1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
23 #include "wx/window.h" // for wxTopLevelWindows
25 #include "wx/vidmode.h"
29 #include "wx/init.h" // we must declare wxEntry()
31 class WXDLLIMPEXP_BASE wxAppConsole
;
32 class WXDLLIMPEXP_BASE wxAppTraits
;
33 class WXDLLIMPEXP_BASE wxCmdLineParser
;
34 class WXDLLIMPEXP_BASE wxLog
;
35 class WXDLLIMPEXP_BASE wxMessageOutput
;
37 // wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
38 // to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
41 #define wxUSE_EVTLOOP_IN_APP 0
43 #define wxUSE_EVTLOOP_IN_APP 1
44 class WXDLLEXPORT wxEventLoop
;
47 // ----------------------------------------------------------------------------
49 // ----------------------------------------------------------------------------
51 // the type of the function used to create a wxApp object on program start up
52 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
54 // ----------------------------------------------------------------------------
56 // ----------------------------------------------------------------------------
61 wxPRINT_POSTSCRIPT
= 2
64 // ----------------------------------------------------------------------------
65 // wxAppConsole: wxApp for non-GUI applications
66 // ----------------------------------------------------------------------------
68 class WXDLLIMPEXP_BASE wxAppConsole
: public wxEvtHandler
73 virtual ~wxAppConsole();
76 // the virtual functions which may/must be overridden in the derived class
77 // -----------------------------------------------------------------------
79 // This is the very first function called for a newly created wxApp object,
80 // it is used by the library to do the global initialization. If, for some
81 // reason, you must override it (instead of just overriding OnInit(), as
82 // usual, for app-specific initializations), do not forget to call the base
84 virtual bool Initialize(int& argc
, wxChar
**argv
);
86 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
87 virtual bool CallOnInit() { return OnInit(); }
89 // Called before OnRun(), this is a good place to do initialization -- if
90 // anything fails, return false from here to prevent the program from
91 // continuing. The command line is normally parsed here, call the base
92 // class OnInit() to do it.
93 virtual bool OnInit();
95 // this is here only temproary hopefully (FIXME)
96 virtual bool OnInitGui() { return true; }
98 // This is the replacement for the normal main(): all program work should
99 // be done here. When OnRun() returns, the programs starts shutting down.
100 virtual int OnRun() = 0;
102 // This is only called if OnInit() returned true so it's a good place to do
103 // any cleanup matching the initializations done there.
104 virtual int OnExit();
106 // This is the very last function called on wxApp object before it is
107 // destroyed. If you override it (instead of overriding OnExit() as usual)
108 // do not forget to call the base class version!
109 virtual void CleanUp();
111 // Called when a fatal exception occurs, this function should take care not
112 // to do anything which might provoke a nested exception! It may be
113 // overridden if you wish to react somehow in non-default way (core dump
114 // under Unix, application crash under Windows) to fatal program errors,
115 // however extreme care should be taken if you don't want this function to
117 virtual void OnFatalException() { }
120 // Called when an unhandled C++ exception occurs inside OnRun(): note that
121 // the exception type is lost by now, so if you really want to handle the
122 // exception you should override OnRun() and put a try/catch around
123 // MainLoop() call there
124 virtual void OnUnhandledException() { }
125 #endif // wxUSE_EXCEPTIONS
127 // Called from wxExit() function, should terminate the application a.s.a.p.
131 // application info: name, description, vendor
132 // -------------------------------------------
134 // NB: all these should be set by the application itself, there are no
135 // reasonable default except for the application name which is taken to
138 // set/get the application name
139 wxString
GetAppName() const
141 return m_appName
.empty() ? m_className
: m_appName
;
143 void SetAppName(const wxString
& name
) { m_appName
= name
; }
145 // set/get the app class name
146 wxString
GetClassName() const { return m_className
; }
147 void SetClassName(const wxString
& name
) { m_className
= name
; }
149 // set/get the vendor name
150 const wxString
& GetVendorName() const { return m_vendorName
; }
151 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
154 // cmd line parsing stuff
155 // ----------------------
157 // all of these methods may be overridden in the derived class to
158 // customize the command line parsing (by default only a few standard
159 // options are handled)
161 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
164 #if wxUSE_CMDLINE_PARSER
165 // this one is called from OnInit() to add all supported options
166 // to the given parser (don't forget to call the base class version if you
168 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
170 // called after successfully parsing the command line, return TRUE
171 // to continue and FALSE to exit (don't forget to call the base class
172 // version if you override it!)
