]> git.saurik.com Git - wxWidgets.git/blob - src/generic/splash.cpp
removing dependancy on mac headers from public wx headers (eventually adding wx/mac...
[wxWidgets.git] / src / generic / splash.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: splash.cpp
3 // Purpose: wxSplashScreen class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 28/6/2000
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "splash.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx/wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #if wxUSE_SPLASH
24
25 #ifndef WX_PRECOMP
26 #include "wx/dcmemory.h"
27 #endif
28
29 #include "wx/splash.h"
30
31 /*
32 * wxSplashScreen
33 */
34
35 #define wxSPLASH_TIMER_ID 9999
36
37 IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame);
38
39 BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
40 EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify)
41 EVT_CLOSE(wxSplashScreen::OnCloseWindow)
42 END_EVENT_TABLE()
43
44 /* Note that unless we pass a non-default size to the frame, SetClientSize
45 * won't work properly under Windows, and the splash screen frame is sized
46 * slightly too small.
47 */
48
49 wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
50 wxFrame(parent, id, wxEmptyString, wxPoint(0, 0), wxSize(100, 100), style)
51 {
52 m_window = NULL;
53 m_splashStyle = splashStyle;
54 m_milliseconds = milliseconds;
55
56 m_window = new wxSplashScreenWindow(bitmap, this, -1, pos, size, wxNO_BORDER);
57
58 SetClientSize(bitmap.GetWidth(), bitmap.GetHeight());
59
60 if (m_splashStyle & wxSPLASH_CENTRE_ON_PARENT)
61 CentreOnParent();
62 else if (m_splashStyle & wxSPLASH_CENTRE_ON_SCREEN)
63 CentreOnScreen();
64
65 if (m_splashStyle & wxSPLASH_TIMEOUT)
66 {
67 m_timer.SetOwner(this, wxSPLASH_TIMER_ID);
68 m_timer.Start(milliseconds, TRUE);
69 }
70
71 Show(TRUE);
72 m_window->SetFocus();
73 #ifdef __WXMSW__
74 Update(); // Without this, you see a blank screen for an instant
75 #else
76 wxYieldIfNeeded(); // Should eliminate this
77 #endif
78 }
79
80 wxSplashScreen::~wxSplashScreen()
81 {
82 m_timer.Stop();
83 }
84
85 void wxSplashScreen::OnNotify(wxTimerEvent& WXUNUSED(event))
86 {
87 Close(TRUE);
88 }
89
90 void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
91 {
92 m_timer.Stop();
93 this->Destroy();
94 }
95
96 /*
97 * wxSplashScreenWindow
98 */
99
100 BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
101 //EVT_PAINT(wxSplashScreenWindow::OnPaint)
102 EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
103 EVT_CHAR(wxSplashScreenWindow::OnChar)
104 EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
105 END_EVENT_TABLE()
106
107 wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
108 wxWindow(parent, id, pos, size, style)
109 {
110 m_bitmap = bitmap;
111 }
112
113 void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
114 {
115 wxPaintDC dc(this);
116 if (m_bitmap.Ok())
117 dc.DrawBitmap(m_bitmap, 0, 0);
118 }
119
120 // VZ: why don't we do it under wxGTK?
121 #if !defined(__WXGTK__) && wxUSE_PALETTE
122 #define USE_PALETTE_IN_SPLASH
123 #endif
124
125 static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
126 {
127 wxMemoryDC dcMem;
128
129 #ifdef USE_PALETTE_IN_SPLASH
130 bool hiColour = (wxDisplayDepth() >= 16) ;
131
132 if (bitmap.GetPalette() && !hiColour)
133 {
134 dc.SetPalette(* bitmap.GetPalette());
135 dcMem.SetPalette(* bitmap.GetPalette());
136 }
137 #endif // USE_PALETTE_IN_SPLASH
138
139 dcMem.SelectObject(bitmap);
140 dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
141 dcMem.SelectObject(wxNullBitmap);
142
143 #ifdef USE_PALETTE_IN_SPLASH
144 if (bitmap.GetPalette() && !hiColour)
145 {
146 dc.SetPalette(wxNullPalette);
147 dcMem.SetPalette(wxNullPalette);
148 }
149 #endif // USE_PALETTE_IN_SPLASH
150 }
151
152 void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
153 {
154 if (event.GetDC())
155 {
156 if (m_bitmap.Ok())
157 {
158 wxDrawSplashBitmap(* event.GetDC(), m_bitmap, 0, 0);
159 }
160 }
161 else
162 {
163 wxClientDC dc(this);
164 if (m_bitmap.Ok())
165 {
166 wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
167 }
168 }
169 }
170
171 void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent& event)
172 {
173 if (event.LeftDown() || event.RightDown())
174 GetParent()->Close(TRUE);
175 }
176
177 void wxSplashScreenWindow::OnChar(wxKeyEvent& WXUNUSED(event))
178 {
179 GetParent()->Close(TRUE);
180 }
181
182 #endif // wxUSE_SPLASH