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wxCocoa needs OpenGL/*.h instead of GL/*.h (for OpenGL.framework includes)
[wxWidgets.git] / samples / access / access.bkl
1 <?xml version="1.0" ?>
2 <makefile>
3
4 <include file="../../build/bakefiles/common_samples.bkl"/>
5
6 <exe id="accesstest" template="wx_sample" template_append="wx_append">
7 <sources>accesstest.cpp</sources>
8 <wx-lib>core</wx-lib>
9 <wx-lib>base</wx-lib>
10 <win32-res>accesstest.rc</win32-res>
11 </exe>
12
13 </makefile>