]> git.saurik.com Git - wxWidgets.git/blob - include/wx/propgrid/editors.h
Added missing virtual dtor for wxPGMultiButton
[wxWidgets.git] / include / wx / propgrid / editors.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/propgrid/editors.h
3 // Purpose: wxPropertyGrid editors
4 // Author: Jaakko Salli
5 // Modified by:
6 // Created: 2007-04-14
7 // RCS-ID: $Id$
8 // Copyright: (c) Jaakko Salli
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_PROPGRID_EDITORS_H_
13 #define _WX_PROPGRID_EDITORS_H_
14
15 #if wxUSE_PROPGRID
16
17 // -----------------------------------------------------------------------
18 // wxPGWindowList contains list of editor windows returned by CreateControls.
19
20 class wxPGWindowList
21 {
22 public:
23 wxPGWindowList()
24 {
25 m_primary = m_secondary = NULL;
26 }
27
28 void SetSecondary( wxWindow* secondary ) { m_secondary = secondary; }
29
30 wxWindow* m_primary;
31 wxWindow* m_secondary;
32
33 #ifndef SWIG
34 wxPGWindowList( wxWindow* a )
35 {
36 m_primary = a;
37 m_secondary = NULL;
38 };
39 wxPGWindowList( wxWindow* a, wxWindow* b )
40 {
41 m_primary = a;
42 m_secondary = b;
43 };
44 #endif
45 };
46
47 // -----------------------------------------------------------------------
48
49 /** @class wxPGEditor
50
51 Base class for custom wxPropertyGrid editors.
52
53 @remarks
54 - Names of builtin property editors are: TextCtrl, Choice,
55 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
56 editors include SpinCtrl and DatePickerCtrl, but using them requires
57 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
58
59 - Pointer to builtin editor is available as wxPGEditor_EditorName
60 (eg. wxPGEditor_TextCtrl).
61
62 - To add new editor you need to register it first using static function
63 wxPropertyGrid::RegisterEditorClass(), with code like this:
64 @code
65 wxPGEditor *editorPointer = wxPropertyGrid::RegisterEditorClass(
66 new MyEditorClass(), "MyEditor");
67 @endcode
68 After that, wxPropertyGrid will take ownership of the given object, but
69 you should still store editorPointer somewhere, so you can pass it to
70 wxPGProperty::SetEditor(), or return it from
71 wxPGEditor::DoGetEditorClass().
72
73 @library{wxpropgrid}
74 @category{propgrid}
75 */
76 class WXDLLIMPEXP_PROPGRID wxPGEditor : public wxObject
77 {
78 DECLARE_ABSTRACT_CLASS(wxPGEditor)
79 public:
80
81 /** Constructor. */
82 wxPGEditor()
83 : wxObject()
84 {
85 m_clientData = NULL;
86 }
87
88 /** Destructor. */
89 virtual ~wxPGEditor();
90
91 /**
92 Returns pointer to the name of the editor. For example,
93 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
94 your custom editor by string name, then you do not need to implement
95 this function.
96 */
97 virtual wxString GetName() const;
98
99 /**
100 Instantiates editor controls.
101
102 @param propgrid
103 wxPropertyGrid to which the property belongs (use as parent for
104 control).
105 @param property
106 Property for which this method is called.
107 @param pos
108 Position, inside wxPropertyGrid, to create control(s) to.
109 @param size
110 Initial size for control(s).
111
112 @remarks
113 - Primary control shall use id wxPG_SUBID1, and secondary (button)
114 control shall use wxPG_SUBID2.
115 - Unlike in previous version of wxPropertyGrid, it is no longer
116 necessary to call wxEvtHandler::Connect() for interesting editor
117 events. Instead, all events from control are now automatically
118 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
119 */
120 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
121 wxPGProperty* property,
122 const wxPoint& pos,
123 const wxSize& size) const = 0;
124
125 /** Loads value from property to the control. */
126 virtual void UpdateControl( wxPGProperty* property,
127 wxWindow* ctrl ) const = 0;
128
129 /**
130 Used to get the renderer to draw the value with when the control is
131 hidden.
132
133 Default implementation returns g_wxPGDefaultRenderer.
134 */
135 //virtual wxPGCellRenderer* GetCellRenderer() const;
136
137 /** Draws value for given property.
