]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/auimanager.tex
Added outline level
[wxWidgets.git] / docs / latex / wx / auimanager.tex
1 \section{\class{wxAuiManager}}\label{wxauimanager}
2
3 wxAuiManager is the central class of the wxAUI class framework.
4
5 See also \helpref{wxAUI overview}{wxauioverview}.
6
7 wxAuiManager manages the panes associated with it
8 for a particular wxFrame, using a pane's wxAuiPaneInfo information to
9 determine each pane's docking and floating behavior. wxAuiManager
10 uses wxWidgets' sizer mechanism to plan the layout of each frame. It
11 uses a replaceable dock art class to do all drawing, so all drawing is
12 localized in one area, and may be customized depending on an
13 applications' specific needs.
14
15 wxAuiManager works as follows: The programmer adds panes to the class,
16 or makes changes to existing pane properties (dock position, floating
17 state, show state, etc.). To apply these changes, wxAuiManager's
18 Update() function is called. This batch processing can be used to avoid
19 flicker, by modifying more than one pane at a time, and then "committing"
20 all of the changes at once by calling Update().
21
22 Panes can be added quite easily:
23
24 \begin{verbatim}
25 wxTextCtrl* text1 = new wxTextCtrl(this, -1);
26 wxTextCtrl* text2 = new wxTextCtrl(this, -1);
27 m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
28 m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
29 m_mgr.Update();
30 \end{verbatim}
31
32 Later on, the positions can be modified easily. The following will float
33 an existing pane in a tool window:
34
35 \begin{verbatim}
36 m_mgr.GetPane(text1).Float();
37 \end{verbatim}
38
39 \wxheading{Layers, Rows and Directions, Positions}
40
41 Inside wxAUI, the docking layout is figured out by checking several
42 pane parameters. Four of these are important for determining where a
43 pane will end up:
44
45 {\bf Direction:}
46 Each docked pane has a direction, Top, Bottom, Left, Right, or
47 Center. This is fairly self-explanatory. The pane will be placed in the
48 location specified by this variable.
49
50 {\bf Position:}
51 More than one pane can be placed inside of a dock. Imagine to panes
52 being docked on the left side of a window. One pane can be placed over
53 another. In proportionally managed docks, the pane position indicates
54 it's sequential position, starting with zero. So, in our scenario with
55 two panes docked on the left side, the top pane in the dock would have
56 position 0, and the second one would occupy position 1.
57
58 {\bf Row:}
59 A row can allow for two docks to be placed next to each other. One of
60 the most common places for this to happen is in the toolbar. Multiple
61 toolbar rows are allowed, the first row being in row 0, and the second
62 in row 1. Rows can also be used on vertically docked panes.
63
64
65 {\bf Layer:}
66 A layer is akin to an onion. Layer 0 is the very center of the
67 managed pane. Thus, if a pane is in layer 0, it will be closest to the
68 center window (also sometimes known as the "content window").
69 Increasing layers "swallow up" all layers of a lower value. This can
70 look very similar to multiple rows, but is different because all panes
71 in a lower level yield to panes in higher levels. The best way to
72 understand layers is by running the wxAUI sample.
73
74 \wxheading{Derived from}
75
76 \helpref{wxEvent}{wxevent}
77
78 \wxheading{Include files}
79
80 <wx/aui/aui.h>
81
82 \wxheading{See also}
83
84 \helpref{wxAuiPaneInfo}{wxauipaneinfo},
85 \helpref{wxAuiDockArt}{wxauidockart}
86
87 \wxheading{Data structures}
88
89 \begin{verbatim}
90 enum wxAuiManagerDock
91 {
92 wxAUI_DOCK_NONE = 0,
93 wxAUI_DOCK_TOP = 1,
94 wxAUI_DOCK_RIGHT = 2,
95 wxAUI_DOCK_BOTTOM = 3,
96 wxAUI_DOCK_LEFT = 4,
97 wxAUI_DOCK_CENTER = 5,
98 wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
99 }
100 \end{verbatim}
101
102 \begin{verbatim}
103 enum wxAuiManagerOption
104 {
105 wxAUI_MGR_ALLOW_FLOATING = 1 << 0,
106 wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1,
107 wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
108 wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
109 wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4,
110 wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
111 wxAUI_MGR_HINT_FADE = 1 << 6,
112 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
113
114 wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
115 wxAUI_MGR_TRANSPARENT_HINT |
116 wxAUI_MGR_HINT_FADE |
117 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
118 }
119 \end{verbatim}
120
121
122 \latexignore{\rtfignore{\wxheading{Members}}}
123
124
125 \membersection{wxAuiManager::wxAuiManager}\label{wxauimanagerwxauimanager}
126
127 \func{}{wxAuiManager}{\param{wxWindow* }{managed\_wnd = NULL}, \param{unsigned int }{flags = wxAUI\_MGR\_DEFAULT}}
128
129 Constructor. \arg{frame} specifies the wxFrame which should be managed.
130 \arg{flags} specifies options which allow the frame management behavior
131 to be modified.