173 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
175 // called if "--help" option was specified, return TRUE to continue
177 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
179 // called if incorrect command line options were given, return
180 // FALSE to abort and TRUE to continue
181 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
182 #endif // wxUSE_CMDLINE_PARSER
185 // miscellaneous customization functions
186 // -------------------------------------
188 // create the app traits object to which we delegate for everything which
189 // either should be configurable by the user (then he can change the
190 // default behaviour simply by overriding CreateTraits() and returning his
191 // own traits object) or which is GUI/console dependent as then wxAppTraits
192 // allows us to abstract the differences behind the common façade
193 wxAppTraits
*GetTraits();
195 // the functions below shouldn't be used now that we have wxAppTraits
196 #if WXWIN_COMPATIBILITY_2_4
199 // override this function to create default log target of arbitrary
200 // user-defined class (default implementation creates a wxLogGui
201 // object) -- this log object is used by default by all wxLogXXX()
203 virtual wxLog
*CreateLogTarget();
206 // similar to CreateLogTarget() but for the global wxMessageOutput
208 virtual wxMessageOutput
*CreateMessageOutput();
210 #endif // WXWIN_COMPATIBILITY_2_4
213 // event processing functions
214 // --------------------------
216 // this method allows to filter all the events processed by the program, so
217 // you should try to return quickly from it to avoid slowing down the
218 // program to the crawl
220 // return value should be -1 to continue with the normal event processing,
221 // or TRUE or FALSE to stop further processing and pretend that the event
222 // had been already processed or won't be processed at all, respectively
223 virtual int FilterEvent(wxEvent
& event
);
226 // call the specified handler on the given object with the given event
228 // this method only exists to allow catching the exceptions thrown by any
229 // event handler, it would lead to an extra (useless) virtual function call
230 // if the exceptions were not used, so it doesn't even exist in that case
231 virtual void HandleEvent(wxEvtHandler
*handler
,
232 wxEventFunction func
,
233 wxEvent
& event
) const;
234 #endif // wxUSE_EXCEPTIONS
236 // process all events in the wxPendingEvents list -- it is necessary to
237 // call this function to process posted events. This happens during each
238 // event loop iteration in GUI mode but if there is no main loop, it may be
239 // also called directly.
240 virtual void ProcessPendingEvents();
242 // doesn't do anything in this class, just a hook for GUI wxApp
243 virtual bool Yield(bool WXUNUSED(onlyIfNeeded
) = false) { return true; }
245 // make sure that idle events are sent again
246 virtual void WakeUpIdle() { }
252 // this function is called when an assert failure occurs, the base class
253 // version does the normal processing (i.e. shows the usual assert failure
256 // the arguments are the place where the assert occured, the text of the
257 // assert itself and the user-specified message
259 virtual void OnAssert(const wxChar
*file
,
263 #endif // __WXDEBUG__
265 // check that the wxBuildOptions object (constructed in the application
266 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
267 // options of the library and abort if it doesn't
268 static bool CheckBuildOptions(const char *optionsSignature
,
269 const char *componentName
);
270 #if WXWIN_COMPATIBILITY_2_4
271 static bool CheckBuildOptions(const wxBuildOptions
& buildOptions
)
273 return CheckBuildOptions(buildOptions
.m_signature
, "your program");
277 // implementation only from now on
278 // -------------------------------
280 // helpers for dynamic wxApp construction
281 static void SetInitializerFunction(wxAppInitializerFunction fn
)
282 { ms_appInitFn
= fn
; }
283 static wxAppInitializerFunction
GetInitializerFunction()
284 { return ms_appInitFn
; }
286 // accessors for ms_appInstance field (external code might wish to modify
