preliminary EXTENDED_RTTI
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "button.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #if wxUSE_BUTTON
32
33 #ifndef WX_PRECOMP
34 #include "wx/app.h"
35 #include "wx/button.h"
36 #include "wx/brush.h"
37 #include "wx/panel.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
41 #endif
42
43 #include "wx/msw/private.h"
44
45 // ----------------------------------------------------------------------------
46 // macros
47 // ----------------------------------------------------------------------------
48
49 #if wxUSE_EXTENDED_RTTI
50 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
51
52 WX_BEGIN_PROPERTIES_TABLE(wxButton)
53 WX_DELEGATE( OnClick , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent )
54 WX_END_PROPERTIES_TABLE()
55
56 WX_BEGIN_HANDLERS_TABLE(wxButton)
57 WX_END_HANDLERS_TABLE()
58
59 WX_CONSTRUCTOR_5( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size )
60
61
62 #else
63 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
64 #endif
65
66 // this macro tries to adjust the default button height to a reasonable value
67 // using the char height as the base
68 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
69
70 // ============================================================================
71 // implementation
72 // ============================================================================
73
74 // ----------------------------------------------------------------------------
75 // creation/destruction
76 // ----------------------------------------------------------------------------
77
78 bool wxButton::Create(wxWindow *parent,
79 wxWindowID id,
80 const wxString& label,
81 const wxPoint& pos,
82 const wxSize& size,
83 long style,
84 const wxValidator& validator,
85 const wxString& name)
86 {
87 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
88 return FALSE;
89
90 WXDWORD exstyle;
91 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
92
93 #ifdef __WIN32__
94 // if the label contains several lines we must explicitly tell the button
95 // about it or it wouldn't draw it correctly ("\n"s would just appear as
96 // black boxes)
97 //
98 // NB: we do it here and not in MSWGetStyle() because we need the label
99 // value and m_label is not set yet when MSWGetStyle() is called;
100 // besides changing BS_MULTILINE during run-time is pointless anyhow
101 if ( label.find(_T('\n')) != wxString::npos )
102 {
103 msStyle |= BS_MULTILINE;
104 }
105 #endif // __WIN32__
106
107 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
108 }
109
110 wxButton::~wxButton()
111 {
112 }
113
114 // ----------------------------------------------------------------------------
115 // flags
116 // ----------------------------------------------------------------------------
117
118 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
119 {
120 // buttons never have an external border, they draw their own one
121 WXDWORD msStyle = wxControl::MSWGetStyle
122 (
123 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
124 );
125
126 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
127 // each other in any resizeable dialog which has more than one button in
128 // the bottom
129 msStyle |= WS_CLIPSIBLINGS;
130
131 #ifdef __WIN32__
132 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
133 // and wxBU_RIGHT to get BS_CENTER!
134 if ( style & wxBU_LEFT )
135 msStyle |= BS_LEFT;
136 if ( style & wxBU_RIGHT )
137 msStyle |= BS_RIGHT;
138 if ( style & wxBU_TOP )
139 msStyle |= BS_TOP;
140 if ( style & wxBU_BOTTOM )
141 msStyle |= BS_BOTTOM;
142 #endif // __WIN32__
143
144 return msStyle;
145 }
146
147 // ----------------------------------------------------------------------------
148 // size management including autosizing
149 // ----------------------------------------------------------------------------
150
151 wxSize wxButton::DoGetBestSize() const
152 {
153 int wBtn;
154 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL);
155
156 int wChar, hChar;
157 wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
158
159 // add a margin -- the button is wider than just its label
160 wBtn += 3*wChar;
161
162 // the button height is proportional to the height of the font used
163 int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
164
165 // all buttons have at least the standard size unless the user explicitly
166 // wants them to be of smaller size and used wxBU_EXACTFIT style when
167 // creating the button
168 if ( !HasFlag(wxBU_EXACTFIT) )
169 {
170 wxSize sz = GetDefaultSize();
171 if (wBtn > sz.x)
172 sz.x = wBtn;
173 if (hBtn > sz.y)
174 sz.y = hBtn;
175
176 return sz;
177 }
178
179 return wxSize(wBtn, hBtn);
180 }
181
182 /* static */
183 wxSize wxButtonBase::GetDefaultSize()
184 {
185 static wxSize s_sizeBtn;
186
187 if ( s_sizeBtn.x == 0 )
188 {
189 wxScreenDC dc;
190 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
191
192 // the size of a standard button in the dialog units is 50x14,
193 // translate this to pixels
194 // NB1: the multipliers come from the Windows convention
195 // NB2: the extra +1/+2 were needed to get the size be the same as the
196 // size of the buttons in the standard dialog - I don't know how
197 // this happens, but on my system this size is 75x23 in pixels and
198 // 23*8 isn't even divisible by 14... Would be nice to understand
199 // why these constants are needed though!
