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All char, char *, and char arrays changed to use wxChar or wxString. 99% backward...
[wxWidgets.git] / include / wx / qt / brush.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: brush.h
3 // Purpose: wxBrush class
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_BRUSH_H_
13 #define _WX_BRUSH_H_
14
15 #ifdef __GNUG__
16 #pragma interface "brush.h"
17 #endif
18
19 #include "wx/gdicmn.h"
20 #include "wx/gdiobj.h"
21 #include "wx/bitmap.h"
22
23 class WXDLLEXPORT wxBrush;
24
25 class WXDLLEXPORT wxBrushRefData: public wxGDIRefData
26 {
27 friend class WXDLLEXPORT wxBrush;
28 public:
29 wxBrushRefData();
30 wxBrushRefData(const wxBrushRefData& data);
31 ~wxBrushRefData();
32
33 protected:
34 int m_style;
35 wxBitmap m_stipple ;
36 wxColour m_colour;
37
38 /* TODO: implementation
39 WXHBRUSH m_hBrush;
40 */
41 };
42
43 #define M_BRUSHDATA ((wxBrushRefData *)m_refData)
44
45 // Brush
46 class WXDLLEXPORT wxBrush: public wxGDIObject
47 {
48 DECLARE_DYNAMIC_CLASS(wxBrush)
49
50 public:
51 wxBrush();
52 wxBrush(const wxColour& col, int style);
53 wxBrush(const wxString& col, int style);
54 wxBrush(const wxBitmap& stipple);
55 inline wxBrush(const wxBrush& brush) { Ref(brush); }
56 inline wxBrush(const wxBrush* brush) { if (brush) Ref(*brush); }
57 ~wxBrush();
58
59 virtual void SetColour(const wxColour& col) ;
60 virtual void SetColour(const wxString& col) ;
61 virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
62 virtual void SetStyle(int style) ;
63 virtual void SetStipple(const wxBitmap& stipple) ;
64
65 inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
66 inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
67 inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
68
69 inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
70 inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
71 inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
72
73 virtual bool Ok() const { return (m_refData != NULL) ; }
74
75 // Implementation
76
77 // Useful helper: create the brush resource
78 void RealizeResource();
79
80 // When setting properties, we must make sure we're not changing
81 // another object
82 void Unshare();
83 };
84
85 #endif
86 // _WX_BRUSH_H_