Include order is wxprec.h=>defs.h=>platform.h=>setup.h so remove explicit setup.h...
[wxWidgets.git] / src / unix / sound_sdl.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/unix/sound_sdl.cpp
3 // Purpose: wxSound backend using SDL
4 // Author: Vaclav Slavik
5 // Modified by:
6 // Created: 2004/01/31
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004, Open Source Applications Foundation
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // for compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
14
15 #if defined(__BORLANDC__)
16 #pragma hdrstop
17 #endif
18
19 #if wxUSE_SOUND && wxUSE_LIBSDL
20
21 #include <SDL.h>
22
23 #ifndef WX_PRECOMP
24 #include "wx/event.h"
25 #include "wx/intl.h"
26 #include "wx/log.h"
27 #include "wx/utils.h"
28 #endif
29
30 #include "wx/thread.h"
31 #include "wx/module.h"
32 #include "wx/sound.h"
33
34 // ----------------------------------------------------------------------------
35 // wxSoundBackendSDL, for Unix with libSDL
36 // ----------------------------------------------------------------------------
37
38 class wxSoundBackendSDLNotification : public wxEvent
39 {
40 public:
41 DECLARE_DYNAMIC_CLASS(wxSoundBackendSDLNotification)
42 wxSoundBackendSDLNotification();
43 wxEvent *Clone() const { return new wxSoundBackendSDLNotification(*this); }
44 };
45
46 typedef void (wxEvtHandler::*wxSoundBackendSDLNotificationFunction)
47 (wxSoundBackendSDLNotification&);
48
49 BEGIN_DECLARE_EVENT_TYPES()
50 DECLARE_LOCAL_EVENT_TYPE(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, -1)
51 END_DECLARE_EVENT_TYPES()
52
53 #define EVT_SOUND_BACKEND_SDL_NOTIFICATON(func) \
54 DECLARE_EVENT_TABLE_ENTRY(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, \
55 -1, \
56 -1, \
57 (wxObjectEventFunction) wxStaticCastEvent( wxSoundBackendSDLNotificationFunction, & func ), \
58 (wxObject *) NULL ),
59
60 IMPLEMENT_DYNAMIC_CLASS(wxSoundBackendSDLNotification, wxEvtHandler)
61 DEFINE_EVENT_TYPE(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION)
62
63 wxSoundBackendSDLNotification::wxSoundBackendSDLNotification()
64 {
65 SetEventType(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION);
66 }
67
68 class wxSoundBackendSDLEvtHandler;
69
70 class wxSoundBackendSDL : public wxSoundBackend
71 {
72 public:
73 wxSoundBackendSDL()
74 : m_initialized(false), m_playing(false), m_audioOpen(false),
75 m_data(NULL), m_evtHandler(NULL) {}
76 virtual ~wxSoundBackendSDL();
77
78 wxString GetName() const { return _T("Simple DirectMedia Layer"); }
79 int GetPriority() const { return 9; }
80 bool IsAvailable() const;
81 bool HasNativeAsyncPlayback() const { return true; }
82 bool Play(wxSoundData *data, unsigned flags,
83 volatile wxSoundPlaybackStatus *status);
84
85 void FillAudioBuffer(Uint8 *stream, int len);
86 void FinishedPlayback();
87
88 void Stop();
89 bool IsPlaying() const { return m_playing; }
90
91 private:
92 bool OpenAudio();
93 void CloseAudio();
94
95 bool m_initialized;
96 bool m_playing, m_audioOpen;
97 // playback information:
98 wxSoundData *m_data;
99 unsigned m_pos;
100 SDL_AudioSpec m_spec;
101 bool m_loop;
102
103 wxSoundBackendSDLEvtHandler *m_evtHandler;
104 };
105
106 class wxSoundBackendSDLEvtHandler : public wxEvtHandler
107 {
108 public:
109 wxSoundBackendSDLEvtHandler(wxSoundBackendSDL *bk) : m_backend(bk) {}
110
111 private:
112 void OnNotify(wxSoundBackendSDLNotification& WXUNUSED(event))
113 {
114 wxLogTrace(_T("sound"),
115 _T("received playback status change notification"));
116 m_backend->FinishedPlayback();
117 }
118 wxSoundBackendSDL *m_backend;
119
120 DECLARE_EVENT_TABLE()
121 };
122
123 BEGIN_EVENT_TABLE(wxSoundBackendSDLEvtHandler, wxEvtHandler)
124 EVT_SOUND_BACKEND_SDL_NOTIFICATON(wxSoundBackendSDLEvtHandler::OnNotify)
125 END_EVENT_TABLE()
126
127 wxSoundBackendSDL::~wxSoundBackendSDL()
128 {
129 Stop();
130 CloseAudio();
131 delete m_evtHandler;
132 }
133
134 bool wxSoundBackendSDL::IsAvailable() const
135 {
136 if (m_initialized)
137 return true;
138 if (SDL_WasInit(SDL_INIT_AUDIO) != SDL_INIT_AUDIO)
139 {
140 if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE) == -1)
141 return false;
142 }
143 wxConstCast(this, wxSoundBackendSDL)->m_initialized = true;
144 wxLogTrace(_T("sound"), _T("initialized SDL audio subsystem"));
145 return true;
146 }
147
148 extern "C" void wx_sdl_audio_callback(void *userdata, Uint8 *stream, int len)
149 {
150 wxSoundBackendSDL *bk = (wxSoundBackendSDL*)userdata;
151 bk->FillAudioBuffer(stream, len);
152 }
153
154 void wxSoundBackendSDL::FillAudioBuffer(Uint8 *stream, int len)
155 {
156 if (m_playing)
157 {
158 // finished playing the sample
159 if (m_pos == m_data->m_dataBytes)
160 {
161 m_playing = false;
162 wxSoundBackendSDLNotification event;
163 m_evtHandler->AddPendingEvent(event);
164 }
165 // still something to play
166 else
167 {
168 unsigned size = ((len + m_pos) < m_data->m_dataBytes) ?
