestSize(),
1524 // so we use minimal size as specified. If the app needs some
1525 // minimal size for its scrolled window, it should set it and put
1526 // the window into sizer as expandable so that it can use all space
1527 // available to it.
1528 //
1529 // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
1530
1531 wxSize minSize = win->GetMinSize();
1532
1533 if ( ppuX > 0 )
1534 best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
1535
1536 if ( ppuY > 0 )
1537 best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
1538 }
1539
1540 return best;
1541 }
1542
1543 #ifdef __WXMSW__
1544 WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg, WXLRESULT rc)
1545 {
1546 #ifndef __WXWINCE__
1547 // we need to process arrows ourselves for scrolling
1548 if ( nMsg == WM_GETDLGCODE )
1549 {
1550 rc |= DLGC_WANTARROWS;
1551 }
1552 #endif
1553 return rc;
1554 }
1555 #endif // __WXMSW__
1556
1557 // NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
1558 // it doesn't and can't implement wxRTTI support
1559 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)