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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/panel.h"
34 #include "wx/settings.h"
35 #include "wx/app.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
39 #include "wx/mdi.h"
40 #include "wx/image.h"
41 #endif
42
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
44
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
52
53 wxAuiPaneInfo wxAuiNullPaneInfo;
54 wxAuiDockInfo wxAuiNullDockInfo;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
60
61 #ifdef __WXMAC__
62 // a few defines to avoid nameclashes
63 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
64 #define __AIFF__
65 #include "wx/mac/private.h"
66 #endif
67
68 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
69
70 class wxPseudoTransparentFrame : public wxFrame
71 {
72 public:
73 wxPseudoTransparentFrame(wxWindow* parent = NULL,
74 wxWindowID id = wxID_ANY,
75 const wxString& title = wxEmptyString,
76 const wxPoint& pos = wxDefaultPosition,
77 const wxSize& size = wxDefaultSize,
78 long style = wxDEFAULT_FRAME_STYLE,
79 const wxString &name = wxT("frame"))
80 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
81 {
82 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
83 m_Amount=0;
84 m_MaxWidth=0;
85 m_MaxHeight=0;
86 m_lastWidth=0;
87 m_lastHeight=0;
88 #ifdef __WXGTK__
89 m_CanSetShape = false; // have to wait for window create event on GTK
90 #else
91 m_CanSetShape = true;
92 #endif
93 m_Region = wxRegion(0, 0, 0, 0);
94 SetTransparent(0);
95 }
96
97 virtual bool SetTransparent(wxByte alpha)
98 {
99 if (m_CanSetShape)
100 {
101 int w=100; // some defaults
102 int h=100;
103 GetClientSize(&w, &h);
104
105 m_MaxWidth = w;
106 m_MaxHeight = h;
107 m_Amount = alpha;
108 m_Region.Clear();
109 // m_Region.Union(0, 0, 1, m_MaxWidth);
110 if (m_Amount)
111 {
112 for (int y=0; y<m_MaxHeight; y++)
113 {
114 // Reverse the order of the bottom 4 bits
115 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
116 if ((j*16+8)<m_Amount)
117 m_Region.Union(0, y, m_MaxWidth, 1);
118 }
119 }
120 SetShape(m_Region);
121 Refresh();
122 }
123 return true;
124 }
125
126 void OnPaint(wxPaintEvent& WXUNUSED(event))
127 {
128 wxPaintDC dc(this);
129
130 if (m_Region.IsEmpty())
131 return;
132
133 #ifdef __WXMAC__
134 dc.SetBrush(wxColour(128, 192, 255));
135 #else
136 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
137 #endif
138 dc.SetPen(*wxTRANSPARENT_PEN);
139
140 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
141
142 while (upd)
143 {
144 wxRect rect(upd.GetRect());
145 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
146
147 upd++;
148 }
149 }
150
151 #ifdef __WXGTK__
152 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
153 {
154 m_CanSetShape=true;
155 SetTransparent(0);
156 }
157 #endif
158
159 void OnSize(wxSizeEvent& event)
160 {
161 // We sometimes get surplus size events
162 if ((event.GetSize().GetWidth() == m_lastWidth) &&
163 (event.GetSize().GetHeight() == m_lastHeight))
164 {
165 event.Skip();
166 return;
167 }
168 m_lastWidth = event.GetSize().GetWidth();
169 m_lastHeight = event.GetSize().GetHeight();
170
171 SetTransparent(m_Amount);
172 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
173 event.GetSize().GetHeight());
174 SetShape(m_Region);
175 Refresh();
176 event.Skip();
177 }
178
179 private:
180 wxByte m_Amount;
181 int m_MaxWidth;
182 int m_MaxHeight;
183 bool m_CanSetShape;
184 int m_lastWidth,m_lastHeight;
185
186 wxRegion m_Region;
187
188 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
189 DECLARE_EVENT_TABLE()
190 };
191
192
193 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
194
195 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
196 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
197 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
198 #ifdef __WXGTK__
199 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
200 #endif
201 END_EVENT_TABLE()
202
203
204 // -- static utility functions --
205
206 static wxBitmap wxPaneCreateStippleBitmap()
207 {
208 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
209 wxImage img(2,2,data,true);
210 return wxBitmap(img);
211 }
212
213 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
214 {
215 wxBitmap stipple = wxPaneCreateStippleBitmap();
216 wxBrush brush(stipple);
217 dc.SetBrush(brush);
218 dc.SetPen(*wxTRANSPARENT_PEN);
219
220 dc.SetLogicalFunction(wxXOR);
221 dc.DrawRectangle(rect);
222 }
223
224
225
226 // CopyDocksAndPanes() - this utility function creates copies of
227 // the dock and pane info. wxAuiDockInfo's usually contain pointers
228 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
229 // reconstruct that relationship in the new dock info and pane info arrays
230
231 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
232 wxAuiPaneInfoArray& dest_panes,
233 const wxAuiDockInfoArray& src_docks,
234 const wxAuiPaneInfoArray& src_panes)
235 {
236 dest_docks = src_docks;
237 dest_panes = src_panes;
238 int i, j, k, dock_count, pc1, pc2;
239 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
240 {
241 wxAuiDockInfo& dock = dest_docks.Item(i);
242 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
243 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
244 if (dock.panes.Item(j) == &src_panes.Item(k))
245 dock.panes.Item(j) = &dest_panes.Item(k);
246 }
247 }
248
249 // GetMaxLayer() is an internal function which returns
250 // the highest layer inside the specified dock
251 static int GetMaxLayer(const wxAuiDockInfoArray& docks, int dock_direction)
252 {
253 int i, dock_count, max_layer = 0;
254 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
255 {
256 wxAuiDockInfo& dock = docks.Item(i);
257 if (dock.dock_direction == dock_direction &&
258 dock.dock_layer > max_layer && !dock.fixed)
259 max_layer = dock.dock_layer;
260 }
261 return max_layer;
262 }
263
264
265 // GetMaxRow() is an internal function which returns
266 // the highest layer inside the specified dock
267 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
268 {
269 int i, pane_count, max_row = 0;
270 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
271 {
272 wxAuiPaneInfo& pane = panes.Item(i);
273 if (pane.dock_direction == direction &&
274 pane.dock_layer == layer &&
275 pane.dock_row > max_row)
276 max_row = pane.dock_row;
277 }
278 return max_row;
279 }
280
281
282
283 // DoInsertDockLayer() is an internal function that inserts a new dock
284 // layer by incrementing all existing dock layer values by one
285 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
286 int dock_direction,
287 int dock_layer)
288 {
289 int i, pane_count;
290 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
291 {
292 wxAuiPaneInfo& pane = panes.Item(i);
293 if (!pane.IsFloating() &&
294 pane.dock_direction == dock_direction &&
295 pane.dock_layer >= dock_layer)
296 pane.dock_layer++;
297 }
298 }
299
300 // DoInsertDockLayer() is an internal function that inserts a new dock
301 // row by incrementing all existing dock row values by one
302 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
303 int dock_direction,
304 int dock_layer,
305 int dock_row)
306 {
307 int i, pane_count;
308 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
309 {
310 wxAuiPaneInfo& pane = panes.Item(i);
311 if (!pane.IsFloating() &&
312 pane.dock_direction == dock_direction &&
313 pane.dock_layer == dock_layer &&
314 pane.dock_row >= dock_row)
315 pane.dock_row++;
316 }
317 }
318
319 // DoInsertDockLayer() is an internal function that inserts a space for
320 // another dock pane by incrementing all existing dock row values by one
321 static void DoInsertPane(wxAuiPaneInfoArray& panes,
322 int dock_direction,
323 int dock_layer,
324 int dock_row,
325 int dock_pos)
326 {
327 int i, pane_count;
328 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
329 {
330 wxAuiPaneInfo& pane = panes.Item(i);
331 if (!pane.IsFloating() &&
332 pane.dock_direction == dock_direction &&
333 pane.dock_layer == dock_layer &&
334 pane.dock_row == dock_row &&
335 pane.dock_pos >= dock_pos)
336 pane.dock_pos++;
337 }
338 }
339
340 // FindDocks() is an internal function that returns a list of docks which meet
341 // the specified conditions in the parameters and returns a sorted array
342 // (sorted by layer and then row)
343 static void FindDocks(wxAuiDockInfoArray& docks,
344 int dock_direction,
345 int dock_layer,
346 int dock_row,
347 wxAuiDockInfoPtrArray& arr)
348 {
349 int begin_layer = dock_layer;
350 int end_layer = dock_layer;
351 int begin_row = dock_row;
352 int end_row = dock_row;
353 int dock_count = docks.GetCount();
354 int layer, row, i, max_row = 0, max_layer = 0;
355
356 // discover the maximum dock layer and the max row
357 for (i = 0; i < dock_count; ++i)
358 {
359 max_row = wxMax(max_row, docks.Item(i).dock_row);
360 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
361 }
362
363 // if no dock layer was specified, search all dock layers
364 if (dock_layer == -1)
365 {
366 begin_layer = 0;
367 end_layer = max_layer;
368 }
369
370 // if no dock row was specified, search all dock row
371 if (dock_row == -1)
372 {
373 begin_row = 0;
374 end_row = max_row;
375 }
376
377 arr.Clear();
378
379 for (layer = begin_layer; layer <= end_layer; ++layer)
380 for (row = begin_row; row <= end_row; ++row)
381 for (i = 0; i < dock_count; ++i)
382 {
383 wxAuiDockInfo& d = docks.Item(i);
384 if (dock_direction == -1 || dock_direction == d.dock_direction)
385 {
386 if (d.dock_layer == layer && d.dock_row == row)
387 arr.Add(&d);
388 }
389 }
390 }
391
392 // FindPaneInDock() looks up a specified window pointer inside a dock.
393 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
394 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
395 {
396 int i, count = dock.panes.GetCount();
397 for (i = 0; i < count; ++i)
398 {
399 wxAuiPaneInfo* p = dock.panes.Item(i);
400 if (p->window == window)
401 return p;
402 }
403 return NULL;
404 }
405
406 // RemovePaneFromDocks() removes a pane window from all docks
407 // with a possible exception specified by parameter "ex_cept"
408 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
409 wxAuiPaneInfo& pane,
410 wxAuiDockInfo* ex_cept = NULL )
411 {
412 int i, dock_count;
413 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
414 {
415 wxAuiDockInfo& d = docks.Item(i);
416 if (&d == ex_cept)
417 continue;
418 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
419 if (pi)
420 d.panes.Remove(pi);
421 }
422 }
423
424 // RenumberDockRows() takes a dock and assigns sequential numbers
425 // to existing rows. Basically it takes out the gaps; so if a
426 // dock has rows with numbers 0,2,5, they will become 0,1,2
427 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
428 {
429 int i, dock_count, j, pane_count;
430 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
431 {
432 wxAuiDockInfo& dock = *docks.Item(i);
433 dock.dock_row = i;
434 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
435 dock.panes.Item(j)->dock_row = i;
436 }
437 }
438
439
440 // SetActivePane() sets the active pane, as well as cycles through
441 // every other pane and makes sure that all others' active flags
442 // are turned off
443 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
444 {
445 int i, pane_count;
446 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
447 {
448 wxAuiPaneInfo& pane = panes.Item(i);
449 pane.state &= ~wxAuiPaneInfo::optionActive;
450 if (pane.window == active_pane)
451 pane.state |= wxAuiPaneInfo::optionActive;
452 }
453 }
454
455
456 // this function is used to sort panes by dock position
457 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
458 {
459 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
460 }
461
462
463 // -- wxAuiManager class implementation --
464
465
466 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
467 EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton)
468 EVT_AUI_RENDER(wxAuiManager::OnRender)
469 EVT_PAINT(wxAuiManager::OnPaint)
470 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
471 EVT_SIZE(wxAuiManager::OnSize)
472 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
473 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
474 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
475 EVT_MOTION(wxAuiManager::OnMotion)
476 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
477 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
478 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
479 END_EVENT_TABLE()
480
481
482 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
483 {
484 m_action = actionNone;
485 m_last_mouse_move = wxPoint();
486 m_hover_button = NULL;
487 m_art = new wxAuiDefaultDockArt;
488 m_hint_wnd = NULL;
489 m_flags = flags;
490 m_skipping = false;
491 m_has_maximized = false;
492 m_frame = NULL;
493
494 if (managed_wnd)
495 {
496 SetManagedWindow(managed_wnd);
497 }
498 }
499
500 wxAuiManager::~wxAuiManager()
501 {
502 delete m_art;
503 }
504
505 // Creates a floating frame for the windows
506 wxAuiFloatingFrame * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p)
507 {
508 return new wxAuiFloatingFrame(parent, this, p);
509 }
510
511 // GetPane() looks up a wxAuiPaneInfo structure based
512 // on the supplied window pointer. Upon failure, GetPane()
513 // returns an empty wxAuiPaneInfo, a condition which can be checked
514 // by calling wxAuiPaneInfo::IsOk().
515 //
516 // The pane info's structure may then be modified. Once a pane's
517 // info is modified, wxAuiManager::Update() must be called to
518 // realize the changes in the UI.
519
520 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
521 {
522 int i, pane_count;
523 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
524 {
525 wxAuiPaneInfo& p = m_panes.Item(i);
526 if (p.window == window)
527 return p;
528 }
529 return wxAuiNullPaneInfo;
530 }
531
532 // this version of GetPane() looks up a pane based on a
533 // 'pane name', see above comment for more info
534 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
535 {
536 int i, pane_count;
537 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
538 {
539 wxAuiPaneInfo& p = m_panes.Item(i);
540 if (p.name == name)
541 return p;
542 }
543 return wxAuiNullPaneInfo;
544 }
545
546 // GetAllPanes() returns a reference to all the pane info structures
547 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
548 {
549 return m_panes;
550 }
551
552 // HitTest() is an internal function which determines
553 // which UI item the specified coordinates are over
554 // (x,y) specify a position in client coordinates
555 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
556 {
557 wxAuiDockUIPart* result = NULL;
558
559 int i, part_count;
560 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
561 {
562 wxAuiDockUIPart* item = &m_uiparts.Item(i);
563
564 // we are not interested in typeDock, because this space
565 // isn't used to draw anything, just for measurements;
566 // besides, the entire dock area is covered with other
567 // rectangles, which we are interested in.
