added wxAuiManager::GetManager() call
[wxWidgets.git] / src / aui / floatpane.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/floatpane.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/dockart.h"
31
32 #ifndef WX_PRECOMP
33 #endif
34
35 #ifdef __WXMSW__
36 #include "wx/msw/private.h"
37 #endif
38
39 IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
40
41 wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
47 wxCLIP_CHILDREN
48 */)
49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
50 pane.floating_pos, pane.floating_size,
51 style |
52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
56 {
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
59 m_mgr.SetManagedWindow(this);
60 m_solid_drag = true;
61
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
64 #ifdef __WXMSW__
65 BOOL b = TRUE;
66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
68 #endif
69
70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
71 }
72
73 wxAuiFloatingFrame::~wxAuiFloatingFrame()
74 {
75 // if we do not do this, then we can crash...
76 if(m_owner_mgr && m_owner_mgr->m_action_window == this)
77 {
78 m_owner_mgr->m_action_window = NULL;
79 }
80 m_mgr.UnInit();
81 }
82
83 void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
84 {
85 m_pane_window = pane.window;
86 m_pane_window->Reparent(this);
87
88 wxAuiPaneInfo contained_pane = pane;
89 contained_pane.Dock().Center().Show().
90 CaptionVisible(false).
91 PaneBorder(false).
92 Layer(0).Row(0).Position(0);
93
94 // Carry over the minimum size
95 SetMinSize(pane.window->GetMinSize());
96
97 m_mgr.AddPane(m_pane_window, contained_pane);
98 m_mgr.Update();
99
100 if (pane.min_size.IsFullySpecified())
101 {
102 // because SetSizeHints() calls Fit() too (which sets the window
103 // size to its minimum allowed), we keep the size before calling
104 // SetSizeHints() and reset it afterwards...
105 wxSize tmp = GetSize();
106 GetSizer()->SetSizeHints(this);
107 SetSize(tmp);
108 }
109
110 SetTitle(pane.caption);
111
112 if (pane.floating_size != wxDefaultSize)
113 {
114 SetSize(pane.floating_size);
115 }
116 else
117 {
118 wxSize size = pane.best_size;
119 if (size == wxDefaultSize)
120 size = pane.min_size;
121 if (size == wxDefaultSize)
122 size = m_pane_window->GetSize();
123 if (pane.HasGripper())
124 {
125 if (pane.HasGripperTop())
126 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
127 else
128 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
129 }
130
131 SetClientSize(size);
132 }
133 }
134
135 wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
136 {
137 return m_owner_mgr;
138 }
139
140
141 void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
142 {
143 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
144 }
145
146 void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
147 {
148 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
149 if (!evt.GetVeto())
150 Destroy();
151 }
152
153 void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
154 {
155 if (!m_solid_drag)
156 {
157 // systems without solid window dragging need to be
158 // handled slightly differently, due to the lack of
159 // the constant stream of EVT_MOVING events
160 if (!isMouseDown())
161 return;
162 OnMoveStart();
163 OnMoving(event.GetRect(), wxNORTH);
164 m_moving = true;
165 return;
166 }
167
168
169 wxRect win_rect = GetRect();
170
171 if (win_rect == m_last_rect)
172 return;
173
174 // skip the first move event
175 if (m_last_rect.IsEmpty())
176 {
177 m_last_rect = win_rect;
178 return;
179 }
180
181 // skip if moving too fast to avoid massive redraws and
182 // jumping hint windows
183 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
184 (abs(win_rect.y - m_last_rect.y) > 3))
185 {
186 m_last3_rect = m_last2_rect;
187 m_last2_rect = m_last_rect;
188 m_last_rect = win_rect;
189 return;
190 }
191
192 // prevent frame redocking during resize
193 if (m_last_rect.GetSize() != win_rect.GetSize())
194 {
195 m_last3_rect = m_last2_rect;
196 m_last2_rect = m_last_rect;
197 m_last_rect = win_rect;
198 return;
199 }
200
201 wxDirection dir = wxALL;
202
203 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
204 int vert_dist = abs(win_rect.y - m_last3_rect.y);
205
206 if (vert_dist >= horiz_dist)
207 {
208 if (win_rect.y < m_last3_rect.y)
209 dir = wxNORTH;
210 else
211 dir = wxSOUTH;
212 }
213 else
214 {
215 if (win_rect.x < m_last3_rect.x)
216 dir = wxWEST;
217 else
218 dir = wxEAST;
219 }
220
221 m_last3_rect = m_last2_rect;
222 m_last2_rect = m_last_rect;
223 m_last_rect = win_rect;
224
225 if (!isMouseDown())
226 return;
227
228 if (!m_moving)
229 {
230 OnMoveStart();
231 m_moving = true;
232 }
233
234 if (m_last3_rect.IsEmpty())
235 return;
236
237 OnMoving(event.GetRect(), dir);
238 }
239
240 void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
241 {
242 if (m_moving)
243 {
244 if (!isMouseDown())
245 {
246 m_moving = false;
247 OnMoveFinished();
248 }
249 else
250 {
251 event.RequestMore();
252 }
253 }
254 }
255
256 void wxAuiFloatingFrame::OnMoveStart()
257 {
258 // notify the owner manager that the pane has started to move
259 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
260 }
261
262 void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
263 {
264 // notify the owner manager that the pane is moving
265 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
266 m_lastDirection = dir;
267 }
268
269 void wxAuiFloatingFrame::OnMoveFinished()
270 {
271 // notify the owner manager that the pane has finished moving
272 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
273 }
274
275 void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
276 {
277 if (event.GetActive())
278 {
279 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
280 }
281 }
282
283 // utility function which determines the state of the mouse button
284 // (independant of having a wxMouseEvent handy) - utimately a better
285 // mechanism for this should be found (possibly by adding the
286 // functionality to wxWidgets itself)
287 bool wxAuiFloatingFrame::isMouseDown()
288 {
289 return wxGetMouseState().LeftDown();
290 }
291
292
293 BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
294 EVT_SIZE(wxAuiFloatingFrame::OnSize)
295 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
296 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
297 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
298 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
299 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
300 END_EVENT_TABLE()
301
302
303 #endif // wxUSE_AUI