1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/scrolbar.h
3 // Purpose: wxScrollBar for wxUniversal
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_UNIV_SCROLBAR_H_
13 #define _WX_UNIV_SCROLBAR_H_
15 class WXDLLEXPORT wxScrollTimer
;
17 #include "wx/univ/scrarrow.h"
18 #include "wx/renderer.h"
20 // ----------------------------------------------------------------------------
21 // the actions supported by this control
22 // ----------------------------------------------------------------------------
25 #define wxACTION_SCROLL_START _T("start") // to the beginning
26 #define wxACTION_SCROLL_END _T("end") // to the end
27 #define wxACTION_SCROLL_LINE_UP _T("lineup") // one line up/left
28 #define wxACTION_SCROLL_PAGE_UP _T("pageup") // one page up/left
29 #define wxACTION_SCROLL_LINE_DOWN _T("linedown") // one line down/right
30 #define wxACTION_SCROLL_PAGE_DOWN _T("pagedown") // one page down/right
32 // the scrollbar thumb may be dragged
33 #define wxACTION_SCROLL_THUMB_DRAG _T("thumbdrag")
34 #define wxACTION_SCROLL_THUMB_MOVE _T("thumbmove")
35 #define wxACTION_SCROLL_THUMB_RELEASE _T("thumbrelease")
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
41 class WXDLLEXPORT wxScrollBar
: public wxScrollBarBase
,
42 public wxControlWithArrows
45 // scrollbar elements: they correspond to wxHT_SCROLLBAR_XXX constants but
46 // start from 0 which allows to use them as array indices
60 wxScrollBar(wxWindow
*parent
,
62 const wxPoint
& pos
= wxDefaultPosition
,
63 const wxSize
& size
= wxDefaultSize
,
64 long style
= wxSB_HORIZONTAL
,
65 const wxValidator
& validator
= wxDefaultValidator
,
66 const wxString
& name
= wxScrollBarNameStr
);
68 bool Create(wxWindow
*parent
,
70 const wxPoint
& pos
= wxDefaultPosition
,
71 const wxSize
& size
= wxDefaultSize
,
72 long style
= wxSB_HORIZONTAL
,
73 const wxValidator
& validator
= wxDefaultValidator
,
74 const wxString
& name
= wxScrollBarNameStr
);
76 virtual ~wxScrollBar();
78 // implement base class pure virtuals
79 virtual int GetThumbPosition() const;
80 virtual int GetThumbSize() const;
81 virtual int GetPageSize() const;
82 virtual int GetRange() const;
84 virtual void SetThumbPosition(int thumbPos
);
85 virtual void SetScrollbar(int position
, int thumbSize
,
86 int range
, int pageSize
,
89 // wxScrollBar actions
92 bool ScrollLines(int nLines
);
93 bool ScrollPages(int nPages
);
95 virtual bool PerformAction(const wxControlAction
& action
,
97 const wxString
& strArg
= wxEmptyString
);
99 // The scrollbars around a normal window should not
100 // receive the focus.
101 virtual bool AcceptsFocus() const;
103 // wxScrollBar sub elements state (combination of wxCONTROL_XXX)
104 void SetState(Element which
, int flags
);
105 int GetState(Element which
) const;
107 // implement wxControlWithArrows methods
108 virtual wxRenderer
*GetRenderer() const { return m_renderer
; }
109 virtual wxWindow
*GetWindow() { return this; }
110 virtual bool IsVertical() const { return wxScrollBarBase::IsVertical(); }
111 virtual int GetArrowState(wxScrollArrows::Arrow arrow
) const;
112 virtual void SetArrowFlag(wxScrollArrows::Arrow arrow
, int flag
, bool set
);
113 virtual bool OnArrow(wxScrollArrows::Arrow arrow
);
114 virtual wxScrollArrows::Arrow
HitTest(const wxPoint
& pt
) const;
116 // for wxControlRenderer::DrawScrollbar() only
117 const wxScrollArrows
& GetArrows() const { return m_arrows
; }
120 virtual void OnInternalIdle();
123 virtual wxSize
DoGetBestClientSize() const;
124 virtual void DoDraw(wxControlRenderer
*renderer
);
125 virtual wxBorder
GetDefaultBorder() const { return wxBORDER_NONE
; }
127 // forces update of thumb's visual appearence (does nothing if m_dirty=false)
130 // SetThumbPosition() helper
131 void DoSetThumb(int thumbPos
);
133 // common part of all ctors
136 // is this scrollbar attached to a window or a standalone control?
