1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/bmpbuttn.h
3 // Purpose: wxBitmapButton class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_BMPBUTTN_H_
13 #define _WX_BMPBUTTN_H_
15 #include "wx/button.h"
16 #include "wx/bitmap.h"
19 class WXDLLEXPORT wxBitmapButton
: public wxBitmapButtonBase
24 wxBitmapButton(wxWindow
*parent
,
26 const wxBitmap
& bitmap
,
27 const wxPoint
& pos
= wxDefaultPosition
,
28 const wxSize
& size
= wxDefaultSize
,
29 long style
= wxBU_AUTODRAW
,
30 const wxValidator
& validator
= wxDefaultValidator
,
31 const wxString
& name
= wxButtonNameStr
)
33 Create(parent
, id
, bitmap
, pos
, size
, style
, validator
, name
);
36 bool Create(wxWindow
*parent
,
38 const wxBitmap
& bitmap
,
39 const wxPoint
& pos
= wxDefaultPosition
,
40 const wxSize
& size
= wxDefaultSize
,
41 long style
= wxBU_AUTODRAW
,
42 const wxValidator
& validator
= wxDefaultValidator
,
43 const wxString
& name
= wxButtonNameStr
);
46 virtual bool SetBackgroundColour(const wxColour
& colour
);
47 virtual bool MSWOnDraw(WXDRAWITEMSTRUCT
*item
);
48 virtual void DrawFace( WXHDC dc
, int left
, int top
, int right
, int bottom
, bool sel
);
49 virtual void DrawButtonFocus( WXHDC dc
, int left
, int top
, int right
, int bottom
, bool sel
);
50 virtual void DrawButtonDisable( WXHDC dc
, int left
, int top
, int right
, int bottom
, bool with_marg
);
53 // reimplement some base class virtuals
54 virtual wxSize
DoGetBestSize() const;
55 virtual void OnSetBitmap();
57 // invalidate m_brushDisabled when system colours change
58 void OnSysColourChanged(wxSysColourChangedEvent
& event
);
60 // change the currently bitmap if we have a hover one
61 void OnMouseEnterOrLeave(wxMouseEvent
& event
);
64 // the brush we use to draw disabled buttons
65 wxBrush m_brushDisabled
;
69 DECLARE_DYNAMIC_CLASS_NO_COPY(wxBitmapButton
)
72 #endif // _WX_BMPBUTTN_H_