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sped up the mask creation by a factor of 40
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1 /*
2 * the outer shell of regexec()
3 *
4 * This file includes engine.c *twice*, after muchos fiddling with the
5 * macros that code uses. This lets the same code operate on two different
6 * representations for state sets.
7 */
8 #include <sys/types.h>
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <string.h>
12 #include <limits.h>
13 #include <ctype.h>
14 #include "regex.h"
15
16 #include "utils.h"
17 #include "regex2.h"
18
19 #ifdef REDEBUG
20 static int nope = 0; /* for use in asserts; shuts lint up */
21 #endif
22
23 /* macros for manipulating states, small version */
24 #define states unsigned
25 #define states1 unsigned /* for later use in regexec() decision */
26 #define CLEAR(v) ((v) = 0)
27 #define SET0(v, n) ((v) &= ~((unsigned)1 << (n)))
28 #define SET1(v, n) ((v) |= (unsigned)1 << (n))
29 #define ISSET(v, n) ((v) & ((unsigned)1 << (n)))
30 #define ASSIGN(d, s) ((d) = (s))
31 #define EQ(a, b) ((a) == (b))
32 #define STATEVARS int dummy /* dummy version */
33 #define STATESETUP(m, n) /* nothing */
34 #define STATETEARDOWN(m) /* nothing */
35 #define SETUP(v) ((v) = 0)
36 #define onestate unsigned
37 #define INIT(o, n) ((o) = (unsigned)1 << (n))
38 #define INC(o) ((o) <<= 1)
39 #define ISSTATEIN(v, o) ((v) & (o))
40 /* some abbreviations; note that some of these know variable names! */
41 /* do "if I'm here, I can also be there" etc without branches */
42 #define FWD(dst, src, n) ((dst) |= ((unsigned)(src)&(here)) << (n))
43 #define BACK(dst, src, n) ((dst) |= ((unsigned)(src)&(here)) >> (n))
44 #define ISSETBACK(v, n) ((v) & ((unsigned)here >> (n)))
45 /* function names */
46 #define SNAMES /* engine.c looks after details */
47
48 #include "engine.c"
49
50 /* now undo things */
51 #undef states
52 #undef CLEAR
53 #undef SET0
54 #undef SET1
55 #undef ISSET
56 #undef ASSIGN
57 #undef EQ
58 #undef STATEVARS
59 #undef STATESETUP
60 #undef STATETEARDOWN
61 #undef SETUP
62 #undef onestate
63 #undef INIT
64 #undef INC
65 #undef ISSTATEIN
66 #undef FWD
67 #undef BACK
68 #undef ISSETBACK
69 #undef SNAMES
70
71 /* macros for manipulating states, large version */
72 #define states char *
73 #define CLEAR(v) memset(v, 0, m->g->nstates)
74 #define SET0(v, n) ((v)[n] = 0)
75 #define SET1(v, n) ((v)[n] = 1)
76 #define ISSET(v, n) ((v)[n])
77 #define ASSIGN(d, s) memcpy(d, s, m->g->nstates)
78 #define EQ(a, b) (memcmp(a, b, m->g->nstates) == 0)
79 #define STATEVARS int vn; char *space
80 #define STATESETUP(m, nv) { (m)->space = malloc((nv)*(m)->g->nstates); \
81 if ((m)->space == NULL) return(REG_ESPACE); \
82 (m)->vn = 0; }
83 #define STATETEARDOWN(m) { free((m)->space); }
84 #define SETUP(v) ((v) = &m->space[m->vn++ * m->g->nstates])
85 #define onestate int
86 #define INIT(o, n) ((o) = (n))
87 #define INC(o) ((o)++)
88 #define ISSTATEIN(v, o) ((v)[o])
89 /* some abbreviations; note that some of these know variable names! */
90 /* do "if I'm here, I can also be there" etc without branches */
91 #define FWD(dst, src, n) ((dst)[here+(n)] |= (src)[here])
92 #define BACK(dst, src, n) ((dst)[here-(n)] |= (src)[here])
93 #define ISSETBACK(v, n) ((v)[here - (n)])
94 /* function names */
95 #define LNAMES /* flag */
96
97 #include "engine.c"
98
99 /*
100 - regexec - interface for matching
101 = extern int regexec(const regex_t *, const char *, size_t, \
102 = regmatch_t [], int);
103 = #define REG_NOTBOL 00001
104 = #define REG_NOTEOL 00002
105 = #define REG_STARTEND 00004
106 = #define REG_TRACE 00400 // tracing of execution
107 = #define REG_LARGE 01000 // force large representation
108 = #define REG_BACKR 02000 // force use of backref code
109 *
110 * We put this here so we can exploit knowledge of the state representation
111 * when choosing which matcher to call. Also, by this point the matchers
112 * have been prototyped.
113 */
114 int /* 0 success, REG_NOMATCH failure */
115 regexec(preg, string, nmatch, pmatch, eflags)
116 const regex_t *preg;
117 const char *string;
118 size_t nmatch;
119 regmatch_t pmatch[];
120 int eflags;
121 {
122 register struct re_guts *g = preg->re_g;
123 #ifdef REDEBUG
124 # define GOODFLAGS(f) (f)
125 #else
126 # define GOODFLAGS(f) ((f)&(REG_NOTBOL|REG_NOTEOL|REG_STARTEND))
127 #endif
128
129 if (preg->re_magic != MAGIC1 || g->magic != MAGIC2)
130 return(REG_BADPAT);
131 assert(!(g->iflags&BAD));
132 if (g->iflags&BAD) /* backstop for no-debug case */
133 return(REG_BADPAT);
134 eflags = GOODFLAGS(eflags);
135
136 if (g->nstates <= CHAR_BIT*sizeof(states1) && !(eflags&REG_LARGE))
137 return(smatcher(g, (char *)string, nmatch, pmatch, eflags));
138 else
139 return(lmatcher(g, (char *)string, nmatch, pmatch, eflags));
140 }