1 \section{\class{wxList
}}\label{wxlist
}
3 wxList classes provide linked list functionality for wxWindows, and for an
4 application if it wishes. Depending on the form of constructor used, a list
5 can be keyed on integer or string keys to provide a primitive look-up ability.
6 See
\helpref{wxHashTable
}{wxhashtable
}\rtfsp for a faster method of storage
7 when random access is required.
9 While wxList class in the previous versions of wxWindows only could contain
10 elements of type wxObject and had essentially untyped interface (thus allowing
11 you to put apples in the list and read back oranges from it), the new wxList
12 classes family may contain elements of any type and has much more stricter type
13 checking. Unfortunately, it also requires an additional line to be inserted in
14 your program for each list class you use (which is the only solution short of
15 using templates which is not done in wxWindows because of portability issues).
17 The general idea is to have the base class wxListBase working with
{\it void *
}
18 data but make all of its dangerous (because untyped) functions protected, so
19 that they can only be used from derived classes which, in turn, expose a type
20 safe interface. With this approach a new wxList-like class must be defined for
21 each list type (i.e. list of ints, of wxStrings or of MyObjects). This is done
22 with
{\it WX
\_DECLARE\_LIST} and
{\it WX
\_IMPLEMENT\_LIST} macros like this
23 (notice the similarity with WX
\_DECLARE\_OBJARRAY and WX
\_IMPLEMENT\_OBJARRAY
30 // this part might be in a header or source (.cpp) file
36 // declare our list class: this macro declares and partly implements MyList
37 // class (which derives from wxListBase)
38 WX_DECLARE_LIST(MyListElement, MyList);
42 // the only requirment for the rest is to be AFTER the full declaration of
43 // MyListElement (for WX_DECLARE_LIST forward declaration is enough), but
44 // usually it will be found in the source file and not in the header
46 #include <wx/listimpl.cpp>
47 WX_DEFINE_LIST(MyList);
49 // now MyList class may be used as a usual wxList, but all of its methods
50 // will take/return the objects of the right (i.e. MyListElement) type. You
51 // also have MyList::Node type which is the type-safe version of wxNode.
53 MyListElement element;
54 list.Add(element); // ok
55 list.Add(
17); // error: incorrect type
57 // let's iterate over the list
58 for ( MyList::Node *node = list.GetFirst(); node; node = node->GetNext() )
60 MyListElement *current = node->GetData();
62 ...process the current element...
67 For compatibility with previous versions wxList and wxStringList classes are
68 still defined, but their usage is deprecated and they will disappear in the
69 future versions completely.
71 In the documentation of the list classes below, you should replace wxNode with
72 wxListName::Node and wxObject with the list element type (i.e. the first
73 parameter of WX
\_DECLARE\_LIST) for the template lists.
75 \wxheading{Derived from
}
77 \helpref{wxObject
}{wxobject
}
79 \wxheading{Include files
}
85 It is very common to iterate on a list as follows:
89 wxWindow *win1 = new wxWindow(...);
90 wxWindow *win2 = new wxWindow(...);
93 SomeList.Append(win1);
94 SomeList.Append(win2);
98 wxNode *node = SomeList.GetFirst();
101 wxWindow *win = node->GetData();
103 node = node->GetNext();
107 To delete nodes in a list as the list is being traversed, replace
111 node = node->GetNext();
121 node = SomeList.GetFirst();
125 See
\helpref{wxNode
}{wxnode
} for members that retrieve the data associated with a node, and
126 members for getting to the next or previous node.
130 \helpref{wxNode
}{wxnode
},
\helpref{wxStringList
}{wxstringlist
},
131 \helpref{wxArray
}{wxarray
}
133 \latexignore{\rtfignore{\wxheading{Members
}}}
135 \membersection{wxList::wxList
}
137 \func{}{wxList
}{\void}
139 \func{}{wxList
}{\param{unsigned int
}{ key
\_type}}
141 \func{}{wxList
}{\param{int
}{ n
},
\param{wxObject *
}{objects
[]}}
143 \func{}{wxList
}{\param{wxObject *
}{object
}, ...
}
145 Constructors.
{\it key
\_type} is one of wxKEY
\_NONE, wxKEY
\_INTEGER, or wxKEY
\_STRING,
146 and indicates what sort of keying is required (if any).
148 {\it objects
} is an array of
{\it n
} objects with which to initialize the list.
150 The variable-length argument list constructor must be supplied with a
153 \membersection{wxList::
\destruct{wxList
}}
155 \func{}{\destruct{wxList
}}{\void}
157 Destroys the list. Also destroys any remaining nodes, but does not destroy
158 client data held in the nodes.
160 \membersection{wxList::Append
}\label{wxlistappend
}
162 \func{wxNode *
}{Append
}{\param{wxObject *
}{object
}}
164 \func{wxNode *
}{Append
}{\param{long
}{ key
},
\param{wxObject *
}{object
}}
166 \func{wxNode *
}{Append
}{\param{const wxString\&
}{key
},
\param{wxObject *
}{object
}}
168 Appends a new
{\bf wxNode
} to the end of the list and puts a pointer to the
169 \rtfsp{\it object
} in the node. The last two forms store a key with the object for
170 later retrieval using the key. The new node is returned in each case.
