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[wxWidgets.git] / src / mgl / app.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.cpp
3 // Author: Vaclav Slavik
4 // based on GTK and MSW implementations
5 // Id: $Id$
6 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifdef __GNUG__
11 #pragma implementation "app.h"
12 #endif
13
14 // For compilers that support precompilation, includes "wx.h".
15 #include "wx/wxprec.h"
16
17 #ifdef __BORLANDC__
18 #pragma hdrstop
19 #endif
20
21
22 #ifndef WX_PRECOMP
23 #include "wx/settings.h"
24 #include "wx/module.h"
25 #include "wx/evtloop.h"
26 #include "wx/frame.h"
27 #include "wx/dialog.h"
28 #include "wx/log.h"
29 #include "wx/intl.h"
30 #include "wx/resource.h"
31 #endif
32
33 #include "wx/app.h"
34 #include "wx/fontutil.h"
35 #include "wx/univ/theme.h"
36 #include "wx/univ/renderer.h"
37 #include "wx/univ/colschem.h"
38 #include "wx/sysopt.h"
39 #include "wx/mgl/private.h"
40
41 //-----------------------------------------------------------------------------
42 // Global data
43 //-----------------------------------------------------------------------------
44
45 wxApp *wxTheApp = NULL;
46 wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
47
48
49 //-----------------------------------------------------------------------------
50 // wxExit
51 //-----------------------------------------------------------------------------
52
53 void wxExit()
54 {
55 MGL_exit();
56 exit(0);
57 }
58
59 //-----------------------------------------------------------------------------
60 // wxYield
61 //-----------------------------------------------------------------------------
62
63 static bool gs_inYield = FALSE;
64
65 bool wxApp::Yield(bool onlyIfNeeded)
66 {
67 if ( gs_inYield )
68 {
69 if ( !onlyIfNeeded )
70 {
71 wxFAIL_MSG( wxT("wxYield called recursively" ) );
72 }
73
74 return FALSE;
75 }
76
77 #if wxUSE_THREADS
78 if ( !wxThread::IsMain() )
79 {
80 // can't process events from other threads, MGL is thread-unsafe
81 return TRUE;
82 }
83 #endif // wxUSE_THREADS
84
85 gs_inYield = TRUE;
86
87 wxLog::Suspend();
88
89 if ( wxEventLoop::GetActive() )
90 {
91 while (wxEventLoop::GetActive()->Pending())
92 wxEventLoop::GetActive()->Dispatch();
93 }
94
95 /* it's necessary to call ProcessIdle() to update the frames sizes which
96 might have been changed (it also will update other things set from
97 OnUpdateUI() which is a nice (and desired) side effect) */
98 while (wxTheApp->ProcessIdle()) { }
99
100 wxLog::Resume();
101
102 gs_inYield = FALSE;
103
104 return TRUE;
105 }
106
107
108 //-----------------------------------------------------------------------------
109 // wxWakeUpIdle
110 //-----------------------------------------------------------------------------
111
112 void wxWakeUpIdle()
113 {
114 #if wxUSE_THREADS
115 if (!wxThread::IsMain())
116 wxMutexGuiEnter();
117 #endif
118
119 while (wxTheApp->ProcessIdle()) {}
120
121 #if wxUSE_THREADS
122 if (!wxThread::IsMain())
123 wxMutexGuiLeave();
124 #endif
125 }
126
127 //-----------------------------------------------------------------------------
128 // Root window
129 //-----------------------------------------------------------------------------
130
131 class wxRootWindow : public wxWindow
132 {
133 public:
134 wxRootWindow() : wxWindow(NULL, -1)
135 {
136 SetMGLwindow_t(MGL_wmGetRootWindow(g_winMng));
137 SetBackgroundColour(wxTHEME_COLOUR(DESKTOP));
138 }
139 ~wxRootWindow()
140 {
141 // we don't want to delete MGL_WM's rootWnd
142 m_wnd = NULL;
143 }
144
145 virtual bool AcceptsFocus() { return FALSE; }
146 };
147
148 static wxRootWindow *gs_rootWindow = NULL;
149
