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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: bitmap.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_bitmap Bitmaps and Icons
12
13 @tableofcontents
14
15 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
16 either monochrome or colour. Platform-specific methods for creating a wxBitmap
17 object from an existing file are catered for, and this is an occasion where
18 conditional compilation will sometimes be required.
19
20 A bitmap created dynamically or loaded from a file can be selected into a
21 memory device context (instance of wxMemoryDC). This enables the bitmap to be
22 copied to a window or memory device context using wxDC::Blit(), or to be used
23 as a drawing surface.
24
25 See wxMemoryDC for an example of drawing onto a bitmap.
26
27 All wxWidgets platforms support XPMs for small bitmaps and icons. You may
28 include the XPM inline as below, since it's C code, or you can load it at
29 run-time.
30
31 @code
32 #include "sample.xpm"
33 @endcode
34
35 Sometimes you wish to use a .ico resource on Windows, and XPMs on other
36 platforms (for example to take advantage of Windows' support for multiple icon
37 resolutions).
38
39 A macro, wxICON(), is available which creates an icon using an XPM on the
40 appropriate platform, or an icon resource on Windows:
41
42 @code
43 wxIcon icon(wxICON(sample));
44
45 // The above line is equivalent to this:
46
47 #if defined(__WXGTK__) || defined(__WXMOTIF__)
48 wxIcon icon(sample_xpm);
49 #endif
50
51 #if defined(__WXMSW__)
52 wxIcon icon("sample");
53 #endif
54 @endcode
55
56 There is also a corresponding wxBITMAP() macro which allows to create the
57 bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps
58 live in resources under Windows or OS2 and XPM files under all other platforms
59 (for XPMs, the corresponding file must be included before this macro is used,
60 of course, and the name of the bitmap should be the same as the resource name
61 under Windows with @c _xpm suffix). For example:
62
63 @code
64 // an easy and portable way to create a bitmap
65 wxBitmap bmp(wxBITMAP(bmpname));
66
67 // which is roughly equivalent to the following
68 #if defined(__WXMSW__) || defined(__WXPM__)
69 wxBitmap bmp("bmpname", wxBITMAP_TYPE_BMP_RESOURCE);
70 #else // Unix
71 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
72 #endif
73 @endcode
74
75 You should always use wxICON() and wxBITMAP() macros because they work for any
76 platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
77 are shorter and more clear than versions with many @ifdef_ blocks.
78 Alternatively, you could use the same XPMs on all platforms and avoid dealing
79 with Windows resource files.
80
81 If you'd like to embed bitmaps with alpha transparency in your program, neither
82 XPM nor BMP formats are appropriate as they don't have support for alpha and
83 another format, typically PNG, should be used. wxWidgets provides a similar
84 helper for PNG bitmaps called wxBITMAP_PNG() that can be used to either load
85 PNG files embedded in resources (meaning either Windows resource section of the
86 executable file or OS X "Resource" subdirectory of the application bundle) or
87 arrays containing PNG data included into the program code itself.
88
89 @see @ref group_class_gdi
90
91
92
93 @section overview_bitmap_supportedformats Supported Bitmap File Formats
94
95 The following lists the formats handled on different platforms. Note that
96 missing or partially-implemented formats are automatically supplemented by
97 using wxImage to load the data, and then converting it to wxBitmap form. Note
98 that using wxImage is the preferred way to load images in wxWidgets, with the
99 exception of resources (XPM-files or native Windows resources).
100
101 Writing an image format handler for wxImage is also far easier than writing one
102 for wxBitmap, because wxImage has exactly one format on all platforms whereas
103 wxBitmap can store pixel data very differently, depending on colour depths and
104 platform.
105
106 @subsection overview_bitmap_supportedformats_bmp wxBitmap
107
108 Under Windows, wxBitmap may load the following formats:
109
110 @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
111 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
112 @li XPM data and file (wxBITMAP_TYPE_XPM)
113 @li All formats that are supported by the wxImage class.
114
115 Under wxGTK, wxBitmap may load the following formats:
116
117 @li XPM data and file (wxBITMAP_TYPE_XPM)
118 @li All formats that are supported by the wxImage class.
119
120 Under wxMotif and wxX11, wxBitmap may load the following formats:
121
122 @li XBM data and file (wxBITMAP_TYPE_XBM)
123 @li XPM data and file (wxBITMAP_TYPE_XPM)
124 @li All formats that are supported by the wxImage class.
125
126 @subsection overview_bitmap_supportedformats_icon wxIcon
127
128 Under Windows, wxIcon may load the following formats:
129
130 @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
131 @li Windows icon file (wxBITMAP_TYPE_ICO)
132 @li XPM data and file (wxBITMAP_TYPE_XPM)
133
134 Under wxGTK, wxIcon may load the following formats:
135
136 @li XPM data and file (wxBITMAP_TYPE_XPM)
137 @li All formats that are supported by the wxImage class.
138
139 Under wxMotif and wxX11, wxIcon may load the following formats:
140
141 @li XBM data and file (wxBITMAP_TYPE_XBM)
142 @li XPM data and file (wxBITMAP_TYPE_XPM)
143 @li All formats that are supported by the wxImage class.
144
145 @subsection overview_bitmap_supportedformats_cursor wxCursor
146
147 Under Windows, wxCursor may load the following formats:
148
149 @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
150 @li Windows cursor file (wxBITMAP_TYPE_CUR)
151 @li Windows icon file (wxBITMAP_TYPE_ICO)
152 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
153
154 Under wxGTK, wxCursor may load the following formats (in addition to stock
155 cursors):
156
157 @li None (stock cursors only).
158
159 Under wxMotif and wxX11, wxCursor may load the following formats:
160
161 @li XBM data and file (wxBITMAP_TYPE_XBM)
162
163
164 @section overview_bitmap_handlers Bitmap Format Handlers
165
166 To provide extensibility, the functionality for loading and saving bitmap
167 formats is not implemented in the wxBitmap class, but in a number of handler
168 classes, derived from wxBitmapHandler. There is a static list of handlers which
169 wxBitmap examines when a file load/save operation is requested.
170
171 Some handlers are provided as standard, but if you have special requirements,
172 you may wish to initialise the wxBitmap class with some extra handlers which
173 you write yourself or receive from a third party.
174
175 To add a handler object to wxBitmap, your application needs to include the
176 header which implements it, and then call the static function
177 wxBitmap::AddHandler().
178
179 @note Bitmap handlers are not implemented on all platforms, and new ones rarely
180 need to be implemented since wxImage can be used for loading most formats, as
181 noted earlier.
182
183 */
184