287 // it, this is why we provide a setter here as well, but you should really
288 // know what you're doing if you call it), wxTheApp is usually used instead
290 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
291 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
294 // command line arguments (public for backwards compatibility)
299 // the function which creates the traits object when GetTraits() needs it
300 // for the first time
301 virtual wxAppTraits
*CreateTraits();
304 // function used for dynamic wxApp creation
305 static wxAppInitializerFunction ms_appInitFn
;
307 // the one and only global application object
308 static wxAppConsole
*ms_appInstance
;
311 // application info (must be set from the user code)
312 wxString m_vendorName
, // vendor name (ACME Inc)
313 m_appName
, // app name
314 m_className
; // class name
316 // the class defining the application behaviour, NULL initially and created
317 // by GetTraits() when first needed
318 wxAppTraits
*m_traits
;
321 // the application object is a singleton anyhow, there is no sense in
323 DECLARE_NO_COPY_CLASS(wxAppConsole
)
326 // ----------------------------------------------------------------------------
327 // wxAppBase: the common part of wxApp implementations for all platforms
328 // ----------------------------------------------------------------------------
332 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
336 virtual ~wxAppBase();
338 // the virtual functions which may/must be overridden in the derived class
339 // -----------------------------------------------------------------------
341 // very first initialization function
343 // Override: very rarely
344 virtual bool Initialize(int& argc
, wxChar
**argv
);
346 // a platform-dependent version of OnInit(): the code here is likely to
347 // depend on the toolkit. default version does nothing.
350 virtual bool OnInitGui();
352 // called to start program execution - the default version just enters
353 // the main GUI loop in which events are received and processed until
354 // the last window is not deleted (if GetExitOnFrameDelete) or
355 // ExitMainLoop() is called. In console mode programs, the execution
356 // of the program really starts here
358 // Override: rarely in GUI applications, always in console ones.
361 // a matching function for OnInit()
362 virtual int OnExit();
364 // very last clean up function
366 // Override: very rarely
367 virtual void CleanUp();
370 // the worker functions - usually not used directly by the user code
371 // -----------------------------------------------------------------
373 // execute the main GUI loop, the function returns when the loop ends
374 virtual int MainLoop();
376 // exit the main loop thus terminating the application
379 // exit the main GUI loop during the next iteration (i.e. it does not
380 // stop the program immediately!)
381 virtual void ExitMainLoop();
383 // returns TRUE if there are unprocessed events in the event queue
384 virtual bool Pending();
386 // process the first event in the event queue (blocks until an event
387 // appears if there are none currently, use Pending() if this is not
388 // wanted), returns false if the event loop should stop and true
390 virtual bool Dispatch();
392 // process all currently pending events right now
394 // it is an error to call Yield() recursively unless the value of
395 // onlyIfNeeded is TRUE
397 // WARNING: this function is dangerous as it can lead to unexpected
398 // reentrancies (i.e. when called from an event handler it
399 // may result in calling the same event handler again), use
400 // with _extreme_ care or, better, don't use at all!
401 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
403 // this virtual function is called in the GUI mode when the application
404 // becomes idle and normally just sends wxIdleEvent to all interested
407 // it should return TRUE if more idle events are needed, FALSE if not
408 virtual bool ProcessIdle();
410 // Send idle event to window and all subwindows
411 // Returns TRUE if more idle time is requested.