150 //-----------------------------------------------------------------------------
151 // MGL initialization
152 //-----------------------------------------------------------------------------
153
154 static bool wxCreateMGL_WM(const wxDisplayModeInfo& displayMode)
155 {
156 int mode;
157 int refresh = MGL_DEFAULT_REFRESH;
158
159 #if wxUSE_SYSTEM_OPTIONS
160 if ( wxSystemOptions::HasOption(wxT("mgl.screen-refresh")) )
161 refresh = wxSystemOptions::GetOptionInt(wxT("mgl.screen-refresh"));
162 #endif
163
164 mode = MGL_findMode(displayMode.GetWidth(),
165 displayMode.GetHeight(),
166 displayMode.GetDepth());
167 if ( mode == -1 )
168 {
169 wxLogError(_("Mode %ix%i-%i not available."),
170 displayMode.GetWidth(),
171 displayMode.GetHeight(),
172 displayMode.GetDepth());
173 return FALSE;
174 }
175 g_displayDC = new MGLDisplayDC(mode, 1, refresh);
176 if ( !g_displayDC->isValid() )
177 {
178 delete g_displayDC;
179 g_displayDC = NULL;
180 return FALSE;
181 }
182
183 g_winMng = MGL_wmCreate(g_displayDC->getDC());
184 if (!g_winMng)
185 return FALSE;
186
187 return TRUE;
188 }
189
190 static void wxDestroyMGL_WM()
191 {
192 if ( g_winMng )
193 {
194 MGL_wmDestroy(g_winMng);
195 g_winMng = NULL;
196 }
197 if ( g_displayDC )
198 {
199 delete g_displayDC;
200 g_displayDC = NULL;
201 }
202 }
203
204 //-----------------------------------------------------------------------------
205 // wxApp
206 //-----------------------------------------------------------------------------
207
208 IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler)
209
210 BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
211 EVT_IDLE(wxApp::OnIdle)
212 END_EVENT_TABLE()
213
214
215 wxApp::wxApp() : m_mainLoop(NULL)
216 {
217 }
218
219 wxApp::~wxApp()
220 {
221 }
222
223 wxDisplayModeInfo wxGetDefaultDisplayMode()
224 {
225 wxString mode;
226 unsigned w, h, bpp;
227
228 if ( !wxGetEnv(wxT("WXMODE"), &mode) ||
229 (wxSscanf(mode.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3) )
230 {
231 w = 640, h = 480, bpp = 16;
232 }
233
234 return wxDisplayModeInfo(w, h, bpp);
235 }
236
237 bool wxApp::SetDisplayMode(const wxDisplayModeInfo& mode)
238 {
239 if ( !mode.IsOk() )
240 {
241 return FALSE;
242 }
243 if ( g_displayDC != NULL )
244 {
245 // FIXME_MGL -- we currently don't allow to switch video mode
246 // more than once. This can hopefully be changed...
247 wxFAIL_MSG(wxT("Can't change display mode after intialization!"));
248 return FALSE;
249 }
250
251 if ( !wxCreateMGL_WM(mode) )
252 return FALSE;
253 gs_rootWindow = new wxRootWindow;
254
255 m_displayMode = mode;
256
257 return TRUE;
258 }
259
260 bool wxApp::OnInitGui()
261 {
262 if ( !wxAppBase::OnInitGui() )
263 return FALSE;
264
265 #ifdef __WXDEBUG__
266 // MGL redirects stdout and stderr to physical console, so lets redirect
267 // it to file. Do it only when WXDEBUG environment variable is set
268 if ( wxGetEnv(wxT("WXDEBUG"), NULL) )
269 freopen("output.err", "wt", stderr);
270 #endif
271
272 wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
273 if ( oldLog ) delete oldLog;
274
275 return TRUE;
276 }
277
278 bool wxApp::ProcessIdle()
279 {
280 wxIdleEvent event;
281 event.SetEventObject(this);
282 ProcessEvent(event);
283
284 return event.MoreRequested();
285 }
286
287 void wxApp::OnIdle(wxIdleEvent &event)
288 {
289 static bool s_inOnIdle = FALSE;
290
291 /* Avoid recursion (via ProcessEvent default case) */
292 if (s_inOnIdle)
293 return;
294
295 s_inOnIdle = TRUE;
296
297 /* Resend in the main thread events which have been prepared in other
298 threads */
299 ProcessPendingEvents();
300
301 // 'Garbage' collection of windows deleted with Close().
