]> git.saurik.com Git - wxWidgets.git/blob - include/wx/renderer.h
Fixed comment bug [ 1390056 ] Wrong Documentation for TransferFromWindow
[wxWidgets.git] / include / wx / renderer.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/renderer.h
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 /*
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
27
28 class WXDLLEXPORT wxDC;
29 class WXDLLEXPORT wxWindow;
30
31 #include "wx/gdicmn.h" // for wxPoint
32
33 // some platforms have their own renderers, others use the generic one
34 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
35 #define wxHAS_NATIVE_RENDERER
36 #else
37 #undef wxHAS_NATIVE_RENDERER
38 #endif
39
40 // ----------------------------------------------------------------------------
41 // constants
42 // ----------------------------------------------------------------------------
43
44 // control state flags used in wxRenderer and wxColourScheme
45 enum
46 {
47 wxCONTROL_DISABLED = 0x00000001, // control is disabled
48 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
49 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
50 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
51 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
52 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
53 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
54 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
55 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
56 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
57 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
58
59 wxCONTROL_FLAGS_MASK = 0x000000ff,
60
61 // this is a pseudo flag not used directly by wxRenderer but rather by some
62 // controls internally
63 wxCONTROL_DIRTY = 0x80000000
64 };
65
66 // ----------------------------------------------------------------------------
67 // helper structs
68 // ----------------------------------------------------------------------------
69
70 // wxSplitterWindow parameters
71 struct WXDLLEXPORT wxSplitterRenderParams
72 {
73 // the only way to initialize this struct is by using this ctor
74 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
75 : widthSash(widthSash_), border(border_), isHotSensitive(isSens_)
76 {
77 }
78
79 // the width of the splitter sash
80 const wxCoord widthSash;
81
82 // the width of the border of the splitter window
83 const wxCoord border;
84
85 // true if the splitter changes its appearance when the mouse is over it
86 const bool isHotSensitive;
87 };
88
89 // wxRendererNative interface version
90 struct WXDLLEXPORT wxRendererVersion
91 {
92 wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
93
94 // default copy ctor, assignment operator and dtor are ok
95
96 // the current version and age of wxRendererNative interface: different
97 // versions are incompatible (in both ways) while the ages inside the same
98 // version are upwards compatible, i.e. the version of the renderer must
99 // match the version of the main program exactly while the age may be
100 // highergreater or equal to it
101 //
102 // NB: don't forget to increment age after adding any new virtual function!
103 enum
104 {
105 Current_Version = 1,
106 Current_Age = 5
107 };
108
109
110 // check if the given version is compatible with the current one
111 static bool IsCompatible(const wxRendererVersion& ver)
112 {
113 return ver.version == Current_Version && ver.age >= Current_Age;
114 }
115
116 const int version;
117 const int age;
118 };
119
120 // ----------------------------------------------------------------------------
121 // wxRendererNative: abstracts drawing methods needed by the native controls
122 // ----------------------------------------------------------------------------
123
124 class WXDLLEXPORT wxRendererNative
125 {
126 public:
127 // drawing functions
128 // -----------------
129
130 // draw the header control button (used by wxListCtrl)
131 virtual void DrawHeaderButton(wxWindow *win,
132 wxDC& dc,
133 const wxRect& rect,
134 int flags = 0) = 0;
135
136 // draw the expanded/collapsed icon for a tree control item
137 virtual void DrawTreeItemButton(wxWindow *win,
138 wxDC& dc,
139 const wxRect& rect,
140 int flags = 0) = 0;
141
142 // draw the border for sash window: this border must be such that the sash
143 // drawn by DrawSash() blends into it well
144 virtual void DrawSplitterBorder(wxWindow *win,
145 wxDC& dc,
146 const wxRect& rect,
147 int flags = 0) = 0;
148
149 // draw a (vertical) sash
150 virtual void DrawSplitterSash(wxWindow *win,
151 wxDC& dc,
152 const wxSize& size,