568 if (item->type == wxAuiDockUIPart::typeDock)
569 continue;
570
571 // if we already have a hit on a more specific item, we are not
572 // interested in a pane hit. If, however, we don't already have
573 // a hit, returning a pane hit is necessary for some operations
574 if ((item->type == wxAuiDockUIPart::typePane ||
575 item->type == wxAuiDockUIPart::typePaneBorder) && result)
576 continue;
577
578 // if the point is inside the rectangle, we have a hit
579 if (item->rect.Contains(x,y))
580 result = item;
581 }
582
583 return result;
584 }
585
586
587 // SetFlags() and GetFlags() allow the owner to set various
588 // options which are global to wxAuiManager
589 void wxAuiManager::SetFlags(unsigned int flags)
590 {
591 // find out if we have to call UpdateHintWindowConfig()
592 bool update_hint_wnd = false;
593 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
594 wxAUI_MGR_VENETIAN_BLINDS_HINT |
595 wxAUI_MGR_RECTANGLE_HINT;
596 if ((flags & hint_mask) != (m_flags & hint_mask))
597 update_hint_wnd = true;
598
599
600 // set the new flags
601 m_flags = flags;
602
603 if (update_hint_wnd)
604 {
605 UpdateHintWindowConfig();
606 }
607 }
608
609 unsigned int wxAuiManager::GetFlags() const
610 {
611 return m_flags;
612 }
613
614
615 // don't use these anymore as they are deprecated
616 // use Set/GetManagedFrame() instead
617 void wxAuiManager::SetFrame(wxFrame* frame)
618 {
619 SetManagedWindow((wxWindow*)frame);
620 }
621
622 wxFrame* wxAuiManager::GetFrame() const
623 {
624 return (wxFrame*)m_frame;
625 }
626
627
628 void wxAuiManager::UpdateHintWindowConfig()
629 {
630 // find out if the the system can do transparent frames
631 bool can_do_transparent = false;
632
633 wxWindow* w = m_frame;
634 while (w)
635 {
636 if (w->IsKindOf(CLASSINFO(wxFrame)))
637 {
638 wxFrame* f = static_cast<wxFrame*>(w);
639 #if wxCHECK_VERSION(2,7,0)
640 can_do_transparent = f->CanSetTransparent();
641 #endif
642 break;
643 }
644
645 w = w->GetParent();
646 }
647
648 // if there is an existing hint window, delete it
649 if (m_hint_wnd)
650 {
651 m_hint_wnd->Destroy();
652 m_hint_wnd = NULL;
653 }
654
655 m_hint_fademax = 50;
656 m_hint_wnd = NULL;
657
658 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
659 {
660 // Make a window to use for a transparent hint
661 #if defined(__WXMSW__) || defined(__WXGTK__)
662 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
663 wxDefaultPosition, wxSize(1,1),
664 wxFRAME_TOOL_WINDOW |
665 wxFRAME_FLOAT_ON_PARENT |
666 wxFRAME_NO_TASKBAR |
667 wxNO_BORDER);
668
669 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
670 #elif defined(__WXMAC__)
671 // Using a miniframe with float and tool styles keeps the parent
672 // frame activated and highlighted as such...
673 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
674 wxDefaultPosition, wxSize(1,1),
675 wxFRAME_FLOAT_ON_PARENT
676 | wxFRAME_TOOL_WINDOW );
677
678 // Can't set the bg colour of a Frame in wxMac
679 wxPanel* p = new wxPanel(m_hint_wnd);
680
681 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
682 // color that is really hard to see, especially transparent.
683 // Until a better system color is decided upon we'll just use
684 // blue.
685 p->SetBackgroundColour(*wxBLUE);
686 #endif
687
688 }
689 else
690 {
691 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
692 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
693 {
694 // system can't support transparent fade, or the venetian
695 // blinds effect was explicitly requested
696 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
697 wxID_ANY,
698 wxEmptyString,
699 wxDefaultPosition,
700 wxSize(1,1),
701 wxFRAME_TOOL_WINDOW |
702 wxFRAME_FLOAT_ON_PARENT |
703 wxFRAME_NO_TASKBAR |
704 wxNO_BORDER);
705 m_hint_fademax = 128;
706 }
707 }
708 }
709
710
711 // SetManagedWindow() is usually called once when the frame
712 // manager class is being initialized. "frame" specifies
713 // the frame which should be managed by the frame mananger
714 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
715 {
716 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
717
718 m_frame = wnd;
719 m_frame->PushEventHandler(this);
720
721 #if wxUSE_MDI
722 // if the owner is going to manage an MDI parent frame,
723 // we need to add the MDI client window as the default
724 // center pane
725
726 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
727 {
728 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
729 wxWindow* client_window = mdi_frame->GetClientWindow();
730
731 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
732
733 AddPane(client_window,
734 wxAuiPaneInfo().Name(wxT("mdiclient")).
735 CenterPane().PaneBorder(false));
736 }
737 #endif
738
739 UpdateHintWindowConfig();
740 }
741
742
743 // UnInit() must be called, usually in the destructor
744 // of the frame class. If it is not called, usually this
745 // will result in a crash upon program exit
746 void wxAuiManager::UnInit()
747 {
748 if (m_frame)
749 {
750 m_frame->RemoveEventHandler(this);
751 }
752 }
753
754 // GetManagedWindow() returns the window pointer being managed
755 wxWindow* wxAuiManager::GetManagedWindow() const
756 {
757 return m_frame;
758 }
759
760 wxAuiDockArt* wxAuiManager::GetArtProvider() const
761 {
762 return m_art;
763 }
764
765 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
766 {
767 // first, give the owner frame a chance to override
768 if (m_frame)
769 {
770 if (m_frame->ProcessEvent(event))
771 return;
772 }
773
774 ProcessEvent(event);
775 }
776
777 // SetArtProvider() instructs wxAuiManager to use the
778 // specified art provider for all drawing calls. This allows
779 // plugable look-and-feel features. The pointer that is
780 // passed to this method subsequently belongs to wxAuiManager,
781 // and is deleted in the frame manager destructor
782 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
783 {
784 // delete the last art provider, if any
785 delete m_art;
786
787 // assign the new art provider
788 m_art = art_provider;
789 }
790
791
792 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
793 {
794 // check if the pane has a valid window
795 if (!window)
796 return false;
797
798 // check if the pane already exists
799 if (GetPane(pane_info.window).IsOk())
800 return false;
801
802 // if the new pane is docked then we should undo maximize
803 if(pane_info.IsDocked())
804 RestoreMaximizedPane();
805
806 m_panes.Add(pane_info);
807
808 wxAuiPaneInfo& pinfo = m_panes.Last();
809
810 // set the pane window
811 pinfo.window = window;
812
813 // if the pane's name identifier is blank, create a random string
814 if (pinfo.name.empty())
815 {
816 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
817 ((unsigned long)pinfo.window) & 0xffffffff,
818 (unsigned int)time(NULL),
819 #ifdef __WXWINCE__
820 (unsigned int)GetTickCount(),
821 #else
822 (unsigned int)clock(),
823 #endif
824 (unsigned long)m_panes.GetCount());
825 }
826
827 // set initial proportion (if not already set)
828 if (pinfo.dock_proportion == 0)
829 pinfo.dock_proportion = 100000;
830
831 if (pinfo.HasMaximizeButton())
832 {
833 wxAuiPaneButton button;
834 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
835 pinfo.buttons.Add(button);
836 }
837
838 if (pinfo.HasPinButton())
839 {
840 wxAuiPaneButton button;
841 button.button_id = wxAUI_BUTTON_PIN;
842 pinfo.buttons.Add(button);
843 }
844
845 if (pinfo.HasCloseButton())
846 {
847 wxAuiPaneButton button;
848 button.button_id = wxAUI_BUTTON_CLOSE;
849 pinfo.buttons.Add(button);
850 }
851
852 if (pinfo.best_size == wxDefaultSize &&
853 pinfo.window)
854 {
855 pinfo.best_size = pinfo.window->GetClientSize();
856
857 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
858 {
859 // GetClientSize() doesn't get the best size for
860 // a toolbar under some newer versions of wxWidgets,
861 // so use GetBestSize()
862 pinfo.best_size = pinfo.window->GetBestSize();
863
864 // for some reason, wxToolBar::GetBestSize() is returning
865 // a size that is a pixel shy of the correct amount.
866 // I believe this to be the correct action, until
867 // wxToolBar::GetBestSize() is fixed. Is this assumption
868 // correct?
869 pinfo.best_size.y++;
870 }
871
872 if (pinfo.min_size != wxDefaultSize)
873 {
874 if (pinfo.best_size.x < pinfo.min_size.x)
875 pinfo.best_size.x = pinfo.min_size.x;
876 if (pinfo.best_size.y < pinfo.min_size.y)
877 pinfo.best_size.y = pinfo.min_size.y;
878 }
879 }
880
881 return true;
882 }
883
884 bool wxAuiManager::AddPane(wxWindow* window,
885 int direction,
886 const wxString& caption)
887 {
888 wxAuiPaneInfo pinfo;
889 pinfo.Caption(caption);
890 switch (direction)
891 {
892 case wxTOP: pinfo.Top(); break;
893 case wxBOTTOM: pinfo.Bottom(); break;
894 case wxLEFT: pinfo.Left(); break;
895 case wxRIGHT: pinfo.Right(); break;
896 case wxCENTER: pinfo.CenterPane(); break;
897 }
898 return AddPane(window, pinfo);
899 }
900
901 bool wxAuiManager::AddPane(wxWindow* window,
902 const wxAuiPaneInfo& pane_info,
903 const wxPoint& drop_pos)
904 {
905 if (!AddPane(window, pane_info))
906 return false;
907
908 wxAuiPaneInfo& pane = GetPane(window);
909
910 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
911
912 return true;
913 }
914
915 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
916 int insert_level)
917 {
918 // shift the panes around, depending on the insert level
919 switch (insert_level)
920 {
921 case wxAUI_INSERT_PANE:
922 DoInsertPane(m_panes,
923 pane_info.dock_direction,
924 pane_info.dock_layer,
925 pane_info.dock_row,
926 pane_info.dock_pos);
927 break;
928 case wxAUI_INSERT_ROW:
929 DoInsertDockRow(m_panes,
930 pane_info.dock_direction,
931 pane_info.dock_layer,
932 pane_info.dock_row);
933 break;
934 case wxAUI_INSERT_DOCK:
935 DoInsertDockLayer(m_panes,
936 pane_info.dock_direction,
937 pane_info.dock_layer);
938 break;
939 }
940
941 // if the window already exists, we are basically just moving/inserting the
942 // existing window. If it doesn't exist, we need to add it and insert it
943 wxAuiPaneInfo& existing_pane = GetPane(window);
944 if (!existing_pane.IsOk())
945 {
946 return AddPane(window, pane_info);
947 }
948 else
949 {
950 if (pane_info.IsFloating())
951 {
952 existing_pane.Float();
953 if (pane_info.floating_pos != wxDefaultPosition)
954 existing_pane.FloatingPosition(pane_info.floating_pos);
955 if (pane_info.floating_size != wxDefaultSize)
956 existing_pane.FloatingSize(pane_info.floating_size);
957 }
958 else
959 {
960 // if the new pane is docked then we should undo maximize
961 RestoreMaximizedPane();
962
963 existing_pane.Direction(pane_info.dock_direction);
964 existing_pane.Layer(pane_info.dock_layer);
965 existing_pane.Row(pane_info.dock_row);
966 existing_pane.Position(pane_info.dock_pos);
967 }
968 }
969
970 return true;
971 }
972
973
974 // DetachPane() removes a pane from the frame manager. This
975 // method will not destroy the window that is removed.
