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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: editors.h
3 // Purpose: interface of wxPropertyGrid editors
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /**
11 @class wxPGEditor
12
13 Base class for custom wxPropertyGrid editors.
14
15 @remarks
16 - Names of built-in property editors are: TextCtrl, Choice,
17 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
18 editors include SpinCtrl and DatePickerCtrl, but using them requires
19 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
20
21 - Pointer to built-in editor is available as wxPGEditor_EditorName
22 (eg. wxPGEditor_TextCtrl).
23
24 - Before you start using new editor you just created, you need to register
25 it using static function
26 wxPropertyGrid::RegisterEditorClass(), with code like this:
27 @code
28 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
29 @endcode
30 After that, wxPropertyGrid will take ownership of the given object, but
31 you should still store editorPointer somewhere, so you can pass it to
32 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
33
34 @library{wxpropgrid}
35 @category{propgrid}
36 */
37 class wxPGEditor : public wxObject
38 {
39 public:
40
41 /** Constructor. */
42 wxPGEditor();
43
44 /** Destructor. */
45 virtual ~wxPGEditor();
46
47 /**
48 Returns pointer to the name of the editor. For example,
49 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
50 your custom editor by string name, then you do not need to implement
51 this function.
52 */
53 virtual wxString GetName() const;
54
55 /**
56 Instantiates editor controls.
57
58 @param propgrid
59 wxPropertyGrid to which the property belongs (use as parent for control).
60
61 @param property
62 Property for which this method is called.
63
64 @param pos
65 Position, inside wxPropertyGrid, to create control(s) to.
66
67 @param size
68 Initial size for control(s).
69
70 @remarks
71 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
72 shall use wxPG_SUBID2.
73 - Implementation shoud connect all necessary events to the
74 wxPropertyGrid::OnCustomEditorEvent(). For example:
75 @code
76 control->Connect(control->GetId(), wxEVT_COMMAND_TEXT_UPDATED,
77 wxEventHandler(wxPropertyGrid::OnCustomEditorEvent),
78 NULL, propgrid);
79 @endcode
80 OnCustomEditorEvent will then forward events, first to
81 wxPGEditor::OnEvent() and then to wxPGProperty::OnEvent().
82
83 @see wxPropertyGrid::OnCustomEditorEvent(), wxEvtHandler::Connect()
84 */
85 virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid,
86 wxPGProperty* property,
87 const wxPoint& pos,
88 const wxSize& size ) const = 0;
89
90 /** Loads value from property to the control. */
91 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0;
92
93 /**
94 Draws value for given property.
95 */
96 virtual void DrawValue( wxDC& dc, const wxRect& rect,
97 wxPGProperty* property, const wxString& text ) const;
98
99 /**
100 Handles events. Returns @true if value in control was modified
101 (see wxPGProperty::OnEvent() for more information).
102
103 @remarks wxPropertyGrid will automatically unfocus the editor when
104 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
105 property value being modified. This happens regardless of
106 editor type (ie. behavior is same for any wxTextCtrl and
107 wxComboBox based editor).
108 */
109 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
110 wxWindow* wnd_primary, wxEvent& event ) const = 0;
111
112 /**
113 Returns value from control, via parameter 'variant'.
114 Usually ends up calling property's StringToValue() or IntToValue().
115 Returns @true if value was different.
116 */
117 virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property,
118 wxWindow* ctrl ) const;
119
120 /** Sets value in control to unspecified. */
121 virtual void SetValueToUnspecified( wxPGProperty* property,
122 wxWindow* ctrl ) const = 0;
123
124 /** Sets control's value specifically from string. */
125 virtual void SetControlStringValue( wxPGProperty* property,
126 wxWindow* ctrl, const wxString& txt ) const;
127
128 /** Sets control's value specifically from int (applies to choice etc.). */
129 virtual void SetControlIntValue( wxPGProperty* property,
130 wxWindow* ctrl, int value ) const;
131
132 /**
133 Inserts item to existing control. Index -1 means end of list.
134 Default implementation does nothing. Returns index of item added.
135 */
136 virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const;