412 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
414 // Perform standard OnIdle behaviour: call from port's OnIdle
415 void OnIdle(wxIdleEvent
& event
);
418 // top level window functions
419 // --------------------------
421 // return TRUE if our app has focus
422 virtual bool IsActive() const { return m_isActive
; }
424 // set the "main" top level window
425 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
427 // return the "main" top level window (if it hadn't been set previously
428 // with SetTopWindow(), will return just some top level window and, if
429 // there are none, will return NULL)
430 virtual wxWindow
*GetTopWindow() const
434 else if (wxTopLevelWindows
.GetCount() > 0)
435 return wxTopLevelWindows
.GetFirst()->GetData();
437 return (wxWindow
*)NULL
;
440 // control the exit behaviour: by default, the program will exit the
441 // main loop (and so, usually, terminate) when the last top-level
442 // program window is deleted. Beware that if you disable this behaviour
443 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
444 // ExitMainLoop() explicitly from somewhere.
445 void SetExitOnFrameDelete(bool flag
)
446 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
447 bool GetExitOnFrameDelete() const
448 { return m_exitOnFrameDelete
== Yes
; }
451 // display mode, visual, printing mode, ...
452 // ------------------------------------------------------------------------
454 // Get display mode that is used use. This is only used in framebuffer
455 // wxWin ports (such as wxMGL).
456 virtual wxVideoMode
GetDisplayMode() const { return wxVideoMode(); }
457 // Set display mode to use. This is only used in framebuffer wxWin
458 // ports (such as wxMGL). This method should be called from
460 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return TRUE
; }
462 // set use of best visual flag (see below)
463 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
464 bool GetUseBestVisual() const { return m_useBestVisual
; }
466 // set/get printing mode: see wxPRINT_XXX constants.
468 // default behaviour is the normal one for Unix: always use PostScript
470 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
471 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
474 // command line parsing (GUI-specific)
475 // ------------------------------------------------------------------------
477 #if wxUSE_CMDLINE_PARSER
478 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
479 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
482 // miscellaneous other stuff
483 // ------------------------------------------------------------------------
485 // called by toolkit-specific code to set the app status: active (we have
486 // focus) or not and also the last window which had focus before we were
488 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
490 // OBSOLETE: don't use, always returns true
492 // returns true if the program is successfully initialized
493 bool Initialized() { return true; }
497 // delete all objects in wxPendingDelete list
498 void DeletePendingObjects();
500 // override base class method to use GUI traits
501 virtual wxAppTraits
*CreateTraits();
504 #if wxUSE_EVTLOOP_IN_APP
505 // the main event loop of the application (may be NULL if the loop hasn't
506 // been started yet or has already terminated)
507 wxEventLoop
*m_mainLoop
;
508 #endif // wxUSE_EVTLOOP_IN_APP
510 // the main top level window (may be NULL)
511 wxWindow
*m_topWindow
;
513 // if Yes, exit the main loop when the last top level window is deleted, if
514 // No don't do it and if Later -- only do it once we reach our OnRun()
516 // the explanation for using this strange scheme is given in appcmn.cpp
522 } m_exitOnFrameDelete
;
524 // TRUE if the apps whats to use the best visual on systems where
525 // more than one are available (Sun, SGI, XFree86 4.0 ?)
526 bool m_useBestVisual
;
528 // does any of our windows has focus?