976 bool wxAuiManager::DetachPane(wxWindow* window)
977 {
978 int i, count;
979 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
980 {
981 wxAuiPaneInfo& p = m_panes.Item(i);
982 if (p.window == window)
983 {
984 if (p.frame)
985 {
986 // we have a floating frame which is being detached. We need to
987 // reparent it to m_frame and destroy the floating frame
988
989 // reduce flicker
990 p.window->SetSize(1,1);
991
992 if (p.frame->IsShown())
993 p.frame->Show(false);
994
995 // reparent to m_frame and destroy the pane
996 if(m_action_window == p.frame) {
997 m_action_window = NULL;
998 }
999 p.window->Reparent(m_frame);
1000 p.frame->SetSizer(NULL);
1001 p.frame->Destroy();
1002 p.frame = NULL;
1003 }
1004
1005 // make sure there are no references to this pane in our uiparts,
1006 // just in case the caller doesn't call Update() immediately after
1007 // the DetachPane() call. This prevets obscure crashes which would
1008 // happen at window repaint if the caller forgets to call Update()
1009 int pi, part_count;
1010 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1011 {
1012 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1013 if (part.pane == &p)
1014 {
1015 m_uiparts.RemoveAt(pi);
1016 part_count--;
1017 pi--;
1018 continue;
1019 }
1020 }
1021
1022 m_panes.RemoveAt(i);
1023 return true;
1024 }
1025 }
1026 return false;
1027 }
1028
1029 // ClosePane() destroys or hides the pane depending on its
1030 // flags
1031 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1032 {
1033 // if we were maximized, restore
1034 if(pane_info.IsMaximized()) {
1035 RestorePane(pane_info);
1036 }
1037
1038 // first, hide the window
1039 if (pane_info.window && pane_info.window->IsShown()) {
1040 pane_info.window->Show(false);
1041 }
1042
1043 // make sure that we are the parent of this window
1044 if(pane_info.window && pane_info.window->GetParent() != m_frame) {
1045 pane_info.window->Reparent(m_frame);
1046 }
1047
1048 // if we have a frame, destroy it
1049 if(pane_info.frame) {
1050 pane_info.frame->Destroy();
1051 pane_info.frame = NULL;
1052 }
1053
1054 // now we need to either destroy or hide the pane
1055 if(pane_info.IsDestroyOnClose())
1056 {
1057 wxWindow * window = pane_info.window;
1058 DetachPane(window);
1059 if(window) {
1060 window->Destroy();
1061 }
1062 }
1063 else
1064 {
1065 pane_info.Hide();
1066 }
1067 }
1068
1069 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1070 {
1071 int i, pane_count;
1072
1073 // un-maximize and hide all other panes
1074 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1075 {
1076 wxAuiPaneInfo& p = m_panes.Item(i);
1077 if(!p.IsToolbar()) {
1078 p.Restore();
1079 p.SaveHidden();
1080 p.Hide();
1081 }
1082 }
1083
1084 // mark ourselves maximized
1085 pane_info.Maximize();
1086 pane_info.Show();
1087 m_has_maximized = true;
1088
1089 // last, show the window
1090 if (pane_info.window && !pane_info.window->IsShown()) {
1091 pane_info.window->Show(true);
1092 }
1093 }
1094
1095 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1096 {
1097 int i, pane_count;
1098
1099 // restore all the panes
1100 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1101 {
1102 wxAuiPaneInfo& p = m_panes.Item(i);
1103 if(!p.IsToolbar()) {
1104 p.RestoreHidden();
1105 }
1106 }
1107
1108 // mark ourselves non-maximized
1109 pane_info.Restore();
1110 m_has_maximized = false;
1111
1112 // last, show the window
1113 if (pane_info.window && !pane_info.window->IsShown()) {
1114 pane_info.window->Show(true);
1115 }
1116 }
1117
1118 void wxAuiManager::RestoreMaximizedPane()
1119 {
1120 int i, pane_count;
1121
1122 // restore all the panes
1123 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1124 {
1125 wxAuiPaneInfo& p = m_panes.Item(i);
1126 if(p.IsMaximized()) {
1127 RestorePane(p);
1128 break;
1129 }
1130 }
1131 }
1132
1133 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1134 // in the input string. This is an internal functions which is
1135 // used for saving perspectives
1136 static wxString EscapeDelimiters(const wxString& s)
1137 {
1138 wxString result;
1139 result.Alloc(s.length());
1140 const wxChar* ch = s.c_str();
1141 while (*ch)
1142 {
1143 if (*ch == wxT(';') || *ch == wxT('|'))
1144 result += wxT('\\');
1145 result += *ch;
1146 ++ch;
1147 }
1148 return result;
1149 }
1150
1151 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1152 {
1153 wxString result = wxT("name=");
1154 result += EscapeDelimiters(pane.name);
1155 result += wxT(";");
1156
1157 result += wxT("caption=");
1158 result += EscapeDelimiters(pane.caption);
1159 result += wxT(";");
1160
1161 result += wxString::Format(wxT("state=%u;"), pane.state);
1162 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1163 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1164 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1165 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1166 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1167 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1168 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1169 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1170 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1171 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1172 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1173 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1174 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1175 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1176 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1177
1178 return result;
1179 }
1180
1181 // Load a "pane" with the pane infor settings in pane_part
1182 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1183 {
1184 // replace escaped characters so we can
1185 // split up the string easily
1186 pane_part.Replace(wxT("\\|"), wxT("\a"));
1187 pane_part.Replace(wxT("\\;"), wxT("\b"));
1188
1189 while(1)
1190 {
1191 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1192 pane_part = pane_part.AfterFirst(wxT(';'));
1193 wxString val_name = val_part.BeforeFirst(wxT('='));
1194 wxString value = val_part.AfterFirst(wxT('='));
1195 val_name.MakeLower();
1196 val_name.Trim(true);
1197 val_name.Trim(false);
1198 value.Trim(true);
1199 value.Trim(false);
1200
1201 if (val_name.empty())
1202 break;
1203
1204 if (val_name == wxT("name"))
1205 pane.name = value;
1206 else if (val_name == wxT("caption"))
1207 pane.caption = value;
1208 else if (val_name == wxT("state"))
1209 pane.state = (unsigned int)wxAtoi(value.c_str());
1210 else if (val_name == wxT("dir"))
1211 pane.dock_direction = wxAtoi(value.c_str());
1212 else if (val_name == wxT("layer"))
1213 pane.dock_layer = wxAtoi(value.c_str());
1214 else if (val_name == wxT("row"))
1215 pane.dock_row = wxAtoi(value.c_str());
1216 else if (val_name == wxT("pos"))
1217 pane.dock_pos = wxAtoi(value.c_str());
1218 else if (val_name == wxT("prop"))
1219 pane.dock_proportion = wxAtoi(value.c_str());
1220 else if (val_name == wxT("bestw"))
1221 pane.best_size.x = wxAtoi(value.c_str());
1222 else if (val_name == wxT("besth"))
1223 pane.best_size.y = wxAtoi(value.c_str());
1224 else if (val_name == wxT("minw"))
1225 pane.min_size.x = wxAtoi(value.c_str());
1226 else if (val_name == wxT("minh"))
1227 pane.min_size.y = wxAtoi(value.c_str());
1228 else if (val_name == wxT("maxw"))
1229 pane.max_size.x = wxAtoi(value.c_str());
1230 else if (val_name == wxT("maxh"))
1231 pane.max_size.y = wxAtoi(value.c_str());
1232 else if (val_name == wxT("floatx"))
1233 pane.floating_pos.x = wxAtoi(value.c_str());
1234 else if (val_name == wxT("floaty"))
1235 pane.floating_pos.y = wxAtoi(value.c_str());
1236 else if (val_name == wxT("floatw"))
1237 pane.floating_size.x = wxAtoi(value.c_str());
1238 else if (val_name == wxT("floath"))
1239 pane.floating_size.y = wxAtoi(value.c_str());
1240 else {
1241 wxFAIL_MSG(wxT("Bad Perspective String"));
1242 }
1243 }
1244
1245 // replace escaped characters so we can
1246 // split up the string easily
1247 pane.name.Replace(wxT("\a"), wxT("|"));
1248 pane.name.Replace(wxT("\b"), wxT(";"));
1249 pane.caption.Replace(wxT("\a"), wxT("|"));
1250 pane.caption.Replace(wxT("\b"), wxT(";"));
1251 pane_part.Replace(wxT("\a"), wxT("|"));
1252 pane_part.Replace(wxT("\b"), wxT(";"));
1253
1254 return;
1255 }
1256
1257
1258 // SavePerspective() saves all pane information as a single string.
1259 // This string may later be fed into LoadPerspective() to restore
1260 // all pane settings. This save and load mechanism allows an
1261 // exact pane configuration to be saved and restored at a later time
1262
1263 wxString wxAuiManager::SavePerspective()
1264 {
1265 wxString result;
1266 result.Alloc(500);
1267 result = wxT("layout1|");
1268
1269 int pane_i, pane_count = m_panes.GetCount();
1270 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1271 {
1272 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1273 result += SavePaneInfo(pane)+wxT("|");
1274 }
1275
1276 int dock_i, dock_count = m_docks.GetCount();
1277 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1278 {
1279 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1280
1281 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1282 dock.dock_direction, dock.dock_layer,
1283 dock.dock_row, dock.size);
1284 }
1285
1286 return result;
1287 }
1288
1289 // LoadPerspective() loads a layout which was saved with SavePerspective()
1290 // If the "update" flag parameter is true, the GUI will immediately be updated
1291
1292 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1293 {
1294 wxString input = layout;
1295 wxString part;
1296
1297 // check layout string version
1298 part = input.BeforeFirst(wxT('|'));
1299 input = input.AfterFirst(wxT('|'));
1300 part.Trim(true);
1301 part.Trim(false);
1302 if (part != wxT("layout1"))
1303 return false;
1304
1305 // mark all panes currently managed as docked and hidden
1306 int pane_i, pane_count = m_panes.GetCount();
1307 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1308 m_panes.Item(pane_i).Dock().Hide();
1309
1310 // clear out the dock array; this will be reconstructed
1311 m_docks.Clear();
1312
1313 // replace escaped characters so we can
1314 // split up the string easily
1315 input.Replace(wxT("\\|"), wxT("\a"));
1316 input.Replace(wxT("\\;"), wxT("\b"));
1317
1318 while (1)
1319 {
1320 wxAuiPaneInfo pane;
1321
1322 wxString pane_part = input.BeforeFirst(wxT('|'));
1323 input = input.AfterFirst(wxT('|'));
1324 pane_part.Trim(true);
1325
1326 // if the string is empty, we're done parsing
1327 if (pane_part.empty())
1328 break;
1329
1330 if (pane_part.Left(9) == wxT("dock_size"))
1331 {
1332 wxString val_name = pane_part.BeforeFirst(wxT('='));
1333 wxString value = pane_part.AfterFirst(wxT('='));
1334
1335 long dir, layer, row, size;
1336 wxString piece = val_name.AfterFirst(wxT('('));
1337 piece = piece.BeforeLast(wxT(')'));
1338 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1339 piece = piece.AfterFirst(wxT(','));
1340 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1341 piece.AfterFirst(wxT(',')).ToLong(&row);
1342 value.ToLong(&size);
1343
1344 wxAuiDockInfo dock;
1345 dock.dock_direction = dir;
1346 dock.dock_layer = layer;
1347 dock.dock_row = row;
1348 dock.size = size;
1349 m_docks.Add(dock);
1350 continue;
1351 }
1352
1353 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1354 // name so it can be called by external callers
1355 pane_part.Replace(wxT("\a"), wxT("|"));
1356 pane_part.Replace(wxT("\b"), wxT(";"));
1357
1358 LoadPaneInfo(pane_part, pane);
1359
1360 wxAuiPaneInfo& p = GetPane(pane.name);
1361 if (!p.IsOk())
1362 {
1363 // the pane window couldn't be found
1364 // in the existing layout
1365 return false;
1366 }
1367
1368 p.SafeSet(pane);
1369
1370 }
1371
1372 if (update)
1373 Update();
1374
1375 return true;
1376 }
1377
1378 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1379 wxArrayInt& positions,
1380 wxArrayInt& sizes)
1381 {
1382 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1383 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1384 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1385
1386 positions.Empty();
1387 sizes.Empty();
1388
1389 int offset, action_pane = -1;
1390 int pane_i, pane_count = dock.panes.GetCount();
1391
1392 // find the pane marked as our action pane
1393 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1394 {
1395 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1396
1397 if (pane.state & wxAuiPaneInfo::actionPane)
1398 {
1399 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1400 action_pane = pane_i;
1401 }
1402 }
1403
1404 // set up each panes default position, and
1405 // determine the size (width or height, depending
1406 // on the dock's orientation) of each pane
1407 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1408 {
1409 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1410 positions.Add(pane.dock_pos);
1411 int size = 0;
1412
1413 if (pane.HasBorder())
1414 size += (pane_border_size*2);
1415
1416 if (dock.IsHorizontal())
1417 {
1418 if (pane.HasGripper() && !pane.HasGripperTop())
1419 size += gripper_size;
1420 size += pane.best_size.x;
1421 }
1422 else
1423 {
1424 if (pane.HasGripper() && pane.HasGripperTop())
1425 size += gripper_size;
1426
1427 if (pane.HasCaption())
1428 size += caption_size;
1429 size += pane.best_size.y;
1430 }
1431
1432 sizes.Add(size);
1433 }
1434
1435 // if there is no action pane, just return the default
1436 // positions (as specified in pane.pane_pos)
1437 if (action_pane == -1)
1438 return;
1439
1440 offset = 0;
1441 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1442 {
1443 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1444
1445 if (amount >= 0)
1446 offset += amount;
1447 else
1448 positions[pane_i] -= -amount;
1449
1450 offset += sizes[pane_i];
1451 }
1452
1453 // if the dock mode is fixed, make sure none of the panes
1454 // overlap; we will bump panes that overlap
1455 offset = 0;
1456 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1457 {
1458 int amount = positions[pane_i] - offset;
1459 if (amount >= 0)
1460 offset += amount;
1461 else
1462 positions[pane_i] += -amount;
1463
1464 offset += sizes[pane_i];
1465 }
1466 }
1467
1468
1469 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1470 wxAuiDockInfo& dock,
1471 wxAuiPaneInfo& pane,
1472 wxAuiDockUIPartArray& uiparts,
1473 bool spacer_only)
1474 {
1475 wxAuiDockUIPart part;
1476 wxSizerItem* sizer_item;
1477
1478 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1479 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1480 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1481 int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
1482
1483 // find out the orientation of the item (orientation for panes
1484 // is the same as the dock's orientation)
1485 int orientation;
1486 if (dock.IsHorizontal())
1487 orientation = wxHORIZONTAL;
1488 else
1489 orientation = wxVERTICAL;
1490
1491 // this variable will store the proportion
1492 // value that the pane will receive
1493 int pane_proportion = pane.dock_proportion;
1494
1495 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1496 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1497
1498 if (pane.HasGripper())
1499 {
1500 if (pane.HasGripperTop())
1501 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1502 else
1503 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1504
1505 part.type = wxAuiDockUIPart::typeGripper;
1506 part.dock = &dock;
1507 part.pane = &pane;
1508 part.button = NULL;
1509 part.orientation = orientation;
1510 part.cont_sizer = horz_pane_sizer;
1511 part.sizer_item = sizer_item;
1512 uiparts.Add(part);
1513 }
1514
1515 if (pane.HasCaption())
1516 {
1517 // create the caption sizer
1518 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1519
1520 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1521
1522 part.type = wxAuiDockUIPart::typeCaption;
1523 part.dock = &dock;
1524 part.pane = &pane;
1525 part.button = NULL;
1526 part.orientation = orientation;
1527 part.cont_sizer = vert_pane_sizer;
1528 part.sizer_item = sizer_item;
1529 int caption_part_idx = uiparts.GetCount();
1530 uiparts.Add(part);
1531
1532 // add pane buttons to the caption
1533 int i, button_count;
1534 for (i = 0, button_count = pane.buttons.GetCount();
1535 i < button_count; ++i)
1536 {
1537 wxAuiPaneButton& button = pane.buttons.Item(i);
1538
1539 sizer_item = caption_sizer->Add(pane_button_size,
1540 caption_size,
1541 0, wxEXPAND);
1542
1543 part.type = wxAuiDockUIPart::typePaneButton;
1544 part.dock = &dock;
1545 part.pane = &pane;
1546 part.button = &button;
1547 part.orientation = orientation;
1548 part.cont_sizer = caption_sizer;
1549 part.sizer_item = sizer_item;
1550 uiparts.Add(part);
1551 }
1552
1553 // if we have buttons, add a little space to the right
1554 // of them to ease visual crowding
1555 if (button_count >= 1)
1556 {
1557 caption_sizer->Add(3,1);
1558 }
1559
1560 // add the caption sizer
1561 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1562
1563 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1564 }
1565
1566 // add the pane window itself
1567 if (spacer_only)
1568 {
1569 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1570 }
1571 else
1572 {
1573 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1574 // Don't do this because it breaks the pane size in floating windows
1575 // BIW: Right now commenting this out is causing problems with
1576 // an mdi client window as the center pane.