138 */
139 virtual void DrawValue( wxDC& dc,
140 const wxRect& rect,
141 wxPGProperty* property,
142 const wxString& text ) const;
143
144 /** Handles events. Returns true if value in control was modified
145 (see wxPGProperty::OnEvent for more information).
146
147 @remarks wxPropertyGrid will automatically unfocus the editor when
148 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
149 property value being modified. This happens regardless of
150 editor type (ie. behavior is same for any wxTextCtrl and
151 wxComboBox based editor).
152 */
153 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
154 wxWindow* wnd_primary, wxEvent& event ) const = 0;
155
156 #if !defined(SWIG) || defined(CREATE_VCW)
157 /** Returns value from control, via parameter 'variant'.
158 Usually ends up calling property's StringToValue or IntToValue.
159 Returns true if value was different.
160 */
161 virtual bool GetValueFromControl( wxVariant& variant,
162 wxPGProperty* property,
163 wxWindow* ctrl ) const;
164 #endif
165
166 /** Sets value in control to unspecified. */
167 virtual void SetValueToUnspecified( wxPGProperty* property,
168 wxWindow* ctrl ) const = 0;
169
170 /** Sets control's value specifically from string. */
171 virtual void SetControlStringValue( wxPGProperty* property,
172 wxWindow* ctrl,
173 const wxString& txt ) const;
174
175 /** Sets control's value specifically from int (applies to choice etc.). */
176 virtual void SetControlIntValue( wxPGProperty* property,
177 wxWindow* ctrl,
178 int value ) const;
179
180 /** Inserts item to existing control. Index -1 means appending.
181 Default implementation does nothing. Returns index of item added.
182 */
183 virtual int InsertItem( wxWindow* ctrl,
184 const wxString& label,
185 int index ) const;
186
187 /** Deletes item from existing control.
188 Default implementation does nothing.
189 */
190 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
191
192 /** Extra processing when control gains focus. For example, wxTextCtrl
193 based controls should select all text.
194 */
195 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
196
197 /** Returns true if control itself can contain the custom image. Default is
198 to return false.
199 */
200 virtual bool CanContainCustomImage() const;
201
202 //
203 // This member is public so scripting language bindings
204 // wrapper code can access it freely.
205 void* m_clientData;
206 };
207
208
209 #define WX_PG_IMPLEMENT_INTERNAL_EDITOR_CLASS(EDITOR,CLASSNAME,BASECLASS) \
210 IMPLEMENT_DYNAMIC_CLASS(CLASSNAME, BASECLASS) \
211 wxString CLASSNAME::GetName() const \
212 { \
213 return wxS(#EDITOR); \
214 } \
215 wxPGEditor* wxPGEditor_##EDITOR = NULL;
216
217
218 //
219 // Following are the built-in editor classes.
220 //
221
222 class WXDLLIMPEXP_PROPGRID wxPGTextCtrlEditor : public wxPGEditor
223 {
224 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlEditor)
225 public:
226 wxPGTextCtrlEditor() {}
227 virtual ~wxPGTextCtrlEditor();
228
229 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
230 wxPGProperty* property,
231 const wxPoint& pos,
232 const wxSize& size) const;
233 virtual void UpdateControl( wxPGProperty* property,
234 wxWindow* ctrl ) const;
235 virtual bool OnEvent( wxPropertyGrid* propgrid,
236 wxPGProperty* property,
237 wxWindow* primaryCtrl,
238 wxEvent& event ) const;
239 virtual bool GetValueFromControl( wxVariant& variant,
240 wxPGProperty* property,
241 wxWindow* ctrl ) const;
242 virtual void SetValueToUnspecified( wxPGProperty* property,
243 wxWindow* ctrl ) const;
244
245 virtual wxString GetName() const;
246
247 //virtual wxPGCellRenderer* GetCellRenderer() const;
248 virtual void SetControlStringValue( wxPGProperty* property,
249 wxWindow* ctrl,
250 const wxString& txt ) const;
251 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
252
253 // Provided so that, for example, ComboBox editor can use the same code
254 // (multiple inheritance would get way too messy).
