1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/x11/evtloop.cpp
3 // Purpose: implements wxEventLoop for X11
4 // Author: Julian Smart
8 // Copyright: (c) 2002 Julian Smart
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
23 #include "wx/evtloop.h"
28 #include "wx/window.h"
29 #include "wx/module.h"
32 #include "wx/private/selectdispatcher.h"
33 #include "wx/unix/private.h"
34 #include "wx/x11/private.h"
36 #include "wx/generic/private/timer.h"
39 #include "wx/thread.h"
45 #ifdef HAVE_SYS_SELECT_H
46 # include <sys/select.h>
49 // ----------------------------------------------------------------------------
51 // ----------------------------------------------------------------------------
53 class WXDLLEXPORT wxEventLoopImpl
57 wxEventLoopImpl() { SetExitCode(0); m_keepGoing
= false; }
59 // process an XEvent, return true if it was processed
60 bool ProcessEvent(XEvent
* event
);
62 // generate an idle message, return true if more idle time requested
65 // set/get the exit code
66 void SetExitCode(int exitcode
) { m_exitcode
= exitcode
; }
67 int GetExitCode() const { return m_exitcode
; }
70 // preprocess an event, return true if processed (i.e. no further
71 // dispatching required)
72 bool PreProcessEvent(XEvent
* event
);
74 // the exit code of the event loop
80 // ============================================================================
81 // wxEventLoopImpl implementation
82 // ============================================================================
84 // ----------------------------------------------------------------------------
85 // wxEventLoopImpl message processing
86 // ----------------------------------------------------------------------------
88 bool wxEventLoopImpl::ProcessEvent(XEvent
*event
)
90 // give us the chance to preprocess the message first
91 if ( PreProcessEvent(event
) )
94 // if it wasn't done, dispatch it to the corresponding window
96 return wxTheApp
->ProcessXEvent((WXEvent
*) event
);
101 bool wxEventLoopImpl::PreProcessEvent(XEvent
*WXUNUSED(event
))
106 // ----------------------------------------------------------------------------
107 // wxEventLoopImpl idle event processing
108 // ----------------------------------------------------------------------------
110 bool wxEventLoopImpl::SendIdleEvent()
112 return wxTheApp
->ProcessIdle();
115 // ============================================================================
116 // wxEventLoop implementation
117 // ============================================================================
119 // ----------------------------------------------------------------------------
120 // wxEventLoop running and exiting
121 // ----------------------------------------------------------------------------
123 wxGUIEventLoop::~wxGUIEventLoop()
125 wxASSERT_MSG( !m_impl
, _T("should have been deleted in Run()") );
128 int wxGUIEventLoop::Run()
130 // event loops are not recursive, you need to create another loop!
131 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
133 m_impl
= new wxEventLoopImpl
;
135 wxEventLoopActivator
activate(this);
137 m_impl
->m_keepGoing
= true;
138 while ( m_impl
->m_keepGoing
)
140 // generate and process idle events for as long as we don't have
141 // anything else to do
142 while ( ! Pending() )
145 wxGenericTimerImpl::NotifyTimers(); // TODO: is this the correct place for it?
147 if (!m_impl
->SendIdleEvent())
149 // Break out of while loop
154 // a message came or no more idle processing to do, sit in Dispatch()
155 // waiting for the next message
164 int exitcode
= m_impl
->GetExitCode();
171 void wxGUIEventLoop::Exit(int rc
)
173 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
175 m_impl
->SetExitCode(rc
);
176 m_impl
->m_keepGoing
= false;
179 // ----------------------------------------------------------------------------
180 // wxEventLoop message processing dispatching
181 // ----------------------------------------------------------------------------
183 bool wxGUIEventLoop::Pending() const
185 XFlush( wxGlobalDisplay() );
186 return (XPending( wxGlobalDisplay() ) > 0);
189 bool wxGUIEventLoop::Dispatch()
193 // Start off by checking if any of our child processes have finished.
194 wxCheckForFinishedChildren();
196 // TODO allowing for threads, as per e.g. wxMSW
198 // This now waits until either an X event is received,
199 // or the select times out. So we should now process
200 // wxTimers in a reasonably timely fashion. However it
201 // does also mean that idle processing will happen more
202 // often, so we should probably limit idle processing to
203 // not be repeated more than every N milliseconds.
205 if (XPending( wxGlobalDisplay() ) == 0)
208 GR_TIMEOUT timeout
= 10; // Milliseconds
209 // Wait for next event, or timeout
210 GrGetNextEventTimeout(& event
, timeout
);
212 // Fall through to ProcessEvent.
213 // we'll assume that ProcessEvent will just ignore
214 // the event if there was a timeout and no event.
219 tv
.tv_usec
=10000; // TODO make this configurable
220 int fd
= ConnectionNumber( wxGlobalDisplay() );
225 wxFD_ZERO(&writeset
);
226 wxFD_SET(fd
, &readset
);
228 if (select( fd
+1, &readset
, &writeset
, NULL
, &tv
) != 0)
230 // An X11 event was pending, get it
231 if (wxFD_ISSET( fd
, &readset
))
232 XNextEvent( wxGlobalDisplay(), &event
);
238 XNextEvent( wxGlobalDisplay(), &event
);
242 // handle any pending socket events:
243 wxSelectDispatcher::DispatchPending();
246 (void) m_impl
->ProcessEvent( &event
);