137
138 /**
139 Deletes item from existing control.
140 Default implementation does nothing.
141 */
142 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
143
144 /**
145 Extra processing when control gains focus.
146 For example, wxTextCtrl based controls should select all text.
147 */
148 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
149
150 /**
151 Returns @true if control itself can contain the custom image.
152 Default implementation returns @false.
153 */
154 virtual bool CanContainCustomImage() const;
155 };
156
157
158
159 /**
160 @class wxPGMultiButton
161
162 This class can be used to have multiple buttons in a property editor.
163 You will need to create a new property editor class, override CreateControls,
164 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
165
166 For instance, here we add three buttons to a TextCtrl editor:
167
168 @code
169 #include <wx/propgrid/editors.h>
170
171 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
172 {
173 DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
174 public:
175 wxSampleMultiButtonEditor() {}
176 virtual ~wxSampleMultiButtonEditor() {}
177
178 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
179
180 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
181 wxPGProperty* property,
182 const wxPoint& pos,
183 const wxSize& sz ) const;
184 virtual bool OnEvent( wxPropertyGrid* propGrid,
185 wxPGProperty* property,
186 wxWindow* ctrl,
187 wxEvent& event ) const;
188 };
189
190 IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
191
192 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
193 wxPGProperty* property,
194 const wxPoint& pos,
195 const wxSize& sz ) const
196 {
197 // Create and populate buttons-subwindow
198 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
199
200 // Add two regular buttons
201 buttons->Add( "..." );
202 buttons->Add( "A" );
203 // Add a bitmap button
204 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
205
206 // Create the 'primary' editor control (textctrl in this case)
207 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
208 ( propGrid, property, pos,
209 buttons->GetPrimarySize() );
210
211 // Finally, move buttons-subwindow to correct position and make sure
212 // returned wxPGWindowList contains our custom button list.
213 buttons->Finalize(propGrid, pos);
214
215 wndList.SetSecondary( buttons );
216 return wndList;
217 }
218
219 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
220 wxPGProperty* property,
221 wxWindow* ctrl,
222 wxEvent& event ) const
223 {
224 if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
225 {
226 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
227
228 if ( event.GetId() == buttons->GetButtonId(0) )
229 {
230 // Do something when first button is pressed
231 return true;
232 }
233 if ( event.GetId() == buttons->GetButtonId(1) )
234 {
235 // Do something when second button is pressed
236 return true;
237 }
238 if ( event.GetId() == buttons->GetButtonId(2) )
239 {
240 // Do something when third button is pressed
241 return true;
242 }
243 }
244 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
245 }
246 @endcode
247
248 Further to use this editor, code like this can be used:
249
250 @code
251 // Register editor class - needs only to be called once
252 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
253 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
254
255 // Insert the property that will have multiple buttons
256 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
257
258 // Change property to use editor created in the previous code segment
259 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
260 @endcode
261
262 @library{wxpropgrid}
263 @category{propgrid}
264 */
265 class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
266 {
267 public:
268 /**
269 Constructor.
270 */
271 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
272
273 /**
274 Destructor.
275 */
276 virtual ~wxPGMultiButton() { }
277
278 /**
279 Adds new button, with given label.
280 */
281 void Add( const wxString& label, int id = -2 );
282
283 /**
284 Adds new bitmap button.
285 */
286 void Add( const wxBitmap& bitmap, int id = -2 );
287
288 /**
289 Call this in CreateControls() of your custom editor class
290 after all buttons have been added.
291
292 @param propGrid
293 wxPropertyGrid given in CreateControls().
294
295 @param pos
296 wxPoint given in CreateControls().
297 */
298 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
299
300 /**
301 Returns pointer to one of the buttons.
302 */
303 wxWindow* GetButton( unsigned int i );
304
305 /**
306 Returns Id of one of the buttons.
307 This is utility function to be used in event handlers.
308 */
309 int GetButtonId( unsigned int i ) const;
310
311 /**
312 Returns number of buttons.
313 */
314 unsigned int GetCount();
315
316 /**
317 Returns size of primary editor control, as appropriately
318 reduced by number of buttons present.
319 */
320 wxSize GetPrimarySize() const;
321 };
322