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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: toolbar
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page overview_toolbar Toolbar overview
12
13 Classes: #wxToolBar
14
15 The toolbar family of classes allows an application to use toolbars
16 in a variety of configurations and styles.
17
18 The toolbar is a popular user interface component and contains a set of bitmap
19 buttons or toggles. A toolbar gives faster access to an application's facilities than
20 menus, which have to be popped up and selected rather laboriously.
21
22 Instead of supplying one toolbar class with a number
23 of different implementations depending on platform, wxWidgets separates
24 out the classes. This is because there are a number of different toolbar
25 styles that you may wish to use simultaneously, and also, future
26 toolbar implementations will emerge which
27 cannot all be shoe-horned into the one class.
28
29 For each platform, the symbol @b wxToolBar is defined to be one of the
30 specific toolbar classes.
31
32 The following is a summary of the toolbar classes and their differences.
33
34 - @b wxToolBarBase. This is a base class with pure virtual functions,
35 and should not be used directly.
36 - @b wxToolBarSimple. A simple toolbar class written entirely with generic wxWidgets
37 functionality. A simple 3D effect for buttons is possible, but it is not consistent
38 with the Windows look and feel. This toolbar can scroll, and you can have arbitrary
39 numbers of rows and columns.
40 - @b wxToolBarMSW. This class implements an old-style Windows toolbar, only on
41 Windows. There are small, three-dimensional buttons, which do not (currently) reflect
42 the current Windows colour settings: the buttons are grey. This is the default wxToolBar
43 on 16-bit windows.
44 - @b wxToolBar95. Uses the native Windows 95 toolbar class. It dynamically adjusts its
45 background and button colours according to user colour settings.
46 CreateTools must be called after the tools have been added.
47 No absolute positioning is supported but you can specify the number
48 of rows, and add tool separators with @b AddSeparator.
49 Tooltips are supported. @b OnRightClick is not supported. This is the default wxToolBar
50 on Windows 95, Windows NT 4 and above. With the style wxTB_FLAT, the flat toolbar
51 look is used, with a border that is highlighted when the cursor moves over the buttons.
52
53 A toolbar might appear as a single row of images under
54 the menubar, or it might be in a separate frame layout in several rows
55 and columns. The class handles the layout of the images, unless explicit
56 positioning is requested.
57
58 A tool is a bitmap which can either be a button (there is no 'state',
59 it just generates an event when clicked) or it can be a toggle. If a
60 toggle, a second bitmap can be provided to depict the 'on' state; if
61 the second bitmap is omitted, either the inverse of the first bitmap
62 will be used (for monochrome displays) or a thick border is drawn
63 around the bitmap (for colour displays where inverting will not have
64 the desired result).
65
66 The Windows-specific toolbar classes expect 16-colour bitmaps that are 16 pixels wide and 15 pixels
67 high. If you want to use a different size, call @b SetToolBitmapSize
68 as the demo shows, before adding tools to the button bar. Don't supply more than
69 one bitmap for each tool, because the toolbar generates all three images (normal,
70 depressed and checked) from the single bitmap you give it.
71
72 @ref overview_usingtoolbarlibrary
73
74
75 @section overview_usingtoolbarlibrary Using the toolbar library
76
77 Include @c "wx/toolbar.h", or if using a class directly, one of:
78
79 - @c "wx/msw/tbarmsw.h for wxToolBarMSW
80 - @c "wx/msw/tbar95.h for wxToolBar95
81 - @c "wx/tbarsmpl.h for wxToolBarSimple
82
83
84 Example of toolbar use are given in the sample program "toolbar''. The
85 source is given below. In fact it is out of date because recommended
86 practise is to use event handlers (using EVT_MENU or EVT_TOOL) instead of
87 overriding OnLeftClick.
88
89
90 @code
91 /////////////////////////////////////////////////////////////////////////////
92 // Name: test.cpp
93 // Purpose: wxToolBar sample
94 // Author: Julian Smart
95 // Modified by:
96 // Created: 04/01/98
97 // RCS-ID: $Id$
98 // Copyright: (c) Julian Smart
99 // License: wxWindows license
100 /////////////////////////////////////////////////////////////////////////////
101
102 // For compilers that support precompilation, includes "wx/wx.h".