137 bool IsStandalone() const;
140 // total range of the scrollbar in logical units
143 // the current and previous (after last refresh - this is used for
144 // repainting optimisation) size of the thumb in logical units (from 0 to
145 // m_range) and its position (from 0 to m_range - m_thumbSize)
150 // the page size, i.e. the number of lines by which to scroll when page
151 // up/down action is performed
154 // the state of the sub elements
155 int m_elementsState
[Element_Max
];
157 // the dirty flag: if set, scrollbar must be updated
160 // the object handling the arrows
161 wxScrollArrows m_arrows
;
163 DECLARE_EVENT_TABLE()
164 DECLARE_DYNAMIC_CLASS(wxScrollBar
)
167 // ----------------------------------------------------------------------------
168 // common scrollbar input handler: it manages clicks on the standard scrollbar
169 // elements (line arrows, bar, thumb)
170 // ----------------------------------------------------------------------------
172 class WXDLLEXPORT wxStdScrollBarInputHandler
: public wxStdInputHandler
175 // constructor takes a renderer (used for scrollbar hit testing) and the
176 // base handler to which all unhandled events are forwarded
177 wxStdScrollBarInputHandler(wxRenderer
*renderer
,
178 wxInputHandler
*inphand
);
180 virtual bool HandleKey(wxInputConsumer
*consumer
,
181 const wxKeyEvent
& event
,
183 virtual bool HandleMouse(wxInputConsumer
*consumer
,
184 const wxMouseEvent
& event
);
185 virtual bool HandleMouseMove(wxInputConsumer
*consumer
, const wxMouseEvent
& event
);
187 virtual ~wxStdScrollBarInputHandler();
189 // this method is called by wxScrollBarTimer only and may be overridden
191 // return true to continue scrolling, false to stop the timer
192 virtual bool OnScrollTimer(wxScrollBar
*scrollbar
,
193 const wxControlAction
& action
);
196 // the methods which must be overridden in the derived class
198 // return true if the mouse button can be used to activate scrollbar, false
199 // if not (only left mouse button can do it under Windows, any button under
201 virtual bool IsAllowedButton(int button
) = 0;
203 // set or clear the specified flag on the scrollbar element corresponding
205 void SetElementState(wxScrollBar
*scrollbar
, int flag
, bool doIt
);
207 // [un]highlight the scrollbar element corresponding to m_htLast
208 virtual void Highlight(wxScrollBar
*scrollbar
, bool doIt
)
209 { SetElementState(scrollbar
, wxCONTROL_CURRENT
, doIt
); }
211 // [un]press the scrollbar element corresponding to m_htLast
212 virtual void Press(wxScrollBar
*scrollbar
, bool doIt
)
213 { SetElementState(scrollbar
, wxCONTROL_PRESSED
, doIt
); }
215 // stop scrolling because we reached the end point
216 void StopScrolling(wxScrollBar
*scrollbar
);
218 // get the mouse coordinates in the scrollbar direction from the event
219 wxCoord
GetMouseCoord(const wxScrollBar
*scrollbar
,
220 const wxMouseEvent
& event
) const;
222 // generate a "thumb move" action for this mouse event
223 void HandleThumbMove(wxScrollBar
*scrollbar
, const wxMouseEvent
& event
);
225 // the window (scrollbar) which has capture or NULL and the flag telling if
226 // the mouse is inside the element which captured it or not
227 wxWindow
*m_winCapture
;
229 int m_btnCapture
; // the mouse button which has captured mouse
231 // the position where we started scrolling by page
232 wxPoint m_ptStartScrolling
;
234 // one of wxHT_SCROLLBAR_XXX value: where has the mouse been last time?
237 // the renderer (we use it only for hit testing)
238 wxRenderer
*m_renderer
;
240 // the offset of the top/left of the scrollbar relative to the mouse to
241 // keep during the thumb drag
244 // the timer for generating scroll events when the mouse stays pressed on
246 wxScrollTimer
*m_timerScroll
;
249 #endif // _WX_UNIV_SCROLBAR_H_