1577 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1578 }
1579
1580 part.type = wxAuiDockUIPart::typePane;
1581 part.dock = &dock;
1582 part.pane = &pane;
1583 part.button = NULL;
1584 part.orientation = orientation;
1585 part.cont_sizer = vert_pane_sizer;
1586 part.sizer_item = sizer_item;
1587 uiparts.Add(part);
1588
1589
1590 // determine if the pane should have a minimum size; if the pane is
1591 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1592 // if the pane.min_size is set, we must use that value as well
1593
1594 wxSize min_size = pane.min_size;
1595 if (pane.IsFixed())
1596 {
1597 if (min_size == wxDefaultSize)
1598 {
1599 min_size = pane.best_size;
1600 pane_proportion = 0;
1601 }
1602 }
1603
1604 if (min_size != wxDefaultSize)
1605 {
1606 vert_pane_sizer->SetItemMinSize(
1607 vert_pane_sizer->GetChildren().GetCount()-1,
1608 min_size.x, min_size.y);
1609 }
1610
1611
1612 // add the verticle sizer (caption, pane window) to the
1613 // horizontal sizer (gripper, verticle sizer)
1614 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1615
1616 // finally, add the pane sizer to the dock sizer
1617
1618 if (pane.HasBorder())
1619 {
1620 // allowing space for the pane's border
1621 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1622 wxEXPAND | wxALL, pane_border_size);
1623
1624 part.type = wxAuiDockUIPart::typePaneBorder;
1625 part.dock = &dock;
1626 part.pane = &pane;
1627 part.button = NULL;
1628 part.orientation = orientation;
1629 part.cont_sizer = cont;
1630 part.sizer_item = sizer_item;
1631 uiparts.Add(part);
1632 }
1633 else
1634 {
1635 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1636 }
1637 }
1638
1639 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1640 wxAuiDockInfo& dock,
1641 wxAuiDockUIPartArray& uiparts,
1642 bool spacer_only)
1643 {
1644 wxSizerItem* sizer_item;
1645 wxAuiDockUIPart part;
1646
1647 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
1648 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1649
1650 // resizable bottom and right docks have a sash before them
1651 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1652 dock.dock_direction == wxAUI_DOCK_RIGHT))
1653 {
1654 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1655
1656 part.type = wxAuiDockUIPart::typeDockSizer;
1657 part.orientation = orientation;
1658 part.dock = &dock;
1659 part.pane = NULL;
1660 part.button = NULL;
1661 part.cont_sizer = cont;
1662 part.sizer_item = sizer_item;
1663 uiparts.Add(part);
1664 }
1665
1666 // create the sizer for the dock
1667 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1668
1669 // add each pane to the dock
1670 bool has_maximized_pane = false;
1671 int pane_i, pane_count = dock.panes.GetCount();
1672
1673 if (dock.fixed)
1674 {
1675 wxArrayInt pane_positions, pane_sizes;
1676
1677 // figure out the real pane positions we will
1678 // use, without modifying the each pane's pane_pos member
1679 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1680
1681 int offset = 0;
1682 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1683 {
1684 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1685 int pane_pos = pane_positions.Item(pane_i);
1686 if(pane.IsMaximized()) {
1687 has_maximized_pane = true;
1688 }
1689
1690 int amount = pane_pos - offset;
1691 if (amount > 0)
1692 {
1693 if (dock.IsVertical())
1694 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1695 else
1696 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1697
1698 part.type = wxAuiDockUIPart::typeBackground;
1699 part.dock = &dock;
1700 part.pane = NULL;
1701 part.button = NULL;
1702 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1703 part.cont_sizer = dock_sizer;
1704 part.sizer_item = sizer_item;
1705 uiparts.Add(part);
1706
1707 offset += amount;
1708 }
1709
1710 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1711
1712 offset += pane_sizes.Item(pane_i);
1713 }
1714
1715 // at the end add a very small stretchable background area
1716 sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
1717
1718 part.type = wxAuiDockUIPart::typeBackground;
1719 part.dock = &dock;
1720 part.pane = NULL;
1721 part.button = NULL;
1722 part.orientation = orientation;
1723 part.cont_sizer = dock_sizer;
1724 part.sizer_item = sizer_item;
1725 uiparts.Add(part);
1726 }
1727 else
1728 {
1729 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1730 {
1731 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1732 if(pane.IsMaximized()) {
1733 has_maximized_pane = true;
1734 }
1735
1736 // if this is not the first pane being added,
1737 // we need to add a pane sizer
1738 if (!m_has_maximized && pane_i > 0)
1739 {
1740 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1741
1742 part.type = wxAuiDockUIPart::typePaneSizer;
1743 part.dock = &dock;
1744 part.pane = dock.panes.Item(pane_i-1);
1745 part.button = NULL;
1746 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1747 part.cont_sizer = dock_sizer;
1748 part.sizer_item = sizer_item;
1749 uiparts.Add(part);
1750 }
1751
1752 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1753 }
1754 }
1755
1756 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1757 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1758 else
1759 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1760
1761 part.type = wxAuiDockUIPart::typeDock;
1762 part.dock = &dock;
1763 part.pane = NULL;
1764 part.button = NULL;
1765 part.orientation = orientation;
1766 part.cont_sizer = cont;
1767 part.sizer_item = sizer_item;
1768 uiparts.Add(part);
1769
1770 if (dock.IsHorizontal())
1771 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1772 else
1773 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1774
1775 // top and left docks have a sash after them
1776 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
1777 dock.dock_direction == wxAUI_DOCK_LEFT))
1778 {
1779 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1780
1781 part.type = wxAuiDockUIPart::typeDockSizer;
1782 part.dock = &dock;
1783 part.pane = NULL;
1784 part.button = NULL;
1785 part.orientation = orientation;
1786 part.cont_sizer = cont;
1787 part.sizer_item = sizer_item;
1788 uiparts.Add(part);
1789 }
1790 }
1791
1792 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1793 wxAuiDockInfoArray& docks,
1794 wxAuiDockUIPartArray& uiparts,
1795 bool spacer_only)
1796 {
1797 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1798
1799 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1800 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1801 wxSize cli_size = m_frame->GetClientSize();
1802 int i, dock_count, pane_count;
1803
1804
1805 // empty all docks out
1806 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1807 docks.Item(i).panes.Empty();
1808
1809
1810 // iterate through all known panes, filing each
1811 // of them into the appropriate dock. If the
1812 // pane does not exist in the dock, add it
1813 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1814 {
1815 wxAuiPaneInfo& p = panes.Item(i);
1816
1817 // find any docks in this layer
1818 wxAuiDockInfo* dock;
1819 wxAuiDockInfoPtrArray arr;
1820 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1821
1822 if (arr.GetCount() > 0)
1823 {
1824 dock = arr.Item(0);
1825 }
1826 else
1827 {
1828 // dock was not found, so we need to create a new one
1829 wxAuiDockInfo d;
1830 d.dock_direction = p.dock_direction;
1831 d.dock_layer = p.dock_layer;
1832 d.dock_row = p.dock_row;
1833 docks.Add(d);
1834 dock = &docks.Last();
1835 }
1836
1837
1838 if (p.IsDocked() && p.IsShown())
1839 {
1840 // remove the pane from any existing docks except this one
1841 RemovePaneFromDocks(docks, p, dock);
1842
1843 // pane needs to be added to the dock,
1844 // if it doesn't already exist
1845 if (!FindPaneInDock(*dock, p.window))
1846 dock->panes.Add(&p);
1847 }
1848 else
1849 {
1850 // remove the pane from any existing docks
1851 RemovePaneFromDocks(docks, p);
1852 }
1853
1854 }
1855
1856 // remove any empty docks
1857 for (i = docks.GetCount()-1; i >= 0; --i)
1858 {
1859 if (docks.Item(i).panes.GetCount() == 0)
1860 docks.RemoveAt(i);
1861 }
1862
1863 // configure the docks further
1864 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1865 {
1866 wxAuiDockInfo& dock = docks.Item(i);
1867 int j, dock_pane_count = dock.panes.GetCount();
1868
1869 // sort the dock pane array by the pane's
1870 // dock position (dock_pos), in ascending order
1871 dock.panes.Sort(PaneSortFunc);
1872
1873 // for newly created docks, set up their initial size
1874 if (dock.size == 0)
1875 {
1876 int size = 0;
1877
1878 for (j = 0; j < dock_pane_count; ++j)
1879 {
1880 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1881 wxSize pane_size = pane.best_size;
1882 if (pane_size == wxDefaultSize)
1883 pane_size = pane.min_size;
1884 if (pane_size == wxDefaultSize)
1885 pane_size = pane.window->GetSize();
1886
1887 if (dock.IsHorizontal())
1888 size = wxMax(pane_size.y, size);
1889 else
1890 size = wxMax(pane_size.x, size);
1891 }
1892
1893 // add space for the border (two times), but only
1894 // if at least one pane inside the dock has a pane border
1895 for (j = 0; j < dock_pane_count; ++j)
1896 {
1897 if (dock.panes.Item(j)->HasBorder())
1898 {
1899 size += (pane_border_size*2);
1900 break;
1901 }
1902 }
1903
1904 // if pane is on the top or bottom, add the caption height,
1905 // but only if at least one pane inside the dock has a caption
1906 if (dock.IsHorizontal())
1907 {
1908 for (j = 0; j < dock_pane_count; ++j)
1909 {
1910 if (dock.panes.Item(j)->HasCaption())
1911 {
1912 size += caption_size;
1913 break;
1914 }
1915 }
1916 }
1917
1918 // new dock's size may not be more than 1/3 of the frame size
1919 if (dock.IsHorizontal())
1920 size = wxMin(size, cli_size.y/3);
1921 else
1922 size = wxMin(size, cli_size.x/3);
1923
1924 if (size < 10)
1925 size = 10;
1926 dock.size = size;
1927 }
1928
1929
1930 // determine the dock's minimum size
1931 bool plus_border = false;
1932 bool plus_caption = false;
1933 int dock_min_size = 0;
1934 for (j = 0; j < dock_pane_count; ++j)
1935 {
1936 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1937 if (pane.min_size != wxDefaultSize)
1938 {
1939 if (pane.HasBorder())
1940 plus_border = true;
1941 if (pane.HasCaption())
1942 plus_caption = true;
1943 if (dock.IsHorizontal())
1944 {
1945 if (pane.min_size.y > dock_min_size)
1946 dock_min_size = pane.min_size.y;
1947 }
1948 else
1949 {
1950 if (pane.min_size.x > dock_min_size)
1951 dock_min_size = pane.min_size.x;
1952 }
1953 }
1954 }
1955
1956 if (plus_border)
1957 dock_min_size += (pane_border_size*2);
1958 if (plus_caption && dock.IsHorizontal())
1959 dock_min_size += (caption_size);
1960
1961 dock.min_size = dock_min_size;
1962
1963
1964 // if the pane's current size is less than it's
1965 // minimum, increase the dock's size to it's minimum
1966 if (dock.size < dock.min_size)
1967 dock.size = dock.min_size;
1968
1969
1970 // determine the dock's mode (fixed or proportional);
1971 // determine whether the dock has only toolbars
1972 bool action_pane_marked = false;
1973 dock.fixed = true;
1974 dock.toolbar = true;
1975 for (j = 0; j < dock_pane_count; ++j)
1976 {
1977 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1978 if (!pane.IsFixed())
1979 dock.fixed = false;
1980 if (!pane.IsToolbar())
1981 dock.toolbar = false;
1982 if (pane.state & wxAuiPaneInfo::actionPane)
1983 action_pane_marked = true;
1984 }
1985
1986
1987 // if the dock mode is proportional and not fixed-pixel,
1988 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1989 // e.g. remove gaps like 1, 2, 30, 500
1990 if (!dock.fixed)
1991 {
1992 for (j = 0; j < dock_pane_count; ++j)
1993 {
1994 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1995 pane.dock_pos = j;
1996 }
1997 }
1998
1999 // if the dock mode is fixed, and none of the panes
2000 // are being moved right now, make sure the panes
2001 // do not overlap each other. If they do, we will
2002 // adjust the panes' positions
2003 if (dock.fixed && !action_pane_marked)
2004 {
2005 wxArrayInt pane_positions, pane_sizes;
2006 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2007
2008 int offset = 0;
2009 for (j = 0; j < dock_pane_count; ++j)
2010 {
2011 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2012 pane.dock_pos = pane_positions[j];
2013
2014 int amount = pane.dock_pos - offset;
2015 if (amount >= 0)
2016 offset += amount;
2017 else
2018 pane.dock_pos += -amount;
2019
2020 offset += pane_sizes[j];
2021 }
2022 }
2023 }
2024
2025 // discover the maximum dock layer
2026 int max_layer = 0;
2027 for (i = 0; i < dock_count; ++i)
2028 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2029
2030
2031 // clear out uiparts
2032 uiparts.Empty();
2033
2034 // create a bunch of box sizers,
2035 // from the innermost level outwards.
2036 wxSizer* cont = NULL;
2037 wxSizer* middle = NULL;
2038 int layer = 0;
2039 int row, row_count;
2040
2041 for (layer = 0; layer <= max_layer; ++layer)
2042 {
2043 wxAuiDockInfoPtrArray arr;
2044
2045 // find any docks in this layer
2046 FindDocks(docks, -1, layer, -1, arr);
2047
2048 // if there aren't any, skip to the next layer
2049 if (arr.IsEmpty())
2050 continue;
2051
2052 wxSizer* old_cont = cont;
2053
2054 // create a container which will hold this layer's
2055 // docks (top, bottom, left, right)
2056 cont = new wxBoxSizer(wxVERTICAL);
2057
2058
2059 // find any top docks in this layer
2060 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2061 RenumberDockRows(arr);
2062 if (!arr.IsEmpty())
2063 {
2064 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2065 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2066 }
2067
2068
2069 // fill out the middle layer (which consists
2070 // of left docks, content area and right docks)
2071
2072 middle = new wxBoxSizer(wxHORIZONTAL);
2073
2074 // find any left docks in this layer
2075 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2076 RenumberDockRows(arr);
2077 if (!arr.IsEmpty())
2078 {
2079 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2080 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2081 }
2082
2083 // add content dock (or previous layer's sizer
2084 // to the middle
2085 if (!old_cont)
2086 {
2087 // find any center docks
2088 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2089 if (!arr.IsEmpty())
2090 {
2091 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2092 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2093 }
2094 else if (!m_has_maximized)
2095 {
2096 // there are no center docks, add a background area
2097 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2098 wxAuiDockUIPart part;
2099 part.type = wxAuiDockUIPart::typeBackground;
2100 part.pane = NULL;
2101 part.dock = NULL;
2102 part.button = NULL;
2103 part.cont_sizer = middle;
2104 part.sizer_item = sizer_item;
2105 uiparts.Add(part);
2106 }
2107 }
2108 else
2109 {
2110 middle->Add(old_cont, 1, wxEXPAND);
2111 }
2112
2113 // find any right docks in this layer
2114 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2115 RenumberDockRows(arr);
2116 if (!arr.IsEmpty())
2117 {
2118 for (row = arr.GetCount()-1; row >= 0; --row)
2119 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2120 }
2121
2122 cont->Add(middle, 1, wxEXPAND);
2123
2124
2125
2126 // find any bottom docks in this layer
2127 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2128 RenumberDockRows(arr);
2129 if (!arr.IsEmpty())
2130 {
2131 for (row = arr.GetCount()-1; row >= 0; --row)
2132 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2133 }
2134
2135 }
2136
2137 if (!cont)
2138 {
2139 // no sizer available, because there are no docks,
2140 // therefore we will create a simple background area
2141 cont = new wxBoxSizer(wxVERTICAL);
2142 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2143 wxAuiDockUIPart part;
2144 part.type = wxAuiDockUIPart::typeBackground;
2145 part.pane = NULL;
2146 part.dock = NULL;
2147 part.button = NULL;
2148 part.cont_sizer = middle;
2149 part.sizer_item = sizer_item;
2150 uiparts.Add(part);
2151 }
2152
2153 container->Add(cont, 1, wxEXPAND);
2154 return container;
2155 }
2156
2157
2158 // Update() updates the layout. Whenever changes are made to
2159 // one or more panes, this function should be called. It is the
2160 // external entry point for running the layout engine.