200 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
201 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
202 }
203
204 return s_sizeBtn;
205 }
206
207 // ----------------------------------------------------------------------------
208 // default button handling
209 // ----------------------------------------------------------------------------
210
211 /*
212 "Everything you ever wanted to know about the default buttons" or "Why do we
213 have to do all this?"
214
215 In MSW the default button should be activated when the user presses Enter
216 and the current control doesn't process Enter itself somehow. This is
217 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
218 Another aspect of "defaultness" is that the default button has different
219 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
220 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
221 be unset if our parent window is not active so it should be unset whenever
222 we lose activation and set back when we regain it.
223
224 Final complication is that when a button is active, it should be the default
225 one, i.e. pressing Enter on a button always activates it and not another
226 one.
227
228 We handle this by maintaining a permanent and a temporary default items in
229 wxControlContainer (both may be NULL). When a button becomes the current
230 control (i.e. gets focus) it sets itself as the temporary default which
231 ensures that it has the right appearance and that Enter will be redirected
232 to it. When the button loses focus, it unsets the temporary default and so
233 the default item will be the permanent default -- that is the default button
234 if any had been set or none otherwise, which is just what we want.
235
236 NB: all this is quite complicated by now and the worst is that normally
237 it shouldn't be necessary at all as for the normal Windows programs
238 DefWindowProc() and IsDialogMessage() take care of all this
239 automatically -- however in wxWindows programs this doesn't work for
240 nested hierarchies (i.e. a notebook inside a notebook) for unknown
241 reason and so we have to reproduce all this code ourselves. It would be
242 very nice if we could avoid doing it.
243 */
244
245 // set this button as the (permanently) default one in its panel
246 void wxButton::SetDefault()
247 {
248 wxWindow *parent = GetParent();
249
250 wxCHECK_RET( parent, _T("button without parent?") );
251
252 // set this one as the default button both for wxWindows ...
253 wxWindow *winOldDefault = parent->SetDefaultItem(this);
254
255 // ... and Windows
256 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
257 SetDefaultStyle(this, TRUE);
258 }
259
260 // set this button as being currently default
261 void wxButton::SetTmpDefault()
262 {
263 wxWindow *parent = GetParent();
264
265 wxCHECK_RET( parent, _T("button without parent?") );
266
267 wxWindow *winOldDefault = parent->GetDefaultItem();
268 parent->SetTmpDefaultItem(this);
269
270 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
271 SetDefaultStyle(this, TRUE);
272 }
273
274 // unset this button as currently default, it may still stay permanent default
275 void wxButton::UnsetTmpDefault()
276 {
277 wxWindow *parent = GetParent();
278
279 wxCHECK_RET( parent, _T("button without parent?") );
280
281 parent->SetTmpDefaultItem(NULL);
282
283 wxWindow *winOldDefault = parent->GetDefaultItem();
284
285 SetDefaultStyle(this, FALSE);
286 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE);
287 }
288
289 /* static */
290 void
291 wxButton::SetDefaultStyle(wxButton *btn, bool on)
292 {
293 // we may be called with NULL pointer -- simpler to do the check here than
294 // in the caller which does wxDynamicCast()
295 if ( !btn )
296 return;
297
298 // first, let DefDlgProc() know about the new default button
299 if ( on )
300 {
301 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
302 // focus at all any more
303 if ( !wxTheApp->IsActive() )
304 return;
305
306 // look for a panel-like window
307 wxWindow *win = btn->GetParent();
308 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
309 win = win->GetParent();
310
311 if ( win )
312 {
313 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
314
315 // sending DM_SETDEFID also changes the button style to
316 // BS_DEFPUSHBUTTON so there is nothing more to do
317 }
318 }
319
320 // then also change the style as needed
321 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
322 if ( !(style & BS_DEFPUSHBUTTON) == on )
323 {
324 // don't do it with the owner drawn buttons because it will
325 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
326 // BS_DEFPUSHBUTTON != 0)!
