]> git.saurik.com Git - wxWidgets.git/blob - include/wx/geometry.h
Lots of cleanup, mostly consolidating globals
[wxWidgets.git] / include / wx / geometry.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/geometry.h
3 // Purpose: Common Geometry Classes
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 08/05/99
7 // RCS-ID:
8 // Copyright: (c) 1999 Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GEOMETRY_H_
13 #define _WX_GEOMETRY_H_
14
15 #ifdef __GNUG__
16 #pragma interface "geometry.cpp"
17 #endif
18
19 #include "wx/defs.h"
20
21 #ifndef wxUSE_GEOMETRY
22 #define wxUSE_GEOMETRY 0
23 #endif
24
25 #if wxUSE_GEOMETRY
26
27 #include "wx/utils.h"
28 #include "wx/gdicmn.h"
29 #include <math.h>
30
31 #ifdef __WXMSW__
32 #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
33 #elif defined( __WXMAC__ )
34 #include "Math64.h"
35 #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) )
36 #else
37 #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
38 #endif
39
40 class wxDataInputStream;
41 class wxDataOutputStream;
42
43 // clipping from Cohen-Sutherland
44
45 enum wxOutCode
46 {
47 wxInside = 0x00 ,
48 wxOutLeft = 0x01 ,
49 wxOutRight = 0x02 ,
50 wxOutTop = 0x08 ,
51 wxOutBottom = 0x04
52 };
53
54 // wxPoint2Ds represent a point or a vector in a 2d coordinate system
55
56 class WXDLLEXPORT wxPoint2DDouble
57 {
58 public :
59 inline wxPoint2DDouble();
60 inline wxPoint2DDouble( wxDouble x , wxDouble y );
61 inline wxPoint2DDouble( const wxPoint2DDouble &pt );
62
63 // two different conversions to integers, floor and rounding
64 inline void GetFloor( wxInt32 *x , wxInt32 *y );
65 inline void GetRounded( wxInt32 *x , wxInt32 *y );
66
67 inline wxDouble GetVectorLength();
68 inline wxDouble GetVectorAngle();
69 void SetVectorLength( wxDouble length );
70 void SetVectorAngle( wxDouble degrees );
71 void SetPolarCoordinates( wxDouble angle , wxDouble length );
72 // set the vector length to 1.0, preserving the angle
73 void Normalize();
74
75 inline wxDouble GetDistance( const wxPoint2DDouble &pt );
76 inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt );
77 inline wxDouble GetDotProduct( const wxPoint2DDouble &vec );
78 inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec );
79
80 // the reflection of this point
81 inline wxPoint2DDouble operator-();
82
83 inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
84 inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
85 inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
86 inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
87 inline wxPoint2DDouble& operator*=(wxDouble n);
88 inline wxPoint2DDouble& operator*=(wxInt32 n);
89 inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
90 inline wxPoint2DDouble& operator/=(wxDouble n);
91 inline wxPoint2DDouble& operator/=(wxInt32 n);
92
93 inline bool operator==(const wxPoint2DDouble& pt) const;
94 inline bool operator!=(const wxPoint2DDouble& pt) const;
95
96 wxDouble m_x;
97 wxDouble m_y;
98 };
99
100 inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
101 inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
102 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
103 inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
104 inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
105 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
106 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
107 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
108 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
109 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
110
111 inline wxPoint2DDouble::wxPoint2DDouble()
112 {
113 m_x = 0.0;
114 m_y = 0.0;
115 }
116
117 inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y )
118 {
119 m_x = x;
120 m_y = y;
121 }
122
123 inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
124 {
125 m_x = pt.m_x;
126 m_y = pt.m_y;
127 }
128
129 inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y )
130 {
131 *x = (wxInt32) floor( m_x );
132 *y = (wxInt32) floor( m_y );
133 }
134
135 inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y )
136 {
137 *x = (wxInt32) floor( m_x + 0.5 );
138 *y = (wxInt32) floor( m_y + 0.5);
139 }
140
141 inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt )
142 {
143 return sqrt( GetDistanceSquare( pt ) );
144 }
145
146 inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt )
147 {
148 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
149 }
150
151 inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec )
152 {
153 return ( m_x * vec.m_x + m_y * vec.m_y );
154 }
155
156 inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec )
157 {
158 return ( m_x * vec.m_y - vec.m_x * m_y );
159 }
160
161 inline wxPoint2DDouble wxPoint2DDouble::operator-()
162 {
163 return wxPoint2DDouble( -m_x, -m_y);
164 }
165
166 inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
167 {
168 m_x = pt.m_x;
169 m_y = pt.m_y;
170 return *this;
171 }
172
173 inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt)
174 {
175 m_x = m_x + pt.m_x;
176 m_y = m_y + pt.m_y;
177 return *this;
178 }
179
180 inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt)
181 {
182 m_x = m_x - pt.m_x;