255 static bool OnTextCtrlEvent( wxPropertyGrid* propgrid,
256 wxPGProperty* property,
257 wxWindow* ctrl,
258 wxEvent& event );
259
260 static bool GetTextCtrlValueFromControl( wxVariant& variant,
261 wxPGProperty* property,
262 wxWindow* ctrl );
263
264 };
265
266
267 class WXDLLIMPEXP_PROPGRID wxPGChoiceEditor : public wxPGEditor
268 {
269 DECLARE_DYNAMIC_CLASS(wxPGChoiceEditor)
270 public:
271 wxPGChoiceEditor() {}
272 virtual ~wxPGChoiceEditor();
273
274 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
275 wxPGProperty* property,
276 const wxPoint& pos,
277 const wxSize& size) const;
278 virtual void UpdateControl( wxPGProperty* property,
279 wxWindow* ctrl ) const;
280 virtual bool OnEvent( wxPropertyGrid* propgrid,
281 wxPGProperty* property,
282 wxWindow* primaryCtrl,
283 wxEvent& event ) const;
284 virtual bool GetValueFromControl( wxVariant& variant,
285 wxPGProperty* property,
286 wxWindow* ctrl ) const;
287 virtual void SetValueToUnspecified( wxPGProperty* property,
288 wxWindow* ctrl ) const;
289 virtual wxString GetName() const;
290
291 virtual void SetControlIntValue( wxPGProperty* property,
292 wxWindow* ctrl,
293 int value ) const;
294 virtual void SetControlStringValue( wxPGProperty* property,
295 wxWindow* ctrl,
296 const wxString& txt ) const;
297
298 virtual int InsertItem( wxWindow* ctrl,
299 const wxString& label,
300 int index ) const;
301 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
302 virtual bool CanContainCustomImage() const;
303
304 // CreateControls calls this with CB_READONLY in extraStyle
305 wxWindow* CreateControlsBase( wxPropertyGrid* propgrid,
306 wxPGProperty* property,
307 const wxPoint& pos,
308 const wxSize& sz,
309 long extraStyle ) const;
310
311 };
312
313
314 class WXDLLIMPEXP_PROPGRID wxPGComboBoxEditor : public wxPGChoiceEditor
315 {
316 DECLARE_DYNAMIC_CLASS(wxPGComboBoxEditor)
317 public:
318 wxPGComboBoxEditor() {}
319 virtual ~wxPGComboBoxEditor();
320
321 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
322 wxPGProperty* property,
323 const wxPoint& pos,
324 const wxSize& size) const;
325
326 virtual wxString GetName() const;
327
328 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const;
329
330 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
331 wxWindow* ctrl, wxEvent& event ) const;
332
333 virtual bool GetValueFromControl( wxVariant& variant,
334 wxPGProperty* property,
335 wxWindow* ctrl ) const;
336
337 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
338
339 };
340
341
342 // Exclude classes from being able to be derived from in wxPython bindings
343 #ifndef SWIG
344
345 class WXDLLIMPEXP_PROPGRID wxPGChoiceAndButtonEditor : public wxPGChoiceEditor
346 {
347 public:
348 wxPGChoiceAndButtonEditor() {}
349 virtual ~wxPGChoiceAndButtonEditor();
350 virtual wxString GetName() const;
351
352 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
353 wxPGProperty* property,
354 const wxPoint& pos,
355 const wxSize& size) const;
356
357 DECLARE_DYNAMIC_CLASS(wxPGChoiceAndButtonEditor)
358 };
359
360 class WXDLLIMPEXP_PROPGRID
361 wxPGTextCtrlAndButtonEditor : public wxPGTextCtrlEditor
362 {
363 public:
364 wxPGTextCtrlAndButtonEditor() {}
365 virtual ~wxPGTextCtrlAndButtonEditor();
366 virtual wxString GetName() const;
367
368 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
369 wxPGProperty* property,
370 const wxPoint& pos,
371 const wxSize& size) const;
372
373 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlAndButtonEditor)
374 };
375
376 #endif // !SWIG
377
378
379 #if wxPG_INCLUDE_CHECKBOX
380
381 //
382 // Use custom check box code instead of native control
383 // for cleaner (ie. more integrated) look.