2161
2162 void wxAuiManager::Update()
2163 {
2164 wxSizer* sizer;
2165 int i, pane_count = m_panes.GetCount();
2166
2167 // delete old sizer first
2168 m_frame->SetSizer(NULL);
2169
2170 // destroy floating panes which have been
2171 // redocked or are becoming non-floating
2172 for (i = 0; i < pane_count; ++i)
2173 {
2174 wxAuiPaneInfo& p = m_panes.Item(i);
2175
2176 if (!p.IsFloating() && p.frame)
2177 {
2178 // because the pane is no longer in a floating, we need to
2179 // reparent it to m_frame and destroy the floating frame
2180
2181 // reduce flicker
2182 p.window->SetSize(1,1);
2183
2184
2185 // the following block is a workaround for bug #1531361
2186 // (see wxWidgets sourceforge page). On wxGTK (only), when
2187 // a frame is shown/hidden, a move event unfortunately
2188 // also gets fired. Because we may be dragging around
2189 // a pane, we need to cancel that action here to prevent
2190 // a spurious crash.
2191 if (m_action_window == p.frame)
2192 {
2193 if (wxWindow::GetCapture() == m_frame)
2194 m_frame->ReleaseMouse();
2195 m_action = actionNone;
2196 m_action_window = NULL;
2197 }
2198
2199 // hide the frame
2200 if (p.frame->IsShown())
2201 p.frame->Show(false);
2202
2203 // reparent to m_frame and destroy the pane
2204 if(m_action_window == p.frame)
2205 {
2206 m_action_window = NULL;
2207 }
2208
2209 p.window->Reparent(m_frame);
2210 p.frame->SetSizer(NULL);
2211 p.frame->Destroy();
2212 p.frame = NULL;
2213 }
2214 }
2215
2216
2217 // create a layout for all of the panes
2218 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2219
2220 // hide or show panes as necessary,
2221 // and float panes as necessary
2222 for (i = 0; i < pane_count; ++i)
2223 {
2224 wxAuiPaneInfo& p = m_panes.Item(i);
2225
2226 if (p.IsFloating())
2227 {
2228 if (p.frame == NULL)
2229 {
2230 // we need to create a frame for this
2231 // pane, which has recently been floated
2232 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2233
2234 #if wxCHECK_VERSION(2,7,0)
2235 // on MSW and Mac, if the owner desires transparent dragging, and
2236 // the dragging is happening right now, then the floating
2237 // window should have this style by default
2238 if (m_action == actionDragFloatingPane &&
2239 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2240 frame->SetTransparent(150);
2241 #endif
2242
2243 frame->SetPaneWindow(p);
2244 p.frame = frame;
2245
2246 if (p.IsShown() && !frame->IsShown())
2247 frame->Show();
2248 }
2249 else
2250 {
2251 // frame already exists, make sure it's position
2252 // and size reflect the information in wxAuiPaneInfo
2253 if (p.frame->GetPosition() != p.floating_pos)
2254 {
2255 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2256 wxDefaultCoord, wxDefaultCoord,
2257 wxSIZE_USE_EXISTING);
2258 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2259 }
2260
2261 if (p.frame->IsShown() != p.IsShown())
2262 p.frame->Show(p.IsShown());
2263 }
2264 }
2265 else
2266 {
2267 if (p.window->IsShown() != p.IsShown())
2268 p.window->Show(p.IsShown());
2269 }
2270
2271 // if "active panes" are no longer allowed, clear
2272 // any optionActive values from the pane states
2273 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2274 {
2275 p.state &= ~wxAuiPaneInfo::optionActive;
2276 }
2277 }
2278
2279
2280 // keep track of the old window rectangles so we can
2281 // refresh those windows whose rect has changed
2282 wxAuiRectArray old_pane_rects;
2283 for (i = 0; i < pane_count; ++i)
2284 {
2285 wxRect r;
2286 wxAuiPaneInfo& p = m_panes.Item(i);
2287
2288 if (p.window && p.IsShown() && p.IsDocked())
2289 r = p.rect;
2290
2291 old_pane_rects.Add(r);
2292 }
2293
2294
2295
2296
2297 // apply the new sizer
2298 m_frame->SetSizer(sizer);
2299 m_frame->SetAutoLayout(false);
2300 DoFrameLayout();
2301
2302
2303
2304 // now that the frame layout is done, we need to check
2305 // the new pane rectangles against the old rectangles that
2306 // we saved a few lines above here. If the rectangles have
2307 // changed, the corresponding panes must also be updated
2308 for (i = 0; i < pane_count; ++i)
2309 {
2310 wxAuiPaneInfo& p = m_panes.Item(i);
2311 if (p.window && p.window->IsShown() && p.IsDocked())
2312 {
2313 if (p.rect != old_pane_rects[i])
2314 {
2315 p.window->Refresh();
2316 p.window->Update();
2317 }
2318 }
2319 }
2320
2321
2322 Repaint();
2323
2324 // set frame's minimum size
2325
2326 /*
2327 // N.B. More work needs to be done on frame minimum sizes;
2328 // this is some intresting code that imposes the minimum size,
2329 // but we may want to include a more flexible mechanism or
2330 // options for multiple minimum-size modes, e.g. strict or lax
2331 wxSize min_size = sizer->GetMinSize();
2332 wxSize frame_size = m_frame->GetSize();
2333 wxSize client_size = m_frame->GetClientSize();
2334
2335 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2336 min_size.y+frame_size.y-client_size.y );
2337
2338 m_frame->SetMinSize(minframe_size);
2339
2340 if (frame_size.x < minframe_size.x ||
2341 frame_size.y < minframe_size.y)
2342 sizer->Fit(m_frame);
2343 */
2344 }
2345
2346
2347 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2348 // on the frame's main sizer, then measures all the various UI items
2349 // and updates their internal rectangles. This should always be called
2350 // instead of calling m_frame->Layout() directly
2351
2352 void wxAuiManager::DoFrameLayout()
2353 {
2354 m_frame->Layout();
2355
2356 int i, part_count;
2357 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2358 {
2359 wxAuiDockUIPart& part = m_uiparts.Item(i);
2360
2361 // get the rectangle of the UI part
2362 // originally, this code looked like this:
2363 // part.rect = wxRect(part.sizer_item->GetPosition(),
2364 // part.sizer_item->GetSize());
2365 // this worked quite well, with one exception: the mdi
2366 // client window had a "deferred" size variable
2367 // that returned the wrong size. It looks like
2368 // a bug in wx, because the former size of the window
2369 // was being returned. So, we will retrieve the part's
2370 // rectangle via other means
2371
2372
2373 part.rect = part.sizer_item->GetRect();
2374 int flag = part.sizer_item->GetFlag();
2375 int border = part.sizer_item->GetBorder();
2376 if (flag & wxTOP)
2377 {
2378 part.rect.y -= border;
2379 part.rect.height += border;
2380 }
2381 if (flag & wxLEFT)
2382 {
2383 part.rect.x -= border;
2384 part.rect.width += border;
2385 }
2386 if (flag & wxBOTTOM)
2387 part.rect.height += border;
2388 if (flag & wxRIGHT)
2389 part.rect.width += border;
2390
2391
2392 if (part.type == wxAuiDockUIPart::typeDock)
2393 part.dock->rect = part.rect;
2394 if (part.type == wxAuiDockUIPart::typePane)
2395 part.pane->rect = part.rect;
2396 }
2397 }
2398
2399 // GetPanePart() looks up the pane the pane border UI part (or the regular
2400 // pane part if there is no border). This allows the caller to get the exact
2401 // rectangle of the pane in question, including decorations like
2402 // caption and border (if any).
2403
2404 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2405 {
2406 int i, part_count;
2407 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2408 {
2409 wxAuiDockUIPart& part = m_uiparts.Item(i);
2410 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2411 part.pane && part.pane->window == wnd)
2412 return &part;
2413 }
2414 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2415 {
2416 wxAuiDockUIPart& part = m_uiparts.Item(i);
2417 if (part.type == wxAuiDockUIPart::typePane &&
2418 part.pane && part.pane->window == wnd)
2419 return &part;
2420 }
2421 return NULL;
2422 }
2423
2424
2425
2426 // GetDockPixelOffset() is an internal function which returns
2427 // a dock's offset in pixels from the left side of the window
2428 // (for horizontal docks) or from the top of the window (for
2429 // vertical docks). This value is necessary for calculating
2430 // fixel-pane/toolbar offsets when they are dragged.
2431
2432 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2433 {
2434 // the only way to accurately calculate the dock's
2435 // offset is to actually run a theoretical layout
2436
2437 int i, part_count, dock_count;
2438 wxAuiDockInfoArray docks;
2439 wxAuiPaneInfoArray panes;
2440 wxAuiDockUIPartArray uiparts;
2441 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2442 panes.Add(test);
2443
2444 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2445 wxSize client_size = m_frame->GetClientSize();
2446 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2447 sizer->Layout();
2448
2449 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2450 {
2451 wxAuiDockUIPart& part = uiparts.Item(i);
2452 part.rect = wxRect(part.sizer_item->GetPosition(),
2453 part.sizer_item->GetSize());
2454 if (part.type == wxAuiDockUIPart::typeDock)
2455 part.dock->rect = part.rect;
2456 }
2457
2458 delete sizer;
2459
2460 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2461 {
2462 wxAuiDockInfo& dock = docks.Item(i);
2463 if (test.dock_direction == dock.dock_direction &&
2464 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2465 {
2466 if (dock.IsVertical())
2467 return dock.rect.y;
2468 else
2469 return dock.rect.x;
2470 }
2471 }
2472
2473 return 0;
2474 }
2475
2476
2477
2478 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2479 // if a dock operation is allowed, the new dock position is copied into
2480 // the target info. If the operation was allowed, the function returns true.
2481
2482 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2483 const wxAuiPaneInfo& new_pos)
2484 {
2485 bool allowed = false;
2486 switch (new_pos.dock_direction)
2487 {
2488 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2489 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2490 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2491 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2492 }
2493
2494 if (allowed)
2495 target = new_pos;
2496
2497 return allowed;
2498 }
2499
2500
2501 // DoDrop() is an important function. It basically takes a mouse position,
2502 // and determines where the pane's new position would be. If the pane is to be
2503 // dropped, it performs the drop operation using the specified dock and pane
2504 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2505 // scenario can be performed, giving precise coordinates for drop hints.
2506 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2507 // as parameters, the changes will be made to the main state arrays
2508
2509 const int auiInsertRowPixels = 10;
2510 const int auiNewRowPixels = 40;
2511 const int auiLayerInsertPixels = 40;
2512 const int auiLayerInsertOffset = 5;
2513
2514 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2515 wxAuiPaneInfoArray& panes,
2516 wxAuiPaneInfo& target,
2517 const wxPoint& pt,
2518 const wxPoint& offset)
2519 {
2520 wxSize cli_size = m_frame->GetClientSize();
2521
2522 wxAuiPaneInfo drop = target;
2523
2524
2525 // The result should always be shown
2526 drop.Show();
2527
2528
2529 // Check to see if the pane has been dragged outside of the window
2530 // (or near to the outside of the window), if so, dock it along the edge
2531
2532
2533 int layer_insert_offset = auiLayerInsertOffset;
2534 if (target.IsToolbar())
2535 layer_insert_offset = 0;
2536
2537 if (pt.x < layer_insert_offset &&
2538 pt.x > layer_insert_offset-auiLayerInsertPixels)
2539 {
2540 drop.Dock().Left().
2541 Row(0).
2542 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2543 return ProcessDockResult(target, drop);
2544 }
2545 else if (pt.y < layer_insert_offset &&
2546 pt.y > layer_insert_offset-auiLayerInsertPixels)
2547 {
2548 drop.Dock().Top().
2549 Row(0).
2550 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2551 return ProcessDockResult(target, drop);
2552 }
2553 else if (pt.x >= cli_size.x - layer_insert_offset &&
2554 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2555 {
2556 drop.Dock().Right().
2557 Row(0).
2558 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2559 return ProcessDockResult(target, drop);
2560 }
2561 else if (pt.y >= cli_size.y - layer_insert_offset &&
2562 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2563 {
2564 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2565 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2566 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2567
2568 drop.Dock().Bottom().
2569 Layer(new_layer).
2570 Row(0).
2571 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2572 return ProcessDockResult(target, drop);
2573 }
2574
2575 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2576
2577
2578 if (drop.IsToolbar())
2579 {
2580 if (!part || !part->dock)
2581 return false;
2582
2583 // calculate the offset from where the dock begins
2584 // to the point where the user dropped the pane
2585 int dock_drop_offset = 0;
2586 if (part->dock->IsHorizontal())
2587 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2588 else
2589 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2590
2591
2592 // toolbars may only be moved in and to fixed-pane docks,
2593 // otherwise we will try to float the pane. Also, the pane
2594 // should float if being dragged over center pane windows
2595 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2596 {
2597 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2598 {
2599 m_skipping = true;
2600 }
2601 else
2602 {
2603 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2604 (drop.IsFloatable() ||
2605 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2606 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2607 {
2608 drop.Float();
2609 }
2610
2611 m_skipping = false;
2612
2613 return ProcessDockResult(target, drop);
2614 }
2615
2616 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2617
2618 return ProcessDockResult(target, drop);
2619 }
2620 else
2621 {
2622 m_skipping = false;
2623 }
2624
2625 if (!m_skipping)
2626 {
2627 m_last_rect = part->dock->rect;
2628 m_last_rect.Inflate( 15, 15 );
2629 }
2630
2631 drop.Dock().