183 m_y = m_y - pt.m_y;
184 return *this;
185 }
186
187 inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt)
188 {
189 m_x = m_x * pt.m_x;
190 m_y = m_y * pt.m_y;
191 return *this;
192 }
193
194 inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt)
195 {
196 m_x = m_x / pt.m_x;
197 m_y = m_y / pt.m_y;
198 return *this;
199 }
200
201 inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
202 {
203 return m_x == pt.m_x && m_y == pt.m_y;
204 }
205
206 inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
207 {
208 return m_x != pt.m_x || m_y != pt.m_y;
209 }
210
211 inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
212 {
213 return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
214 }
215
216 inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
217 {
218 return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
219 }
220
221
222 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
223 {
224 return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
225 }
226
227 inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt)
228 {
229 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
230 }
231
232 inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt)
233 {
234 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
235 }
236
237 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n)
238 {
239 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
240 }
241
242 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n)
243 {
244 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
245 }
246
247 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
248 {
249 return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
250 }
251
252 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n)
253 {
254 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
255 }
256
257 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
258 {
259 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
260 }
261
262 // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
263 // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
264 // left <= x < right and top <= m_y < bottom , thus it is a half open interval.
265
266 class WXDLLEXPORT wxRect2DDouble
267 {
268 public:
269 wxRect2DDouble()
270 { m_x = m_y = m_width = m_height = 0; }
271 wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
272 { m_x = x; m_y = y; m_width = w; m_height = h; }
273 /*
274 wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
275 wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
276 wxRect2DDouble(const wxRect2DDouble& rect);
277 */
278 // single attribute accessors
279
280 inline wxPoint2DDouble GetPosition()
281 { return wxPoint2DDouble(m_x, m_y); }
282 inline wxSize GetSize()
283 { return wxSize((int) m_width, (int) m_height); }
284
285 // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
286 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
287
288 inline wxDouble GetLeft() const { return m_x; }
289 inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; }
290 inline void MoveLeftTo( wxDouble n ) { m_x = n; }
291 inline wxDouble GetTop() const { return m_y; }
292 inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; }
293 inline void MoveTopTo( wxDouble n ) { m_y = n; }
294 inline wxDouble GetBottom() const { return m_y + m_height; }
295 inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);}
296 inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; }
297 inline wxDouble GetRight() const { return m_x + m_width; }
298 inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
299 inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; }
300
301 inline wxPoint2DDouble GetLeftTop() const
302 { return wxPoint2DDouble( m_x , m_y ); }
303 inline void SetLeftTop( const wxPoint2DDouble &pt )
304 { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
305 inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
306 { m_x = pt.m_x; m_y = pt.m_y; }
307 inline wxPoint2DDouble GetLeftBottom() const
308 { return wxPoint2DDouble( m_x , m_y + m_height ); }
309 inline void SetLeftBottom( const wxPoint2DDouble &pt )
310 { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
311 inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
312 { m_x = pt.m_x; m_y = pt.m_y - m_height; }
313 inline wxPoint2DDouble GetRightTop() const
314 { return wxPoint2DDouble( m_x+m_width , m_y ); }
315 inline void SetRightTop( const wxPoint2DDouble &pt )
316 { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
317 inline void MoveRightTopTo( const wxPoint2DDouble &pt )
318 { m_x = pt.m_x - m_width; m_y = pt.m_y; }
319 inline wxPoint2DDouble GetRightBottom() const
320 { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); }
321 inline void SetRightBottom( const wxPoint2DDouble &pt )
322 { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
323 inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
324 { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
325 inline wxPoint2DDouble GetCentre() const
326 { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); }
327 inline void SetCentre( const wxPoint2DDouble &pt )
328 { MoveCentreTo( pt ); } // since this is impossible without moving...
