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[wxWidgets.git] / include / wx / msw / bitmap.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: bitmap.h
3 // Purpose: wxBitmap class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_BITMAP_H_
13 #define _WX_BITMAP_H_
14
15 #ifdef __GNUG__
16 #pragma interface "bitmap.h"
17 #endif
18
19 #include "wx/gdiobj.h"
20 #include "wx/gdicmn.h"
21 #include "wx/palette.h"
22
23 // Bitmap
24 class WXDLLEXPORT wxDC;
25 class WXDLLEXPORT wxControl;
26 class WXDLLEXPORT wxBitmap;
27 class WXDLLEXPORT wxBitmapHandler;
28 class WXDLLEXPORT wxIcon;
29 class WXDLLEXPORT wxCursor;
30 class WXDLLEXPORT wxControl;
31
32 // A mask is a mono bitmap used for drawing bitmaps
33 // transparently.
34 class WXDLLEXPORT wxMask: public wxObject
35 {
36 DECLARE_DYNAMIC_CLASS(wxMask)
37
38 public:
39 wxMask();
40
41 // Construct a mask from a bitmap and a colour indicating
42 // the transparent area
43 wxMask(const wxBitmap& bitmap, const wxColour& colour);
44
45 // Construct a mask from a bitmap and a palette index indicating
46 // the transparent area
47 wxMask(const wxBitmap& bitmap, int paletteIndex);
48
49 // Construct a mask from a mono bitmap (copies the bitmap).
50 wxMask(const wxBitmap& bitmap);
51
52 ~wxMask();
53
54 bool Create(const wxBitmap& bitmap, const wxColour& colour);
55 bool Create(const wxBitmap& bitmap, int paletteIndex);
56 bool Create(const wxBitmap& bitmap);
57
58 // Implementation
59 inline WXHBITMAP GetMaskBitmap(void) const { return m_maskBitmap; }
60 inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
61 protected:
62 WXHBITMAP m_maskBitmap;
63 };
64
65 class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
66 {
67 friend class WXDLLEXPORT wxBitmap;
68 friend class WXDLLEXPORT wxIcon;
69 friend class WXDLLEXPORT wxCursor;
70 public:
71 wxBitmapRefData();
72 ~wxBitmapRefData();
73
74 public:
75 int m_width;
76 int m_height;
77 int m_depth;
78 bool m_ok;
79 int m_numColors;
80 wxPalette m_bitmapPalette;
81 int m_quality;
82
83 #ifdef __WXMSW__
84 WXHBITMAP m_hBitmap;
85 wxDC * m_selectedInto; // So bitmap knows whether it's been selected into
86 // a device context (for error checking)
87 wxMask * m_bitmapMask; // Option mask
88 #endif
89 };
90
91 #define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
92
93 class WXDLLEXPORT wxBitmapHandler: public wxObject
94 {
95 DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
96 public:
97 wxBitmapHandler(void) { m_name = ""; m_extension = ""; m_type = 0; };
98
99 virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
100 virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
101 int desiredWidth, int desiredHeight);
102 virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
103
104 inline void SetName(const wxString& name) { m_name = name; }
105 inline void SetExtension(const wxString& ext) { m_extension = ext; }
106 inline void SetType(long type) { m_type = type; }
107 inline wxString GetName(void) const { return m_name; }
108 inline wxString GetExtension(void) const { return m_extension; }
109 inline long GetType(void) const { return m_type; }
110 protected:
111 wxString m_name;
112 wxString m_extension;
113 long m_type;
114 };
115 #define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
116
117 class WXDLLEXPORT wxBitmap: public wxGDIObject
118 {
119 DECLARE_DYNAMIC_CLASS(wxBitmap)
120
121 friend class WXDLLEXPORT wxBitmapHandler;
122
123 public:
124 wxBitmap(); // Platform-specific
125
126 // Copy constructors
127 wxBitmap(const wxBitmap& bitmap);
128
129 // Initialize with raw data
130 wxBitmap(const char bits[], int width, int height, int depth = 1);
131
132 // Initialize with XPM data
133 wxBitmap(char **data, wxControl *anItem = NULL);
134
135 // Load a file or resource
136 wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
137
138 // New constructor for generalised creation from data
139 wxBitmap(void *data, long type, int width, int height, int depth = 1);
140
141 // If depth is omitted, will create a bitmap compatible with the display
142 wxBitmap(int width, int height, int depth = -1);
143 ~wxBitmap();
144
145 virtual bool Create(int width, int height, int depth = -1);
146 virtual bool Create(void *data, long type, int width, int height, int depth = 1);
147 virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
148 virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
149
150 inline bool Ok(void) const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
151 inline int GetWidth(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
152 inline int GetHeight(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
153 inline int GetDepth(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
154 inline int GetQuality(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
155 void SetWidth(int w);
156 void SetHeight(int h);
157 void SetDepth(int d);
158 void SetQuality(int q);
159 void SetOk(bool isOk);
160 #if WXWIN_COMPATIBILITY
161 inline wxPalette *GetColourMap(void) const { return GetPalette(); }
162 void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
163 #endif
164 inline wxPalette* GetPalette(void) const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
165 void SetPalette(const wxPalette& palette);
166
167 inline wxMask *GetMask(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
168 void SetMask(wxMask *mask) ;
169
170 inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
171
172 inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
173 inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
174
175 // Format handling
176 static inline wxList& GetHandlers(void) { return sm_handlers; }
177 static void AddHandler(wxBitmapHandler *handler);
178 static void InsertHandler(wxBitmapHandler *handler);
179 static bool RemoveHandler(const wxString& name);
180 static wxBitmapHandler *FindHandler(const wxString& name);
181 static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
182 static wxBitmapHandler *FindHandler(long bitmapType);
183
184 static void InitStandardHandlers();
185 static void CleanUpHandlers();
186 protected:
187 static wxList sm_handlers;
188
189 // Implementation
190 public:
191 void SetHBITMAP(WXHBITMAP bmp);
192 inline WXHBITMAP GetHBITMAP(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
193 inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; }
194 inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : (wxDC*) NULL); }
195 bool FreeResource(bool force = FALSE);
196
197 // Creates a bitmap that matches the device context's depth, from
198 // an arbitray bitmap. At present, the original bitmap must have an
199 // associated palette. (TODO: use a default palette if no palette exists.)
200 // This function is necessary for you to Blit an arbitrary bitmap (which may have
201 // the wrong depth). wxDC::SelectObject will compare the depth of the bitmap
202 // with the DC's depth, and create a new bitmap if the depths differ.
203 // Eventually we should perhaps make this a public API function so that
204 // an app can efficiently produce bitmaps of the correct depth.
205 // The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but
206 // this is too Windows-specific, hence this solution of quietly converting the wxBitmap.
207 // Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
208 wxBitmap GetBitmapForDC(wxDC& dc) const;
209
210 };
211
212 #endif
213 // _WX_BITMAP_H_