302 DeletePendingObjects();
303
304 #if wxUSE_LOG
305 // flush the logged messages if any
306 wxLog::FlushActive();
307 #endif // wxUSE_LOG
308
309 // Send OnIdle events to all windows
310 if ( SendIdleEvents() )
311 event.RequestMore(TRUE);
312
313 s_inOnIdle = FALSE;
314 }
315
316 bool wxApp::SendIdleEvents()
317 {
318 bool needMore = FALSE;
319
320 wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
321 while (node)
322 {
323 wxWindow* win = node->GetData();
324 if ( SendIdleEvents(win) )
325 needMore = TRUE;
326 node = node->GetNext();
327 }
328
329 return needMore;
330 }
331
332 bool wxApp::SendIdleEvents(wxWindow* win)
333 {
334 bool needMore = FALSE;
335
336 wxIdleEvent event;
337 event.SetEventObject(win);
338
339 win->GetEventHandler()->ProcessEvent(event);
340
341 if ( event.MoreRequested() )
342 needMore = TRUE;
343
344 wxNode* node = win->GetChildren().First();
345 while (node)
346 {
347 wxWindow* win = (wxWindow*) node->Data();
348 if ( SendIdleEvents(win) )
349 needMore = TRUE;
350
351 node = node->Next();
352 }
353 return needMore;
354 }
355
356 int wxApp::MainLoop()
357 {
358 int rt;
359 m_mainLoop = new wxEventLoop;
360
361 rt = m_mainLoop->Run();
362
363 delete m_mainLoop;
364 m_mainLoop = NULL;
365 return rt;
366 }
367
368 void wxApp::ExitMainLoop()
369 {
370 if ( m_mainLoop )
371 m_mainLoop->Exit(0);
372 }
373
374 bool wxApp::Initialized()
375 {
376 return (wxTopLevelWindows.GetCount() != 0);
377 }
378
379 bool wxApp::Pending()
380 {
381 return wxEventLoop::GetActive()->Pending();
382 }
383
384 void wxApp::Dispatch()
385 {
386 wxEventLoop::GetActive()->Dispatch();
387 }
388
389 void wxApp::DeletePendingObjects()
390 {
391 wxNode *node = wxPendingDelete.First();
392 while (node)
393 {
394 wxObject *obj = (wxObject *)node->Data();
395
396 delete obj;
397
398 if ( wxPendingDelete.Find(obj) )
399 delete node;
400
401 node = wxPendingDelete.First();
402 }
403 }
404
405 bool wxApp::Initialize()
406 {
407 if ( MGL_init(".", NULL) == 0 )
408 return FALSE;
409
410 wxBuffer = new wxChar[BUFSIZ + 512];
411
412 wxClassInfo::InitializeClasses();
413
414 #if wxUSE_INTL
415 wxFont::SetDefaultEncoding(wxLocale::GetSystemEncoding());
416 #endif
417
418 // GL: I'm annoyed ... I don't know where to put this and I don't want to
419 // create a module for that as it's part of the core.
420 #if wxUSE_THREADS
421 wxPendingEvents = new wxList;
422 wxPendingEventsLocker = new wxCriticalSection;
423 #endif
424
425 wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
426 wxTheColourDatabase->Initialize();
427
428 // Can't do this in wxModule, because fonts are needed by stock lists
429 wxTheFontsManager = new wxFontsManager;
430
431 wxInitializeStockLists();
432 wxInitializeStockObjects();
433
434 #if wxUSE_WX_RESOURCES
435 wxInitializeResourceSystem();
436 #endif
437
438 wxModule::RegisterModules();
439 if (!wxModule::InitializeModules()) return FALSE;
440
441 return TRUE;
442 }
443
444 wxIcon wxApp::GetStdIcon(int which) const
445 {
446 return wxTheme::Get()->GetRenderer()->GetStdIcon(which);
447 }
448
449 void wxApp::CleanUp()
450 {
451 #if wxUSE_LOG
452 // continuing to use user defined log target is unsafe from now on because
453 // some resources may be already unavailable, so replace it by something
454 // more safe
455 wxLog *oldlog = wxLog::SetActiveTarget(new wxLogStderr);
456 if ( oldlog )
457 delete oldlog;
458 #endif // wxUSE_LOG
459
460 delete gs_rootWindow;
461
462 wxModule::CleanUpModules();
463
464 #if wxUSE_WX_RESOURCES
465 wxCleanUpResourceSystem();
466 #endif
467
468 if (wxTheColourDatabase)
469 delete wxTheColourDatabase;
470
471 wxTheColourDatabase = (wxColourDatabase*) NULL;
472
473 wxDeleteStockObjects();
474 wxDeleteStockLists();
475
476 delete wxTheApp;
477 wxTheApp = (wxApp*) NULL;
478
479
480 // GL: I'm annoyed ... I don't know where to put this and I don't want to
481 // create a module for that as it's part of the core.