532 DECLARE_NO_COPY_CLASS(wxAppBase
)
537 // ----------------------------------------------------------------------------
538 // now include the declaration of the real class
539 // ----------------------------------------------------------------------------
542 #if defined(__WXMSW__)
543 #include "wx/msw/app.h"
544 #elif defined(__WXMOTIF__)
545 #include "wx/motif/app.h"
546 #elif defined(__WXMGL__)
547 #include "wx/mgl/app.h"
548 #elif defined(__WXGTK__)
549 #include "wx/gtk/app.h"
550 #elif defined(__WXX11__)
551 #include "wx/x11/app.h"
552 #elif defined(__WXMAC__)
553 #include "wx/mac/app.h"
554 #elif defined(__WXCOCOA__)
555 #include "wx/cocoa/app.h"
556 #elif defined(__WXPM__)
557 #include "wx/os2/app.h"
560 // allow using just wxApp (instead of wxAppConsole) in console programs
561 typedef wxAppConsole wxApp
;
564 // ----------------------------------------------------------------------------
566 // ----------------------------------------------------------------------------
568 // for compatibility, we define this macro to access the global application
569 // object of type wxApp
571 // note that instead of using of wxTheApp in application code you should
572 // consider using DECLARE_APP() after which you may call wxGetApp() which will
573 // return the object of the correct type (i.e. MyApp and not wxApp)
575 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
576 // console mode it does nothing at all
577 #define wxTheApp ((wxApp *)wxApp::GetInstance())
579 // ----------------------------------------------------------------------------
581 // ----------------------------------------------------------------------------
583 // event loop related functions only work in GUI programs
584 // ------------------------------------------------------
586 // Force an exit from main loop
587 extern void WXDLLIMPEXP_BASE
wxExit();
589 // Yield to other apps/messages
590 extern bool WXDLLIMPEXP_BASE
wxYield();
592 // Yield to other apps/messages
593 extern void WXDLLIMPEXP_BASE
wxWakeUpIdle();
595 // ----------------------------------------------------------------------------
596 // macros for dynamic creation of the application object
597 // ----------------------------------------------------------------------------
599 // Having a global instance of this class allows wxApp to be aware of the app
600 // creator function. wxApp can then call this function to create a new app
601 // object. Convoluted, but necessary.
603 class WXDLLIMPEXP_BASE wxAppInitializer
606 wxAppInitializer(wxAppInitializerFunction fn
)
607 { wxApp::SetInitializerFunction(fn
); }
610 // Here's a macro you can use if your compiler really, really wants main() to
611 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
614 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
615 int main(int argc, char **argv) { return wxEntry(argc, argv); }
617 #if !wxUSE_GUI || !defined(__WXMSW__)
618 #define IMPLEMENT_WXWIN_MAIN \
619 IMPLEMENT_WXWIN_MAIN_CONSOLE
620 #elif defined(__WXMSW__)
621 // we need HINSTANCE declaration to define WinMain()
622 #include "wx/msw/wrapwin.h"
625 #define wxSW_SHOWNORMAL SW_SHOWNORMAL
627 #define wxSW_SHOWNORMAL 0
630 #define IMPLEMENT_WXWIN_MAIN \
631 extern int wxEntry(HINSTANCE hInstance, \
632 HINSTANCE hPrevInstance = NULL, \
633 char *pCmdLine = NULL, \
634 int nCmdShow = wxSW_SHOWNORMAL); \
635 extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
636 HINSTANCE hPrevInstance, \
640 return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
643 #define IMPLEMENT_WXWIN_MAIN
646 #ifdef __WXUNIVERSAL__
647 #include "wx/univ/theme.h"
649 #define IMPLEMENT_WX_THEME_SUPPORT \
650 WX_USE_THEME(win32); \
653 #define IMPLEMENT_WX_THEME_SUPPORT
656 // Use this macro if you want to define your own main() or WinMain() function
657 // and call wxEntry() from there.
658 #define IMPLEMENT_APP_NO_MAIN(appname) \
659 wxAppConsole *wxCreateApp() \
661 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
663 return new appname; \
666 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
667 appname& wxGetApp() { return *(appname *)wxTheApp; }
669 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
670 // wxUniversal builds
671 #define IMPLEMENT_APP_NO_THEMES(appname) \
672 IMPLEMENT_APP_NO_MAIN(appname) \
675 // Use this macro exactly once, the argument is the name of the wxApp-derived
676 // class which is the class of your application.
677 #define IMPLEMENT_APP(appname) \
678 IMPLEMENT_APP_NO_THEMES(appname) \
679 IMPLEMENT_WX_THEME_SUPPORT
681 // Same as IMPLEMENT_APP(), but for console applications.
682 #define IMPLEMENT_APP_CONSOLE(appname) \
683 IMPLEMENT_APP_NO_MAIN(appname) \
684 IMPLEMENT_WXWIN_MAIN_CONSOLE
686 // this macro can be used multiple times and just allows you to use wxGetApp()
688 #define DECLARE_APP(appname) extern appname& wxGetApp();
690 #endif // _WX_APP_H_BASE_