327 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
328 {
329 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
330 on ? style | BS_DEFPUSHBUTTON
331 : style & ~BS_DEFPUSHBUTTON,
332 1L /* redraw */);
333 }
334 else // owner drawn
335 {
336 // redraw the button - it will notice itself that it's
337 // [not] the default one [any longer]
338 btn->Refresh();
339 }
340 }
341 //else: already has correct style
342 }
343
344 // ----------------------------------------------------------------------------
345 // helpers
346 // ----------------------------------------------------------------------------
347
348 bool wxButton::SendClickEvent()
349 {
350 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
351 event.SetEventObject(this);
352
353 return ProcessCommand(event);
354 }
355
356 void wxButton::Command(wxCommandEvent & event)
357 {
358 ProcessCommand(event);
359 }
360
361 // ----------------------------------------------------------------------------
362 // event/message handlers
363 // ----------------------------------------------------------------------------
364
365 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
366 {
367 bool processed = FALSE;
368 switch ( param )
369 {
370 // NOTE: Apparently older versions (NT 4?) of the common controls send
371 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
372 // buttons, so in order to send two EVET_BUTTON events we should
373 // catch both types. Currently (Feb 2003) up-to-date versions of
374 // win98, win2k and winXP all send two BN_CLICKED messages for
375 // all button types, so we don't catch BN_DOUBLECLICKED anymore
376 // in order to not get 3 EVT_BUTTON events. If this is a problem
377 // then we need to figure out which version of the comctl32 changed
378 // this behaviour and test for it.
379
380 case 1: // message came from an accelerator
381 case BN_CLICKED: // normal buttons send this
382 processed = SendClickEvent();
383 break;
384 }
385
386 return processed;
387 }
388
389 long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
390 {
391 // when we receive focus, we want to temporary become the default button in
392 // our parent panel so that pressing "Enter" would activate us -- and when
393 // losing it we should restore the previous default button as well
394 if ( nMsg == WM_SETFOCUS )
395 {
396 SetTmpDefault();
397
398 // let the default processing take place too
399 }
400 else if ( nMsg == WM_KILLFOCUS )
401 {
402 UnsetTmpDefault();
403 }
404 else if ( nMsg == WM_LBUTTONDBLCLK )
405 {
406 // emulate a click event to force an owner-drawn button to change its
407 // appearance - without this, it won't do it
408 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
409
410 // and continue with processing the message normally as well
411 }
412
413 // let the base class do all real processing
414 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
415 }
416
417 // ----------------------------------------------------------------------------
418 // owner-drawn buttons support
419 // ----------------------------------------------------------------------------
420
421 #ifdef __WIN32__
422
423 // drawing helpers
424
425 static void DrawButtonText(HDC hdc,
426 RECT *pRect,
427 const wxString& text,
428 COLORREF col)
429 {
430 COLORREF colOld = SetTextColor(hdc, col);
431 int modeOld = SetBkMode(hdc, TRANSPARENT);
432
433 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
434 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
435
436 SetBkMode(hdc, modeOld);
437 SetTextColor(hdc, colOld);
438 }
439
440 static void DrawRect(HDC hdc, const RECT& r)
441 {
442 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
443 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
444 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
445 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
446 }
447
448 void wxButton::MakeOwnerDrawn()
449 {
450 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
451 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
452 {
453 // make it so
454 style |= BS_OWNERDRAW;
455 SetWindowLong(GetHwnd(), GWL_STYLE, style);
456 }
457 }
458
459 bool wxButton::SetBackgroundColour(const wxColour &colour)
460 {
461 if ( !wxControl::SetBackgroundColour(colour) )
462 {
