1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSplashScreen sample
4 // Author: Wlodzimierz ABX Skiba
8 // Copyright: (c) Wlodzimierz Skiba
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
27 // for all others, include the necessary headers (this file is usually all you
28 // need because it includes almost all "standard" wxWidgets headers)
34 #include "wx/splash.h"
36 // ----------------------------------------------------------------------------
38 // ----------------------------------------------------------------------------
40 // the application icon (under Windows and OS/2 it is in resources and even
41 // though we could still include the XPM here it would be unused)
42 #if !defined(__WXMSW__) && !defined(__WXPM__)
43 #include "../sample.xpm"
46 // ----------------------------------------------------------------------------
48 // ----------------------------------------------------------------------------
50 // Define a new application type, each program should derive a class from wxApp
51 class MyApp
: public wxApp
54 // override base class virtuals
55 // ----------------------------
57 // this one is called on application startup and is a good place for the app
58 // initialization (doing it here and not in the ctor allows to have an error
59 // return: if OnInit() returns false, the application terminates)
60 virtual bool OnInit();
63 // Define a new frame type: this is going to be our main frame
64 class MyFrame
: public wxFrame
68 MyFrame(const wxString
& title
);
70 // event handlers (these functions should _not_ be virtual)
71 void OnQuit(wxCommandEvent
& event
);
72 void OnAbout(wxCommandEvent
& event
);
75 // any class wishing to process wxWidgets events must use this macro
79 // ----------------------------------------------------------------------------
81 // ----------------------------------------------------------------------------
83 // IDs for the controls and the menu commands
86 Minimal_Run
= wxID_HIGHEST
+ 1,
89 // ----------------------------------------------------------------------------
90 // event tables and other macros for wxWidgets
91 // ----------------------------------------------------------------------------
93 // the event tables connect the wxWidgets events with the functions (event
94 // handlers) which process them. It can be also done at run-time, but for the
95 // simple menu events like this the static method is much simpler.
96 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
97 EVT_MENU(wxID_EXIT
, MyFrame::OnQuit
)
98 EVT_MENU(wxID_ABOUT
, MyFrame::OnAbout
)
101 // Create a new application object: this macro will allow wxWidgets to create
102 // the application object during program execution (it's better than using a
103 // static object for many reasons) and also implements the accessor function
104 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
108 // ============================================================================
110 // ============================================================================
112 // ----------------------------------------------------------------------------
113 // the application class
114 // ----------------------------------------------------------------------------
116 // 'Main program' equivalent: the program execution "starts" here
119 wxImage::AddHandler(new wxPNGHandler
);
121 // create the main application window
122 MyFrame
*frame
= new MyFrame(_T("wxSplashScreen sample application"));
125 if (bitmap
.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG
))
127 new wxSplashScreen(bitmap
,
128 wxSPLASH_CENTRE_ON_SCREEN
|wxSPLASH_TIMEOUT
,
129 6000, frame
, wxID_ANY
, wxDefaultPosition
, wxDefaultSize
,
130 wxSIMPLE_BORDER
|wxSTAY_ON_TOP
);
134 // and show it (the frames, unlike simple controls, are not shown when
135 // created initially)
138 // success: wxApp::OnRun() will be called which will enter the main message
139 // loop and the application will run. If we returned false here, the
140 // application would exit immediately.
144 // ----------------------------------------------------------------------------
146 // ----------------------------------------------------------------------------
149 MyFrame::MyFrame(const wxString
& title
)
150 : wxFrame(NULL
, wxID_ANY
, title
)
152 // set the frame icon
153 SetIcon(wxICON(sample
));
157 wxMenu
*menuFile
= new wxMenu
;
159 // the "About" item should be in the help menu
160 wxMenu
*helpMenu
= new wxMenu
;
161 helpMenu
->Append(wxID_ABOUT
, _T("&About...\tF1"), _T("Show about frame"));
163 menuFile
->Append(wxID_EXIT
, _T("E&xit\tAlt-X"), _T("Quit this program"));
165 // now append the freshly created menu to the menu bar...
166 wxMenuBar
*menuBar
= new wxMenuBar();
167 menuBar
->Append(menuFile
, _T("&File"));
168 menuBar
->Append(helpMenu
, _T("&Help"));
170 // ... and attach this menu bar to the frame
172 #endif // wxUSE_MENUS
175 // create a status bar just for fun (by default with 1 pane only)
177 SetStatusText(_T("Welcome to wxWidgets!"));
178 #endif // wxUSE_STATUSBAR
184 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
186 // true is to force the frame to close
190 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
193 if (bitmap
.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG
))
195 wxImage image
= bitmap
.ConvertToImage();
196 image
.Rescale( bitmap
.GetWidth()/2, bitmap
.GetHeight()/2 );
197 bitmap
= wxBitmap(image
);
198 wxSplashScreen
*splash
= new wxSplashScreen(bitmap
,
199 wxSPLASH_CENTRE_ON_PARENT
| wxSPLASH_NO_TIMEOUT
,
200 0, this, wxID_ANY
, wxDefaultPosition
, wxDefaultSize
,
201 wxSIMPLE_BORDER
|wxSTAY_ON_TOP
);
202 wxStaticText
*text
= new wxStaticText( splash
->GetSplashWindow(), wxID_EXIT
, _T("click somewhere\non image"), wxPoint(13,11) );
203 text
->SetBackgroundColour(*wxWHITE
);
204 text
->SetForegroundColour(*wxBLACK
);
205 wxFont font
= text
->GetFont();
206 font
.SetPointSize(2*font
.GetPointSize()/3);