132
133 \membersection{wxAuiManager::\destruct{wxAuiManager}}\label{wxauimanagerdtor}
134
135 \func{}{\destruct{wxAuiManager}}{\void}
136
137 \membersection{wxAuiManager::AddPane}\label{wxauimanageraddpane}
138
139 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}}
140
141 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{int }{direction = wxLEFT}, \param{const wxString\& }{caption = wxEmptyString}}
142
143 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}, \param{const wxPoint\& }{drop\_pos}}
144
145
146 AddPane() tells the frame manager to start managing a child window. There are several versions of this function. The first version allows the full spectrum of pane parameter possibilities. The second version is used for simpler user interfaces which do not require as much configuration. The last version allows a drop position to be specified, which will determine where the pane will be added.
147
148 \membersection{wxAuiManager::DetachPane}\label{wxauimanagerdetachpane}
149
150 \func{bool}{DetachPane}{\param{wxWindow* }{window}}
151
152 Tells the wxAuiManager to stop managing the pane specified by window.
153 The window, if in a floated frame, is reparented to the frame managed
154 by wxAuiManager.
155
156 \membersection{wxAuiManager::GetAllPanes}\label{wxauimanagergetallpanes}
157
158 \func{wxAuiPaneInfoArray\&}{GetAllPanes}{\void}
159
160 Returns an array of all panes managed by the frame manager.
161
162 \membersection{wxAuiManager::GetArtProvider}\label{wxauimanagergetartprovider}
163
164 \constfunc{wxAuiDockArt*}{GetArtProvider}{\void}
165
166 Returns the current art provider being used.
167
168 See also: \helpref{wxAuiDockArt}{wxauidockart}.
169
170 \membersection{wxAuiManager::GetFlags}\label{wxauimanagergetflags}
171
172 \constfunc{unsigned int}{GetFlags}{\void}
173
174 Returns the current manager's flags.
175
176 \membersection{wxAuiManager::GetManagedWindow}\label{wxauimanagergetmanagedwindow}
177
178 \constfunc{wxWindow*}{GetManagedWindow}{\void}
179
180 Returns the frame currently being managed by wxAuiManager.
181
182 \membersection{wxAuiManager::GetPane}\label{wxauimanagergetpane}
183
184 \func{wxAuiPaneInfo\&}{GetPane}{\param{wxWindow* }{window}}
185
186 \func{wxAuiPaneInfo\&}{GetPane}{\param{const wxString\& }{name}}
187
188 {\it GetPane} is used to lookup a wxAuiPaneInfo object
189 either by window pointer or by pane name, which acts as a unique id for
190 a window pane. The returned wxAuiPaneInfo object may then be modified to
191 change a pane's look, state or position. After one or more
192 modifications to wxAuiPaneInfo, wxAuiManager::Update() should be called
193 to commit the changes to the user interface. If the lookup failed
194 (meaning the pane could not be found in the manager), a call to the
195 returned wxAuiPaneInfo's IsOk() method will return false.
196
197 \membersection{wxAuiManager::HideHint}\label{wxauimanagerhidehint}
198
199 \func{void}{HideHint}{\void}
200
201 HideHint() hides any docking hint that may be visible.
202
203 \membersection{wxAuiManager::InsertPane}\label{wxauimanagerinsertpane}
204
205 \func{bool}{InsertPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{insert\_location}, \param{int }{insert\_level = wxAUI\_INSERT\_PANE}}
206
207 This method is used to insert either a previously unmanaged pane window
208 into the frame manager, or to insert a currently managed pane somewhere
209 else. {\it InsertPane} will push all panes, rows, or docks aside and
210 insert the window into the position specified by \arg{insert\_location}.
211 Because \arg{insert\_location} can specify either a pane, dock row, or dock
212 layer, the \arg{insert\_level} parameter is used to disambiguate this. The
213 parameter \arg{insert\_level} can take a value of wxAUI\_INSERT\_PANE, wxAUI\_INSERT\_ROW
214 or wxAUI\_INSERT\_DOCK.