463 // nothing to do
464 return FALSE;
465 }
466
467 MakeOwnerDrawn();
468
469 Refresh();
470
471 return TRUE;
472 }
473
474 bool wxButton::SetForegroundColour(const wxColour &colour)
475 {
476 if ( !wxControl::SetForegroundColour(colour) )
477 {
478 // nothing to do
479 return FALSE;
480 }
481
482 MakeOwnerDrawn();
483
484 Refresh();
485
486 return TRUE;
487 }
488
489 /*
490 The button frame looks like this normally:
491
492 WWWWWWWWWWWWWWWWWWB
493 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
494 WH GB H = light grey (LIGHT)
495 WH GB G = dark grey (SHADOW)
496 WH GB B = black (DKSHADOW)
497 WH GB
498 WGGGGGGGGGGGGGGGGGB
499 BBBBBBBBBBBBBBBBBBB
500
501 When the button is selected, the button becomes like this (the total button
502 size doesn't change):
503
504 BBBBBBBBBBBBBBBBBBB
505 BWWWWWWWWWWWWWWWWBB
506 BWHHHHHHHHHHHHHHGBB
507 BWH GBB
508 BWH GBB
509 BWGGGGGGGGGGGGGGGBB
510 BBBBBBBBBBBBBBBBBBB
511 BBBBBBBBBBBBBBBBBBB
512
513 When the button is pushed (while selected) it is like:
514
515 BBBBBBBBBBBBBBBBBBB
516 BGGGGGGGGGGGGGGGGGB
517 BG GB
518 BG GB
519 BG GB
520 BG GB
521 BGGGGGGGGGGGGGGGGGB
522 BBBBBBBBBBBBBBBBBBB
523 */
524
525 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
526 bool selected, bool pushed)
527 {
528 RECT r;
529 CopyRect(&r, &rectBtn);
530
531 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
532 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
533 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
534 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
535
536 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
537
538 r.right--;
539 r.bottom--;
540
541 if ( pushed )
542 {
543 DrawRect(hdc, r);
544
545 (void)SelectObject(hdc, hpenGrey);
546 InflateRect(&r, -1, -1);
547
548 DrawRect(hdc, r);
549 }
550 else // !pushed
551 {
552 if ( selected )
553 {
554 DrawRect(hdc, r);
555
556 InflateRect(&r, -1, -1);
557 }
558
559 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
560 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
561
562 (void)SelectObject(hdc, hpenWhite);
563 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
564 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
565
566 (void)SelectObject(hdc, hpenLightGr);
567 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
568 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
569
570 (void)SelectObject(hdc, hpenGrey);
571 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
572 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
573 }
574
575 (void)SelectObject(hdc, hpenOld);
576 DeleteObject(hpenWhite);
577 DeleteObject(hpenLightGr);
578 DeleteObject(hpenGrey);
579 DeleteObject(hpenBlack);
580 }
581
582 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
583 {
584 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
585
586 RECT rectBtn;
587 CopyRect(&rectBtn, &lpDIS->rcItem);
588
589 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
590 colFg = wxColourToRGB(GetForegroundColour());
591
592 HDC hdc = lpDIS->hDC;
593 UINT state = lpDIS->itemState;
594
595 // first, draw the background
596 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
597
598 FillRect(hdc, &rectBtn, hbrushBackground);
599
600 // draw the border for the current state
601 bool selected = (state & ODS_SELECTED) != 0;
602 if ( !selected )
603 {
604 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
605 if ( panel )
606 {
607 selected = panel->GetDefaultItem() == this;
608 }
609 }
610 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
611
612 DrawButtonFrame(hdc, rectBtn, selected, pushed);
613
614 // draw the focus rect if needed
615 if ( state & ODS_FOCUS )
616 {
617 RECT rectFocus;
618 CopyRect(&rectFocus, &rectBtn);
619
620 // I don't know where does this constant come from, but this is how
621 // Windows draws them
622 InflateRect(&rectFocus, -4, -4);
623
624 DrawFocusRect(hdc, &rectFocus);
625 }
626
627 if ( pushed )
628 {
629 // the label is shifted by 1 pixel to create "pushed" effect
630 OffsetRect(&rectBtn, 1, 1);
631 }
632
633 DrawButtonText(hdc, &rectBtn, GetLabel(),
634 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
635 : colFg);
636
637 ::DeleteObject(hbrushBackground);
638
639 return TRUE;
640 }
641
642 #endif // __WIN32__
643
644 #endif // wxUSE_BUTTON
645