2632 Direction(part->dock->dock_direction).
2633 Layer(part->dock->dock_layer).
2634 Row(part->dock->dock_row).
2635 Position(dock_drop_offset);
2636
2637 if ((
2638 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2639 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2640 ) && part->dock->panes.GetCount() > 1)
2641 {
2642 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2643 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2644 {
2645 int row = drop.dock_row;
2646 DoInsertDockRow(panes, part->dock->dock_direction,
2647 part->dock->dock_layer,
2648 part->dock->dock_row);
2649 drop.dock_row = row;
2650 }
2651 else
2652 {
2653 DoInsertDockRow(panes, part->dock->dock_direction,
2654 part->dock->dock_layer,
2655 part->dock->dock_row+1);
2656 drop.dock_row = part->dock->dock_row+1;
2657 }
2658 }
2659
2660 if ((
2661 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2662 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2663 ) && part->dock->panes.GetCount() > 1)
2664 {
2665 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2666 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2667 {
2668 DoInsertDockRow(panes, part->dock->dock_direction,
2669 part->dock->dock_layer,
2670 part->dock->dock_row+1);
2671 drop.dock_row = part->dock->dock_row+1;
2672 }
2673 else
2674 {
2675 int row = drop.dock_row;
2676 DoInsertDockRow(panes, part->dock->dock_direction,
2677 part->dock->dock_layer,
2678 part->dock->dock_row);
2679 drop.dock_row = row;
2680 }
2681 }
2682
2683 return ProcessDockResult(target, drop);
2684 }
2685
2686
2687
2688
2689 if (!part)
2690 return false;
2691
2692 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2693 part->type == wxAuiDockUIPart::typeCaption ||
2694 part->type == wxAuiDockUIPart::typeGripper ||
2695 part->type == wxAuiDockUIPart::typePaneButton ||
2696 part->type == wxAuiDockUIPart::typePane ||
2697 part->type == wxAuiDockUIPart::typePaneSizer ||
2698 part->type == wxAuiDockUIPart::typeDockSizer ||
2699 part->type == wxAuiDockUIPart::typeBackground)
2700 {
2701 if (part->type == wxAuiDockUIPart::typeDockSizer)
2702 {
2703 if (part->dock->panes.GetCount() != 1)
2704 return false;
2705 part = GetPanePart(part->dock->panes.Item(0)->window);
2706 if (!part)
2707 return false;
2708 }
2709
2710
2711
2712 // If a normal frame is being dragged over a toolbar, insert it
2713 // along the edge under the toolbar, but over all other panes.
2714 // (this could be done much better, but somehow factoring this
2715 // calculation with the one at the beginning of this function)
2716 if (part->dock && part->dock->toolbar)
2717 {
2718 int layer = 0;
2719
2720 switch (part->dock->dock_direction)
2721 {
2722 case wxAUI_DOCK_LEFT:
2723 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2724 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2725 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2726 break;
2727 case wxAUI_DOCK_TOP:
2728 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2729 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2730 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2731 break;
2732 case wxAUI_DOCK_RIGHT:
2733 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2734 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2735 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2736 break;
2737 case wxAUI_DOCK_BOTTOM:
2738 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2739 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2740 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2741 break;
2742 }
2743
2744 DoInsertDockRow(panes, part->dock->dock_direction,
2745 layer, 0);
2746 drop.Dock().
2747 Direction(part->dock->dock_direction).
2748 Layer(layer).Row(0).Position(0);
2749 return ProcessDockResult(target, drop);
2750 }
2751
2752
2753 if (!part->pane)
2754 return false;
2755
2756 part = GetPanePart(part->pane->window);
2757 if (!part)
2758 return false;
2759
2760 bool insert_dock_row = false;
2761 int insert_row = part->pane->dock_row;
2762 int insert_dir = part->pane->dock_direction;
2763 int insert_layer = part->pane->dock_layer;
2764
2765 switch (part->pane->dock_direction)
2766 {
2767 case wxAUI_DOCK_TOP:
2768 if (pt.y >= part->rect.y &&
2769 pt.y < part->rect.y+auiInsertRowPixels)
2770 insert_dock_row = true;
2771 break;
2772 case wxAUI_DOCK_BOTTOM:
2773 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2774 pt.y <= part->rect.y + part->rect.height)
2775 insert_dock_row = true;
2776 break;
2777 case wxAUI_DOCK_LEFT:
2778 if (pt.x >= part->rect.x &&
2779 pt.x < part->rect.x+auiInsertRowPixels)
2780 insert_dock_row = true;
2781 break;
2782 case wxAUI_DOCK_RIGHT:
2783 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2784 pt.x <= part->rect.x+part->rect.width)
2785 insert_dock_row = true;
2786 break;
2787 case wxAUI_DOCK_CENTER:
2788 {
2789 // "new row pixels" will be set to the default, but
2790 // must never exceed 20% of the window size
2791 int new_row_pixels_x = auiNewRowPixels;
2792 int new_row_pixels_y = auiNewRowPixels;
2793
2794 if (new_row_pixels_x > (part->rect.width*20)/100)
2795 new_row_pixels_x = (part->rect.width*20)/100;
2796
2797 if (new_row_pixels_y > (part->rect.height*20)/100)
2798 new_row_pixels_y = (part->rect.height*20)/100;
2799
2800
2801 // determine if the mouse pointer is in a location that
2802 // will cause a new row to be inserted. The hot spot positions
2803 // are along the borders of the center pane
2804
2805 insert_layer = 0;
2806 insert_dock_row = true;
2807 if (pt.x >= part->rect.x &&
2808 pt.x < part->rect.x+new_row_pixels_x)
2809 insert_dir = wxAUI_DOCK_LEFT;
2810 else
2811 if (pt.y >= part->rect.y &&
2812 pt.y < part->rect.y+new_row_pixels_y)
2813 insert_dir = wxAUI_DOCK_TOP;
2814 else
2815 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2816 pt.x < part->rect.x + part->rect.width)
2817 insert_dir = wxAUI_DOCK_RIGHT;
2818 else
2819 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2820 pt.y < part->rect.y + part->rect.height)
2821 insert_dir = wxAUI_DOCK_BOTTOM;
2822 else
2823 return false;
2824
2825 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2826 }
2827 }
2828
2829 if (insert_dock_row)
2830 {
2831 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2832 drop.Dock().Direction(insert_dir).
2833 Layer(insert_layer).
2834 Row(insert_row).
2835 Position(0);
2836 return ProcessDockResult(target, drop);
2837 }
2838
2839 // determine the mouse offset and the pane size, both in the
2840 // direction of the dock itself, and perpendicular to the dock
2841
2842 int offset, size;
2843
2844 if (part->orientation == wxVERTICAL)
2845 {
2846 offset = pt.y - part->rect.y;
2847 size = part->rect.GetHeight();
2848 }
2849 else
2850 {
2851 offset = pt.x - part->rect.x;
2852 size = part->rect.GetWidth();
2853 }
2854
2855 int drop_position = part->pane->dock_pos;
2856
2857 // if we are in the top/left part of the pane,
2858 // insert the pane before the pane being hovered over
2859 if (offset <= size/2)
2860 {
2861 drop_position = part->pane->dock_pos;
2862 DoInsertPane(panes,
2863 part->pane->dock_direction,
2864 part->pane->dock_layer,
2865 part->pane->dock_row,
2866 part->pane->dock_pos);
2867 }
2868
2869 // if we are in the bottom/right part of the pane,
2870 // insert the pane before the pane being hovered over
2871 if (offset > size/2)
2872 {
2873 drop_position = part->pane->dock_pos+1;
2874 DoInsertPane(panes,
2875 part->pane->dock_direction,
2876 part->pane->dock_layer,
2877 part->pane->dock_row,
2878 part->pane->dock_pos+1);
2879 }
2880
2881 drop.Dock().
2882 Direction(part->dock->dock_direction).
2883 Layer(part->dock->dock_layer).
2884 Row(part->dock->dock_row).
2885 Position(drop_position);
2886 return ProcessDockResult(target, drop);
2887 }
2888
2889 return false;
2890 }
2891
2892
2893 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
2894 {
2895 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
2896 {
2897 m_hint_fadetimer.Stop();
2898 return;
2899 }
2900
2901 m_hint_fadeamt += 4;
2902 #if wxCHECK_VERSION(2,7,0)
2903 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2904 #else
2905 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2906 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2907 #endif
2908 }
2909
2910 void wxAuiManager::ShowHint(const wxRect& rect)
2911 {
2912 if (m_hint_wnd)
2913 {
2914 // if the hint rect is the same as last time, don't do anything
2915 if (m_last_hint == rect)
2916 return;
2917 m_last_hint = rect;
2918
2919 m_hint_fadeamt = m_hint_fademax;
2920
2921 if ((m_flags & wxAUI_MGR_HINT_FADE)
2922 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
2923 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
2924 )
2925 m_hint_fadeamt = 0;
2926
2927 m_hint_wnd->SetSize(rect);
2928
2929 if (!m_hint_wnd->IsShown())
2930 m_hint_wnd->Show();
2931
2932 // if we are dragging a floating pane, set the focus
2933 // back to that floating pane (otherwise it becomes unfocused)
2934 if (m_action == actionDragFloatingPane && m_action_window)
2935 m_action_window->SetFocus();
2936
2937 #if wxCHECK_VERSION(2,7,0)
2938 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2939 #else
2940 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2941 ((wxPseudoTransparentFrame*)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2942 #endif
2943 m_hint_wnd->Raise();
2944
2945
2946 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
2947 {
2948 // start fade in timer
2949 m_hint_fadetimer.SetOwner(this, 101);
2950 m_hint_fadetimer.Start(5);
2951 }
2952 }
2953 else // Not using a transparent hint window...
2954 {
2955 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
2956 return;
2957
2958 if (m_last_hint != rect)
2959 {
2960 // remove the last hint rectangle
2961 m_last_hint = rect;
2962 m_frame->Refresh();
2963 m_frame->Update();
2964 }
2965
2966 wxScreenDC screendc;
2967 wxRegion clip(1, 1, 10000, 10000);
2968
2969 // clip all floating windows, so we don't draw over them
2970 int i, pane_count;
2971 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
2972 {
2973 wxAuiPaneInfo& pane = m_panes.Item(i);
2974
2975 if (pane.IsFloating() &&
2976 pane.frame->IsShown())
2977 {
2978 wxRect rect = pane.frame->GetRect();
2979 #ifdef __WXGTK__
2980 // wxGTK returns the client size, not the whole frame size
2981 rect.width += 15;
2982 rect.height += 35;
2983 rect.Inflate(5);
2984 #endif
2985
2986 clip.Subtract(rect);
2987 }
2988 }
2989
2990 // As we can only hide the hint by redrawing the managed window, we
2991 // need to clip the region to the managed window too or we get
2992 // nasty redrawn problems.