329 inline void MoveCentreTo( const wxPoint2DDouble &pt )
330 { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
331 inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
332 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
333 ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
334 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
335 ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
336 inline bool Contains( const wxPoint2DDouble &pt ) const
337 { return GetOutcode( pt ) == wxInside; }
338 inline bool Contains( const wxRect2DDouble &rect ) const
339 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
340 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
341 inline bool IsEmpty() const
342 { return ( m_width <= 0 || m_height <= 0 ); }
343 inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
344 { return ( rect.m_width == m_width && rect.m_height == m_height ); }
345
346 inline void Inset( wxDouble x , wxDouble y )
347 { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
348 inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
349 { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
350 inline void Offset( const wxPoint2DDouble &pt )
351 { m_x += pt.m_x; m_y += pt.m_y; }
352
353 void ConstrainTo( const wxRect2DDouble &rect );
354
355 inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
356 { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
357
358 static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
359 inline void Intersect( const wxRect2DDouble &otherRect )
360 { Intersect( *this , otherRect , this ); }
361 inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
362 { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; }
363 bool Intersects( const wxRect2DDouble &rect ) const;
364
365 static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
366 void Union( const wxRect2DDouble &otherRect )
367 { Union( *this , otherRect , this ); }
368 void Union( const wxPoint2DDouble &pt );
369 inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
370 { wxRect2DDouble result; Union( *this , otherRect , &result); return result; }
371
372 inline void Scale( wxDouble f )
373 { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
374 inline void Scale( wxInt32 num , wxInt32 denum )
375 { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
376 m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
377
378 /*
379 wxRect2DDouble& operator = (const wxRect2DDouble& rect);
380 bool operator == (const wxRect2DDouble& rect);
381 bool operator != (const wxRect2DDouble& rect);
382 */
383
384 wxDouble m_x;
385 wxDouble m_y;
386 wxDouble m_width;
387 wxDouble m_height;
388 };
389
390 class WXDLLEXPORT wxPoint2DInt
391 {
392 public :
393 inline wxPoint2DInt();
394 inline wxPoint2DInt( wxInt32 x , wxInt32 y );
395 inline wxPoint2DInt( const wxPoint2DInt &pt );
396 inline wxPoint2DInt( const wxPoint &pt );
397
398 // noops for this class, just return the coords
399 inline void GetFloor( wxInt32 *x , wxInt32 *y );
400 inline void GetRounded( wxInt32 *x , wxInt32 *y );
401
402 inline wxDouble GetVectorLength();
403 wxDouble GetVectorAngle();
404 inline void SetVectorLength( wxDouble length );
405 void SetVectorAngle( wxDouble degrees );
406 void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
407 // set the vector length to 1.0, preserving the angle
408 inline void Normalize();
409
410 inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
411 inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
412 inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
413 inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
414
415 // the reflection of this point
416 inline wxPoint2DInt operator-();
417
418 inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
419 inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
420 inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
421 inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
422 inline wxPoint2DInt& operator*=(wxDouble n);
423 inline wxPoint2DInt& operator*=(wxInt32 n);
424 inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
425 inline wxPoint2DInt& operator/=(wxDouble n);
426 inline wxPoint2DInt& operator/=(wxInt32 n);
427 inline operator wxPoint() const;
428 inline bool operator==(const wxPoint2DInt& pt) const;
429 inline bool operator!=(const wxPoint2DInt& pt) const;
430
431 void WriteTo( wxDataOutputStream &stream ) const;
432 void ReadFrom( wxDataInputStream &stream );
433
434 wxInt32 m_x;
435 wxInt32 m_y;
436 };
437
438 wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
439 wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
440 wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
441 wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