384 //
385 class WXDLLIMPEXP_PROPGRID wxPGCheckBoxEditor : public wxPGEditor
386 {
387 DECLARE_DYNAMIC_CLASS(wxPGCheckBoxEditor)
388 public:
389 wxPGCheckBoxEditor() {}
390 virtual ~wxPGCheckBoxEditor();
391
392 virtual wxString GetName() const;
393 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
394 wxPGProperty* property,
395 const wxPoint& pos,
396 const wxSize& size) const;
397 virtual void UpdateControl( wxPGProperty* property,
398 wxWindow* ctrl ) const;
399 virtual bool OnEvent( wxPropertyGrid* propgrid,
400 wxPGProperty* property,
401 wxWindow* primaryCtrl,
402 wxEvent& event ) const;
403 virtual bool GetValueFromControl( wxVariant& variant,
404 wxPGProperty* property,
405 wxWindow* ctrl ) const;
406 virtual void SetValueToUnspecified( wxPGProperty* property,
407 wxWindow* ctrl ) const;
408
409 virtual void DrawValue( wxDC& dc,
410 const wxRect& rect,
411 wxPGProperty* property,
412 const wxString& text ) const;
413 //virtual wxPGCellRenderer* GetCellRenderer() const;
414
415 virtual void SetControlIntValue( wxPGProperty* property,
416 wxWindow* ctrl,
417 int value ) const;
418 };
419
420 #endif
421
422
423 // -----------------------------------------------------------------------
424 // Editor class registeration macro (mostly for internal use)
425
426 #define wxPGRegisterEditorClass(EDITOR) \
427 if ( wxPGEditor_##EDITOR == NULL ) \
428 { \
429 wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
430 new wxPG##EDITOR##Editor ); \
431 }
432
433 // -----------------------------------------------------------------------
434
435 /** @class wxPGEditorDialogAdapter
436
437 Derive a class from this to adapt an existing editor dialog or function to
438 be used when editor button of a property is pushed.
439
440 You only need to derive class and implement DoShowDialog() to create and
441 show the dialog, and finally submit the value returned by the dialog
442 via SetValue().
443
444 @library{wxpropgrid}
445 @category{propgrid}
446 */
447 class WXDLLIMPEXP_PROPGRID wxPGEditorDialogAdapter : public wxObject
448 {
449 DECLARE_ABSTRACT_CLASS(wxPGEditorDialogAdapter)
450 public:
451 wxPGEditorDialogAdapter()
452 : wxObject()
453 {
454 m_clientData = NULL;
455 }
456
457 virtual ~wxPGEditorDialogAdapter() { }
458
459 bool ShowDialog( wxPropertyGrid* propGrid, wxPGProperty* property );
460
461 virtual bool DoShowDialog( wxPropertyGrid* propGrid,
462 wxPGProperty* property ) = 0;
463
464 void SetValue( wxVariant value )
465 {
466 m_value = value;
467 }
468
469 /**
470 This method is typically only used if deriving class from existing
471 adapter with value conversion purposes.
472 */
473 wxVariant& GetValue() { return m_value; }
474
475 //
476 // This member is public so scripting language bindings
477 // wrapper code can access it freely.
478 void* m_clientData;
479
480 private:
481 wxVariant m_value;
482 };
483
484 // -----------------------------------------------------------------------
485
486
487 /** @class wxPGMultiButton
488
489 This class can be used to have multiple buttons in a property editor.
490 You will need to create a new property editor class, override
491 CreateControls, and have it return wxPGMultiButton instance in
492 wxPGWindowList::SetSecondary().
493 */
494 class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
495 {
496 public:
497 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
498 virtual ~wxPGMultiButton() {}
499
500 wxWindow* GetButton( unsigned int i ) { return (wxWindow*) m_buttons[i]; }
501 const wxWindow* GetButton( unsigned int i ) const
502 { return (const wxWindow*) m_buttons[i]; }
503
504 /** Utility function to be used in event handlers.
505 */
506 int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
507
508 /** Returns number of buttons.
509 */
510 unsigned int GetCount() const { return (unsigned int) m_buttons.size(); }
511
512 void Add( const wxString& label, int id = -2 );
513 #if wxUSE_BMPBUTTON
514 void Add( const wxBitmap& bitmap, int id = -2 );
515 #endif
516
517 wxSize GetPrimarySize() const
518 {
519 return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
520 }
521
522 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
523
524 protected:
525
526 void DoAddButton( wxWindow* button, const wxSize& sz );
527
528 int GenId( int id ) const;
529
530 wxArrayPtrVoid m_buttons;
531 wxSize m_fullEditorSize;
532 int m_buttonsWidth;
533 };
534
535 // -----------------------------------------------------------------------
536
537 #endif // wxUSE_PROPGRID
538
539 #endif // _WX_PROPGRID_EDITORS_H_