172 The key string is copied and stored by the list implementation.
174 \membersection{wxList::Clear
}\label{wxlistclear
}
176 \func{void
}{Clear
}{\void}
178 Clears the list (but does not delete the client data stored with each node).
180 \membersection{wxList::DeleteContents
}\label{wxlistdeletecontents
}
182 \func{void
}{DeleteContents
}{\param{bool
}{ destroy
}}
184 If
{\it destroy
} is TRUE, instructs the list to call
{\it delete
} on the client contents of
185 a node whenever the node is destroyed. The default is FALSE.
187 \membersection{wxList::DeleteNode
}\label{wxlistdeletenode
}
189 \func{bool
}{DeleteNode
}{\param{wxNode *
}{node
}}
191 Deletes the given node from the list, returning TRUE if successful.
193 \membersection{wxList::DeleteObject
}\label{wxlistdeleteobject
}
195 \func{bool
}{DeleteObject
}{\param{wxObject *
}{object
}}
197 Finds the given client
{\it object
} and deletes the appropriate node from the list, returning
198 TRUE if successful. The application must delete the actual object separately.
200 \membersection{wxList::Find
}\label{wxlistfind
}
202 \func{wxNode *
}{Find
}{\param{long
}{ key
}}
204 \func{wxNode *
}{Find
}{\param{const wxString\&
}{key
}}
206 Returns the node whose stored key matches
{\it key
}. Use on a keyed list only.
208 \membersection{wxList::GetCount
}\label{wxlistgetcount
}
210 \constfunc{size
\_t}{GetCount
}{\void}
212 Returns the number of elements in the list.
214 \membersection{wxList::GetFirst
}\label{wxlistgetfirst
}
216 \func{wxNode *
}{GetFirst
}{\void}
218 Returns the first node in the list (NULL if the list is empty).
220 \membersection{wxList::GetLast
}\label{wxlistgetlast
}
222 \func{wxNode *
}{GetLast
}{\void}
224 Returns the last node in the list (NULL if the list is empty).
226 \membersection{wxList::IndexOf
}\label{wxlistindexof
}
228 \func{int
}{IndexOf
}{\param{wxObject*
}{ obj
}}
230 Returns the index of
{\it obj
} within the list or NOT
\_FOUND if
{\it obj
}
231 is not found in the list.
233 \membersection{wxList::Insert
}\label{wxlistinsert
}
235 \func{wxNode *
}{Insert
}{\param{wxObject *
}{object
}}
237 Insert object at front of list.
239 \func{wxNode *
}{Insert
}{\param{size
\_t }{position
},
\param{wxObject *
}{object
}}
241 Insert object before
{\it position
}, i.e. the index of the new item in the
242 list will be equal to
{\it position
}.
{\it position
} should be less than or
243 equal to
\helpref{GetCount
}{wxlistgetcount
}; if it is equal to it, this is the
244 same as calling
\helpref{Append
}{wxlistappend
}.
246 \func{wxNode *
}{Insert
}{\param{wxNode *
}{node
},
\param{wxObject *
}{object
}}
248 Inserts the object before the given
{\it node
}.
250 \membersection{wxList::Item
}\label{wxlistitem
}
252 \constfunc{wxNode *
}{Item
}{\param{size
\_t }{index
}}
254 Returns the node at given position in the list.
256 \membersection{wxList::Member
}\label{wxlistmember
}
258 \func{wxNode *
}{Member
}{\param{wxObject *
}{object
}}
260 {\bf NB:
} This function is deprecated, use
\helpref{Find
}{wxlistfind
} instead.
262 Returns the node associated with
{\it object
} if it is in the list, NULL otherwise.
264 \membersection{wxList::Nth
}\label{wxlistnth
}
266 \func{wxNode *
}{Nth
}{\param{int
}{ n
}}
268 {\bf NB:
} This function is deprecated, use
\helpref{Item
}{wxlistitem
} instead.
270 Returns the
{\it nth
} node in the list, indexing from zero (NULL if the list is empty
271 or the nth node could not be found).
273 \membersection{wxList::Number
}\label{wxlistnumber
}
275 \func{int
}{Number
}{\void}
277 {\bf NB:
} This function is deprecated, use
\helpref{GetCount
}{wxlistgetcount
} instead.
279 Returns the number of elements in the list.
281 \membersection{wxList::Sort
}\label{wxlistsort
}
283 \func{void
}{Sort
}{\param{wxSortCompareFunction
}{ compfunc
}}
286 // Type of compare function for list sort operation (as in 'qsort')
287 typedef int
(*wxSortCompareFunction)(const void *elem1, const void *elem2);
290 Allows the sorting of arbitrary lists by giving
291 a function to compare two list elements. We use the system {\bf qsort} function
292 for the actual sorting process. The sort function receives pointers to wxObject pointers (wxObject **),
293 so be careful to dereference appropriately.
298 int listcompare(const void *arg1, const void *arg2)
300 return(compare
(**(wxString **)arg1, // use the wxString 'compare'
301 **(wxString **)arg2)); // function
308 list.Append(new wxString("DEF"));
309 list.Append(new wxString("GHI"));
310 list.Append(new wxString("ABC"));
311 list.Sort(listcompare);