442 wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
443 wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
444 wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
445 wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
446 wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
447 wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
448
449 inline wxPoint2DInt::wxPoint2DInt()
450 {
451 m_x = 0;
452 m_y = 0;
453 }
454
455 inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
456 {
457 m_x = x;
458 m_y = y;
459 }
460
461 inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
462 {
463 m_x = pt.m_x;
464 m_y = pt.m_y;
465 }
466
467 inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
468 {
469 m_x = pt.x;
470 m_y = pt.y;
471 }
472
473 inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
474 {
475 if ( x )
476 *x = m_x;
477 if ( y )
478 *y = m_y;
479 }
480
481 inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
482 {
483 GetFloor(x, y);
484 }
485
486 inline wxDouble wxPoint2DInt::GetVectorLength()
487 {
488 // cast needed MIPSpro compiler under SGI
489 return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
490 }
491
492 inline void wxPoint2DInt::SetVectorLength( wxDouble length )
493 {
494 wxDouble before = GetVectorLength();
495 m_x = (wxInt32)(m_x * length / before);
496 m_y = (wxInt32)(m_y * length / before);
497 }
498
499 inline void wxPoint2DInt::Normalize()
500 {
501 SetVectorLength( 1 );
502 }
503
504 inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
505 {
506 return sqrt( GetDistanceSquare( pt ) );
507 }
508
509 inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
510 {
511 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
512 }
513
514 inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
515 {
516 return ( m_x * vec.m_x + m_y * vec.m_y );
517 }
518
519 inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
520 {
521 return ( m_x * vec.m_y - vec.m_x * m_y );
522 }
523
524 inline wxPoint2DInt::operator wxPoint() const
525 {
526 return wxPoint( m_x, m_y);
527 }
528
529 inline wxPoint2DInt wxPoint2DInt::operator-()
530 {
531 return wxPoint2DInt( -m_x, -m_y);
532 }
533
534 inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
535 {
536 m_x = pt.m_x;
537 m_y = pt.m_y;
538 return *this;
539 }
540
541 inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
542 {
543 m_x = m_x + pt.m_x;
544 m_y = m_y + pt.m_y;
545 return *this;
546 }
547
548 inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
549 {
550 m_x = m_x - pt.m_x;
551 m_y = m_y - pt.m_y;
552 return *this;
553 }
554
555 inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
556 {
557 m_x = m_x + pt.m_x;
558 m_y = m_y + pt.m_y;
559 return *this;
560 }
561
562 inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
563 {
564 m_x = m_x - pt.m_x;
565 m_y = m_y - pt.m_y;
566 return *this;
567 }
568
569 inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
570 {
571 return m_x == pt.m_x && m_y == pt.m_y;
572 }
573
574 inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
575 {
576 return m_x != pt.m_x || m_y != pt.m_y;
577 }
578
579 inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
580 {
581 return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
582 }
583
584 inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
585 {
586 return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
587 }
588
589
590 inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
591 {
592 return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
593 }
594
595 inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
596 {
597 return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
598 }
599
600 inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
601 {
602 return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
603 }
604
605 inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
606 {
607 return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
608 }
609
610 inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
611 {
612 return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
613 }
614
615 inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
616 {
617 return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
618 }
619
620 inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
621 {
622 return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
623 }
624
625 inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
626 {
627 return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
628 }
629
630 // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
631 // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
632 // left <= x < right and top <= m_y < bottom , thus it is a half open interval.