2993 clip.Intersect(m_frame->GetRect());
2994
2995 screendc.SetClippingRegion(clip);
2996
2997 wxBitmap stipple = wxPaneCreateStippleBitmap();
2998 wxBrush brush(stipple);
2999 screendc.SetBrush(brush);
3000 screendc.SetPen(*wxTRANSPARENT_PEN);
3001
3002 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3003 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3004 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3005 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3006 }
3007 }
3008
3009 void wxAuiManager::HideHint()
3010 {
3011 // hides a transparent window hint, if there is one
3012 if (m_hint_wnd)
3013 {
3014 if (m_hint_wnd->IsShown())
3015 m_hint_wnd->Show(false);
3016 #if wxCHECK_VERSION(2,7,0)
3017 m_hint_wnd->SetTransparent(0);
3018 #else
3019 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
3020 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0);
3021 #endif
3022 m_hint_fadetimer.Stop();
3023 m_last_hint = wxRect();
3024 return;
3025 }
3026
3027 // hides a painted hint by redrawing the frame window
3028 if (!m_last_hint.IsEmpty())
3029 {
3030 m_frame->Refresh();
3031 m_frame->Update();
3032 m_last_hint = wxRect();
3033 }
3034 }
3035
3036
3037
3038 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
3039 // determine the exact position the pane would be at were if dropped. If
3040 // the pame would indeed become docked at the specified drop point,
3041 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
3042 // "pane_window" is the window pointer of the pane being dragged, pt is
3043 // the mouse position, in client coordinates
3044 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3045 const wxPoint& pt,
3046 const wxPoint& offset)
3047 {
3048 wxRect rect;
3049
3050 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3051 // we will create a new temporary layout and then measure the resulting
3052 // rectangle; we will create a copy of the docking structures (m_dock)
3053 // so that we don't modify the real thing on screen
3054
3055 int i, pane_count, part_count;
3056 wxAuiDockInfoArray docks;
3057 wxAuiPaneInfoArray panes;
3058 wxAuiDockUIPartArray uiparts;
3059 wxAuiPaneInfo hint = GetPane(pane_window);
3060 hint.name = wxT("__HINT__");
3061 hint.Show();
3062
3063 if (!hint.IsOk())
3064 return;
3065
3066 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3067
3068 // remove any pane already there which bears the same window;
3069 // this happens when you are moving a pane around in a dock
3070 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3071 {
3072 if (panes.Item(i).window == pane_window)
3073 {
3074 RemovePaneFromDocks(docks, panes.Item(i));
3075 panes.RemoveAt(i);
3076 break;
3077 }
3078 }
3079
3080 // find out where the new pane would be
3081 if (!DoDrop(docks, panes, hint, pt, offset))
3082 {
3083 HideHint();
3084 return;
3085 }
3086
3087 panes.Add(hint);
3088
3089 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3090 wxSize client_size = m_frame->GetClientSize();
3091 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3092 sizer->Layout();
3093
3094 for (i = 0, part_count = uiparts.GetCount();
3095 i < part_count; ++i)
3096 {
3097 wxAuiDockUIPart& part = uiparts.Item(i);
3098
3099 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3100 part.pane && part.pane->name == wxT("__HINT__"))
3101 {
3102 rect = wxRect(part.sizer_item->GetPosition(),
3103 part.sizer_item->GetSize());
3104 break;
3105 }
3106 }
3107
3108 delete sizer;
3109
3110 if (rect.IsEmpty())
3111 {
3112 HideHint();
3113 return;
3114 }
3115
3116 // actually show the hint rectangle on the screen
3117 m_frame->ClientToScreen(&rect.x, &rect.y);
3118 ShowHint(rect);
3119 }
3120
3121 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3122 {
3123 // try to find the pane
3124 wxAuiPaneInfo& pane = GetPane(wnd);
3125 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3126
3127 #if wxCHECK_VERSION(2,7,0)
3128 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3129 pane.frame->SetTransparent(150);
3130 #endif
3131 }
3132
3133 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3134 {
3135 // try to find the pane
3136 wxAuiPaneInfo& pane = GetPane(wnd);
3137 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3138
3139 wxPoint pt = ::wxGetMousePosition();
3140
3141 #if 0
3142 // Adapt pt to direction
3143 if (dir == wxNORTH)
3144 {
3145 // move to pane's upper border
3146 wxPoint pos( 0,0 );
3147 pos = wnd->ClientToScreen( pos );
3148 pt.y = pos.y;
3149 // and some more pixels for the title bar
3150 pt.y -= 5;
3151 } else
3152 if (dir == wxWEST)
3153 {
3154 // move to pane's left border
3155 wxPoint pos( 0,0 );
3156 pos = wnd->ClientToScreen( pos );
3157 pt.x = pos.x;
3158 } else
3159 if (dir == wxEAST)
3160 {
3161 // move to pane's right border
3162 wxPoint pos( wnd->GetSize().x, 0 );
3163 pos = wnd->ClientToScreen( pos );
3164 pt.x = pos.x;
3165 } else
3166 if (dir == wxSOUTH)
3167 {
3168 // move to pane's bottom border
3169 wxPoint pos( 0, wnd->GetSize().y );
3170 pos = wnd->ClientToScreen( pos );
3171 pt.y = pos.y;
3172 }
3173 #else
3174 wxUnusedVar(dir);
3175 #endif
3176
3177 wxPoint client_pt = m_frame->ScreenToClient(pt);
3178
3179 // calculate the offset from the upper left-hand corner
3180 // of the frame to the mouse pointer
3181 wxPoint frame_pos = pane.frame->GetPosition();
3182 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3183
3184 // no hint for toolbar floating windows
3185 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3186 {
3187 if (m_action == actionDragFloatingPane)
3188 {
3189 wxAuiDockInfoArray docks;
3190 wxAuiPaneInfoArray panes;
3191 wxAuiDockUIPartArray uiparts;
3192 wxAuiPaneInfo hint = pane;
3193
3194 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3195
3196 // find out where the new pane would be
3197 if (!DoDrop(docks, panes, hint, client_pt))
3198 return;
3199 if (hint.IsFloating())
3200 return;
3201
3202 pane = hint;
3203 m_action = actionDragToolbarPane;
3204 m_action_window = pane.window;
3205
3206 Update();
3207 }
3208
3209 return;
3210 }
3211
3212
3213 // if a key modifier is pressed while dragging the frame,
3214 // don't dock the window
3215 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
3216 {
3217 HideHint();
3218 return;
3219 }
3220
3221
3222 DrawHintRect(wnd, client_pt, action_offset);
3223
3224 #ifdef __WXGTK__
3225 // this cleans up some screen artifacts that are caused on GTK because
3226 // we aren't getting the exact size of the window (see comment
3227 // in DrawHintRect)
3228 //Refresh();
3229 #endif
3230
3231
3232 // reduces flicker
3233 m_frame->Update();
3234 }
3235
3236 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3237 {
3238 // try to find the pane
3239 wxAuiPaneInfo& pane = GetPane(wnd);
3240 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3241
3242 wxPoint pt = ::wxGetMousePosition();
3243
3244 #if 0
3245 // Adapt pt to direction
3246 if (dir == wxNORTH)
3247 {
3248 // move to pane's upper border
3249 wxPoint pos( 0,0 );
3250 pos = wnd->ClientToScreen( pos );
3251 pt.y = pos.y;
3252 // and some more pixels for the title bar
3253 pt.y -= 10;
3254 } else
3255 if (dir == wxWEST)
3256 {
3257 // move to pane's left border
3258 wxPoint pos( 0,0 );
3259 pos = wnd->ClientToScreen( pos );
3260 pt.x = pos.x;
3261 } else
3262 if (dir == wxEAST)
3263 {
3264 // move to pane's right border
3265 wxPoint pos( wnd->GetSize().x, 0 );
3266 pos = wnd->ClientToScreen( pos );
3267 pt.x = pos.x;
3268 } else
3269 if (dir == wxSOUTH)
3270 {
3271 // move to pane's bottom border
3272 wxPoint pos( 0, wnd->GetSize().y );
3273 pos = wnd->ClientToScreen( pos );
3274 pt.y = pos.y;
3275 }
3276 #else
3277 wxUnusedVar(dir);
3278 #endif
3279
3280 wxPoint client_pt = m_frame->ScreenToClient(pt);
3281
3282 // calculate the offset from the upper left-hand corner
3283 // of the frame to the mouse pointer
3284 wxPoint frame_pos = pane.frame->GetPosition();
3285 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3286
3287
3288 // if a key modifier is pressed while dragging the frame,
3289 // don't dock the window
3290 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
3291 {
3292 // do the drop calculation
3293 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3294 }
3295
3296 // if the pane is still floating, update it's floating
3297 // position (that we store)
3298 if (pane.IsFloating())
3299 {
3300 pane.floating_pos = pane.frame->GetPosition();
3301
3302 #if wxCHECK_VERSION(2,7,0)
3303 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3304 pane.frame->SetTransparent(255);
3305 #endif
3306 } else if(m_has_maximized) {
3307 RestoreMaximizedPane();
3308 }
3309
3310 Update();
3311
3312 HideHint();
3313 }
3314
3315 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3316 {
3317 // try to find the pane
3318 wxAuiPaneInfo& pane = GetPane(wnd);
3319 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3320
3321 pane.floating_size = size;
3322 }
3323
3324
3325 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3326 {
3327 // try to find the pane
3328 wxAuiPaneInfo& pane = GetPane(wnd);
3329 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3330
3331
3332 // fire pane close event
3333 wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
3334 e.SetPane(&pane);
3335 e.SetCanVeto(evt.CanVeto());
3336 ProcessMgrEvent(e);
3337
3338 if (e.GetVeto())
3339 {
3340 evt.Veto();
3341 return;
3342 }
3343 else
3344 {
3345 ClosePane(pane);
3346 }
3347 }
3348
3349
3350
3351 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3352 {
3353 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3354 {
3355 // try to find the pane
3356 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
3357
3358 SetActivePane(m_panes, wnd);
3359 Repaint();
3360 }
3361 }
3362
3363 // OnRender() draws all of the pane captions, sashes,
3364 // backgrounds, captions, grippers, pane borders and buttons.
3365 // It renders the entire user interface.
3366
3367 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3368 {
3369 wxDC* dc = evt.GetDC();
3370
3371 #ifdef __WXMAC__
3372 dc->Clear() ;
3373 #endif
3374 int i, part_count;
3375 for (i = 0, part_count = m_uiparts.GetCount();
3376 i < part_count; ++i)
3377 {
3378 wxAuiDockUIPart& part = m_uiparts.Item(i);
3379
3380 // don't draw hidden pane items
3381 if (part.sizer_item && !part.sizer_item->IsShown())
3382 continue;
3383
3384 switch (part.type)
3385 {
3386 case wxAuiDockUIPart::typeDockSizer:
3387 case wxAuiDockUIPart::typePaneSizer:
3388 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3389 break;
3390 case wxAuiDockUIPart::typeBackground:
3391 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3392 break;
3393 case wxAuiDockUIPart::typeCaption:
3394 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3395 break;
3396 case wxAuiDockUIPart::typeGripper:
3397 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3398 break;
3399 case wxAuiDockUIPart::typePaneBorder:
3400 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3401 break;
3402 case wxAuiDockUIPart::typePaneButton:
3403 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3404 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3405 break;
3406 }
3407 }
3408 }
3409
3410
3411 // Render() fire a render event, which is normally handled by
3412 // wxAuiManager::OnRender(). This allows the render function to
3413 // be overridden via the render event. This can be useful for paintin
3414 // custom graphics in the main window. Default behavior can be
3415 // invoked in the overridden function by calling OnRender()
3416
3417 void wxAuiManager::Render(wxDC* dc)
3418 {
3419 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3420 e.SetDC(dc);
3421 ProcessMgrEvent(e);
3422 }
3423
3424 void wxAuiManager::Repaint(wxDC* dc)
3425 {
3426 #ifdef __WXMAC__
3427 if ( dc == NULL )
3428 {
3429 m_frame->Refresh() ;
3430 m_frame->Update() ;
3431 return ;
3432 }
3433 #endif
3434 int w, h;
3435 m_frame->GetClientSize(&w, &h);
3436
3437 // figure out which dc to use; if one
3438 // has been specified, use it, otherwise
3439 // make a client dc
3440 wxClientDC* client_dc = NULL;
3441 if (!dc)
3442 {
3443 client_dc = new wxClientDC(m_frame);
3444 dc = client_dc;
3445 }
3446
3447 // if the frame has a toolbar, the client area
3448 // origin will not be (0,0).
3449 wxPoint pt = m_frame->GetClientAreaOrigin();
3450 if (pt.x != 0 || pt.y != 0)
3451 dc->SetDeviceOrigin(pt.x, pt.y);
3452
3453 // render all the items
3454 Render(dc);
3455
3456 // if we created a client_dc, delete it
3457 if (client_dc)
3458 delete client_dc;
3459 }
3460
3461 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3462 {
3463 wxPaintDC dc(m_frame);
3464 Repaint(&dc);
3465 }
3466
3467 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3468 {
3469 #ifdef __WXMAC__
3470 event.Skip() ;
3471 #else
3472 wxUnusedVar(event);
3473 #endif
3474 }
3475
3476 void wxAuiManager::OnSize(wxSizeEvent& event)
3477 {
3478 if (m_frame)
3479 {
3480 DoFrameLayout();
3481 Repaint();
3482
3483 #if wxUSE_MDI
3484 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3485 {
3486 // for MDI parent frames, this event must not
3487 // be "skipped". In other words, the parent frame
3488 // must not be allowed to resize the client window
3489 // after we are finished processing sizing changes
3490 return;
3491 }
3492 #endif
3493 }
3494 event.Skip();
3495 }
3496
3497
3498 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3499 {
3500 // determine cursor
3501 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3502 wxCursor cursor = wxNullCursor;
3503
3504 if (part)
3505 {
3506 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3507 part->type == wxAuiDockUIPart::typePaneSizer)
3508 {
3509 // a dock may not be resized if it has a single
3510 // pane which is not resizable
3511 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3512 part->dock->panes.GetCount() == 1 &&
3513 part->dock->panes.Item(0)->IsFixed())
3514 return;
3515
3516 // panes that may not be resized do not get a sizing cursor
3517 if (part->pane && part->pane->IsFixed())
3518 return;
3519
3520 if (part->orientation == wxVERTICAL)
3521 cursor = wxCursor(wxCURSOR_SIZEWE);
3522 else
3523 cursor = wxCursor(wxCURSOR_SIZENS);
3524 }
3525 else if (part->type == wxAuiDockUIPart::typeGripper)
3526 {
3527 cursor = wxCursor(wxCURSOR_SIZING);
3528 }
3529 }
3530
3531 event.SetCursor(cursor);
3532 }
3533
3534
3535
3536 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3537 const wxMouseEvent& event)
3538 {
3539 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3540
3541 int state = wxAUI_BUTTON_STATE_NORMAL;
3542
3543 if (hit_test == button_ui_part)
3544 {
3545 if (event.LeftDown())
3546 state = wxAUI_BUTTON_STATE_PRESSED;
3547 else
3548 state = wxAUI_BUTTON_STATE_HOVER;
3549 }
3550 else
3551 {
3552 if (event.LeftDown())
3553 state = wxAUI_BUTTON_STATE_HOVER;
3554 }
3555
3556 // now repaint the button with hover state
3557 wxClientDC cdc(m_frame);
3558
3559 // if the frame has a toolbar, the client area
3560 // origin will not be (0,0).