103 #include "wx/wxprec.h"
104
105 #ifdef __BORLANDC__
106 #pragma hdrstop
107 #endif
108
109 #ifndef WX_PRECOMP
110 #include "wx/wx.h"
111 #endif
112
113 #include "wx/toolbar.h"
114 #include wx/log.h
115
116 #include "test.h"
117
118 #if defined(__WXGTK__) || defined(__WXMOTIF__)
119 #include "mondrian.xpm"
120 #include "bitmaps/new.xpm"
121 #include "bitmaps/open.xpm"
122 #include "bitmaps/save.xpm"
123 #include "bitmaps/copy.xpm"
124 #include "bitmaps/cut.xpm"
125 #include "bitmaps/print.xpm"
126 #include "bitmaps/preview.xpm"
127 #include "bitmaps/help.xpm"
128 #endif
129
130 IMPLEMENT_APP(MyApp)
131
132 // The `main program' equivalent, creating the windows and returning the
133 // main frame
134 bool MyApp::OnInit(void)
135 {
136 // Create the main frame window
137 MyFrame* frame = new MyFrame((wxFrame *) @NULL, -1, (const wxString) "wxToolBar Sample",
138 wxPoint(100, 100), wxSize(450, 300));
139
140 // Give it a status line
141 frame-CreateStatusBar();
142
143 // Give it an icon
144 frame-SetIcon(wxICON(mondrian));
145
146 // Make a menubar
147 wxMenu *fileMenu = new wxMenu;
148 fileMenu-Append(wxID_EXIT, "E", "Quit toolbar sample" );
149
150 wxMenu *helpMenu = new wxMenu;
151 helpMenu-Append(wxID_HELP, "", "About toolbar sample");
152
153 wxMenuBar* menuBar = new wxMenuBar;
154
155 menuBar-Append(fileMenu, "");
156 menuBar-Append(helpMenu, "");
157
158 // Associate the menu bar with the frame
159 frame-SetMenuBar(menuBar);
160
161 // Create the toolbar
162 frame-CreateToolBar(wxBORDER\_NONE|wxHORIZONTAL|wxTB_FLAT, ID_TOOLBAR);
163
164 frame-GetToolBar()-SetMargins( 2, 2 );
165
166 InitToolbar(frame-GetToolBar());
167
168 // Force a resize. This should probably be replaced by a call to a wxFrame
169 // function that lays out default decorations and the remaining content window.
170 wxSizeEvent event(wxSize(-1, -1), frame-GetId());
171 frame-OnSize(event);
172 frame-Show(@true);
173
174 frame-SetStatusText("Hello, wxWidgets");
175
176 SetTopWindow(frame);
177
178 return @true;
179 }
180
181 bool MyApp::InitToolbar(wxToolBar* toolBar)
182 {
183 // Set up toolbar
184 wxBitmap* toolBarBitmaps[8];
185
186 #ifdef __WXMSW__
187 toolBarBitmaps[0] = new wxBitmap("icon1");
188 toolBarBitmaps[1] = new wxBitmap("icon2");
189 toolBarBitmaps[2] = new wxBitmap("icon3");
190 toolBarBitmaps[3] = new wxBitmap("icon4");
191 toolBarBitmaps[4] = new wxBitmap("icon5");
192 toolBarBitmaps[5] = new wxBitmap("icon6");
193 toolBarBitmaps[6] = new wxBitmap("icon7");
194 toolBarBitmaps[7] = new wxBitmap("icon8");
195 #else
196 toolBarBitmaps[0] = new wxBitmap( new_xpm );
197 toolBarBitmaps[1] = new wxBitmap( open_xpm );
198 toolBarBitmaps[2] = new wxBitmap( save_xpm );
199 toolBarBitmaps[3] = new wxBitmap( copy_xpm );
200 toolBarBitmaps[4] = new wxBitmap( cut_xpm );
201 toolBarBitmaps[5] = new wxBitmap( preview_xpm );
202 toolBarBitmaps[6] = new wxBitmap( print_xpm );
203 toolBarBitmaps[7] = new wxBitmap( help_xpm );
204 #endif
205
206 #ifdef __WXMSW__
207 int width = 24;
208 #else
209 int width = 16;
210 #endif
211 int currentX = 5;
