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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: mbconvclasses
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page mbconvclasses_overview wxMBConv classes overview
12
13 Classes: #wxMBConv, wxMBConvLibc,
14 #wxMBConvUTF7, #wxMBConvUTF8,
15 #wxCSConv,
16 #wxMBConvUTF16, #wxMBConvUTF32
17 The wxMBConv classes in wxWidgets enable an Unicode-aware application to
18 easily convert between Unicode and the variety of 8-bit encoding systems still
19 in use.
20 @ref needforconversion_overview
21 @ref conversionandwxstring_overview
22 @ref mbconvclasses_overview
23 @ref mbconvobjects_overview
24 #wxCSConv
25 @ref convertingstrings_overview
26 @ref convertingbuffers_overview
27
28
29 @section needforconversion Background: The need for conversion
30
31 As programs are becoming more and more globalized, and users exchange documents
32 across country boundaries as never before, applications increasingly need to
33 take into account all the different character sets in use around the world. It
34 is no longer enough to just depend on the default byte-sized character set that
35 computers have traditionally used.
36 A few years ago, a solution was proposed: the Unicode standard. Able to contain
37 the complete set of characters in use in one unified global coding system,
38 it would resolve the character set problems once and for all.
39 But it hasn't happened yet, and the migration towards Unicode has created new
40 challenges, resulting in "compatibility encodings" such as UTF-8. A large
41 number of systems out there still depends on the old 8-bit encodings, hampered
42 by the huge amounts of legacy code still widely deployed. Even sending
43 Unicode data from one Unicode-aware system to another may need encoding to an
44 8-bit multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to
45 pass unhindered through any traditional transport channels.
46
47 @section conversionandwxstring Background: The wxString class
48
49 If you have compiled wxWidgets in Unicode mode, the wxChar type will become
50 identical to wchar_t rather than char, and a wxString stores wxChars. Hence,
51 all wxString manipulation in your application will then operate on Unicode
52 strings, and almost as easily as working with ordinary char strings (you
53 just need to remember to use the wxT() macro to encapsulate any string
54 literals).
55 But often, your environment doesn't want Unicode strings. You could be sending
56 data over a network, or processing a text file for some other application. You
57 need a way to quickly convert your easily-handled Unicode data to and from a
58 traditional 8-bit encoding. And this is what the wxMBConv classes do.
59
60 @section wxmbconvclasses wxMBConv classes
61
62 The base class for all these conversions is the wxMBConv class (which itself
63 implements standard libc locale conversion). Derived classes include
64 wxMBConvLibc, several different wxMBConvUTFxxx classes, and wxCSConv, which
65 implement different kinds of conversions. You can also derive your own class
66 for your own custom encoding and use it, should you need it. All you need to do
67 is override the MB2WC and WC2MB methods.
68
69 @section wxmbconvobjects wxMBConv objects
70
71 Several of the wxWidgets-provided wxMBConv classes have predefined instances
72 (wxConvLibc, wxConvFileName, wxConvUTF7, wxConvUTF8, wxConvLocal). You can use
73 these predefined objects directly, or you can instantiate your own objects.
74 A variable, wxConvCurrent, points to the conversion object that the user
75 interface is supposed to use, in the case that the user interface is not
76 Unicode-based (like with GTK+ 1.2). By default, it points to wxConvLibc or
77 wxConvLocal, depending on which works best on the current platform.
78
79 @section wxcsconvclass wxCSConv
80
81 The wxCSConv class is special because when it is instantiated, you can tell it
82 which character set it should use, which makes it meaningful to keep many
83 instances of them around, each with a different character set (or you can
84 create a wxCSConv instance on the fly).
85 The predefined wxCSConv instance, wxConvLocal, is preset to use the
86 default user character set, but you should rarely need to use it directly,
87 it is better to go through wxConvCurrent.
88
89 @section convertingstrings Converting strings
90
91 Once you have chosen which object you want to use to convert your text,
92 here is how you would use them with wxString. These examples all assume
93 that you are using a Unicode build of wxWidgets, although they will still
94 compile in a non-Unicode build (they just won't convert anything).
95 Example 1: Constructing a wxString from input in current encoding.
96
97 @code
98 wxString str(input_data, *wxConvCurrent);
99 @endcode
100
101 Example 2: Input in UTF-8 encoding.
102
103 @code
104 wxString str(input_data, wxConvUTF8);
105 @endcode
106
107 Example 3: Input in KOI8-R. Construction of wxCSConv instance on the fly.
108
109 @code
110 wxString str(input_data, wxCSConv(wxT("koi8-r")));
111 @endcode
112
113 Example 4: Printing a wxString to stdout in UTF-8 encoding.
114
115 @code
116 puts(str.mb_str(wxConvUTF8));
117 @endcode
118
119 Example 5: Printing a wxString to stdout in custom encoding.
120 Using preconstructed wxCSConv instance.
121
122 @code
123 wxCSConv cust(user_encoding);
124 printf("Data: %s\n", (const char*) str.mb_str(cust));
125 @endcode
126
127 Note: Since mb_str() returns a temporary wxCharBuffer to hold the result
128 of the conversion, you need to explicitly cast it to const char* if you use
129 it in a vararg context (like with printf).
130
131 @section convertingbuffers Converting buffers
132
133 If you have specialized needs, or just don't want to use wxString, you
134 can also use the conversion methods of the conversion objects directly.
135 This can even be useful if you need to do conversion in a non-Unicode
136 build of wxWidgets; converting a string from UTF-8 to the current
137 encoding should be possible by doing this:
138
139 @code
140 wxString str(wxConvUTF8.cMB2WC(input_data), *wxConvCurrent);
141 @endcode
142
143 Here, cMB2WC of the UTF8 object returns a wxWCharBuffer containing a Unicode
144 string. The wxString constructor then converts it back to an 8-bit character
145 set using the passed conversion object, *wxConvCurrent. (In a Unicode build
146 of wxWidgets, the constructor ignores the passed conversion object and
147 retains the Unicode data.)
148 This could also be done by first making a wxString of the original data:
149
150 @code
151 wxString input_str(input_data);
152 wxString str(input_str.wc_str(wxConvUTF8), *wxConvCurrent);
153 @endcode
154
155 To print a wxChar buffer to a non-Unicode stdout:
156
157 @code
158 printf("Data: %s\n", (const char*) wxConvCurrent-cWX2MB(unicode_data));
159 @endcode
160
161 If you need to do more complex processing on the converted data, you
162 may want to store the temporary buffer in a local variable:
163
164 @code
165 const wxWX2MBbuf tmp_buf = wxConvCurrent-cWX2MB(unicode_data);
166 const char *tmp_str = (const char*) tmp_buf;
167 printf("Data: %s\n", tmp_str);
168 process_data(tmp_str);
169 @endcode
170
171 If a conversion had taken place in cWX2MB (i.e. in a Unicode build),
172 the buffer will be deallocated as soon as tmp_buf goes out of scope.
173 (The macro wxWX2MBbuf reflects the correct return value of cWX2MB
174 (either char* or wxCharBuffer), except for the const.)
175
176 */
177
178