153 wxCoord position,
154 wxOrientation orient,
155 int flags = 0) = 0;
156
157 // draw a combobox dropdown button
158 //
159 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
160 virtual void DrawComboBoxDropButton(wxWindow *win,
161 wxDC& dc,
162 const wxRect& rect,
163 int flags = 0) = 0;
164
165 // draw a dropdown arrow
166 //
167 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
168 virtual void DrawDropArrow(wxWindow *win,
169 wxDC& dc,
170 const wxRect& rect,
171 int flags = 0) = 0;
172
173 // geometry functions
174 // ------------------
175
176 // get the splitter parameters: the x field of the returned point is the
177 // sash width and the y field is the border width
178 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0;
179
180
181 // pseudo constructors
182 // -------------------
183
184 // return the currently used renderer
185 static wxRendererNative& Get();
186
187 // return the generic implementation of the renderer
188 static wxRendererNative& GetGeneric();
189
190 // return the default (native) implementation for this platform
191 static wxRendererNative& GetDefault();
192
193
194 // changing the global renderer
195 // ----------------------------
196
197 #if wxUSE_DYNLIB_CLASS
198 // load the renderer from the specified DLL, the returned pointer must be
199 // deleted by caller if not NULL when it is not used any more
200 static wxRendererNative *Load(const wxString& name);
201 #endif // wxUSE_DYNLIB_CLASS
202
203 // set the renderer to use, passing NULL reverts to using the default
204 // renderer
205 //
206 // return the previous renderer used with Set() or NULL if none
207 static wxRendererNative *Set(wxRendererNative *renderer);
208
209
210 // miscellaneous stuff
211 // -------------------
212
213 // this function is used for version checking: Load() refuses to load any
214 // DLLs implementing an older or incompatible version; it should be
215 // implemented simply by returning wxRendererVersion::Current_XXX values
216 virtual wxRendererVersion GetVersion() const = 0;
217
218 // virtual dtor for any base class
219 virtual ~wxRendererNative();
220 };
221
222 // ----------------------------------------------------------------------------
223 // wxDelegateRendererNative: allows reuse of renderers code
224 // ----------------------------------------------------------------------------
225
226 class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
227 {
228 public:
229 wxDelegateRendererNative()
230 : m_rendererNative(GetGeneric()) { }
231
232 wxDelegateRendererNative(wxRendererNative& rendererNative)
233 : m_rendererNative(rendererNative) { }
234
235
236 virtual void DrawHeaderButton(wxWindow *win,
237 wxDC& dc,
238 const wxRect& rect,
239 int flags = 0)
240 { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
241
242 virtual void DrawTreeItemButton(wxWindow *win,
243 wxDC& dc,
244 const wxRect& rect,
245 int flags = 0)
246 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
247
248 virtual void DrawSplitterBorder(wxWindow *win,
249 wxDC& dc,
250 const wxRect& rect,
251 int flags = 0)
252 { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); }
253
254 virtual void DrawSplitterSash(wxWindow *win,
255 wxDC& dc,
256 const wxSize& size,
257 wxCoord position,
258 wxOrientation orient,
259 int flags = 0)
260 { m_rendererNative.DrawSplitterSash(win, dc, size,
261 position, orient, flags); }
262
263 virtual void DrawComboBoxDropButton(wxWindow *win,
264 wxDC& dc,
265 const wxRect& rect,
266 int flags = 0)
267 { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
268
269 virtual void DrawDropArrow(wxWindow *win,
270 wxDC& dc,
271 const wxRect& rect,
272 int flags = 0)
273 { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
274
275 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
276 { return m_rendererNative.GetSplitterParams(win); }
277
278 virtual wxRendererVersion GetVersion() const
279 { return m_rendererNative.GetVersion(); }
280
281 protected:
282 wxRendererNative& m_rendererNative;
283
284 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
285 };
286
287 // ----------------------------------------------------------------------------
288 // inline functions implementation
289 // ----------------------------------------------------------------------------
290
291 #ifndef wxHAS_NATIVE_RENDERER
292
293 // default native renderer is the generic one then
294 /* static */ inline
295 wxRendererNative& wxRendererNative::GetDefault()
296 {
297 return GetGeneric();
298 }
299
300 #endif // !wxHAS_NATIVE_RENDERER
301
302 #endif // _WX_RENDERER_H_
303