169 len :
170 (m_data->m_dataBytes - m_pos);
171 memcpy(stream, m_data->m_data + m_pos, size);
172 m_pos += size;
173 len -= size;
174 stream += size;
175 }
176 }
177 // the sample doesn't play, fill the buffer with silence and wait for
178 // the main thread to shut the playback down:
179 if (len > 0)
180 {
181 if (m_loop)
182 {
183 m_pos = 0;
184 FillAudioBuffer(stream, len);
185 return;
186 }
187 else
188 {
189 memset(stream, m_spec.silence, len);
190 }
191 }
192 }
193
194 void wxSoundBackendSDL::FinishedPlayback()
195 {
196 if (!m_playing)
197 Stop();
198 }
199
200 bool wxSoundBackendSDL::OpenAudio()
201 {
202 if (!m_audioOpen)
203 {
204 if (!m_evtHandler)
205 m_evtHandler = new wxSoundBackendSDLEvtHandler(this);
206
207 m_spec.silence = 0;
208 m_spec.samples = 4096;
209 m_spec.size = 0;
210 m_spec.callback = wx_sdl_audio_callback;
211 m_spec.userdata = (void*)this;
212
213 wxLogTrace(_T("sound"), _T("opening SDL audio..."));
214 if (SDL_OpenAudio(&m_spec, NULL) >= 0)
215 {
216 #if wxUSE_LOG_DEBUG
217 char driver[256];
218 SDL_AudioDriverName(driver, 256);
219 wxLogTrace(_T("sound"), _T("opened audio, driver '%s'"),
220 wxString(driver, wxConvLocal).c_str());
221 #endif
222 m_audioOpen = true;
223 return true;
224 }
225 else
226 {
227 wxString err(SDL_GetError(), wxConvLocal);
228 wxLogError(_("Couldn't open audio: %s"), err.c_str());
229 return false;
230 }
231 }
232 return true;
233 }
234
235 void wxSoundBackendSDL::CloseAudio()
236 {
237 if (m_audioOpen)
238 {
239 SDL_CloseAudio();
240 wxLogTrace(_T("sound"), _T("closed audio"));
241 m_audioOpen = false;
242 }
243 }
244
245 bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags,
246 volatile wxSoundPlaybackStatus *WXUNUSED(status))
247 {
248 Stop();
249
250 int format;
251 if (data->m_bitsPerSample == 8)
252 format = AUDIO_U8;
253 else if (data->m_bitsPerSample == 16)
254 format = AUDIO_S16LSB;
255 else
256 return false;
257
258 bool needsOpen = true;
259 if (m_audioOpen)
260 {
261 if (format == m_spec.format &&
262 m_spec.freq == (int)data->m_samplingRate &&
263 m_spec.channels == data->m_channels)
264 {
265 needsOpen = false;
266 }
267 else
268 {
269 CloseAudio();
270 }
271 }
272
273 if (needsOpen)
274 {
275 m_spec.format = format;
276 m_spec.freq = data->m_samplingRate;
277 m_spec.channels = data->m_channels;
278 if (!OpenAudio())
279 return false;
280 }
281
282 SDL_LockAudio();
283 wxLogTrace(_T("sound"), _T("playing new sound"));
284 m_playing = true;
285 m_pos = 0;
286 m_loop = (flags & wxSOUND_LOOP);
287 m_data = data;
288 data->IncRef();
289 SDL_UnlockAudio();
290
291 SDL_PauseAudio(0);
292
293 // wait until playback finishes if called in sync mode:
294 if (!(flags & wxSOUND_ASYNC))
295 {
296 wxLogTrace(_T("sound"), _T("waiting for sample to finish"));
297 while (m_playing && m_data == data)
298 {
299 #if wxUSE_THREADS
300 // give the playback thread a chance to add event to pending
301 // events queue, release GUI lock temporarily:
302 if (wxThread::IsMain())
303 wxMutexGuiLeave();
304 #endif
305 wxMilliSleep(10);
306 #if wxUSE_THREADS
307 if (wxThread::IsMain())
308 wxMutexGuiEnter();
309 #endif
310 }
311 wxLogTrace(_T("sound"), _T("sample finished"));
312 }
313
314 return true;
315 }
316
317 void wxSoundBackendSDL::Stop()
318 {
319 SDL_LockAudio();
320 SDL_PauseAudio(1);
321 m_playing = false;
322 if (m_data)
323 {
324 m_data->DecRef();
325 m_data = NULL;
326 }
327 SDL_UnlockAudio();
328 }
329
330 extern "C" wxSoundBackend *wxCreateSoundBackendSDL()
331 {
332 return new wxSoundBackendSDL();
333 }
334
335 #endif // wxUSE_SOUND && wxUSE_LIBSDL