215
216 \membersection{wxAuiManager::LoadPaneInfo}\label{wxauimanagerloadpaneinfo}
217
218 \func{void}{LoadPaneInfo}{\param{wxString }{pane\_part}, \param{wxAuiPaneInfo\& }{pane}}
219
220 LoadPaneInfo() is similar to to LoadPerspective, with the exception that it only loads information about a single pane. It is used in combination with SavePaneInfo().
221
222 \membersection{wxAuiManager::LoadPerspective}\label{wxauimanagerloadperspective}
223
224 \func{bool}{LoadPerspective}{\param{const wxString\& }{perspective}, \param{bool }{update = true}}
225
226 Loads a saved perspective. If update is true, wxAuiManager::Update()
227 is automatically invoked, thus realizing the saved perspective on screen.
228
229 \membersection{wxAuiManager::ProcessDockResult}\label{wxauimanagerprocessdockresult}
230
231 \func{bool}{ProcessDockResult}{\param{wxAuiPaneInfo\& }{target}, \param{const wxAuiPaneInfo\& }{new\_pos}}
232
233 ProcessDockResult() is a protected member of the wxAUI layout manager. It can be overridden by derived classes to provide custom docking calculations.
234
235 \membersection{wxAuiManager::SavePaneInfo}\label{wxauimanagersavepaneinfo}
236
237 \func{wxString}{SavePaneInfo}{\param{wxAuiPaneInfo\& }{pane}}
238
239 SavePaneInfo() is similar to SavePerspective, with the exception that it only saves information about a single pane. It is used in combination with LoadPaneInfo().
240
241 \membersection{wxAuiManager::SavePerspective}\label{wxauimanagersaveperspective}
242
243 \func{wxString}{SavePerspective}{\void}
244
245 Saves the entire user interface layout into an encoded wxString, which
246 can then be stored by the application (probably using wxConfig). When
247 a perspective is restored using LoadPerspective(), the entire user
248 interface will return to the state it was when the perspective was saved.
249
250 \membersection{wxAuiManager::SetArtProvider}\label{wxauimanagersetartprovider}
251
252 \func{void}{SetArtProvider}{\param{wxAuiDockArt* }{art\_provider}}
253
254 Instructs wxAuiManager to use art provider specified by parameter
255 \arg{art\_provider} for all drawing calls. This allows plugable
256 look-and-feel features. The previous art provider object, if any,
257 will be deleted by wxAuiManager.
258
259 See also: \helpref{wxAuiDockArt}{wxauidockart}.
260
261 \membersection{wxAuiManager::SetFlags}\label{wxauimanagersetflags}
262
263 \func{void}{SetFlags}{\param{unsigned int }{flags}}
264
265 This method is used to specify wxAuiManager's settings flags. \arg{flags}
266 specifies options which allow the frame management behavior to be modified.
267
268 \membersection{wxAuiManager::SetManagedWindow}\label{wxauimanagersetmanagedwindow}
269
270 \func{void}{SetManagedWindow}{\param{wxWindow* }{managed\_wnd}}
271
272 Called to specify the frame or window which is to be managed by wxAuiManager. Frame management is not restricted to just frames. Child windows or custom controls are also allowed.
273
274 \membersection{wxAuiManager::ShowHint}\label{wxauimanagershowhint}
275
276 \func{void}{ShowHint}{\param{const wxRect\& }{rect}}
277
278 This function is used by controls to explicitly show a hint window at the specified rectangle. It is rarely called, and is mostly used by controls implementing custom pane drag/drop behaviour. The specified rectangle should be in screen coordinates.
279
280 \membersection{wxAuiManager::UnInit}\label{wxauimanageruninit}
281
282 \func{void}{UnInit}{\void}
283
284 Uninitializes the framework and should be called before a managed frame or window is destroyed. UnInit() is usually called in the managed wxFrame's destructor. It is necessary to call this function before the managed frame or window is destroyed, otherwise the manager cannot remove its custom event handlers from a window.
285
286 \membersection{wxAuiManager::Update}\label{wxauimanagerupdate}
287
288 \func{void}{Update}{\void}
289
290 This method is called after any number of changes are
291 made to any of the managed panes. Update() must be invoked after
292 AddPane() or InsertPane() are called in order to "realize" or "commit"
293 the changes. In addition, any number of changes may be made to
294 wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
295 realize the changes, Update() must be called. This construction allows
296 pane flicker to be avoided by updating the whole layout at one time.
297