482 #if wxUSE_THREADS
483 delete wxPendingEvents;
484 delete wxPendingEventsLocker;
485 #endif
486
487 wxClassInfo::CleanUpClasses();
488
489 // Can't do this in wxModule, because fonts are needed by stock lists
490 // (do it after deleting wxTheApp and cleaning modules up, since somebody
491 // may be deleting fonts that lately)
492 delete wxTheFontsManager;
493 wxTheFontsManager = (wxFontsManager*) NULL;
494
495 delete[] wxBuffer;
496
497 // check for memory leaks
498 #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
499 if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
500 {
501 wxLogDebug(wxT("There were memory leaks.\n"));
502 wxDebugContext::Dump();
503 wxDebugContext::PrintStatistics();
504 }
505 #endif // Debug
506
507 #if wxUSE_LOG
508 // do this as the very last thing because everything else can log messages
509 wxLog::DontCreateOnDemand();
510
511 wxLog *oldLog = wxLog::SetActiveTarget( (wxLog*) NULL );
512 if (oldLog)
513 delete oldLog;
514 #endif // wxUSE_LOG
515
516 wxDestroyMGL_WM();
517 MGL_exit();
518 }
519
520
521 int wxEntryStart(int argc, char *argv[])
522 {
523 return wxApp::Initialize() ? 0 : -1;
524 }
525
526
527 int wxEntryInitGui()
528 {
529 return wxTheApp->OnInitGui() ? 0 : -1;
530 }
531
532
533 void wxEntryCleanup()
534 {
535 wxApp::CleanUp();
536 }
537
538
539
540 int wxEntry(int argc, char *argv[])
541 {
542 #ifdef __DJGPP__
543 // VS: disable long filenames under DJGPP as the very first thing,
544 // since SciTech MGL doesn't like them much...
545 wxSetEnv(wxT("LFN"), wxT("N"));
546 #endif
547
548 #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
549 // This seems to be necessary since there are 'rogue'
550 // objects present at this point (perhaps global objects?)
551 // Setting a checkpoint will ignore them as far as the
552 // memory checking facility is concerned.
553 // Of course you may argue that memory allocated in globals should be
554 // checked, but this is a reasonable compromise.
555 wxDebugContext::SetCheckpoint();
556 #endif
557 int err = wxEntryStart(argc, argv);
558 if ( err )
559 return err;
560
561 if ( !wxTheApp )
562 {
563 wxCHECK_MSG( wxApp::GetInitializerFunction(), -1,
564 wxT("wxWindows error: No initializer - use IMPLEMENT_APP macro.\n") );
565
566 wxAppInitializerFunction app_ini = wxApp::GetInitializerFunction();
567
568 wxObject *test_app = app_ini();
569
570 wxTheApp = (wxApp*) test_app;
571 }
572
573 wxCHECK_MSG( wxTheApp, -1, wxT("wxWindows error: no application object") );
574
575 wxTheApp->argc = argc;
576 #if wxUSE_UNICODE
577 wxTheApp->argv = new wxChar*[argc+1];
578 int mb_argc = 0;
579 while (mb_argc < argc)
580 {
581 wxTheApp->argv[mb_argc] = wxStrdup(wxConvLibc.cMB2WX(argv[mb_argc]));
582 mb_argc++;
583 }
584 wxTheApp->argv[mb_argc] = (wxChar *)NULL;
585 #else
586 wxTheApp->argv = argv;
587 #endif
588
589 wxString name(wxFileNameFromPath(argv[0]));
590 wxStripExtension(name);
591 wxTheApp->SetAppName(name);
592
593 int retValue;
594 retValue = wxEntryInitGui();
595
596 // Here frames insert themselves automatically into wxTopLevelWindows by
597 // getting created in OnInit().
598 if ( retValue == 0 )
599 {
600 if ( !wxTheApp->OnInit() )
601 retValue = -1;
602 }
603
604 if ( retValue == 0 )
605 {
606 /* delete pending toplevel windows (typically a single
607 dialog) so that, if there isn't any left, we don't
608 call OnRun() */
609 wxTheApp->DeletePendingObjects();
610
611 if ( wxTheApp->Initialized() )
612 {
613 wxTheApp->OnRun();
614
615 wxWindow *topWindow = wxTheApp->GetTopWindow();
616 if ( topWindow )
617 {
618 /* Forcibly delete the window. */
619 if (topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
620 topWindow->IsKindOf(CLASSINFO(wxDialog)) )
621 {
622 topWindow->Close(TRUE);
623 wxTheApp->DeletePendingObjects();
624 }
625 else
626 {
627 delete topWindow;
628 wxTheApp->SetTopWindow((wxWindow*) NULL);
629 }
630 }
631
632 #if wxUSE_LOG
633 // flush the logged messages if any
634 wxLog *log = wxLog::GetActiveTarget();
635 if (log != NULL && log->HasPendingMessages())
636 log->Flush();
637 #endif // wxUSE_LOG
638 retValue = wxTheApp->OnExit();
639 }
640 }
641
642 wxEntryCleanup();
643
644 return retValue;
645 }