1 /////////////////////////////////////////////////////////////////////////////
 
   2 // Name:        src/cocoa/region.mm
 
   3 // Purpose:     wxRegion class
 
   4 // Author:      David Elliott
 
   8 // Copyright:   (c) 2004 David Elliott
 
   9 // Licence:     wxWindows licence
 
  10 /////////////////////////////////////////////////////////////////////////////
 
  12 // ============================================================================
 
  14 // ============================================================================
 
  16 // ----------------------------------------------------------------------------
 
  18 // ----------------------------------------------------------------------------
 
  20 // For compilers that support precompilation, includes "wx.h".
 
  21 #include "wx/wxprec.h"
 
  23 #include "wx/region.h"
 
  25 #import <Foundation/NSGeometry.h>
 
  27 IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject);
 
  29 inline wxRect NSRectToWxRect(const NSRect& rect)
 
  31     return wxRect((wxCoord)rect.origin.x, (wxCoord)rect.origin.y,
 
  32         (wxCoord)rect.size.width, (wxCoord)rect.size.height);
 
  35 wxRegion::wxRegion(const NSRect& rect)
 
  37     Union(NSRectToWxRect(rect));
 
  40 wxRegion::wxRegion(const NSRect *rects, int count)
 
  42     for(int i=0; i<count; i++)
 
  44         Union(NSRectToWxRect(rects[i]));