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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dynlib.cpp
3 // Purpose: Dynamic library management
4 // Author: Guilhem Lavaux
5 // Modified by:
6 // Created: 20/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Guilhem Lavaux
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
14
15 #ifdef __GNUG__
16 # pragma interface
17 #endif
18
19 #include "wx/setup.h"
20
21 #if wxUSE_DYNLIB_CLASS
22
23 #include "wx/string.h"
24 #include "wx/list.h"
25 #include "wx/hash.h"
26
27 // this is normally done by configure, but I leave it here for now...
28 #if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
29 # if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
30 # define HAVE_DLOPEN
31 # elif defined(__HPUX__)
32 # define HAVE_SHL_LOAD
33 # endif // Unix flavour
34 #endif // !Unix or already have some HAVE_xxx defined
35
36 // Note: WXPM/EMX has to be tested first, since we want to use
37 // native version, even if configure detected presence of DLOPEN.
38 #if defined(__WXPM__) || defined(__EMX__)
39 # define INCL_DOS
40 # include <os2.h>
41 typedef HMODULE wxDllType;
42 #elif defined(HAVE_DLOPEN)
43 # include <dlfcn.h>
44 typedef void *wxDllType;
45 #elif defined(HAVE_SHL_LOAD)
46 # include <dl.h>
47 typedef shl_t wxDllType;
48 #elif defined(__WINDOWS__)
49 # include <windows.h> // needed to get HMODULE
50 typedef HMODULE wxDllType;
51 #elif defined(__WXMAC__)
52 typedef CFragConnectionID wxDllType;
53 #else
54 # error "wxLibrary can't be compiled on this platform, sorry."
55 #endif // OS
56
57 // LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method
58 // should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
59 #if defined(__WIN32__) && defined(LoadLibrary)
60 # include "wx/msw/winundef.h"
61 #endif
62
63 // ----------------------------------------------------------------------------
64 // wxDllLoader
65 // ----------------------------------------------------------------------------
66
67 /** wxDllLoader is a class providing an interface similar to unix's
68 dlopen(). It is used by the wxLibrary framework and manages the
69 actual loading of DLLs and the resolving of symbols in them.
70 There are no instances of this class, it simply serves as a
71 namespace for its static member functions.
72 */
73 class WXDLLEXPORT wxDllLoader
74 {
75 public:
76 /** This function loads a shared library into memory, with libname
77 being the basename of the library, without the filename
78 extension. No initialisation of the library will be done.
79 @param libname Name of the shared object to load.
80 @param success Must point to a bool variable which will be set to TRUE or FALSE.
81 @return A handle to the loaded DLL. Use success parameter to test if it is valid.
82 */
83 static wxDllType LoadLibrary(const wxString & libname, bool *success = NULL);
84 /** This function unloads the shared library. */
85 static void UnloadLibrary(wxDllType dll);
86 /** This function returns a valid handle for the main program
87 itself. */
88 static wxDllType GetProgramHandle(void);
89 /** This function resolves a symbol in a loaded DLL, such as a
90 variable or function name.
91 @param dllHandle Handle of the DLL, as returned by LoadDll().
92 @param name Name of the symbol.
93 @return A pointer to the symbol.
94 */
95 static void * GetSymbol(wxDllType dllHandle, const wxString &name);
96
97 // return the standard DLL extension (with leading dot) for this platform
98 static wxString GetDllExt();
99
100 private:
101 /// forbid construction of objects
102 wxDllLoader();
103 };
104
105 // ----------------------------------------------------------------------------
106 // wxLibrary
107 // ----------------------------------------------------------------------------
108
109 class WXDLLEXPORT wxLibrary : public wxObject
110 {
111 public:
112 wxHashTable classTable;
113
114 public:
115 wxLibrary(wxDllType handle);
116 ~wxLibrary();
117
118 // Get a symbol from the dynamic library
119 void *GetSymbol(const wxString& symbname);
120
121 // Create the object whose classname is "name"
122 wxObject *CreateObject(const wxString& name);
123
124 protected:
125 void PrepareClasses(wxClassInfo *first);
126
127 wxDllType m_handle;
128 };
129
130
131
132 // ----------------------------------------------------------------------------
133 // wxLibraries
134 // ----------------------------------------------------------------------------
135
136 class WXDLLEXPORT wxLibraries
137 {
138 public:
139 wxLibraries();
140 ~wxLibraries();
141
142 // caller is responsible for deleting the returned pointer if !NULL
143 wxLibrary *LoadLibrary(const wxString& basename);
144
145 wxObject *CreateObject(const wxString& name);
146
147 protected:
148 wxList m_loaded;
149 };
150
151 // ----------------------------------------------------------------------------
152 // Global variables
153 // ----------------------------------------------------------------------------
154
155 extern wxLibraries wxTheLibraries;
156
157 // ----------------------------------------------------------------------------
158 // Interesting defines
159 // ----------------------------------------------------------------------------
160
161 #define WXDLL_ENTRY_FUNCTION() \
162 extern "C" wxClassInfo *wxGetClassFirst(); \
163 wxClassInfo *wxGetClassFirst() { \
164 return wxClassInfo::GetFirst(); \
165 }
166
167 #endif // wxUSE_DYNLIB_CLASS
168
169 #endif // _WX_DYNLIB_H__