212
213 toolBar-AddTool(wxID_NEW, *(toolBarBitmaps[0]), wxNullBitmap, @false, currentX, -1, (wxObject *) @NULL, "New file");
214 currentX += width + 5;
215 toolBar-AddTool(wxID_OPEN, *(toolBarBitmaps[1]), wxNullBitmap, @false, currentX, -1, (wxObject *) @NULL, "Open file");
216 currentX += width + 5;
217 toolBar-AddTool(wxID_SAVE, *(toolBarBitmaps[2]), wxNullBitmap, @false, currentX, -1, (wxObject *) @NULL, "Save file");
218 currentX += width + 5;
219 toolBar-AddSeparator();
220 toolBar-AddTool(wxID_COPY, *(toolBarBitmaps[3]), wxNullBitmap, @false, currentX, -1, (wxObject *) @NULL, "Copy");
221 currentX += width + 5;
222 toolBar-AddTool(wxID_CUT, *(toolBarBitmaps[4]), wxNullBitmap, @false, currentX, -1, (wxObject *) @NULL, "Cut");
223 currentX += width + 5;
224 toolBar-AddTool(wxID_PASTE, *(toolBarBitmaps[5]), wxNullBitmap, @false, currentX, -1, (wxObject *) @NULL, "Paste");
225 currentX += width + 5;
226 toolBar-AddSeparator();
227 toolBar-AddTool(wxID_PRINT, *(toolBarBitmaps[6]), wxNullBitmap, @false, currentX, -1, (wxObject *) @NULL, "Print");
228 currentX += width + 5;
229 toolBar-AddSeparator();
230 toolBar-AddTool(wxID_HELP, *(toolBarBitmaps[7]), wxNullBitmap, @false, currentX, -1, (wxObject *) @NULL, "Help");
231
232 toolBar-Realize();
233
234 // Can delete the bitmaps since they're reference counted
235 int i;
236 for (i = 0; i 8; i++)
237 delete toolBarBitmaps[i];
238
239 return @true;
240 }
241
242 // wxID_HELP will be processed for the 'About' menu and the toolbar help button.
243
244 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
245 EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
246 EVT_MENU(wxID_HELP, MyFrame::OnAbout)
247 EVT_CLOSE(MyFrame::OnCloseWindow)
248 EVT_TOOL_RANGE(wxID_OPEN, wxID_PASTE, MyFrame::OnToolLeftClick)
249 EVT_TOOL_ENTER(wxID_OPEN, MyFrame::OnToolEnter)
250 END_EVENT_TABLE()
251
252 // Define my frame constructor
253 MyFrame::MyFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos,
254 const wxSize& size, long style):
255 wxFrame(parent, id, title, pos, size, style)
256 {
257 m_textWindow = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(-1, -1), wxTE_MULTILINE);
258 }
259
260 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
261 {
262 Close(@true);
263 }
264
265 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
266 {
267 (void)wxMessageBox("wxWidgets toolbar sample", "About wxToolBar");
268 }
269
270 // Define the behaviour for the frame closing
271 // - must delete all frames except for the main one.
272 void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
273 {
274 Destroy();
275 }
276
277 void MyFrame::OnToolLeftClick(wxCommandEvent& event)
278 {
279 wxString str;
280 str.Printf("Clicked on tool %d", event.GetId());
281 SetStatusText(str);
282 }
283
284 void MyFrame::OnToolEnter(wxCommandEvent& event)
285 {
286 if (event.GetSelection() -1)
287 {
288 wxString str;
289 str.Printf("This is tool number %d", event.GetSelection());
290 SetStatusText(str);
291 }
292 else
293 SetStatusText("");
294 }
295 @endcode
296
297 */
298
299