633
634 class WXDLLEXPORT wxRect2DInt
635 {
636 public:
637 wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
638 wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; }
639 wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
640 inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
641 inline wxRect2DInt(const wxRect2DInt& rect);
642
643 // single attribute accessors
644
645 inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
646 inline wxSize GetSize() { return wxSize(m_width, m_height); }
647
648 // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
649 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
650
651 inline wxInt32 GetLeft() const { return m_x; }
652 inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; }
653 inline void MoveLeftTo( wxInt32 n ) { m_x = n; }
654 inline wxInt32 GetTop() const { return m_y; }
655 inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; }
656 inline void MoveTopTo( wxInt32 n ) { m_y = n; }
657 inline wxInt32 GetBottom() const { return m_y + m_height; }
658 inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);}
659 inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; }
660 inline wxInt32 GetRight() const { return m_x + m_width; }
661 inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
662 inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; }
663
664 inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); }
665 inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
666 inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; }
667 inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); }
668 inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
669 inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; }
670 inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); }
671 inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
672 inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; }
673 inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); }
674 inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
675 inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
676 inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); }
677 inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving...
678 inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
679 inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
680 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
681 ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
682 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
683 ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
684 inline bool Contains( const wxPoint2DInt &pt ) const
685 { return GetOutcode( pt ) == wxInside; }
686 inline bool Contains( const wxRect2DInt &rect ) const
687 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
688 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
689 inline bool IsEmpty() const
690 { return ( m_width <= 0 || m_height <= 0 ); }
691 inline bool HaveEqualSize( const wxRect2DInt &rect ) const
692 { return ( rect.m_width == m_width && rect.m_height == m_height ); }
693
694 inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
695 inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom )
696 { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
697 inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; }
698 void ConstrainTo( const wxRect2DInt &rect );
699 inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
700
701 static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
702 inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); }
703 inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; }
704 bool Intersects( const wxRect2DInt &rect ) const;
705
706 static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
707 void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ); }
708 void Union( const wxPoint2DInt &pt );
709 inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; }
710
711 inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
712 inline void Scale( wxInt32 num , wxInt32 denum )
713 { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum);
714 m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);}
715
716 wxRect2DInt& operator = (const wxRect2DInt& rect);
717 bool operator == (const wxRect2DInt& rect);
718 bool operator != (const wxRect2DInt& rect);
719
720 void WriteTo( wxDataOutputStream &stream ) const;
721 void ReadFrom( wxDataInputStream &stream );
722
723 wxInt32 m_x;
724 wxInt32 m_y;
725 wxInt32 m_width;
726 wxInt32 m_height;
727 };
728
729 inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
730 {
731 m_x = r.m_x;
732 m_y = r.m_y;
733 m_width = r.m_width;
734 m_height = r.m_height;
735 }
736
737 inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b)
738 {
739 m_x = wxMin( a.m_x , b.m_x );
740 m_y = wxMin( a.m_y , b.m_y );
741 m_width = abs( a.m_x - b.m_x );
742 m_height = abs( a.m_y - b.m_y );
743 }
744
745 class wxTransform2D
746 {
747 public :
748 virtual void Transform( wxPoint2DInt* pt )const = 0;
749 virtual void Transform( wxRect2DInt* r ) const;
750 virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;
751 virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
752
753 virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
754 virtual void InverseTransform( wxRect2DInt* r ) const ;
755 virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
756 virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
757 };
758
759 inline void wxTransform2D::Transform( wxRect2DInt* r ) const
760 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); }
761
762 inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
763 { wxPoint2DInt res = pt; Transform( &res ); return res; }
764
765 inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
766 { wxRect2DInt res = r; Transform( &res ); return res; }
767
768 inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
769 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); }
770
771 inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
772 { wxPoint2DInt res = pt; InverseTransform( &res ); return res; }
773
774 inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
775 { wxRect2DInt res = r; InverseTransform( &res ); return res; }
776
777
778 #endif // wxUSE_GEOMETRY
779
780 #endif // _WX_GEOMETRY_H_