3561 wxPoint pt = m_frame->GetClientAreaOrigin();
3562 if (pt.x != 0 || pt.y != 0)
3563 cdc.SetDeviceOrigin(pt.x, pt.y);
3564
3565 if (hit_test->pane)
3566 {
3567 m_art->DrawPaneButton(cdc, m_frame,
3568 button_ui_part->button->button_id,
3569 state,
3570 button_ui_part->rect,
3571 *hit_test->pane);
3572 }
3573 }
3574
3575 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3576 {
3577 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3578 if (part)
3579 {
3580 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3581 part->type == wxAuiDockUIPart::typePaneSizer)
3582 {
3583 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3584 return;
3585
3586 // a dock may not be resized if it has a single
3587 // pane which is not resizable
3588 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3589 part->dock->panes.GetCount() == 1 &&
3590 part->dock->panes.Item(0)->IsFixed())
3591 return;
3592
3593 // panes that may not be resized should be ignored here
3594 if (part->pane && part->pane->IsFixed())
3595 return;
3596
3597 m_action = actionResize;
3598 m_action_part = part;
3599 m_action_hintrect = wxRect();
3600 m_action_start = wxPoint(event.m_x, event.m_y);
3601 m_action_offset = wxPoint(event.m_x - part->rect.x,
3602 event.m_y - part->rect.y);
3603 m_frame->CaptureMouse();
3604 }
3605 else if (part->type == wxAuiDockUIPart::typePaneButton)
3606 {
3607 m_action = actionClickButton;
3608 m_action_part = part;
3609 m_action_start = wxPoint(event.m_x, event.m_y);
3610 m_frame->CaptureMouse();
3611
3612 UpdateButtonOnScreen(part, event);
3613 }
3614 else if (part->type == wxAuiDockUIPart::typeCaption ||
3615 part->type == wxAuiDockUIPart::typeGripper)
3616 {
3617 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3618 return;
3619
3620 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3621 {
3622 // set the caption as active
3623 SetActivePane(m_panes, part->pane->window);
3624 Repaint();
3625 }
3626
3627 m_action = actionClickCaption;
3628 m_action_part = part;
3629 m_action_start = wxPoint(event.m_x, event.m_y);
3630 m_action_offset = wxPoint(event.m_x - part->rect.x,
3631 event.m_y - part->rect.y);
3632 m_frame->CaptureMouse();
3633 }
3634 #ifdef __WXMAC__
3635 else
3636 {
3637 event.Skip();
3638 }
3639 #endif
3640 }
3641 #ifdef __WXMAC__
3642 else
3643 {
3644 event.Skip();
3645 }
3646 #else
3647 event.Skip();
3648 #endif
3649 }
3650
3651
3652 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3653 {
3654 if (m_action == actionResize)
3655 {
3656 m_frame->ReleaseMouse();
3657
3658 // get rid of the hint rectangle
3659 wxScreenDC dc;
3660 DrawResizeHint(dc, m_action_hintrect);
3661
3662 // resize the dock or the pane
3663 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3664 {
3665 wxRect& rect = m_action_part->dock->rect;
3666
3667 wxPoint new_pos(event.m_x - m_action_offset.x,
3668 event.m_y - m_action_offset.y);
3669
3670 switch (m_action_part->dock->dock_direction)
3671 {
3672 case wxAUI_DOCK_LEFT:
3673 m_action_part->dock->size = new_pos.x - rect.x;
3674 break;
3675 case wxAUI_DOCK_TOP:
3676 m_action_part->dock->size = new_pos.y - rect.y;
3677 break;
3678 case wxAUI_DOCK_RIGHT:
3679 m_action_part->dock->size = rect.x + rect.width -
3680 new_pos.x - m_action_part->rect.GetWidth();
3681 break;
3682 case wxAUI_DOCK_BOTTOM:
3683 m_action_part->dock->size = rect.y + rect.height -
3684 new_pos.y - m_action_part->rect.GetHeight();
3685 break;
3686 }
3687
3688 Update();
3689 Repaint(NULL);
3690 }
3691 else if (m_action_part &&
3692 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3693 {
3694 wxAuiDockInfo& dock = *m_action_part->dock;
3695 wxAuiPaneInfo& pane = *m_action_part->pane;
3696
3697 int total_proportion = 0;
3698 int dock_pixels = 0;
3699 int new_pixsize = 0;
3700
3701 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
3702 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
3703 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
3704
3705 wxPoint new_pos(event.m_x - m_action_offset.x,
3706 event.m_y - m_action_offset.y);
3707
3708 // determine the pane rectangle by getting the pane part
3709 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3710 wxASSERT_MSG(pane_part,
3711 wxT("Pane border part not found -- shouldn't happen"));
3712
3713 // determine the new pixel size that the user wants;
3714 // this will help us recalculate the pane's proportion
3715 if (dock.IsHorizontal())
3716 new_pixsize = new_pos.x - pane_part->rect.x;
3717 else
3718 new_pixsize = new_pos.y - pane_part->rect.y;
3719
3720 // determine the size of the dock, based on orientation
3721 if (dock.IsHorizontal())
3722 dock_pixels = dock.rect.GetWidth();
3723 else
3724 dock_pixels = dock.rect.GetHeight();
3725
3726 // determine the total proportion of all resizable panes,
3727 // and the total size of the dock minus the size of all
3728 // the fixed panes
3729 int i, dock_pane_count = dock.panes.GetCount();
3730 int pane_position = -1;
3731 for (i = 0; i < dock_pane_count; ++i)
3732 {
3733 wxAuiPaneInfo& p = *dock.panes.Item(i);
3734 if (p.window == pane.window)
3735 pane_position = i;
3736
3737 // while we're at it, subtract the pane sash
3738 // width from the dock width, because this would
3739 // skew our proportion calculations
3740 if (i > 0)
3741 dock_pixels -= sash_size;
3742
3743 // also, the whole size (including decorations) of
3744 // all fixed panes must also be subtracted, because they
3745 // are not part of the proportion calculation
3746 if (p.IsFixed())
3747 {
3748 if (dock.IsHorizontal())
3749 dock_pixels -= p.best_size.x;
3750 else
3751 dock_pixels -= p.best_size.y;
3752 }
3753 else
3754 {
3755 total_proportion += p.dock_proportion;
3756 }
3757 }
3758
3759 // find a pane in our dock to 'steal' space from or to 'give'
3760 // space to -- this is essentially what is done when a pane is
3761 // resized; the pane should usually be the first non-fixed pane
3762 // to the right of the action pane
3763 int borrow_pane = -1;
3764 for (i = pane_position+1; i < dock_pane_count; ++i)
3765 {
3766 wxAuiPaneInfo& p = *dock.panes.Item(i);
3767 if (!p.IsFixed())
3768 {
3769 borrow_pane = i;
3770 break;
3771 }
3772 }
3773
3774
3775 // demand that the pane being resized is found in this dock
3776 // (this assert really never should be raised)
3777 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3778
3779 // prevent division by zero
3780 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3781 {
3782 m_action = actionNone;
3783 return;
3784 }
3785
3786 // calculate the new proportion of the pane
3787 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
3788
3789 // default minimum size
3790 int min_size = 0;
3791
3792 // check against the pane's minimum size, if specified. please note
3793 // that this is not enough to ensure that the minimum size will
3794 // not be violated, because the whole frame might later be shrunk,
3795 // causing the size of the pane to violate it's minimum size
3796 if (pane.min_size.IsFullySpecified())
3797 {
3798 min_size = 0;
3799
3800 if (pane.HasBorder())
3801 min_size += (pane_border_size*2);
3802
3803 // calculate minimum size with decorations (border,caption)
3804 if (pane_part->orientation == wxVERTICAL)
3805 {
3806 min_size += pane.min_size.y;
3807 if (pane.HasCaption())
3808 min_size += caption_size;
3809 }
3810 else
3811 {
3812 min_size += pane.min_size.x;
3813 }
3814 }
3815
3816
3817 // for some reason, an arithmatic error somewhere is causing
3818 // the proportion calculations to always be off by 1 pixel;
3819 // for now we will add the 1 pixel on, but we really should
3820 // determine what's causing this.
3821 min_size++;
3822
3823 int min_proportion = (min_size*total_proportion)/dock_pixels;
3824
3825 if (new_proportion < min_proportion)
3826 new_proportion = min_proportion;
3827
3828
3829
3830 int prop_diff = new_proportion - pane.dock_proportion;
3831
3832 // borrow the space from our neighbor pane to the
3833 // right or bottom (depending on orientation)
3834 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
3835 pane.dock_proportion = new_proportion;
3836
3837 // repaint
3838 Update();
3839 Repaint(NULL);
3840 }
3841 }
3842 else if (m_action == actionClickButton)
3843 {
3844 m_hover_button = NULL;
3845 m_frame->ReleaseMouse();
3846 UpdateButtonOnScreen(m_action_part, event);
3847
3848 // make sure we're still over the item that was originally clicked
3849 if (m_action_part == HitTest(event.GetX(), event.GetY()))
3850 {
3851 // fire button-click event
3852 wxAuiManagerEvent e(wxEVT_AUI_PANEBUTTON);
3853 e.SetPane(m_action_part->pane);
3854 e.SetButton(m_action_part->button->button_id);
3855 ProcessMgrEvent(e);
3856 }
3857 }
3858 else if (m_action == actionClickCaption)
3859 {
3860 m_frame->ReleaseMouse();
3861 }
3862 else if (m_action == actionDragFloatingPane)
3863 {
3864 m_frame->ReleaseMouse();
3865 }
3866 else if (m_action == actionDragToolbarPane)
3867 {
3868 m_frame->ReleaseMouse();
3869
3870 wxAuiPaneInfo& pane = GetPane(m_action_window);
3871 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3872
3873 // save the new positions
3874 wxAuiDockInfoPtrArray docks;
3875 FindDocks(m_docks, pane.dock_direction,
3876 pane.dock_layer, pane.dock_row, docks);
3877 if (docks.GetCount() == 1)
3878 {
3879 wxAuiDockInfo& dock = *docks.Item(0);
3880
3881 wxArrayInt pane_positions, pane_sizes;
3882 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
3883
3884 int i, dock_pane_count = dock.panes.GetCount();
3885 for (i = 0; i < dock_pane_count; ++i)
3886 dock.panes.Item(i)->dock_pos = pane_positions[i];
3887 }
3888
3889 pane.state &= ~wxAuiPaneInfo::actionPane;
3890 Update();
3891 }
3892 else
3893 {
3894 event.Skip();
3895 }
3896
3897 m_action = actionNone;
3898 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
3899 }
3900
3901
3902 void wxAuiManager::OnMotion(wxMouseEvent& event)
3903 {
3904 // sometimes when Update() is called from inside this method,
3905 // a spurious mouse move event is generated; this check will make
3906 // sure that only real mouse moves will get anywhere in this method;
3907 // this appears to be a bug somewhere, and I don't know where the
3908 // mouse move event is being generated. only verified on MSW
3909
3910 wxPoint mouse_pos = event.GetPosition();
3911 if (m_last_mouse_move == mouse_pos)
3912 return;
3913 m_last_mouse_move = mouse_pos;
3914
3915
3916 if (m_action == actionResize)
3917 {
3918 wxPoint pos = m_action_part->rect.GetPosition();
3919 if (m_action_part->orientation == wxHORIZONTAL)
3920 pos.y = wxMax(0, event.m_y - m_action_offset.y);
3921 else
3922 pos.x = wxMax(0, event.m_x - m_action_offset.x);
3923
3924 wxRect rect(m_frame->ClientToScreen(pos),
3925 m_action_part->rect.GetSize());
3926
3927 wxScreenDC dc;
3928 if (!m_action_hintrect.IsEmpty())
3929 DrawResizeHint(dc, m_action_hintrect);
3930 DrawResizeHint(dc, rect);
3931 m_action_hintrect = rect;
3932 }
3933 else if (m_action == actionClickCaption)
3934 {
3935 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
3936 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
3937
3938 // caption has been clicked. we need to check if the mouse
3939 // is now being dragged. if it is, we need to change the
3940 // mouse action to 'drag'
3941 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
3942 abs(event.m_y - m_action_start.y) > drag_y_threshold)
3943 {
3944 wxAuiPaneInfo* pane_info = m_action_part->pane;
3945
3946 if (!pane_info->IsToolbar())
3947 {
3948 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3949 pane_info->IsFloatable())
3950 {
3951 m_action = actionDragFloatingPane;
3952
3953 // set initial float position
3954 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3955 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
3956 pt.y - m_action_offset.y);
3957
3958 // float the window
3959 if(pane_info->IsMaximized()) {
3960 RestorePane(*pane_info);
3961 }
3962 pane_info->Float();
3963 Update();
3964
3965 m_action_window = pane_info->frame;
3966
3967 // action offset is used here to make it feel "natural" to the user
3968 // to drag a docked pane and suddenly have it become a floating frame.
3969 // Sometimes, however, the offset where the user clicked on the docked
3970 // caption is bigger than the width of the floating frame itself, so
3971 // in that case we need to set the action offset to a sensible value
3972 wxSize frame_size = m_action_window->GetSize();
3973 if (frame_size.x <= m_action_offset.x)
3974 m_action_offset.x = 30;
3975 }
3976 }
3977 else
3978 {
3979 m_action = actionDragToolbarPane;
3980 m_action_window = pane_info->window;
3981 }
3982 }
3983 }
3984 else if (m_action == actionDragFloatingPane)
3985 {
3986 if(m_action_window) {
3987 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3988 m_action_window->Move(pt.x - m_action_offset.x,
3989 pt.y - m_action_offset.y);
3990 }
3991 }
3992 else if (m_action == actionDragToolbarPane)
3993 {
3994 wxAuiPaneInfo& pane = GetPane(m_action_window);
3995 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3996
3997 pane.state |= wxAuiPaneInfo::actionPane;
3998
3999 wxPoint pt = event.GetPosition();
4000 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4001
4002 // if DoDrop() decided to float the pane, set up
4003 // the floating pane's initial position
4004 if (pane.IsFloating())
4005 {
4006 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4007 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4008 pt.y - m_action_offset.y);
4009 }
4010
4011 // this will do the actiual move operation;
4012 // in the case that the pane has been floated,
4013 // this call will create the floating pane
4014 // and do the reparenting
4015 Update();
4016
4017 // if the pane has been floated, change the mouse
4018 // action actionDragFloatingPane so that subsequent
4019 // EVT_MOTION() events will move the floating pane
4020 if (pane.IsFloating())
4021 {
4022 pane.state &= ~wxAuiPaneInfo::actionPane;
4023 m_action = actionDragFloatingPane;
4024 m_action_window = pane.frame;
4025 }
4026 }
4027 else
4028 {
4029 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4030 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4031 {
4032 if (part != m_hover_button)
4033 {
4034 // make the old button normal
4035 if (m_hover_button)
4036 {
4037 UpdateButtonOnScreen(m_hover_button, event);
4038 Repaint();
4039 }
4040
4041 // mouse is over a button, so repaint the
4042 // button in hover mode
4043 UpdateButtonOnScreen(part, event);
4044 m_hover_button = part;
4045
4046 }
4047 }
4048 else
4049 {
4050 if (m_hover_button)
4051 {
4052 m_hover_button = NULL;
4053 Repaint();
4054 }
4055 else
4056 {
4057 event.Skip();
4058 }
4059 }
4060 }
4061 }
4062
4063 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4064 {
4065 if (m_hover_button)
4066 {
4067 m_hover_button = NULL;
4068 Repaint();
4069 }
4070 }
4071
4072 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4073 {
4074 // when a child pane has it's focus set, we should change the
4075 // pane's active state to reflect this. (this is only true if
4076 // active panes are allowed by the owner)
4077 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4078 {
4079 if (GetPane(event.GetWindow()).IsOk())
4080 {
4081 SetActivePane(m_panes, event.GetWindow());
4082 m_frame->Refresh();
4083 }
4084 }
4085
4086 event.Skip();
4087 }
4088
4089
4090 // OnPaneButton() is an event handler that is called
4091 // when a pane button has been pressed.
4092 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4093 {
4094 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4095
4096 wxAuiPaneInfo& pane = *(evt.pane);
4097
4098 if (evt.button == wxAUI_BUTTON_CLOSE)
4099 {
4100 // fire pane close event
4101 wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
4102 e.SetPane(evt.pane);
4103 ProcessMgrEvent(e);
4104
4105 if (!e.GetVeto())
4106 {
4107 ClosePane(pane);
4108 Update();
4109 }
4110 }
4111 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4112 {
4113 // fire pane close event
4114 wxAuiManagerEvent e(wxEVT_AUI_PANEMAXIMIZE);
4115 e.SetPane(evt.pane);
4116 ProcessMgrEvent(e);
4117
4118 if (!e.GetVeto())
4119 {
4120 MaximizePane(pane);
4121 Update();
4122 }
4123 }
4124 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4125 {
4126 // fire pane close event
4127 wxAuiManagerEvent e(wxEVT_AUI_PANERESTORE);
4128 e.SetPane(evt.pane);
4129 ProcessMgrEvent(e);
4130
4131 if (!e.GetVeto())
4132 {
4133 RestorePane(pane);
4134 Update();
4135 }
4136 }
4137 else if (evt.button == wxAUI_BUTTON_PIN)
4138 {
4139 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4140 pane.IsFloatable())
4141 pane.Float();
4142 Update();
4143 }
4144 }
4145
4146 #endif // wxUSE_AUI